Generally favorable reviews - based on 39 Critics What's this?

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Mixed or average reviews- based on 384 Ratings

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  • Summary: Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a journey to restore mankind and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than Apocalypse on earth and that an ancient grudge may threaten all of Creation. Become the terrifying force which everyone fears but nothing can escape. Death Lives in Darksiders II. Expand
Score distribution:
  1. Positive: 37 out of 39
  2. Negative: 0 out of 39
  1. Aug 14, 2012
    Another powerhouse from Vigil Games, Darksiders II is a must have.
  2. 90
    Darksiders II is an exhilarating action-RPG set in an enormous game world. Featuring an addictive loot system, tons of side quests, and rich gameplay, Darksiders II easily deserves a spot alongside the other greats of the genre.
  3. Aug 27, 2012
    There are no doubts that Darksiders II is one of the action/adventure games of the year.
  4. Aug 14, 2012
    It is an adventure game through and through, and it manages to capture the feeling of fun and exploration in a way that few games can.
  5. Sep 3, 2012
    It still isn't that original, it still isn't that deep and some bugs and glitches kept spoiling the fun. Still, Darksiders II is a massive adventure with an epic story and gigantic, interesting worlds to explore. An improvement on the first one and overall a game nobody should pass on.
  6. Sep 4, 2012
    Play as Death, the fourth rider of the apocalypse and fight your way to victory. It's not very memorable, but the art style is great and there's a lot to collect in the big world.
  7. Aug 14, 2012
    Whilst Death's entry in the Darksiders series certainly has better gameplay mechanics and a better style than War's, the story fails to make a mark and the game, for as big as it is, can soon become monotonous at points.

See all 39 Critic Reviews

Score distribution:
  1. Positive: 52 out of 68
  2. Negative: 10 out of 68
  1. Sep 7, 2012
    I really liked, not loved, the first game, and Vigil Games takes everything that worked with the first and makes it better the second time around. The lead protagonist Death is awesome, the locations is varied and the story is really good for this type of game. A great new feature is the loot system, which makes sure you have enough hours for 20+. I'm on New game plus right now, not a option I useually take, but even after 21 hours of fighting I wasn't satisfied, so I take another round. So far one of the best games this year. Expand
  2. Aug 20, 2012
    I've had a gaming itch this gaming generation that I could never scratch. I missed playing games like Jet Force Gemeni, Donkey Kong 64, Super Mario 64, Conkers Bad Fur Day, Zelda's Wind Waker. These were games where you had a big open world where you could wander around and everything you saw in the distance, you could eventually get their somehow. A strong emphasis on puzzles along with combat were key to these games. The best things about these games were that you really felt like you were in a different world and the sense of adventure you would get wondering what was next to see and do. Vigil games finally helped me scratch the hell out of that itch and damn does it feel amazing. Darksiders II is one of the best games ever created. An instant modern classic. Vigil games has brought the action-adventure genre back to life. Relish the joy of playing this game because these kind of gems come about rarely. This game just oozes so much greatness, its astonishing. First off, Vigil nails all the big elements in the game. Controls = 10...everything is laid out very well. Combat = 10 never gets old and thats saying something when the game is so long Platforming =10 wall jumping and climbing is very smooth, music = 10 the soundtrack is one of the best soundtracks ever and fits the mood and game perfectly. Certain tracks will slowly pump you up getting you in the mood to whoop ass, while others have an epic, dark foreboding tone to it. Loot system = 10 love the option to quickly equip something, Menus = 9 Menus are great except the loading in between each page is kind of annoying, also the buttons mapped seem backwards. Level Design = 10, the game oozes with atmosphere, the action adventure genre has a tendency to be very cookie cutter where all the dungeons look similar, etc. but Darksiders II stands out in this aspect. Every place is very unique. You never know what to expect. It brings back the adventure in the genre. Voice acting = 10 The voices are superb. They draw you into the world. Enemies = 10 theres so many different kind of enemies to keep the game from getting stale, boss fights = 10 its so fun to figure out each bosses weaknesses, puzzles = 10 puzzles are also very fun to figure out, they are challenging so its very rewarding when you figure it out but not too challenging that it pisses you off. Atmosphere = 10 The landscapes are breathtaking and gorgeous, so much detail too. Lasting Appeal = 10 this game is looooong. I've played 25 hours so far, done a ton of stuff and I'm only half way at the most through the game. There's so much to do in Darksiders 2 and all of it is very fun. Graphics = 10 graphics are top notch, the comic book art style is superb, the color palette is very diverse, bright, and colorful. Characters = 10 I love all the NPCS, they all fit very well into the world and are fun to talk to. Epicness = 10 from the environments, to the voice acting, to the boss battles, to the dungeons, this game is the epitome of epic. FUN FACTOR = 15 This game is just so much fun, its hard to put down. There hasn't been any dull moments so far where I couldn't wait to get past something. The best element about this game is it has soul. There's so many cool little touches in the game that show you how passionate the developers were about making this world come alive. One thing I love is how Death's color palette is purple and you can see that theme throughout the game and in Darksiders one Wars was orange. Very neat idea. This is just one of the cool extra touches in the game. Theres lots of sidequests that are seamlessly implemented into the game and are full dungeons not just some small side stuff. As you can see from this ridiculously long review, this game attempts to do a lot of stuff. Great thing is it nails all of it in my opinion. BOTTOM LINE: If you are a fan of the action-adventure genre, Do yourself a favor and go get this game!!!!!!!!!! You won't regret it ;) Expand
  3. now
    Aug 14, 2012
    Open world the most beautiful by a long story Alllab wonderful graphics stunning all this and more and grandmother in this Alllabh It's more than a game she is the best I think it will be a game-General and I think that's the opinion of many people so Saqimha 10/10 because they deserve it more what I liked GPU + Audio+ Thriller has surpassed Part I stages Expand
  4. Sep 1, 2012
    I have to start with my dislikes first, surely not the best way to start a review, but it needs mentioning.
    (1)I found myself hating the same
    tired formula in each new world, you have to find a set number of keys/souls/bone characters/head horns for arena, etc, it felt really lazy to be honest, adding no variety, just solve puzzles, kill enemies, find item, then repeat.
    (2) the bosses, they felt completely underwhelming, i kept waiting for a wow moment, something to stand out , like in GOW but nothing.
    (3) the running speed of Death, i would give anything to have a button to make him sprint.
    That's it for things i disliked.
    Because of (1) especially, it made the game feel like a chore at times, when i was just wanting to see the environments and more of the story, which i feel should be awarded some special prize.
    The environments felt amazingly detailed, with tiny details added to give the world realism.
    The voice acting felt spot on, although i really missed the interaction between War and The Watcher, having a silent crow in DS 2 made the game a bit less enjoyable.
    I do not know if the developers were fans, but i feel as if DS 2 is a spiritual successor to Legacy of Kain Soul Reaver, or at least was intended to give a few nods to it, given Death's body shape, fashion, and moving abilities, but the game is more than worthy of being nominated for Game of the Year.
  5. Sep 26, 2012
    In my opinion, Darksiders 2 - although now part of a franchise - wanted to trail a path of its own. These 2 games are like "brothers", just like their main protagonists and, therefore, share similarities and particularities. They share a similar package (the whole Zelda+God of War thing of course) each one with a different taste, smell, soul. You cannot say that if you've played the first Darksiders you have played Darksiders 2 - and this works both ways. If they intend to make the other 2 games this way, in the end, the saga might turn into a very interesting experiment; 4 horsemen with games of their own, although parts of one single story. That being said, the game is great, feels great, plays great, looks great and Death is much more of a bad ass than his captive brother, War. Cool game. Period. Expand
  6. Oct 9, 2012
    As a sequel Darksiders 2 improves so much, It has great production values, excellent voice cast, fun level design , epic Boss Battles and puzzles, sure It borrows from great games such as Prince of Persia, Legend of Zelda and Legacy of Kain Soul Reaver. But what 's not to love about them? Where Darksiders 2 fails in a great and unforgivable way is in the technical aspect of the game, terrible framerate issues, game freezes, screen tearing,terrible and confusing ending,music off sync and akward world map. Oh and the Crucible pass really sucks, who in their sane mind forces an online pass into a game that has no online, just a series of repetetive challenge arenas. Expand
  7. Oct 6, 2012
    I'm an upset user of your game on ps3, because the game seems to have a bug that doesn't allow me finishing the game!.
    The bug appears on the
    side quest heart stone part #2 I destroyed my construct to get the shadow ball into the slot in the room to the eat to let bring down the barriers so i can get to the heart stone. Instead I threw the ball in to the water by the stone crusher. Expand

See all 68 User Reviews