User Score
7.9 out of 10

Generally favorable reviews- based on 1766 Ratings

User score distribution:

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  1. Breck
    Mar 9, 2010
    0
    Quite possible the worst final fantasy in the entire series. It shouldn't even be considered a true final fantasy. Nothing about this game is good, I returned it. Something that took 2 years to make, was delayed for ps3 for another 2 years and downgraded so they could put it onto 360. Pathetic. Besides that, graphics still are bad with ps2 style environments. Annoying characters, and the same damn plot you've heard 100 times. Unless your a 6 year old girl, avoid at all costs. Expand
  2. Aug 24, 2010
    4
    Before buying FF13 I knew of two crushing facts about it - no overworld map/controllable airship and extremely linear gameplay. One of the main reasons I bought a PS3 was for this game, so even after learning of the disappointments I still gave it a try. Now I've been an rpg fan for a long time. Playing through Chrono Trigger, Final Fantasy 6, and Secret of Mana were some of the most memorable expereices I've had. These games have a certain charm, a certain soul, that I believe Square has lost. Indeed, the brilliant minds behind these games are no longer working together (Sakaguchi, Amano, Uematsu, etc.). FF6 I believe was the pinacle, with my enjoyment declining with each subsequent release. There's something quite endearing about the old overhead-view and world maps. You're able to take it all in, your imagination turns, and you feel a real sense of the universe that's being portrayed. But now because of cut-scenes, fixed viewpoints or locations, and flashy graphics we're given a much more controlled and limited environment. With that said, I did enjoy FF7 and I wish they would have stuck with that format at least. I honestly cannot comprehend how they thought taking away a free-roaming world and airship travel would be received well by fans. Actually, I'm sure they realized it wouldn't be, but instead did not care and opted to appeal to a newer generation, thus making more money. Overall, this Final Fantasy is not for me, and I am ok with that. But it is a shame that the days of Final Fantasy as I knew it are gone.

    Ok, as far as FF13 goes... after 15 hours of playing I have completely lost interest. The story is the only reason I played this far, though at this point I feel as though I understand it enough to not continue with it. The major things that prevent me from finishing are the core gameplay (as I mentioned earlier) and the characters. The characters have stupid names. There I said it. Vanille, Snow, Lightning... Anyone of those is fine by itself but all 3 together? They act too childish. And with all their action, vibrancy of colors, their whining and shouting, I am somehow still left with a vapid taste in my mouth; not to mention how annoying some of the voices are. Most everything about this game comes off as way too contrived. Another thing that has not sat well with me since it was introduced are fight scenes, or cut-scenes in general. This is just a way of making the game more presentable and easier to consume by the masses, who by and large appreciate this and find it entertaining. I do not. I am not a huge movie/television fan to begin with so it does not appeal to me in the least. Maybe a few cut-scenes here and there are fine (like with FF7), but when it's done as much as it is in FF13 you feel as though you're playing an interactive movie, and in an essence that is really what it has become. So if you are new to Final Fantasy, I urge to to take a look at the older ones (or older Squaresoft games like Chrono Trigger or Secret of Mana), and try to have some patience and imagination and I am sure you will find a much more rewarding experience.
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  3. JD
    Mar 19, 2010
    5
    Worst Final Fantasy ever. Don't get me wrong, I'm a fanboy for sure, but this has got to be the worst in the series. First, it isn't a "game" per se, since you can get through the whole game mostly using "x" and a few directional keys. Second, the RPG element has been removed. It is hard to believe that Final Fantasy has been dumbed down to pretty graphics and awful, boring gameplay. This is basically a game for the attention deficit disordered millenial generation, and I'm afraid for the future. Expand
  4. Mar 29, 2011
    7
    FF13 is an average RPG put in an amazing environment. The graphics are hands down some of the best on consoles and the visuals are very nice in a lot of areas. Character models and people look good as well. What's ruined is that most areas are mainly narrow paths which I feel is a step back from FF12. Battle system is unique. Square has been trying to keep Final Fantasy's fresh ever since 1 by adding new elements in every game and the Paradigm battle system is one of the worst idea's I think they've ever come up with. It becomes stressful and confusing mixing , matching and switching these to fight certain enemies, bosses and marks. What was wrong with the whole Attack Magic Item Defend style that they felt they needed to get rid of. The story isn't good. Though I don't think it's bad either. I had trouble getting into it for the first 15 hours or so which was about half of the game for me. I also was highly disappointed by the music it seemed like they used about 4 tracks in the whole game each had some form of rehash remix, which I felt got old after a while.
    I agree that Final Fantasy 13 is not as memorable as the older FF but it is the prettiest and probably one of the best looking games of this gen.
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  5. Aug 24, 2010
    6
    Shocked. The wait was not worth it. As someone who plays Final Fantasy for only the story telling aspect i was shocked to see such an unnecessarily complicated plot that it took away all meaning from the game. As an old school Final Fantasy player i was bitterly disapointed to find out the lead is not a blond haired male. Infact there were no traditional character roles at all. No summoner, no black magic specialist etc. What a disapointment. Expand
  6. MrZ
    Mar 25, 2010
    3
    Attention gamers! Want to win your battles by outmatching and outwitting your enemies? No need! Just select 'Libra', mash 'auto-battle' and watch the pretty colours fly. Want any sort of say in the powers of your characters? Forget it! Hold down X and the thinking is done for you. Want hours of entertainment exploring a fantastical, otherworldly universe? Ever considered holding the left joystick in the 'up' position for hours on end instead? If you fancy doing nothing for ages and paying a few hours of wages for the privelege, then FFXIII is you. By a bored and previously avid FF fan. Apparently it gets better around the 25 hour mark. Usually the reward for 25 hours of play is something other than relief of boredom. As someone who got into gaming mainly because of FFVIII, I am in disbelief. Looks nice, though. Then again, so do flowers and fairies and lots of other boring crap. Expand
  7. Seth
    Mar 10, 2010
    6
    Where is all the exploring? In this game you fight, walk, watch a cutscene and repeat. Over and over. There are practically no options to customize your character, you cannot control more than one character at a time. The story is probably the weakest Ive played in the series. The music is bad. It makes me miss the old Nobuo Uematsu tracks. The only thing this game has going for it are the graphics. The only thing that allows this to be called an RPG is the turn based combat, which is outdated. The combat in XII or X was far superior. There is no sense of "role playing" rather, you are watching a FF movie with a few turn based limited combat situations. Expand
  8. May 15, 2012
    2
    Final Fantasy 13 is a real disappointment. The characters are despicable and flat. Actually, if you would take a typical JRPG character, peel away all the game-specific personalization, cast some cheesy american voice actors and put on some typical japanese RPG clothes, you would end up with the characters of FF13.

    The story linearity is so frustrating you're ending up hitting X frenetica
    lly to get by the battles just to see if there's something else at the end of the tunnel. But there isn't. The voice acting is depressing and unrealistic, the satiric FF humor is completely gone and there's no sign of trivia nor exciting hidden quests nor interesting plots besides the main one. Sure, the graphics are stunning at first and the battle sequences really look gorgeous, but it's all emptied out during the first gaming hour and you end up on some kind rave from the 90s where absolutely everything glows, twinkles and sparks, leaving absolutely no surprises visually.

    The only positive thing with Final Fantasy XIII is that the next installment (besides FF13-2) will be better. Really, this is feels like something put together just to show off what the crystal tools for PS3 are capable of.
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  9. BillG.
    Mar 16, 2010
    0
    Just beat this game, and I want my money back. I have played almost all Final fantasy games, and this by far is the worst. It's a Linear tunnel crawler, with cut scenes. I Never got that "Involved Feeling" with this Final Fantasy. By the end of the game I just wanted to finish it, and get it over with. It kind of makes me sad that Square Enix would do this to us.
  10. NoneNone
    Apr 9, 2010
    4
    More of an action game than an RPG. No exploration. Very guided character building. Extremely linear "hallway" maps. Poor storytelling and writing. You'll need to read the volumes of text in the in-game database to have even a basic understanding of the story. The battle system is the only the developers seemed to have spent time on gameplay-wise. You'll be fighting battle incessantly from beginning to end. Overall, a poor outing. Would have worked better as a 9-hour action game than a 40-hour epic since the game's only strength is the battle-system. Expand
  11. MohamedS
    Mar 16, 2010
    5
    Linearity is not a bad thing. Resident Evil 4 is Linear and it's one of the best games out there. Mass Effect 2 is Linear and it's an awesome game. The difference is that those two games used their Linearity to deliver a focused intense gaming experience (the village fight in RE4 comes to mind) while FFXIII uses it to shove a story down the gamer's throat. That would be fine if the story was good or the characters likable but it's simply pretentious and the dialougue is hilariously bad (Snow is the biggest culprit here). The battle system is very close to becoming FFXII's autopilot as well and battles take a lot longer than they should (20 minutes for some large bosses) simply because it relies too much on the stagger system. Good points include great graphics and CGI, decent music and Sazh. Expand
  12. Avsky
    Apr 11, 2010
    2
    Not since "Two Worlds" has a game left me feeling like my money would have been spent contracting herpes. This game is merely a battle mechanic wrapped around a horribly pathetic and flat story, filled with ridiculously flat characters I have no desire to identify with, not that the developer gives you a reason to do so in the first place. There is no depth to either the characters OR the story. The game is a linear as can be, removing pretty much any hint of player choice and customisation including the ability to choose your battle teams. The music is bland, the characters are bland... the only thing this game does right is offer a visual feast - but that alone can't carry a game. Expand
  13. RichardT.
    Mar 12, 2010
    5
    Quite possibly the most beautiful looking console game out there, but very, very dull. Run down corridors, engage in pre-arranged (no random encounters or grinding here) quasi-turn based fights that involve figuring out the correct tactic for the particular enemy and spamming it endlessly. No town, no XP, no gambit system and very little control - your party fight under AI control similar to Mass Effect (although in Mass Effect you can at least control your party's use of powers). Very weak and generic story as well. Apparently it all gets a bit better after about 25 hours, but who has the time to play a boring game for that long? The Edge and Wired reviews nail it pretty much perfectly I think. Expand
  14. DanH.
    Mar 12, 2010
    4
    I'm as big a Final Fantasy fan as they come. So, you can imagine my excitement when this game finally came out. One of the two reasons I originally bought the Playstation 3. And... the game fell flat on it's face. I may be a huge fan of the series, but I will not blindly accept this garbage they sold us. There is no exploration in this game. Here is the formula: fight mobs > fight boss > LOST cutscene (flashback). On top of that the story is incredibly boring and elementary with characters who are strongly influenced by Japanese Anime stereotypes... I had to hold back the vomit while playing this game. I want to know what pill these other reviewers took before playing. The only redeeming part was the experimental battle system which could still use some work. Expand
  15. ChadS
    Mar 13, 2010
    0
    "..." is what comes to mind. I have played every FF game since nirmal nintendo. I think I wactehd the trailer for this game a zillion times and read everything leading up to its release which i had on pre-order of course and bought the collectors edtion game guide. that being saif, i could not of been more disapointed in my life. The intro seemd promising with you fighting a seemingly cool epic kinda boss, although of course super easy to win it gave me a pleasure shiver juting thinking of what was to come next. well what came next was 25+ hours of the most boring story ever with the most annoying characters ever. lighting is the only char worth caring about. The other 5 just wine and complain and do stupid annoying things common to anime. this game might of well been a 2d side scoller cause that is what it is a linear p.o.s. suureeeee it looks good but so does any game for a next gen console if it isnt made by r-tards. now the battle system. what battle system? you mean the one click system, one char system??? and witht he paradimes every char basicially becomes the same. only some are a lil bit better in a role than others they all have the same moves and can be substitued with anyone else whcih u can't until chapter 10 of 13 WTFFFFFFFFF. OH yeah and the worst thing about this money sucking succubus of a game is that 90% of it is played with only TWO CHARACTERS!! wow i mean at least let the game be 2 player if your going to screw me out of a party system which is a conrer stone of any FF game. PLEASE STOP RATING THIS GAME 8+ JUST BECAUSE YOU ARE IN BED WITH THE COMPANY (like most of the online review sites) OR A BLIND FAN BOY!!!!! dont even rent this game cause it will just waste your weekend b4 u get to the good parts and have to take the game back. Id pay around 4$ for this crap. Expand
  16. ChristopherC.
    Mar 14, 2010
    4
    How oh how in the world could any self-respecting Final Fantasy Fan call this hyperactive/repetitive action mess a true Final Fantasy game? This game has nothing of the deep heart-felt aspects that have always defined the Final Fantasy series, slowly bringing you into the world and story and characters so that you never want to ever leave. I'm afraid this is the death-knell for the series, and the trend of most video games in general. It is as if the developers now think that just throwing more hyper-kinetic activity at the player will hold the gamer's attention (especially if the little young gamer's Ritalin is wearing off. Heaven forbid they should have a moment to look around and absorb the nuances of the game, we might lose their MTV attention span.) Or, let's give them better graphics and that will make up for the lack of any real substance. I'm convinced that if there is a smart developer out there who's listening, try putting out an old-school graphic game but with a story and world that Square-Enix has now lost their way to create. You will make bank now that Final Fantasy is giving up the mold that first put them on the map and gave them their repected reputation (mostly Square). Hell, I can go back and play not only old-school FF but Grandia or Zelda and have WAY more fun than what passes for a fantasy RPG on the new generation consoles. Somebody please capatilize on Square-Enix's folly! Final Fantasy is about wanting to spend more time in the Final Fantasy world, but there is NOTHING about this game that will make you truly care about the characters or stories. Besides the major mistake of trying to build drama through flashbacks; which any writer will tell you is not the most effective way to build character sympathy, through exposition and the characters having to explain themselves and their motives; but the folklore of the world itself is BORING despite what other reviewers are claiming. Taken objectively, after every cutscene/character interaction, the upshot of the whole drama was dully repeated with the phrase, "We are enemies of Cocoon." Boring, and nothing epic here, unless you want to geek out debating the difference between a Fal'cie and and L'cie (I don't even care about the spelling!) However and above all, the worst offense this game puts on the true Final Fantasy Fan is the inability for the player to feel a true part of the experience. You cannot explore, interact (unless you call standing in front of a NPC and listening to them rattle on as interactive), cannot shop and customize to a "feel-able" degree, and CANNOT EXPERIENCE THAT YOU ARE TRULY POWERFUL AS YOU GAIN NEW SKILLS/MAGIC/STRENGTH. In a true Final Fantasy game you level up and then get to go try out your new power and revel in all your awesomeness. In this waste slapped with a number 13, the action takes precedence and is so fast you cannot tell if your leveling up really made any difference at all and definitely does not contribute to any real strategy. I just gained the skill to do such and such, why can't I sit back and SEE IT! (Yes, I know you get to see Launch, one of the few, but it grows beyond tiresome after the thousand's time.) The music, which to me is intergral to the Final Fantasy experience, and I own every soundtrack available, is as throw-away as a meal at a fast food restaurant, enjoyable for a moment and then entirely forgettable. For those of you who felt FF had lost it's beating heart with 12, and the wooden, expressionless, character-less Vaan, just standing there like a dork, this lack of heart applies to the Brittany Spears pop soundtrack of 13. I remember creating multiple save points on my old systems to go back and re-watch/enjoy the cut-scenes and music, not this time. I know I was ruined for future FF games, for despite all it's flaws, FF 10 was the first RPG I had experienced. Bear with me those of you who hated on 10, you cannot deny that it had heart. It is one of less than a handful number of games that has actually brought tears to player's eyes because the game knew how to hook the player emotionally. Final Fantasy without the emotion is not Final Fantasy. Period. If this game had come out from a different developer and under a different name, I would maybe rate it a 6 for technical achievements such as the graphics and lip-synching to English audiences, that is objectively impressive. But, those of us who have played all of the previous games and supported the Final Fantasy series for years, we may be witnessing the destruction of what made the games so unique, powerful, and worth waiting years for them to release in the West. Now there is talk from the developers about the interest in a FF13-2 which is probably all we have to look forward to as well as more multiplayer online stuff. Do any of the true fans remember not being able to wait to get home and fire up the console to go back to that FF world that was so incredible you stayed up all night and went to work the next day without sleeping? That has been lost somewhere along the way in trying to out develop other developers with graphics, gore, bust-lines that bounce realistically, and anything else they think will appeal to the kids that have to use Mom or Dad's credit card to pre-order their games. Last thing I wish to say, if you are a true Final Fantasy Fan, be careful about supporting this game with such high rankings because you are voting with Square-Enix to give up what made Final Fantasy so special. Hell, even Advent Children was emotionally touching. Please don't support the execs deciding what we want to see in future FF games. Think about it. I encourage all who agree to also write and vote in the hopes that maybe somebody who can make a difference, either within Square-Enix or another rogue developer who wants to grab for the carrot of a true fantasy RPG that we have not so far seen on the next generation consoles, will see it and make a difference. Peace. Expand
  17. IsaacS
    Mar 14, 2010
    3
    Bad points: Chaotic combat system halfway between action and turns, totally linear, absolutely no sidequests except some "hunting" missions, no relevant NPCs, no cities, no exploration, cliched characters, hours and hours of cutscenes. Good points: Good graphics, sorta good story. This is not my Final Fantasy, this game is just the peak of current generation problems: Nice graphics, bad everithing else. Totally not recommended unless you like 60 hour movies. Expand
  18. SeanG
    Mar 16, 2010
    3
    The accessory & weapon upgrade system in this game is completely broken and they did a terrible job implementing it. Thats the main reason I stopped playing. Because at chapter 11, I was stuck. I had put experience in accessories that were quickly trumped by better random drops. No refund for experience spent. And my weapon, I upgraded it to the second level, but then found much better weapons later I wish I could've upgraded instead, but with the vast lack of upgrade materials and lack of incoming GIL, you get terribly stuck. Plus, I found out there are ways to combine accessories to make better ones, but I found that out online in a forum, not in the game , so there I am retrying Bahamut and Carbuncle 7x each , when I could've upgraded my weapons and gear earlier in the game had they properly informed me. For all the hand holding early in the game, the complete silence on upgrading is a slap in the face. And furthermore the catalyst upgrade system is horrible. Why cap it? Why prevent me from moving on? If you just kept the CP tiered up, the rewards are diminishing for the amt of CP you are getting in the earlier chapters. Overall, I give the game a 5 for the graphics and battle system, but a 1 for the horrible story, horrible characters, horrible upgrade system and linear "on rails" progression system. Expand
  19. RyanK
    Mar 16, 2010
    3
    One of the worst RPGs I've ever played. Boring, poorly written, and terribly paced. The only grace is pretty graphics, but if you want pretty graphics only, then look out your window for free! The gaming press is easily fooled into thinking that nice graphics mean a quality game. As usual only Wired, Edge and Destructoid look at a game through an adults critical perspective. The others may as well have been written by children dazzled by colorful lights. Expand
  20. IanA
    Mar 9, 2010
    0
    Worst first hour of gameplay ever. The dissapointment of realizing that shops were relegated to save points and that until I finish all the achievements and sell this thing back to some other unlucky sod I'd be going through endless, tedious dungeon crawling through an overly-detalied superficial coating of glitter and polish on a long, dark tunnel of shite. The battle system has been completely dumbed down in favor of "simplifying and streamlining" combat which critics praise as "thrilling" and I call boring. I'm sure in the next game not only will party members be AI, but so will the lead character, towns will continue to be absent and all dungeon exploration will be automatically enabled so that all the player has to do is push the power button and just watch the computer play itself. The developers seemed to have realized how terribly pointless the battles have become, what with the lack of levelling and re-hash of X's sphere grid as done by a control freak with Down Syndrom, and so enable the player to completely sneak by a great deal of enemies and offer rewards by way of the new rank system for getting the fight over with as quickly as possible. The voice acting has a strong mix of barely competent and terribly irritating, the game over screen is a lie becuase it just re-starts you right at the beginning of the last initiated battle, and the terribly unrelateable characters all have silly names that, while totally acceptable to a Japanese culture, suffer something terrible in translation to a western audience. As much as I kept waiting for an orgasmic "O WAIT, THIS IS WHAT IT'S ALL ABOUT!" moment I'm sad to say that it never came (hurr hurr) and that I won't be darkening my shelf with this game much longer. If you're a fan of JRPG's in the style of Druaga you might find some appeal here, but for fans of the series as a whole or the wider array of JRPGs just give it a miss and dig out your old copy of Suikoden and tell yourself that game developers will get it right again, some day. Until then, Avatar syndrom will keep its hold on everything; as long as its pretty enough or have a long-standing franchise (LOOKING AT YOU, SQUARE-ENIX) you can have a boring a plot and as stupid a cast of characters as you like and people will buy it. Expand
  21. Wang
    Apr 7, 2010
    10
    The one unchangeable certainty is that nothing is certain or unchangeable. As the most well known RPG series on the market, the last thing FF needs now is another look-alike game that will add nothing to the series' future. FFXIII is a step to the right direction. Not only will it not be a total break from the good traditions of the series, it will mark the new beginning of FF by opening FF up to new possibilities while still keeping its most memorable traditions. FF isn't Pokemon, fans will complain even more if they made another FFVII or FFX. FF shouldn't be limited by what it was, it should be defined by what it will be. As a fan of FF series, I feel obligated to write this because we are fortunate to have a developing team that understands this. As for the game itself, FFXIII is a master piece. While it was potentially limited by the multiplatform design (Blue-ray, where are you?), the game is nearly perfect in every way. Sure, it is not the God of All Games, it has flaws, but it is still a memorable experience unparalleled by another game. Many complained about how horribly linear the game is. But, what they think a JRPG is? The story is the dominate factor in the making of the game. It is the soul, the backbone of all FF games. If Square screwed up the story, then FF will truly be doomed. And to those who cry about how empty and broken the plot is, either you never played this game or you simply glanced at the story and declared it incompetent. Did you ever tried to dive under the seemingly linear plot to explore the personality and motivation of the characters by simply reading a handy tool called the Data Log? Probably not. Yet I must confess that Square could of done better with character development and dialogue writing. Never the less, this game has one of the absolute best graphics on the market and a brilliant and innovative combat system that is not found in any other game. Some argued that FFXIII should learn BIoware, I agree that FF can take good lessons from them. But the point is, FFXIII is FFXIII, nothing else. It is not Mass Effect XIII or Dragon Age XIII, it IS FFXIII. It is different and it should be. It is different from others before it, for example, there aren't any towns or inns, who said there must be town to explore? Dictated by its plot, many of FF's traditions didn't appear or appeared in the different forms. But what the heck, so what they changed. World didn't end, we are still alive. As long as we change for the better, what is wrong with it? Let us not kill a true mater piece with of our prejudice. Expand
  22. Breck
    Mar 11, 2010
    0
    Quite possible the worst final fantasy in the entire series. It shouldn't even be considered a true final fantasy. Nothing about this game is good, I returned it. Something that took 2 years to make, was delayed for ps3 for another 2 years and downgraded so they could put it onto 360. Pathetic. Besides that, graphics still are bad with ps2 style environments. Annoying characters, and the same damn plot you've heard 100 times. Unless your a 6 year old girl, avoid at all costs. Expand
  23. GalvinO
    Mar 10, 2010
    5
    This review was written by a gamer that has been playing JRPGs since the SNES era and has been anticipating FINAL FANTASY XIII since it was first revealed at E3 2006. ------------- Prologue ------------- "If the main selling point of the software is the non-interactive story scenes rather than the actual gameplay then it's not a game." ~ Shigeru Miyamoto (Director: Super Mario 64, The Legend of Zelda: Ocarina of Time) "If a games designer chooses to have the story be the most important part of the video game then they must find a way to tell it interactively to the player. Even if it's a strictly linear and pre-scripted story, there needs to be some form of interactivity from the player when it's being presented. To have the most important part of a video game not require any interactivity from the player is a serious game design mistake." ~ Fumito Ueda (Director: Ico, Shadow of the Colossus) "The most important part of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore, visit various towns and places, talk to people, customise their character, collect various items, and defeat monsters. The story is not the focus of the experience and is only there to make the atmosphere of the fantasy world more interesting and engaging during the course of the game." ~ Yuji Horii (Creator of the JRPG genre/ Supervisor: Chrono Trigger) "Although the FF series has greatly advanced over the years, it's still a RPG. FF tends to be mostly story driven so I always try to balance the experience by putting more effort into the RPG gameplay." ~ Hiroyuki Itou (Director: FFVI, FFIX, FFXII) ---------------- Introduction ---------------- FINAL FANTASY XIII (FINAL FANTASY is referred to as "FF" for the rest of the review) is the latest main series FF from SQUARE ENIX (SQUARE ENIX referred to as "SQEX" for the rest of this review) and has been in development for almost 5 years by Product Development Division - 1. FFXIII is a game that numerically follows FFXII but the game is nothing like it as FFXII was made by a completely different development team called Product Development Division - 4. FFXIII instead is an evolution of the game design of the last main series FF by Product Development Division - 1 called FFX. However, the decision to skip the gaming innovations of FFXII and go back to the incredibly restricting and interactive move-like game design of FFX is ultimately the downfall of FFXIII. The leader of Product Development Division - 1 is called Yoshinori Kitase and he studied to be a Film Director before he joined SQEX. He has openly said in interviews that it's the intention of the games made by his division to play like interactive movies. After FFVII: Advent Children (a CGI movie released on DVD in 2005) was made he said in the bonus footage contained on the DVD that he, "Always wanted to make something like this." The problem with Yoshinori Kitase is that he values film and cinematic qualities over gameplay and good game design and that mentality has greatly affected the game design choices of FFXIII. FFXIII is an interactive movie with RPG elements. This is not a video game and it doesn't even try to pretend it is one. It is unashamedly a CGI movie with a stylish battle system and pretty growth system tacked on. Summing up the game is really that simple. --------------------------- RPG Game Design --------------------------- Firstly, what exactly is the game design of a RPG? It's about the player feeling like they're actually taking the role of a character in the story and virtual world. Therefore, what needs more depth is the story being told in a way that the player actually feels like they are the character in the story. The player must also feel like the virtual world is a real place in which the character can fully interact with. During the course of the game this character grows in strength and learns new abilities and techniques. That's the definition of a Role-Playing Game. If it just has a deep story that doesn't mean it's a RPG as any video game genre can have a deep story. The game design in FFXIII is atrocious and a shining example of why games will never become a majorly respected art form. It claims to be a RPG but you never once feel like you're assuming the role of a character, you only feel like you're controlling their bodies and everything else about them is cut off from you. You move them to the story scenes but during these story parts you completely lose control of them and they become their own person doing whatever they want. How is this then a RPG? It feels more like moving actors to their next story scene and when you reach it the actors turn off your console controller and do whatever the **** they want regardless of you being there or not. If you want to make a film then make a film; if you want to make a game then make a game. If you want to make a hybrid then go for it but don't call it a video game, instead call it an interactive movie and if you're making interactive movies then don't classify yourself as a games designer. I don't know why this beautiful medium that's built on interactivity as a foundation has people that keep using lengthy non-interactive cinema scenes as the main focus of the game. If I want to see pretty CGI from SQEX that I can't interact with then I'd watch FFVII: Advent Children Complete or FF: The Spirits Within on Blu-ray in 1080p. A film is a motion picture so no matter what the director tries to do it will always primarily be a visual moving photo. With a video game, it's interactive computer entertainment so no matter what the director is trying to accomplish it should be focused on the interactivity as a foundation. It can tell a deep story but it must first embrace the interactivity, just like a film must first embrace being a motion picture before it can provide a story to the viewer. FFXIII has been in development for almost 5 years and yet it appears that most of the focus was put on the non-interactive story scenes and graphics. The bad thing about this is that non-interactive story scenes and graphics can both be done in cinema. Interactivity cannot be done in film and as such is what needs to be focused on and perfected in order for games to really stand on their own two feet as an art form. FFXIII doesn't even try to present any form of interactive storytelling and is instead a story that is presented to the player in completely non-interactive motion picture format. I will not go into the specifics of what the story is about but I will say that while the story never becomes majorly epic, it does include a lot of character development for all the playable party members. Sadly, it also contains more melodrama than any other FF released to date. What hurts FFXIII besides the numerous non-interactive movies is that the parts where you actually play are incredibly alleyway-linear. I'm talking like an alleyway where a woman could get raped or a child get mugged, just that the alleyways in this game have been majorly decorated with superb art direction and some with beautiful skylines and vistas and others with numerous things going on in the background. You run down these pretty alleyways and fight some battles. The enemies are on the field but because the fields are so alleyway-linear it's mostly impossible to avoid these enemies and thus when you contact them it switches to a completely different field for the battle. The enemies are on the field but the battles are not seamless and take place on a separate field, a clear step back from the innovations of FFXII by Product Development Division - 4. After the battle ends you reach the next long non-interactive cut-scene. This cycle repeats for almost 40 hours making up 80% of the main game. You eventually reach a huge open environment near the end of the game but that whole big area is completely bland compared to the superb art direction of the alleyway-linear areas and it is also thrown in far too late into the gameplay experience. To make things worse, it's impossible to back track to the beautiful alleyway-linear areas once you complete them. You see an alleyway-linear area only once and if you want to see it again after you pass it you must start a new game. For a game that's been in development for 5 years this is the game design they're selling me? There's nothing remarkable about this as a video game. Only buy it if you want a beautiful looking interactive movie. Product Development Division - 1 has even axed the towns, shops, conversable NPCs, side-quests and other JRPG staples. Sorry, but I need to repeat this so really it hits home: - No towns. - No shops. - No conversable NPCs. - No side-quests. - No mini-games. - No airship. - No world map. With all this **** missing they have the audacity to call this a RPG? You'll realise this is barely a JRPG at all if you return to the Prologue section of this review and read the quote by Yuji Horii who created the JRPG genre. There is innovation of existing gameplay mechanics and there is removal of it, the **** Product Development Division - 1 have done is removal of it. They have just removed all the fundamental JRPG game design elements in their pursuit to make the game feel more like an interactive movie. They gave the non-interactive story scenes and graphics so much priority that important JRPG gameplay elements were given no attention. Don't get my words twisted, there is nothing wrong with playing a video game for the story but this story must be interactive and part of the gameplay experience and not separate from it. Think for a moment... If the main reason you're buying any video game genre is for the parts that are non-interactive then why should the developer even bother adding any interactivity to the game? If the non-interactive story is the most important part of the game and the reason you're buying it then the game should never have been a video game to begin with and instead just a film. FFXIII is a deep but non-interactive story with some brief gameplay on the side. This is not a video game that is striving to make this beautiful interactive medium the greatest art form of the 21st century. ------------------------------------------- Graphics and World Immersion ------------------------------------------- FFXIII is the most beautiful video game you will ever set your eyes on. I'm not going to waste time on this point, FFXIII is the best looking video game ever made. The Art Direction is also superb but it's expected as it's by Isamu Kamikokuryo (who was also Art Director of FFXII by Product Development Division - 4) but sadly Kamikokuryo has not been able to show the full extent of his talent. When he worked on FFXII he was allowed to design fully explorable locations and cities. With FFXIII he has been restrained to design alleyway-linear maps and his art just used mainly as background with no real feel of world immersion via exploration and interactivity. Also, sexy graphics do not make a great game and even though FFXIII looks like a burning hot girl, it plays like taking that girl home and discovering she is a dude in drag. It would appear that Product Development Division - 1 focused so much on graphics that they didn't bother to focus on world immersion. The majority of the locations in FFXIII resemble a movie set as they are straight to the point with no real breathing space. You often feel that if you could move out of the alleyway-linear maps you'd bump into the camera crew and set decorators. The world just doesn't feel like a real place at all. It has a nice sci-fi atmosphere but you never feel fully immersed and that it's a real world, instead you feel like it's just the setting of a film and that you have only one direction to move in that the film director has planned for you. Here's the first 10 hours of the game in maps. You will be able to see from this image that the maps are very alleyway-linear and unfortunately they make up 80% of the main game (SPOILERS): http://img190.imageshack.us/img190/9029/alleywayi.jpg -------------------- Battle System -------------------- Really, this is the only enjoyable interactive element in this game and sadly it's more flawed than the Active Dimension Battle (ADB) of FFXII. The name of the battle system in FFXIII is called Command Synergy Battle (CSB) and was an attempt to bring the stylish fight scenes seen in FFVII: Advent Children into interactive format. You have the ATB bar of past FF games but there are now up to 6 of them and depending on the move that you do it will take up one or more ATB bars. A standard "Attack" command will take up one bar while a move like "Firaga" will take up 3 ATB bars. You can mix and match as many moves as you have ATB bars for and then release them as a single chain of commands. This part of the game is very fun but then it becomes slightly tedious with the addition of the Break bar on enemies (Stagger bar in the NA/EU version). When you first begin combat with an enemy you will first have to make it fall into Break mode before you can do any real damage to it. You do this by attacking it as quickly as possible to fill the Break bar and when it's full the enemy will fall into Break mode and take much more damage. It's an interesting addition but it makes certain battles become overly drawn out and tedious. CSB would have been far quicker and streamlined if the Break bar was only on certain enemies instead of all of them, you could therefore damage the regular enemies straight away while certain powerful enemies and Bosses have a Break bar that needs to be filled before you can perform major damage on them. It would have made the system more interesting and varied, you'd have the enemies that you can speedily and stylishly defeat while others take longer to bring down. Also, while the underlying gameplay mechanics of the CSB system are fun, it's still lacking in areas. Firstly, there's the decision that you can only ever control one party member in battle and that the game will never present you with a choice to switch controlled party member during a battle. It's a shame as ADB in FFXII offered the feature and all past FF games let you control all party members in a battle. Say you're playing as Lightning in a fight but then want to play as Snow for a bit in the same battle, it's impossible to do that in this game. You can switch party member but only outside battle and even then you only get the ability to do this 80% through the main game so almost 40 hours into the game. What I don't understand is why they could not make it so that you can change controlled party member during battle like you could in the ADB system of FFXII. It would have been a simple process of swapping over the AI routine of the character you want to switch to with the character you're currently controlling. Also, why so late in the game to give the player the feature to choose their own party members? The reason is obviously the linearity and majorly story driven nature of the game. Because of how story driven the game is, it even scripts what characters you control and who your party members must be for 80% of the main game. Yes, you read right, you can only really begin to choose your own party members around 40 hours into the game. Everything about whose in your party is pre-scripted before this time. You only get to make a party made out of party members of your choice when you reach that big open area I mentioned earlier in this review. They have also made it so it's Game Over if the party leader dies. What this means is that if the current party leader is Lightning and she dies while the other two AI controlled party members are still alive it will be Game Over, even though there are two other party members that are still alive. It's a very harsh game design approach especially given that past FF games have allowed the whole party to be controlled. If it was so difficult for Product Development Division - 1 to allow the player to control all party members in battle with CSB they should have at least found a way to allow the player to switch to and play as another party member during a battle. What makes this Game Over feature even worse is that when you're fighting a boss or powerful key story related enemy, it will cast "Doom" on the party leader if you're taking too long to defeat it. It just feels very forced and cheap and makes the CSB system feel very user-unfriendly compared to the both ATB and ADB. The AI system that is used in FFXIII is called Optima Change (Paradigm Shift in the NA/EU version) and was added much later in the games development. Product Development Division - 1 initially had CSB having the player only controlling the party leader and the other two party members on AI with no editing from the player. They later decided that they needed to find a way to let the player control the party member AI rather than have them only control the party leader and that's how the Optima Change system was born. The Optima Change system is not even close to being as deep as the Gambit system that was in FFXII as the Gambit system existed in FFXII from the start of that games development. As I've just mentioned, Optima Change was a last minute addition to CSB in an attempt to give the player more control over the AI. The Optima Change system basically involves you having 6 AI roles to choose out from for each character in your party and by mixing them together in unique ways you create various party battle strategies. The problem is that the AI can't be customised to the degree it could be with the Gambit system in FFXII. Optima Change basically has you choosing a role for all three party members and the CPU then decides when and what move the two AI controlled party members do based on what role they currently are and what's going on in the current battle. You can't take over this position from the CPU and set your own AI routines so the AI characters act according to what you told them to do. The way it's set up works most of the time but there are times when you wish an AI party member did a different move instead of the one the CPU told them to do. The lack of control over party member AI in the Optima Change system is a huge step back from the Gambits in FFXII. ---------------- Conclusion ---------------- I'm a gamer who calls a game **** without any fear or hesitation, if it's a bad gaming experience then I'll openly say so regardless of what famous series it's part of. FFXIII is a shining example of a game that refuses to stand proudly on both legs as a video game and instead leans heavily on the film medium for support. To think this game took half a decade to produce and what we have is an experience that is not revolutionary is a crying shame. FFXII, which was released on PS2, is more innovative and more revolutionary as a RPG than this game is and it was released on far inferior hardware. What hurts more is that FFXIII has game design that is worse than JRPGs released on even the SNES. The majority of the time spent making this game went to the graphics and non-interactive story scenes but none of these aspects are important to make a great gameplay experience; none of these will help make video games be regarded as a major art form. The bottom line is simple: If you're buying looking for the sexiest and most beautiful looking interactive movie ever made then buy this without hesitation. However, if you're looking for a RPG with more than just pretty graphics and instead with good RPG game design and interactive storytelling then you should avoid it. ----------- Scoring ----------- - RPG Game Design: [ 2 ] - Graphics: [ 10 ] - World immersion: [ 3 ] - Battle System: [ 7 ] - Final Score (Not an average): [ 5 ]. Expand
  24. billc
    Mar 15, 2010
    0
    Right !! can anyone tell me where the heart is in this game? im yet to see it. now i may be on my own BUT isnt the point of a game to relax and have fun, be a "FUN pastime?" So far all this game has to offer is bad game play, The music is shocking! a battle system thats terrible... if your a old school gamer dont bother, if your a new age gamer that only cares about graphics and couldnt care if its a pile of crap, and you know no better, Then this games for you. Expand
  25. TinoH
    Mar 14, 2010
    6
    This game suffers from MANY flaws. I can't understand people / magazines giving it perfect scores. There is nothing outstanding except the graphics. Even the story is extremely cheesy and boring. The battle system is a strain on my thumb because you can beat 95% of all encounters by repeatedly pressing "X" from fight start to fight end! The enemies have soooo much HP that you will be hacking "X" for 1-5 m inutes EVEN FOR NORMAL ENEMIES! The battle system offers no challenges at all except keep your "leader" alive. One of the 2-3 people you walk around is is your "leader" - if he dies the game is instantly lost. But dont worry - you will not have to replay anything. Because if you fail a fight you can just RETRY it .... The list of flaws continues but I don't want to write anymore. Expand
  26. MattiasP
    Mar 14, 2010
    3
    I really, really wanted to like this game. But after 13 hours of play I finally gave up and threw away my controller in disgust. FFXIII is the worst title in the series and possibly the worst game I've played in ages, and that's saying something considering I've played most of the previous Final Fantasy titles and enjoyed them immensely . No amount of pretty graphics can hide the fact that FFXIII is a tedious, shallow and linear game that flounders in its own horrible game design. While the Final Fantasy games have always been linear by nature, FFXIII takes this to an entire new level. 90% of the time you just run along a single corridor or path, moving from point A to B, fighting monsters along the way. At point B either fight a boss or see a cutscene/cinematic. If that wasn't bad enough the new combat system is downright horrible. While there are a new interesting ideas (such as Paradigms and Staggering), they are sadly so badly implemented that the final thing makes you want to cry. For the majority of the fights you'll only use two or three of the available Paradigm roles, making the majority of them extremely underused. In addition, the game automatically controls your companions and most attacks can be automated through auto-chaining. The game does such a good job at this that for the most time you can win simply pressing the X button at all times. The combat ends up as a tedious, dumbed down affair that feels more like some kind of Tekken game. Heck, even your summons (Eidelons) are controlled by different controller combinations, like special moves. I get the feeling that Square Enix wanted to create a more action paced system suited for a new generation of idiot gamers used to 1st person shooters. Tactics and brains are not required. If that wasn't bad enough, the story moves at a snails pace. Even after 13 hours nothing of interest has happened except for some boring flashbacks. No interesting plot twists, villains or events. It's more fun to watch paint dry. The characters are also for the most pretty uninspiring. Lightning feels like a female copy of Cloud or Squall from the previous titles. Vanille is so damn annoying that I wanted to bash her brains in and toss her cold, dead body from a cliff. Suffering hours of her silly giggling and overly cutesy voice made me grind my teeth. The only character I did like was Sazh, perhaps because he doesn't come across as so convoluted. However, the major problem with FFXIII is not what's there. It's what's missing. Square threw away everything that makes a good roleplaying game. In fact, I can't even call FFXIII a roleplaying game. It's more like a cinematic fighting game, and a bad one at that. There are no towns to explore. No buildings to poke around in. No silly or interesting NPCs to talk to. No mini-games. No really well-hidden secrets. Nothing. The game feels shallow, empty, void. So barren and desolate that the pretty graphics are more like window dressing rather than something that could immerse you into an interesting world. Since I can't really interact with the world in any real sense it ultimately also means that I don't care for it. What made the previous titles so engaging compared to FFXIII is that they immersed you into the world, the protagonists and the plot in such a grand way that you felt part of it. FFXIII makes me feel disengaged from the world of Cocoon, like I'm some kind of voyeur. The world is abstracted into tiny details that end up being explained in the games Datalog. FFXIII may look pretty, sound great and it will dazzle you with its cinematics. But in the end it's like eating cotton candy. All sugar, but no filling. Expand
  27. Jul 12, 2011
    4
    i heard such mixed reviews from my friends and other on this game that i waited awhile to buy it and since sqaure's track record hasnt been very good lately on RPG's. the first thing ill say is wow the graphics are fantastic it looks amazing . then you start playing and you are like huh? what the hell is going on? and after 7 hours i was still asking myself that . the combat system just sucked and sucked so hard . honetsly this makes FF8's combat system look kinda good . the ability to control only 1 charicter just burned me . when i play a RPG i want 100% control on what my party is doing . not i control the leader which by the way swiches up every 30 minuites and annoyed the living hell out of me and have my other 2 party members doing what they want. so what they have instead is this switch tactics mode which feels so very very very very very off and HORRABLE! i mean usaully i can get through a crappy combat system if the story is solid like FF8 i mean that combat system in that game sucked but the charicters and story are very well done and i could get past that . but after 7 hours of going WTF IS GOING ON!? i couldnt do it any more . i mean the charicters seemed like they might get intresting and they wernt badly voice acted at all but after 7 hours i just couldnt care any more . Expand
  28. Jan 8, 2011
    10
    When I bought my Playstation 3, just a few weeks ago, I knew right away that my first game would be Final Fantasy XIII, in spite of all the criticisim from critics and fans. For the first 5 hours, the game, if not for the beautiful cutscenes and story, was for me quite boring and tedious. However, once I started to be given more Paradigms, which is the basis of the ATB battle system, battles became more fun and less tedious. After the 10 or 15 hour mark, I was thoroughly enjoying each battle, as each battle was different from the last. I rarely had, early in the game, to do any grinding to continue through the game, but in Chapter 10, the game suddenly became excruciantingly difficult, and I had to do hours of tedious grinding to handle a the chapter's second Boss Battle. After that, the game went back to its usual fun and engaging self. Putting that aside, the story in Final Fantasy XIII is great. It is wonderfully crafted and was almost (but not quite) in the level of the Metal Gear Series in terms os storytelling. I found all the Playable Characters great and engaging. I know that most people complain about Vanille's personality and voice, but I actually found her to be the most likable character in the game, and from the very moment she began to talk she made me smile. Lightning, Snow, Hope and Sazh were great characters, and their voice actors were excellent. Fang herself is also perhaps the second most charismatic character of the cast. As for the Secondary Characters, I was very dissappointed for the lack of development they were given, especially Cid Rains and Galenth Dysley. In graphics, I think its the best game yet. The enviroments, cutscenes and especially the character models, are beautiful and detailed. The characters themselves look extremelly realistic, even in cutscenes with the in-game engine. The only moment in which I found the graphics a little bland was in the Vile Peaks, where I saw many low resolution enviroments and objects. The rest of the areas were amazing, especially the "Lake Bresha", "Palamecia", "Eden" and "Nautilus". The soundtrack is great, but not the best in the series. I think it should have been more orchestral and less eletronic, and a few of the tracks became too repetitive for my taste. The best songs for mewere "Fighting Fate", "Born Anew" and "Fang's Theme". The voice acting was excellent all around, although on a few, small ocasions, the lips movements were not according to the words said. The battle system is most of the time fun, and it's both fast paced and strategic. The game is, until Chapter 11, very linear, but I didn't find it as extremelly linear as some critics said, and I think that the linearity can be excused thanks to the fun that the battle system gives. Also, about the lack of towns, well, I wasn't so annoyed at this after I realised that there were towns, just without NPCs and Shops, and that they were fun to see and explore. In conclusion, Final Fantasy XIII is a great, fun, beautiful game, with just a few small flaws that, thankfully, don't ruin the experience. I don't think it's the best of the series, in fact, I think that Final Fantasy XII was a lot better, but it is still excellent andnot nearly as bad as some critics said. Expand
  29. Jul 31, 2012
    6
    FF13 is definitely one of my guilty pleasures, and this makes the game hard to recommend. It has its highlights, but the restriction required to get there isn't often worth it. The battle system is fast and fun, but easily exploitable. The plot is good but horribly executed. The characters are multi-dimensional but deliver rotten dialogue. The game's world is beautiful but restrictive. Every aspect of the game has at least one issue holding it back. Did I enjoy my time with it though? Oddly enough I did. You might be one of the few like me to get something out of it though. Expand
  30. Aug 2, 2011
    10
    While still playing this game, I can assure you that Square-enix took one step in the right direction. In Final Fantasy XIII you will find everything a game should have: Great story, well-developed and compelling characters, stunning enviroments, one of the best musical scores of the series, entertaining battle system, and DIFFICULTY. Every role is vital, and strategies are key for some battles. For those who like to compare FFXIII to other FFS just remember how great were FFVIII & FFVII, but how easy they were as well. I found that FFXIII is the oppossite of FFXII. Whereas FFXII gave you the freedom you 'need', tons of quests, it offered, IMO, the weakest story and character development of the series. In contrast, FFXIII is brilliantly developed, as characters and story is concerned. Sure, some things can be improved, some towns and quest can be added, but I, for one, cannot complain, as this game exceeded my expectations and I can't wait for its sequel. It's not a 10, as I gave. I would probably rate it as a 9.5, but hey, some put 0s and 1s so I wanted to raise the user score. Expand
  31. GaryW
    Apr 4, 2010
    6
    So fast-forward to now, and here is Final Fantasy XIII; a game I thought would bring me back to the old days and loving the series again. In fact, I think everyone was thinking the same; as the game's director was the same one that worked on Final Fantasy VII. And here I introduce the big problem of this game: not only was I trying my hardest to enjoy it, but this game was obviously trying its hardest to be enjoyed. From a character heralded as the female version of FFVII's main character Cloud (hell, even her name was fairly similar, being Lightning and all...) to stupidly detailed cut-scenes (that really give away how bad most of the graphics actually are in the game), this is a game that wants to be loved so badly. OK, I lie; it's a game that wants to make Square Enix money. The in-game graphics really are quite horrible for at least the first half of the game, where they look no better then the previous FFXII's environments. It's not just the graphics are bad, but the environments seem carelessly designed. For example, in one part Sazh (one of the few decent characters I will come back to later on) and Vanille (a horribly "australian" voiced character who, thankfully, I will not come back to again) are travelling through a forest. This forest just looks like any bog-standard, generic one you would see in any other game. But it looks boring, too. It's not until you get in the last third of gameplay that we begin to see some of the wow-factor and huge environments a Final Fantasy game should be. And I don't want to sound like a graphics whore, but when compared to in-game graphics of a game like Uncharted, you begin to feel the frustration that Square could have actually created something arguably just as good as in the already mentioned amazing cut-scenes. Well, amazing definitely described the look of the cut-scenes. Their editing and direction leaves much to be desired. Maybe I'm coming at it as I have done video-editing, but you get the feeling they let a child or something mess about with the footage before the game was released. Horrible, sweeping camera angles I'd associate with lesser games unfamiliar with cinematography are used to death. Scenes and lines cut-short, along with music that rarely properly reflects the atmosphere or what's happening on screen. The voice acting is terrible. But the worst thing is the writing. Whoever wrote the English script should find a whole to crawl into before I find them, as it was extremely disappointing. Forget decent characterisation or trying to tie and emotional bond with the gamer. No, it's just full of bad cliches and a horrible narrative. Which leads to the biggest problem. I really don't care what happens to just about all the characters. Rather than take a primary character who we see develop, with well developed supportive roles, we see a narrative that tries to make all the characters have a more or less equal role. Which simply doesn't work; by the time we start to develop some sort of feeling for the characters, it swaps to the other half of the team for a few hours. There is one exception to the rule: Sazh. In my opinion, he has the best character, voice actor, and role in the game. He's an older guy who has been thrown into this mess because he wants to save his toddler son. He is also really likeable, compared to the rest of the gang of freaks. But I think the ageism in the game says it all: in his mid-thirties, he's an "old man". All the other characters are younger, (apparently) sexier, and just as fake and one-dimensional as the probable target audience of the product. He ends up taking a back-seater by the middle of the story, being used from then on as someone to give the odd annoying one-liner. The annoying thing is this is meant to be a role-playing game. But the dialogue is so awful you can't ever fit into a role. There is also no exploration whatsoever, at least until the final chapters in a section full of side-quests which seems more like it has been bolted on to please hardcore fans. And this is one of the few parts that looks amazing; it is so huge. There is no "world-map" you can explore, and most of the game you are getting from a-to-b. Not even any "exploration" exists, as your map in the top-right corner makes it pretty obvious that the very rare off-shoot of the path probably hides some treasure. There's no sense of "home" throughout, and no more towns you can explore or find useful things out from the townsfolk. In the few sections you can converse with people, they repeat the same thing over and over. Finally (and arguably the flagship of any RPG) is the battle system. And in all fairness, at the beginning you think it is really well done. You control one character by selecting their attacks/defence in battle, and can select the "stance" (or paradigm, as this game decides to call them) the other two people in your team have. i.e. whether you want them to keep healing, keep using magic attacks or physical attacks etc.It all starts off well, but very quickly you see it's limitations. It all feels too on-rails, like the rest of the game. They've even provided an "auto-battle" mode so you don't even have to control your main man/woman!! And more usually than not the other two party members act in a way you never would if you were actually controlling them. Indeed, I doubt any sane man would act that way either. They made one massive, massive mistake with the battle system though: if the party leader gets knocked out, it's game over. Why the hell did they decide that? Do your other party members, who are quite happy to use revive magic to any one else on the team, suddenly forget how to heal you? There isn't even any logic for this decision in terms of the battle system as a whole. It seems just a lazy decision on Square's part to make the game a bit harder. So overall, I was very unimpressed with the game. It is trying too hard to make money and look all glitzy and great, but you can't base the soul of a good game or storyline on making money. You don't feel the passion they put into their games anymore... it seemed to all disappear after the 10th instalment of the series (which compared to this really wasn't that bad). If they wanted a guaranteed cash-cow that I would buy and actually enjoy, they should have re-made Final Fantasy VII like everyone begged them to. Interestingly, the related game/tie-in/sequal Final Fantasy Versus 13 really doesn't look that bad. In fact it looks a lot darker, like in FFVII. And it has a world map to explore. Seeing as they seemed to lose their way after getting rid of a world you travel around, maybe it's a sign they'll go back to their roots. Maybe. Expand
  32. NickT
    Mar 14, 2010
    9
    I'm a bit disappointed by the bad reviews that this game has been given. It seems to me that they either didn't play the game long enough to get to the real meat and potatoes or they don't understand that each Final Fantasy game is unique in it's own right. Sure, I'd love to see the series go back to the battle and leveling systems of FFVII or FFVIII but I am also willing to try new things. Those of you who don't like this game really need to actually play from start to finish while keeping in mind that each game is its own experience. Anyways, back to my review of Final Fantasy XIII. Graphics: Final Fantasy XIII is the most visually impressive game on the PS3 to date. The game uses nearly 100 percent of the systems processing power and to great effect I might add. Character models are richly detailed, so much so that I found myself wide-eyed when I noticed things like realistic hair that moved naturally, individual strands of threading coming loose from clothing (Snows jacket for example) and facial hair to name a few things. The environments are lush, vibrant and incredibly detailed. Again, I found myself gawking at the impressive scenery that was paraded in front of my eyes. Enemy designs are varied and range from silly to incredible, especially the gigantic enemies found on Gran Pulse. All in all, it's safe to say this game is a technical milestone for the PS3 hardware. Story: To me, the characters were engaging and believable and the voice acting was some of the best I've seen in any game. Not wanting to give any spoilers for potential players I'll keep it short and simple. The plot is nothing compared to FFVII or FFVIII but great in it's own right. It can be confusing and sometimes contradictory but soon rights itself thanks to flashbacks and further explanations by both the characters and the Datalog that can be accessed from the menu. Gameplay: The reason I gave this game a 9 instead of a 10 rests in this area of the game (though I would have rather given it a 9.5 but didn't have that option). I like that I am able to see what I'm about to fight before engaging and enemies are easily respawned for your farming pleasure. The Active Time Battle (ATB) system gives the game a feeling of turn based combat with a dynamic and visually action-packed feel. However, the lack of party control and auto-pilot mode forced me to give this otherwise stellar game a slightly reduced score. For those who are still unfamiliar with Final Fantasy XIII's battle system I will explain it in a bit more detail. You control only one character at any given time and until Chapter 10 (out of 13 chapters) you have no control who that person will be. The other two characters are issued commands through the intuitive and rather ingenious Paradigm Shift system. There are six roles that can be assigned which each behave differently. Those roles are; Ravager, Commando, Sentinel, Saboteur, Synergist and Medic. Medics do exactly what their name implies, Synergists apply special status enhancements to your party like Haste and Protect, Saboteurs cast status ailments on your enemies, Sentinels are tanks who take the brunt of damage from enemies, Ravagers cast devastating magical spells and Commandos deal massive amounts of physical damage. While the AI is smart in that it knows what to do in these roles, it gives you little control over your party. I miss being able to control exactly what my party does. The Auto-Battle function leaves me with the feeling of not truly being in control of my party leader. Don't get me wrong, you are more than welcome to manually select your leaders attacks and spells but there are battles in the game where doing so could spell disaster. It's not that they are overly hard (though there are some tough battles) but the game is extremely fast paced and the enemies do not kindly pause while you select your attacks like in previous iterations. I'm also extremely disappointed in the fact that if your party leader dies it's game over, even if the other members are alive. You're actually the only one who can use the items in battle, the other members use whatever spells or abilities the situation calls for. The system works for the game but is a slight disappointment. For those that complain the game is too linear, that is true for the first half of the game. Once you are able to explore the beautiful regions and fight the towering enemies on Gran Pulse any feeling of linearity quickly fades. The first half of the game helps to immerse you in the rich storyline and character developements. Fans of FFX will loved the Crystarium. An improved version of the Sphere Grid it gives you control over what bonuses and spells you give to each characters roles instead of creating super characters who can do everything at once. I for one like having characters who excel in one thing at a time. Aside from the lack of party control and auto-pilot mode this game does everything superbly. And for those who complain that some bosses are too hard unless you know how to beat them you obviously haven't played other games in the genre. I like that this game makes you think and take advantage of strengths and weaknesses. Sound: As stated previously the voice acting is quite possibly the best in a game to date. I truly felt like the characters were real people with realistically portrayed emotions when the situation called for it. The game music was also incredible aside from 'My Hands' by Leona Lewis. I wish they had picked a different theme song but it at least worked and I found it struck an emotional chord when it played (though you didn't hear me say that!). Final Fantasy XIII is an amazing game that is a definite must buy for any fan of the Final Fantasy series or fan of RPGs in general. It does nearly everything right with exception to the battle system which could have been better but works with the fast paced battles in the game. This game gets my seal of approval and the game in my opinion is worthy of a Final Fantasy title no matter what those low rating blasphemers say. Enjoy my review and enjoy the game! Expand
  33. James
    Mar 9, 2010
    2
    Wow, this is by far the worst Final Fantasy game I have ever played and I've played every game from and including FF7, how it is scoring so high is beyond me. The only good thing I can say about it is that it looks incredible, and it does. It;s probably the best looking console game I've ever seen, but that is where the praise ends. Everything that was great about the franchise has been stripped out and replaced with either nothing at all or a bit pile of dumbed down blandness. The combat system is boring and shallow grind, meh is the perfect word to describe it. The world is a joke, it's just a series of corridors that you just have to keep grinding through. And when the world does open up (after 20 painfuly dull hours) it's just so underwhelming and WAY too little too late. Then theres the so called class levelling system, I say so called because in comparison to the FF games that came before it, not to mention every other RPG that you can buy today, it's beyond a joke. No real tactical choice can be made, just which of the available classes you want to spend your points in first. Even the camera controls suck ass, the crapness of this game go's all the way to the smallest detail, it's just that bad. If the developers were going fo a bland, grinding, boring JRPG with all of the awesomeness of the previous games removed and the memory of all that awesomeness completely shat on then the score of 8.3 is well deserved. The fact that this steaming pile of s**t is the first Final Fantasy game for this generation of consoles is just sad. Expand
  34. BrettJ.
    Mar 12, 2010
    1
    I really dislike this game. For the comments related to this having some of the best graphics, you really need to go outside and play another game in your life, this must be your first one. Metal Gear Solid 4 which came out 2 years ago has better graphics, Killzone 2 last year has better. Crysis for PC came out 3 years ago has better... the list goes on and on. An extremely average graphics engine, nothing is going on in the environment, other than character models which look ok, everything looks generic and bland. A pathetically linear game for a jrpg. I have nothing against a linear game if its done well, but this is ridiculous for a game put into this genre. This is not a FF game. If it didn't have the name slapped on it, all these high scores would be no more than a 4. Blind love for the series is getting ridiculous. The battle system is ok, but it gets old. Unless your a 5 year old girl, you wont like the characters or plot (which is the same garbage we've seen 500 times before). Pass on this. It was only made for money, nothing more. I'm done with SquareEnix for good... there simply crap. Bioware can have my money now. Expand
  35. JohnJ
    Mar 12, 2010
    3
    FF 13 does a great job of playing itself. The developers leave absolutely no room for the gamer to take ownership of the beautiful world they created. Graphics are the only positive. Story is average. Gameplay is absolutely terrible. As a long-time FF fan, I do not expect it to possess the open ended Fallout 3 or Mass Effect style. But the groupthink developers completely dropped the ball this time around. They must have been supremely confident in their vision of the game, because they leave no room for anyone else to jump into the fun. Expand
  36. JimmyC
    Mar 15, 2010
    3
    Most of the reviewers have already narrowed it down but I needed to vent my frustrations for the game to more than just my wife who could care less about my video games so here it goes. The exploration is a joke. You run down corridors fighting packs of monsters trying to get in a pre-emptive strike over and over again. Battles consist of figuring out the right tactic for the right monster and switching up your healer when your health is low. Eidolons are outrageously hideous but they are fun to use and fight with. The characters in the game are so insanely over-the-top anime cliche that I couldn't play the game after Vanille joined my party. I only played a few hours but I have never been so disappointed in my life at a video game besides possibly Fable 2. Anyway, trading it in today on God of War 3. The whole game was awful. Expand
  37. HerrS
    Mar 17, 2010
    3
    Just a turd dressed in a very expensive and fancy dress, visually stunning, FMV's are mind blowing, but thats about it. No character development, or too much(Whine whine its hopeless). Characters are based of Anime sterotypes (The annoying 'I cant be bothered to watch this' kind.), No proper towns or sidequests till late in the game is a glaring oversight for any RPG that wants to actually invite the player in and encompass them into the game world. They should of just re-made FF7 to be brutally honest. Expand
  38. ChrisT
    Mar 21, 2010
    5
    This game is a huge disappointment. I've played over 20 hours so far and the game isn't just linear, but the beginning of the game starts with you running forward for 10 hours, I really don't care for linear games, since I've played games like Xenosaga. After the running forward for a few hours, we get to a few right turns, left turns, but it's always just run straight forward. You can literally AFK a boss in this game, I've done it twice. I went downstairs to get food, ten minutes later, the boss is dead. The characters are annoying as can be, the little boy Hope is a whiny little emo brat who blames the entire group and won't take responsibility or finish his sentences. He's also a racist bigot. Snow won't stop talking about being a hero and his girlfriend, everything he says has to do with them, he never brings up a new topic. The game is confusing as hell in the beginning because you have no idea whats going on, they give you terms, but don't define them until way later. I only played this game for story, I typically don't care for gameplay too much, as long as it isn't boring, but the story is such a bore, half the characters you play as piss me off. That being said, Square Enix doesn't listen to their customers, Bioware and Bethesda do. Since the next gen consoles came out, JRPGs have been failing and western RPGs and Sandbox RPGs have been dominate, theres a reason for that, it's because they listen to their customers. Expand
  39. SeanR
    Mar 29, 2010
    6
    I can't understand how so many people give this game such high scores. A 6, at best, is what it deserves. JRPG's aren't exactly known for their steps in innovation, but they are at least consistent. The previous FF's added onto the previous one, or at least did something better. For XIII, Square Enix just chopped off whole elements and replaced it with cliches.
  40. RyanM
    Mar 30, 2010
    4
    I've played the game to completion over 60 hours. What an irritating mess. The characters are all terrible and horribly translated from Japanese (unless they sucked this bad in the JP version too). Why does every character have to either grunt, sigh, or moan while onscreen? Why can my group of 3 take down a 20 ft tall turtle monster, but in the following cutscene they walk ten steps and are all out of breath. This game sounds like a porno if you're just listening to the characters voice tracks. The writing is horrid, I never want to hear the words L'Cie, Fal'Cie, Pulse, Cocoon, or Focus, ever again. On top of all that, the sound effect they use for the characters footsteps is way too loud and is the identical sound for all characters and the same for all surfaces. It sounds like a minor gripe I guess, but you'll be listening to the same sound on repeat for 60 hours (well maybe 40 hours if you subtract all the non-interactive scenes). You do nothing but press the X button for the first ten hours. After that a reasonably designed combat system is slowly introduced to you like you're some kind of retard who's never played a game before. Seriously, there have been 12 other FF games, half the fun is figuring out the battle system. I'd give the actual gameplay elements a 7 or 8 because of the beautiful presentation, but the "Movie" part of the game drags it down to a 4. This is a terrible, poorly translated, nonsensical, anime with very pretty graphics. I've played every FF game since FF2 on the SNES and I've never been so generally annoyed by FF characters. There is no point in the story where you're given any reason to care about any of them. You never give a shit about the Cocoon they're trying to save, it seems like a crappy place full of d-bags. I'd blow it up and go live on Pulse, at least I'd get to wander around and hunt monsters there. In summary, this game is a beautiful mess. It's an ok linear J-RPG stuck to a conceptually interesting story with the worst characters and voice acting since Resident Evil 1 (Ok, maybe not that bad, but...). A lot of the action you'll be watching is completely out of your control and is extraneous to the story and the characters. It's like they had a rough outline of a story, then the art department made a bunch of cool cutscenes, monsters, and character models, then they tried to fill in the gaps with a hackneyed script and linear stitched together dungeons. Easily the worst FF I've ever played. Expand
  41. KritU
    Mar 9, 2010
    5
    I need to re-score this game. I gave the Japanese version a 0 for doing such a horrible job. I had a high hope it would help if I understand the story. Yes it did. I like FF13 a lot better. However, it's still far from being my favorite RPG. Still wouldn't make it to the top 10, heck it wouldn't even make the top 100 most favorite RPG of mine. Square-Enix, next time, please just keep FF as a turn base, k? I love innovation but this is what I call "not true to to series". Expand
  42. Matt
    Apr 15, 2010
    5
    Good visuals. Annoying battle system. Not being able to move your AI characters out of aoe attacks cripple the battle system. A fight that should be easy can turn into a disaster if the AI places characters to close to the enemy. Convoluted story. Annoying characters. Tedious battles. Crappy weapon customization/progression. I finished it only because I felt like I had to because it's a FF game. Expand
  43. MarcusB.
    Apr 16, 2010
    3
    Notice that in Gaming Ages's Review they gave it 100, but none of it was about the gameplay Ok the graphics were great, and the normal battle theme was awesome. That's it, that's where i my praise ends for this game. They tried their best to cover up cliche character choices. I'm gonna compare it to the Tales of Series, partly because Tales of is good and also because it is nearly diametrically opposed to every FF has. In Tales of they use many character cliches that FF has, but they do interesting things with the cliches, not cover them up. Pre-emptive Strick completely broke the battle system in most cases. This game got as close to being the Real time battle system as possible without being the same. When i heard about Final Fantasy having a real time battle system i was genuinely hyped, it ment i could start enjoying those graphics as i "controlled" the character instead of just issuing orders. But it turned out it was just the ATB system with a real time element. i.e ATB but you run over to hit them... I lost all hope in this game, ATB system ment i had to wait even more to attack and why the f*ck can't i start queuing my next attacks while i'm doing my current attack. The menu also decides to wait a menacing second each time i open something to fade it in or move it over to the middle. Tales of's menus left me mastering them so much i could fully change all the skills my characters were using and completely change are strategy we used in 20 seconds. Why can't i change the abilities my teammates use, i really hated it when my npc's would use magic phys attacks with magic attacks when the enemy has phys resist... STOP FOCUSING ON GRAPHICS PLEASE. PLEASE. I BEG OF YOU. Expand
  44. JoshB
    Apr 26, 2010
    3
    Do you want to see what Final Fantasy would be if it was one of the most frustrating, boring, and underachieving games of all time. Look no further than Final Fantasy XIII. Sure the graphics are fantastic but that does not mean squat if you change everything else about the franchise that is great and make it all inferior. Thank you for ruining Final Fantasy and making me waste my money on what I thought was going to be a quality product. Opening up the exploration at Chapter 11 is pathetic and I am just glad I could sell this back before I waste any more time getting to that point. Expand
  45. Trevor
    Apr 7, 2010
    6
    I tried and tried through out the entire 60 hours to care about this games story and characters, but no matter how much I tried, I simply could not. The battle system is, for the most part, fun. However, the story is just horrible, I expected WAY more from the company who brought us FFVII and X. I tried to over look the lack of side quests and cities, but could not do so. This just feels like a mediocre game wrapped with the occasional FF reference. A definite rent, but be buy at your own risk. If you love FF VII and X's stories, prepare to be disappointed. Expand
  46. LarryD
    Mar 23, 2010
    3
    The extreme linearity was a gamble that bet the farm on the narrative and characterizations being worthwhile enough to hold it all together. Sadly, the story is an abject failure. The first 20 hours are filled with painstaking cutscenes that attempt to humanize consciously-unlikeable archetypes, as well as occasional dropping clues to an overarching mystery. By game's end, you will hate the characters even more and, even worse, realize there was no mystery to speak of--the overarching conflict was just that bland, simplistic and irrelevant. The villain (insomuch as any villain could be argued to exist) has no impetus or motives to speak of. Not even lazy and cliche motives like "evil" or "nihilism"--nothing. The plot and characters compare unfavorably even with the half-hearted, pot-smoker effort of something like Bad Dudes. Expand
  47. Oct 23, 2010
    3
    You know I can understand why some people would see the Environmental linearity as a plus; it keeps the action rollicking along at a fair pace. Okay. Sure, I can accept that. But what I most certainly do not understand is how anyone could not take issue with (perhaps their Zombies?) the phased linearity of the character progression. No sane person would enjoy constantly using the same 3 skills for hours. Expand
  48. Dec 4, 2010
    5
    I absolutely loved the graphics and the gameplay.
    The story was detestable at best. It has a good base but it has way too many cheesy moments and doesn't make much sense unless you read all the data logs. It only had one cutscene that wasn't cheesy and had meaning (with Sazh and Vanille just before he gets his summon)
    The music was great and went well with the battles and environment, but
    I miss Uematsu's work
    The game was linear, but so was God of War.
    The voices are the worst part. Vanille's is the worst of the worst, with many of her sound effects sounding more like orgasms than pain. I would have liked an option of changing the voices to the japanese versions and having english subtitles.
    Overall, a huge disappointment but still worth a rent.
    Expand
  49. Jan 16, 2011
    0
    Seriously one of the worst games I have ever played. Why would anyone want to play a game that involves pushing 1 button. On top of that the story line is very weak. Don't waste your money.
  50. Dec 29, 2012
    9
    I wouldn't say I'm an avid FF fan. I've played about four of the games, and enjoyed every one immensely. This is no different. Sure, this game, at times, became 'boring'. But I use this word in its loosest sense. The game kept me on my feet, yearning for what was going to happen next. I enjoyed the character's stories and their relationships with others. Many people disliked the battle style, but I found it intriguing and different. So many games are just, *press b to slash* or *hit this button to use a special move*. But you actually had to use your brain for this. Tactics were needed instead of button mashing. I would have given this game a ten, hands down, but one thing. Towards the end, the story sidetracks, and you are placed in the middle of nowhere. You have to fight a billion (quite literally) monsters to be good enough to move on. It took me, personally, at least ten hours (also literally) to be even close to killing the monster in the next area. In some ways, I enjoyed this because I could see how much I improved not only by the amount of damage I could deal, but by the tactics I used. As soon as I finished the game, I immediately went to buy the next one. Final Fantasy XIII is not for everybody, I understand that. It makes you think, it keeps you on your toes, it incorporates a very different battle style to ones used so often today. If you like games that are straight forward, easy, and not satisfying, don't get this game. However, if you are like me, someone who likes to get into their games, who likes to wrap their minds around them, who likes to analyze them and work out the best possible strategy to defeat that certain enemy, buy this game right now. Heck, by a PS3 just to buy this game. Expand
  51. EthanL
    Apr 3, 2010
    2
    This game had many great things going for it and a huge number of wonderful creative ideas and developmental risks that gave it such huge potential. But ultimately it had to be marked down as a huge disaster for one very simple reason. It seems to push the player to want to stop playing. The game takes forever to get anywhere, and the paths in between are littered with massive numbers of pointless battles that serve only to slow down the game even further. And even if you get past all that once you figure out the convoluted systems. Once you get to anything remotely interesting, suddenly the game throws at you horribly impossible fights with no way guide or method to deal with them effectively. These become horrible experiences of torture where there is simply no way to progress without insane bonuses, micromanagement, and ridiculous item use. Expand
  52. ChrisS
    Mar 10, 2010
    5
    I can live with XIII. It is a very pretty game. But the epic feel, the interactivity of previous titles is just not there. Square got scared of the market. They see games like halo and MW2 in the west selling a bazillion copies, and want a piece of that mass market appeal. Mass market = we need to idiot proof our game. 2 equip slots, 2 stats. No running around to buy your items, the store is at every save point. No towns for most of the game. Hell you don't even talk to npcs anymore, they just mumble something when you get near them. There is more but others have listed it all I know. This was an effort to make a Final fantasy game have a wider mass market appeal, this was an effort by Japanese devs to capture the western console market. In doing so however they have removed most of the things we loved about the previous FF games. They have produced a very pretty movie with some interactive scenes. FF needs to go back to its roots again. We need a real JRPG from them. Else they are going to loose the fans that made the series what it is, while gaming on the whims of the fickle modern gamer. Whos tastes change like the seasons. What i fear is that when Dragon Quest 9 comes out this summer on the DS, if it does not sell really well, they are going to use that as justification for the continued dumbing down of Final Fantasy. Expand
  53. DrunkC
    Mar 10, 2010
    1
    For an RPG, it would be an 8 for a FF game a 1. This game takes the FF formula and throws it out the window, with linear gameplay, poor characters and story and minimal exploration. Content was cut to make it on the 360, and SE wouldn't spend the extra cash to put another disk and give all users (PS3 and 360 alike the full experience). Only people who like this game are FF fanboys/girls, SE new motto, call it FF and watch it sell. Expand
  54. JesseC
    Mar 19, 2010
    4
    The problem I have with FF13, is that it claims to be an RPG, but pulls that off terribly. This game has value in of itself, for what it really is, but it is far from being an RPG. Also, it sets expectations, being a title of the Final Fantasy series, that it was not able to live up to. This title felt more like a random, no-name JRPG that could have been randomly picked up at any game store, on discount, rather than another epic produced by Square. Sorry, but because of all this, I'm going to have to give it a 4. Expand
  55. Joshua
    Mar 27, 2010
    6
    This Final Fantasy is an utter dissapointment. First the good points: Graphics and story (sort of). This game is beautiful as everyone has said. No doubt about it. The story is also very cool except that at several points I literally stopped at verbalized a WTF which I don't usually do, and sometimes the dialogue gets a little FFX Tidus-esque. But overall very good story. The bad: Super linear. It is boring as hell to walk straight for 1 minut fight for 3 minutes watch cutscene for 5 minutes repeat. Since everyting is like a long hallway it feels claustrophobic and uninteresting even when you change scenery. Somtime I could change from a cityscape to a forest and not even feel like I went anywhere because I was just so disengaged. The battle system is crap. Paradigms sound cool for about 3 seconds but when you have to switch back and forth every turn in some battles it gets pretty annoying. Plus it just feels cheap when you don't have a perfect paradigm set up so one character is doing nothing useful for a turn or when you want to cast slow once then go back to attacking but can't because to cast slow you have to be in a job that doesn't have a normal attack. The stagger system is ridiculous in my opinion. All it amounts to for me is a sensation of being extremely weak and underleveled in every single battle for the whole game with no real way to level up, but with the possibility to suddenly do normal or good damage in the last 5 seconds of a battle. Yay. Overall this game is very average in terms of an RPG, you could definitely find better out there, even in this RPG drought generation. As a huge fan of the FF series this game feels pretty close to a last straw. XV is no longer a must buy for me. Expand
  56. AdabrianA
    Mar 13, 2010
    0
    This game would be a 5/10 actually but the lack of soul, the terrible character designs, the ridiculous adolescent plot, the linear and boring gameplay, and everything else on a game with the Final Fantasy pedigree deserves a zero. XII with all its faults, was way better than this. Stay away if you are mentally older than a insecure 16 year teenager or you will despise this game.
  57. LungY
    Mar 14, 2010
    0
    I used to be a FF fan, but this game just destroyed the franchise for me. I Played FF13 for 8 hours, and hated it. I was basically smashing the x button for most battles except for boss fights. I didn't get drawn in with the story or the characters. I hate how they are introduced and their unrealistic reactions. So far, in my 8 hours of gaming, puzzles and areas are ridiculous linear... Enemies AI is just plain stupid. They are constrained in a small region. When you get detected, the enemies would follow you up to the limit of the small region. You can basically have the enemy right in front of you doing nothing. The control and camera are terrible too. There are invisible walls everywhere. Clearly, when there is no prop blocking the way, I expect to be able to move in... On top of this, the moving animation does not look fluid at all. On many occasion, the camera control becomes unresponsive and tedious. Sure, the cut scenes are pretty, but they are overdone and doesn't make much sense. This is a HD game? Only the main character's head look good, everything else looks low poly. Clearly, I am done with Square Enix. I have not enjoyed any of their games since FFX. One last thing... Summons==Transformers... Really square?... really?! Expand
  58. RubenG
    Mar 17, 2010
    3
    I have been a lifelong Final Fantasy fan & had been anticipating this game for so long now. I was so excited to get it only to be met with total shock & disappointment. Everything I loved about the series was stripped away. Square Enix promised us a reboot of the series which gave me hope for a great game that more would enjoy but they went the other way. They stripped the franchise of anything that was good & left us with just pretty graphics. Sadly unlike most people including some of these "Professional" reviews....I don't care about graphics, that's not what makes a game, it is the gameplay & story, which this game is severely lacking in. This is easily one of the biggest disappointments to me the 26 years I've been gaming & also this is easily the worst Final Fantasy in the main series, perhaps in the future they should go back to the classic way the game should be, or else they will lose me as a fan forever. Expand
  59. CoreyB
    Mar 24, 2010
    1
    I have played and loved all the Final Fantasy games since FF7 (with the exception of FF11). The series has long been the gold-standard in the JRPG genre; it's one of the few series where I am willing to buy the game the day it comes out without checking any reviews. All this is to say I'm biased towards liking any Final Fantasy and being forgiving towards the series flaws. Yet, despite this, all I can say is that FF13 is an incredible disappointment. While all the Final Fantasy games have been somewhat linear, FF13's linearity is oppressive. The battle system is awful; it involves no strategy, you don't even choose the specific attacks 95% of the time. The story is melodramatic, cliched, and completely unengaging. The characters are static and impossible to like. The only thing going for this game is the gorgeous graphics. All in all, this is an abomination that does not deserve the title of Final Fantasy. Absolutely awful. Expand
  60. ChrisJ
    Mar 28, 2010
    3
    Yes Square, I understand your intentions for making the game linear. I just don't understand why'd you have to make it so crappy. Graphics are great (the UI especially), music is OK (far from the best). The overall story seems good, but the characters are trite and all dumbasses. I don't care about the world because I'm not exploring it. Hitting X over and over and maybe the left bumper once and a while is hardly groundbreaking. and I wouldn't mind grinding if I had other stuff in the game to do! This is a disaster of a Final Fantasy! Like another poster stated, BioWare is doing things right. Expand
  61. G1
    Apr 13, 2010
    1
    It's sad to see how far the genre has fallen. To think that over 10 years ago, in FF7, you had romance minigames and a worldmap, and now I have a single corridor to run down and grind through monsters.The entire game is an on-rails collection of fights followed by cutscenes where one character is feeling emo/depressed, and the other (usually younger) gives them a pep talk. Character gets depressed/angry, then broods throughout most of the level, and finally a pep talk at the end of the level.The story, dialogue, and characters are like a bad anime. Expand
  62. Aug 16, 2010
    4
    Gamepro descriped this game best: "a long hallway toward an orange target symbol on your mini-map that triggers a cutscene, a boss fight, or both. Frankly for the first six chapters I thought this game had longest tutorial ever, with total lack of towns, exploration or people to talk to. In short anything fun. There are some good points in the game of course. Story isn't horrible, it isn't anything to write home about either, and combat is much improved, however all together game is just bad even with all the improvements. If you want to play final fantasy I suggest you play any other number from I-XII, they are all better than this one. Expand
  63. Sep 13, 2010
    6
    This review contains spoilers, click expand to view. Well... all I can say for FF13 is WOW.
    Good and bad, i found no in between here. All the good was amazing, the bad was... horrible.
    The story-line and most of the fighting styles were great, and put a new edge to the Final Fantasy series. Unfortunately, while the story and graphics were amazing, the fighting was great, I simply could not get my head around some of the changes from the old final fantasy elements.
    Turning summons into (for lack of a better word) mounts was ridiculous, and many boss fights were just pointless. Unless you were a longtime FF fan and knew how to defeat certain types of enemies, the only way to defeat some enemies was grinding levels and hoping for the best.
    While i HAD to play it because of it being part of the FF series, I would not suggest this game to anyone looking for a reminder of past Final Fantasies.
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  64. Sep 13, 2010
    10
    I got this the same day i got god of war 3 and i kid you not after playing the two, it took me 2 weeks to go back and play the GOW3. it is that good. A lot of people say the game is "linear" all because they are too used to running around like headless chickens for hours in free roaming games. honestly i think this game was brilliantly made so that if your the type of person thats in a hurry you can play through the the in 25 hours flat and move to something else. Then if you want to do all the sides missions all you have to do is turn around and take care of it. its that simple.
    if you ask me.. I'd say whats the point going into areas where the bad guys will kill with one swipe at the start of the game? its not the regular cliche of boy meets girl, love and unicorns no. Its deeper than that.
    And the battle system keeps you on your toes every second. If you thought Final fantasy X-2 was fast your in for a huge surprise.this game moves at a blistering pace. when i see games like fallout 3 rated at 90 and this beauty of a game given a measly 83 i'm crushed. Where have the real gamers gone..
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  65. Oct 15, 2010
    0
    This game sucks linear boring levels, garbage characters except for the **** he was funny.
    Weeabo wana be slants will only like this game. egggggggggggggggggggggg eggggggggggggg
  66. Jan 3, 2011
    1
    Se claims the disappointment with this game is western audiences expecting open worlds. In truth this is a bad game even for JrPG and FF fans. So linear, confusing and boring story, battles that require you only to monitor classes if you wish, horrible characters...its all so bad. I want to love it but I can't . Skip this.
  67. Feb 8, 2011
    6
    There is a lot to love and a lot to hate in this game. For starters the story in FF13 is absolutely pitiful. Nearly nothing is explained and the game insists on making you read these gigantic pamphlets on the back story that are just boring and destroy the pacing. The game play consists of walking down hallways (sometimes it can take up to 4 hours game time to get through a single hallway) and then hopping into fights. The fighting is just as pathetic in that all you do is press the "Auto-Battle" button which does all the work for you. at this point you watch the same 2 animations over and over and over and over and over and over again. Tedious is the word that best describes both the gameplay and story. However, this game still will not receive a failing mark from me. why? Art Direction. This game is strikingly, unbelievably beautiful. I forced myself to endure through all the pathetic fights, brainless dislikeable character's, long winded dialogue, and tourist pamphlets simply because I wanted to see what world I would have the pleasure of walking through next. Giant glacial walls stretching miles above you, vast green fields covered in fascinating creatures, crazy futuristic amusement parks. It's all awesome, and it is the single reason I made it through the whole game. To the casual gamer, I simply cannot recommend this. It's to tedious, to confusing, and to slowly paced. An art connoisseur like myself however still found alot of beauty and value in this game. Even with its overwhelming amount of shortcomings. I dream of a day when art directors from Square Enix go and join rockstar games or something, and make an open world masterpiece in a fantasy world like this. Expand
  68. Feb 19, 2011
    10
    Most in depth battle system Ive ever seen in an RPG maybe any game. A game clearly driven by its narrative the 1up review the best Ive seen. Is it linear? Yes, but I believe it served a purpose the second best RPG behind Valkyria Chronicles for me.
  69. Feb 20, 2011
    9
    Okay, this isn't want everyone expected but several things you have to understand. It's not 1998 anymore, it's a completely new battle system. And if you were able to control all the players it wouldn't be the paradigm system at all. The linear storyline is to help newer fans know where to go, but the game isn't easy at all. You have to actually learn how to play and learn the system. If you go through the game in a good pace, it plays out well. This game is linear yes, but all RPGs are just their sandboxed most of the time. In my initial playthrough, I raced through it, and I started resenting the game because how hard it got during gran pulse, the doom clocks, and if the main character dies it's game over. But you can start right back where you left off, don't have to reload a save and waste hours. Many long time RPG fans have to realize that games like FFVII, Chrono Trigger, and other classics are considered dated game dynamics now. Even the reviews for the remake of DQVI pointed that out. We RPGers have to evolve, and this game is nowhere near as bad as crazy RPG fans think it should always stay the same. I love turned based, controlling all characters too, and free exploring and more eastern elements but you can't just rip on a game because it's not just like your dear favorites. As a hard core expert RPGer for 15 years I can say this game is a well worth edition. Just learn how to stagger and save your party, and then the game will be much more enjoyable. Expand
  70. Feb 28, 2011
    0
    The Final Fantasy series has been on a decline ever since the release of FFX. This is just another push in the wrong direction. Hopefully Versus XIII will be better.
  71. Jun 29, 2011
    4
    Final Fantasy is dead. This game is proof. It's a boring slog through one long corridor with little to no attention from the player. Everything is dumbed down to the point where an 8 year old could beat it with both hands tied behind their back. The storyline is needlessly complicated and just non sensical and all of the characters are insufferable. The creative well at Square Enix has been dry for a long time and this game shows it. Long gone is Sakaguchi and all that is left is a bunch of amateurs drowning in a kiddie pool. This series has become a joke. Expand
  72. AnthonyP.
    Mar 12, 2010
    6
    Epic let down! First off id like to say this game is a fairly solid dungeon crawler/interactive movie. You jump from dungeon to dungeon, cutscene to cutscene. Minimal character interaction outside cutscenes, the best you will get is idle chatter while you explore the linear paths (Mostly stuff like "Hey this place is neat" or "Look at that") If you thought FF12's characters needed more depth then you have not met Lightning the ex soldier without a personality...sounds like Cloud actually, but without the actual good plot twists that make him remotely interesting. The battles are either impossible or too easy, meaning if you know what to do they are simple but if you dont know the exact way 100% to fight a boss you cant win period. Why must I fight a boss EXACTLY one specific way ...that is boring. Moving on...Area's dont get interesting till chapter 10 (Out of 13), Summons are extremely cheesy...two blue sisters interlocking thier thighs making themselves into a motercycle is NOT my ideal Shiva. No towns, no shops, boring late-late game sidequests, boring item grinding, truly a dungeon crawler with cutscenes every 5 minutes. The game drops you in the middle of its storyline, it actually needs 10,000 flashbacks to explain itself, it feels almost like a cheap FF6 story, only without the ground breaking gameplay to make up for it. On a plus its graphics are great but not jaw dropping. The sound is amazing, voice acting is decent. On a side note character development is a pretty version of the sphere grid, only you cant really customize a character the way you want. Its monitered and capped in a way that basically everybody will end up with the same characters near endgame. I give this game a 7/10, but since its the most epic letdown of the past 10 years, it gets a 6/10 out of spite. Expand
  73. JoeR
    Mar 11, 2010
    4
    OMG what a disaster, awful characters that will get on your nerves, a mediocre story, unsurprising cinematics and 0, I repeat 0 feeling that you are actually in an RPG adventure this felt more like an interactive movie. This is my goodbye to J-RPGs specially the ones from Square-enix, Im a Bioware guy now.
  74. Pat
    Mar 17, 2010
    6
    This game makes you appreciate final fantasy 12 so much. FF13 is Final Fantasy for dumb people. Go from point A to point B. Fight a few enemies. Fill up the predetermined skill path. Be annoyed by two characters, one that doesn't stop whining and one that just doesn't stop squealing giddily. "My feet hurt, this is too hard, its all your fault!," "Don't worry!, you have to have hope, we can't give up!, everything will work out in the end!, HE HE!" After the first few hours of gameplay you figure out that you really only need to kill a few enemies every chapter to fill up the skill grid. They cap the grid so once you hit the cap, you just stop fighting until they raise it again. So then it becomes a game of how fast can you run to the next cutscene without punishment for being weak when you get to the next boss fight. Boss fights tend to be much easier than the normal fights oddly enough. Randomly their are very hard enemies. Advice to developers, if you are going to have a game where you lose when the party leader dies, do not put enemies that one shot you, it is annoying. Graphics wise, I am typically a PC gamer so this isn't all that great looking. CG cutscenes are still beautiful, characters other than the two I mentions are a bit better. But yeah, final fantasy 12 was the like the pinnacle of customization. Sure it was a bit overwhelming at first but once you get everything set up the way you like it was great. 13 is like hey, you are this, you get to use this move, spam it. I also do not get how people think the fight system is good. I just sit there tapping x and occasionally pressing L1 to change "paradigms." And it is not that I don't enjoy a big produced cinematic game. I loved 10. But it needs to be done right, 10 made you feel like part of the game. You were there with the characters, you cared about them, you wanted everything to work out. Thirteen does not do this, I don't care about anyone, they seem to blabber on about random crap that does not relate to anyone. Everyone's parents died when they were a child in the game. Like seriously, every time someone starts explaining their past in the game, its starts off with "I am an orphan, I never got to know my family much" Game is way too easy + some retarded annoying piss you off type hard parts. It doesn't just hold your hand it holds them both, and your feet, while giving you a back massage. I am hugely disappointed. I give it a 6 because the cutscenes are pretty. Expand
  75. Aug 30, 2010
    5
    Well I wouldn't say that the game was THAT BAD but it could have been SO MUCH BETTER. VERY disappointing as a FF game.

    I mean, I haven't bought the game but I've watched the entire thing on Youtube and from what I've seen, there wasn't really much to do other than walking around and fighting monsters...Not much room for exploration at all dude. I DID enjoy the characters. All of them in f
    act, but some of them could have used some more time to develop ( i.e. Serah, Snow and Vanille ). And many aspects of the story still don't make sense to me ( AND I've read the novels )

    The graphics were pretty tight though and unlike many people I really like that SE tried to go all futuristic with the series! Nothing wrong with trying new things! But you gotta succeed in doing so....
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  76. Dec 25, 2012
    1
    This review contains spoilers, click expand to view. I tried hard to like this game but no, FF13 is meant for people who like movies where they can interact a little, if you like to play an j-rpg where you actually are holding the controls this isn't for you, this game was meant for people who decide oh golly what is on the television while hitting the x-button on the controller.
    Even though you can choose paradigm's later on it still has so little impact, there is no reason to do anything else than choose a good paradigm then auto-attack to win since it takes a lot longer to stack different attacks, and since the AA chooses the best ones automatically there is no need for that.

    Characters.... you hate almost everyone one of them since most of them are irritating and annoying, Hope is this whiny brat who is such a huge mama's boy, vanille is this girl who accidentally smashed his happy pills with depressants and hogged everything in. Snow is just a normal brute who got brain of an oyster. Now this is only 3 of the very boring.
    in conclusion they did character design wrong, i'm supposed to remember, but instead you gave me these champs that you want me to like but tried too hard.
    And the early part where hope see's his mom dropping to her death is not sad it is fu**** irritating first you see she is dropping hope is like NEJ! then after snow drops no biggie. in later of the game you can see hope blaming snow for killing his mom...... mind-blown... genius story telling.

    Story:
    They say you can forgive a lot of a game if it has a good story. I call bs on this one. I like a good story in a video game. I can forgive some story if the game-play is good and vice versa. but the problem is story is told so boringly. if they would throw me constantly with a flowing story i would appreciate it. Here it is part of a story followed by a loooooong and i mean LOOOOOOOOOOOONG corridor with nothing in it, you get baddies, some random lines, but there is no main plot inserted here. The only reason why there are long a** corridors is.... there is none. it feels like busy work. but on with that in a sec.
    so in the end. the story would maybe been good. but i just could not play long enough to enjoy it.

    Game-play:
    Simply.... there is none. As for roaming there is nothing. Only hallways, long hallways.
    Battle system? there is no challenge, all you do is hit x. but sometimes on boss battles you get a hard blow on your squad so what you do? if i remember right.. R1 up X X X X X R1 down X X X X... Repeat that for like 40 or 50 times and bam you win the boss battle. As i said there is no challenge, and boss battles don't differ in any way... Or maybe in one way. they are 100 times longer.

    In the end. you don't control the game, you just watch it from a distance ask if you can do anything you pat the game 3 times in the head and sit back.

    Overall:
    It delivers nothing, if you can see i typed something wrong on the details THAT is just because that is the impact this game has left me... absolutely nothing.
    In games i respect quality over quantity. I hate when there is little quality and so much useless content. Wonder where the 1 singer star comes from?
    There is nothing good in this game. characters are forgettable, story is told slowly, graphs were nothing extraordinary (dunno why people praise this game for graphs). music is horrible AND forgettable. Leveling up system is busy work, the interaction of merchants and shopkeeper's have been deleted. EVERYTHING i love bout j-rpg's is gone in this game. This is no j-rpg, this is an slightly interactive document, a boring one that is
    and the challenge is all gone, POOF TO THE GULAG, boss appears, you die. you did not save? no worries since there was a checkpoint 10 ft away and you can keep all your stuff and exp.....
    There is no penalty
    Wonder where the 1 point comes from?
    the 1 point comes from the battle themes violin part, i actually liked that. But i'm a sucker for violin played themes.


    So who can i recommend this movie? People who don't have anything ANYTHING at all to do.
    Retards
    Casual gamer's, those kinds of casual players who think solitaire is hardcore.
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  77. Jun 19, 2012
    8
    I thought this was a decent entry. Not the best, but not the worst. I've played much worse FF series than this. Anybody remember the rusty FF1, the terrible FF2 or the mediocre FF3? How about the boring FF11, the bland and slow FF12, or the disastrous FF14? And dare I say that we should not be reminded of titles like FFX-2, Dirge of Cerberus, or Revenant Wings? Again, I have played much worse than this title.

    Story was average, but could have used some tweaking. It looks like there was something that had been well developed, but it was not tightened enough. It seemed like SE wanted to go complex, but don't seem to understand that a complex storyline does not always mean a good storyline. I think what got people was the very big bombastic confusing beginning (remind you of Inception in that regards readers? Confusing as hell beginning but then flattened out?) They should have used characters like Hope and Vanille as exposition like Tidus was in FF10. Tidus may have been whiney, but he was good to get exposition provided.

    Gamplay was decent, I was interested in the Paradigm shift because it gave a different kind of control towards the players. I was able to get to my medic, spell-caster and attack class at much more easily. It even made me use the status ailments more often, which is something I thought was a bother in the past installments. Now rebuffs and buffs have a much bigger and better purpose. But the only thing that this system could have done without was the auto attack button. Maybe then this battle system could have worked. Much better than the slow tedious gameplay of FF12. Still, I think the turn based combat was not broken, so SE I have to asks why they felt the need to fix it?

    Linearity did not get to me, but I do believe that that could have been broken up with some openness. I did enjoy Lightning, Sazh and Fang (I'm on the fence with Snow), but Hope and Vanille were pretty bad characters. It seems like these two were the product of cranking the "Tidus and Yuffie" personality to 11 and this is the result of what happens. It's not like these personalities have not shown up before in the FF, but they do plague the series. Hopefully Square can get rid of these kinds of characters in future installments. I did have more connection to these 3 characters I liked than any of the bland characters in FF12. Thankfully Lightning did not turn out to be nothing more than a ruse of a main character like a certain character I know *coughcough-Vann-coughcough*. Sazh was one cool dude and Fang

    All and all, I'm giving this an 8 out of 10. That seems like the the most fair sense I did not give into any of the hype of FF13. In fact, I did not buy this title until 6 months after the game came out because FF12 had given me such a bad taste of boring and bland. I was satisfied with my purchase and love to see Versus 13 and how that story will handle the Etro mythology. Good luck to you Tetsuya Nomura!
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  78. Myst
    Apr 16, 2010
    10
    It may not be a 10, but I can't bring myself to give it a 9. Beautiful look, fast pace fun battle, interesting story line. I haven't played that many FF games, but this has to be a benchmark in the FF series.
  79. Jan 15, 2011
    6
    A lot of the characters are unlikable, the game is incredibly linear and it is short for a Final Fantasy game. The combat is the best part of the game and the music is still beautiful, but I'm not going to say the game is great because of the graphics, as there are glaring holes in the gameplay department, and I only care about gameplay.
  80. May 13, 2011
    5
    You need to be aware of the following things before you buy this game. First, this is not like any other RPG you've played. That's not a good thing. It's extremely linear and you only get to wander around during one of the thirteen chapters. Second, the story and characters are extremely disappointing compared to well known Final Fantasy titles. The story is boggled and all over the place and the characters act is alarmingly predictable and stereotypical ways. This is a first for a Final Fantasy chronicle title, as normally the characters are either extremely life-like as in Final Fantasy IV, VIII, and XII or they are simply silent and shallow like FFI, II, and III. They have rarely been blatantly annoying and forced into your face with cut-scene after cutscene. Third, the graphics and soundtrack and phenomenal. No video game has ever come close to creating as beautiful a setting as in FFXIII, and the soundtrack will keep you in euphoria, that is until Hope starts screaming about his mother or until Snow starts rambling about destiny and heroes or until Vanille and Fang share a lesbian moment. Play this game knowing that this is not going to be a Final Fantasy we will remember like IV, VI, VIII but as a FF you will forget but play because at the moment, there's really nothing else to play. Expand
  81. Feb 15, 2011
    5
    This review contains spoilers, click expand to view. This game was very much a mixed bag for me (thus the five)....most of the other reviews here have covered anything, but I'm going to add mine because maybe it'll help me feel a little bit better about the 50+ hours I just sunk in to this game. Did I enjoy the story? Yes (I can handle some melodrama, that's fine...and sure I can swallow some of the awkward writing). No surprise about the game being beautiful (and it really, really is, especially in HD). Then there's the gameplay: linear, linear, linear. Walk cutscene, fight, walk, fight, cutscene. Ok, this mean the story needs to keep me interested (and it did, I kept going).

    SPOILERS

    Then Orphan shows up. Death To All? Really? So if I don't have the right accessory then I have to rely on luck to not instantly die? REALLY? 50+ hours later and I'm screwed--I don't have the gil to buy things, and my saves are at the ending...so I guess I lose. Thanks FFXII.
    All I can say is make sure you read a walkthrough/guide, or expect to be really frustrated at the end.
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  82. Jan 23, 2011
    10
    Final Fantasy XIII takes awhile to get the ball rolling but once you get in there's no coming back. The graphics are beautiful but that was almost a granted with this game, the battle system also takes a road somewhere between tradition FFX or FFVII battles and FFXII's complete departure. At first the game may seem simplistic but don't let that full you, I found it (in terms of pure enemy strength) to be the hardest in the series. However it is the least punishing as well, and deaths won't set you back to your last save point but right before the battle. The game walks you down a linear path in the beginning, but this helps more then it constricts. It lets you focus on becoming a master of the battle system before your thrown to the hellishly difficult open world where you'll die again, and again, and again. The story is certainly not the best in the series but it is still interesting with plenty of twists to keep you interested, also there is a ton of life in the game, enemy life mostly, but the world will always feel alive in some way. Finally I must state that I was disparaged with other reviews that criticize this game from departing from series trademarks like towns and airships. This new focus is more easy, all shopping is done through save points and teleporting around the world of Pulse means you'll never find yourself walking for 15 minutes just to get where you need to go. This is a bold step in the right direction for the series and Square Enix is best to ignore the detractors when making 13-2. Expand
  83. Jan 22, 2011
    5
    A grand journey like any Final Fantasy should be, sadly trimmed down to just bare essentials: flashy cutscenes and combat. As fine as both of them are, quite a bit of what makes an enthralling JRPG has been culled as well and the result is a linear and vapid ordeal of preciously little else than running and fighting for 50 hours. Sure, the story and the characters weren't bad at all but overall, the game is worthy of just one gigantic, heartfelt meh. Not because it wasn't what some of us stubborn FF purists wanted it to be but because it's not even a particularly memorable representative of its genre. Not exactly bad or good. Just... Meh. Expand
  84. Dec 30, 2010
    10
    Perfect. The graphics were completely amazing, the battle system was just the way it was like before, storyline shocked me significantly through many changes, and it should be in part of Game of the Year. Not only that, I think the linear nature of the gameplay is still fine because although it wasn't challenge, it did make the gameplay more easier in my opinion and allows players to concentrate their battles on bosses more than the dungeon itself. That way, people can fight along the way than to just ignore them and get beaten Expand
  85. Jan 4, 2011
    5
    Didn't like the idea that the entire game was all about fighting and pretty much nothing else to do on the side that didn't have something to do with fighting. You hear people talking about how it takes like 10 hours before you get to the part of the game that you can really appreciate....and that would have worked 20 years ago when people were living at a slower pace, but this is the 21st century. I know I'm taking this out of proportion, but if I want to learn how to do something, I would like to learn how to do that quickly, not have to take a gradual step - lots of fighting and then another small step. Now I'm not saying the fighting is bad, in fact it really is kind of impressive - oh wait, all I have to do is set the damn thing on autopilot and it does it all for me! Now that's 21st century right there. *sigh* So the review is not 'all' bad. The graphics are to die for, and the story line will echo in my mind for a long time. It was musically heart warming and the relationships between the characters developed very very nicely. Oh and the weapon upgrade system was retarded. Expand
  86. Jan 9, 2011
    7
    By far the worst Final Fantasy game. It was still decent, but anything with the name Final Fantasy attached has built up certain expectations. I feel that the franchise is losing its luster with each release. This game was so linear it's ridiculous. As a player I felt like I was just running from battle to battle, cut scene to cut scene. The story was interesting, but the game play has no depth. The visuals are very nice, but there is not much beyond that. Expand
  87. Jan 14, 2011
    4
    What a waste of money. Only a FF fanboy could like this drivel.
    Amazing graphics. Silly story. Mindless combat (kept waiting 4 combat 2 get interesting). Annoying cliched characters. Good voice acting.
    Worst rpg in long time. Dragon Age is way better. Hell, Eternal Sonata is better (combat has element of strategy).
  88. Jan 28, 2011
    1
    I feel exactly the same way like Igndsgn
    Final Fantasy has lost they soul. The last good Final Fantasy was FF9, and FF8 was a total crap, a little better them this ridiculous FF13.
  89. Apr 10, 2011
    4
    Final Fantasy XIII is probably one of the biggest disappointments of the 7th generation of gaming. Role-playing elements are inexistent, combat mechanics are anything but innovative, you need very little strategy and tougher enemies are beaten with the same formula you use with weaker ones. Its level design is simplistic and uninspiring. The story is cliche and boring, so as the characters. Everything is told with cutscenes making the player feel that there's a wall between him/her and the game world. In-game visuals are average at best and the soundtrack is forgettable. Square Enix's only purpose to make Final Fantasy XIII was to tell a story but forgot it was supposed to be a game. Collapse
  90. Apr 1, 2011
    2
    Poor game. To call it a game is an insult to the modern video game. I played FFX and FFXII and loved them both. I'm not one of these anti-progress types who insists that games from 20 yrs ago are better. As I said, I loved FF XII and the main reason I bought the PS3 was this game. In the meantime I played Oblivion and thought 'this is amazing, just think how amazing the new FF could be!!'. It could have been amazing but it was terrible. It's basically a nice looking, barely interactive movie with a poor story. The player's input into this game is so limited. You follow the line on your mini map fighting utterly boring battles, just waiting for the next cut scene, waiting for the game to come alive. Never once did I give up hope that all the mundanity was a pre-cursor for an explosion of the usual FF charm, ingenuity, beauty (more than surface beauty), incredible story, characters. I had faith but I was horribly let down. This is nothing more than a badly acted soap opera. Awful. Expand
  91. Jul 23, 2011
    6
    I'm not surprised that people say that the game has no challenge. This isn't true, as it is arguably is one of the most difficult of the series, but it takes so long before the game actually gives you a challenging fight. The first time most people will die is usually the eidolon boss fights, but you only have to be aware of your characters primary role to overcome them. If you exclude these as challenges then you may spend close to 20 hours of gameplay before you come across a challenging boss. For people who have a few hours of play time a day, this is going to be hard to take. Those who are used to playing hours on end won't find it to be a problem. Those who state that you can mash "x" to win are correct, as you can use auto battle throughout the whole game, but you just need to use the correct paradigms at the right moments. Linearity is fine, but repetition isn't and this game rarely stops to take a break from fighting. There was nothing like the Golden Saucer to mess about with for a while. This game doesn't even try to hide it. I felt that the music was disappointing as it was mostly atmospheric music rather than the memorable, melodic songs that have been in previous installments (to zanarkand/fishermans horizon/melodies of life). I don't believe that the open world of Grand Pulse makes the game any better, as you are still just fighting/grinding, except you now have a chance to get lost rather than just travel in one direction. It certainly isn't enough for the amount of time it takes to get there anyway. The saving grace of the gameplay is the boss fights in the later stages of the game, which provided enough challenge to make the game decent for me. Without them, it would have certainly been a poor game. Expand
  92. May 14, 2011
    9
    This is the best Final Fantasy game I have played in years, since FFVIII in fact. I love the old FF games. I've played FFIV and FF VI over and over again and was hesitant to get into this 'new fangled' game, but I ended up loving it. I know there has been a lot of criticism of the linear format of the game, but I actually liked it, I thought it worked. Besides, there is plenty of room for free, independent quests while completing the missions in Chapter 11.

    The characters are cool, the battle system is fun and interesting and as a whole the game is challenging. I really like that the lead character is female, Lightning is great, the best lead I've seen in a long time, my favourite FF female since Celes in FF VI!

    Looks wise this game is gorgeous and Masashi Hamauzu's fantastic soundtrack is haunting and memorable, I often found that the game's music was stuck in my head even when I wasn't playing the game.

    I wasn't crazy about the fact that there were no towns and I had to get used to the upgrading system and how hard it is to get gil, I sort of wished that your levelling up didn't completely stop with the crystarium, but those are small flaws. I liked the freedom of not having to cure after every battle like in some of the previous FF games that had the player so dependent on buying items.

    This game has restored my love for Final Fantasy and I can't wait for FF XIII-2
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  93. Jun 3, 2011
    5
    Ok first off I am a HUGE RPG fan and Final Fantasy is one of my favorite series.But 13 let me down.The story was confusing the battle system is boring in my opinion and I don't really like any of the characters other than Lightning and Fang.The graphics are great but to me that doesn't make up for the game-play.I couldn't even finish this game I was so bored with it but after spending $60 bucks I felt in titled to review it.It may be for some, I sure as hell wasn't one of them though.It's linear game play,I still can't get over that it's FF after all.I waited for this game since the first trailer and info was out,but it wasn't worth it. Expand
  94. Jun 20, 2011
    5
    While it still has the production values one would expect from an AAA game, Final Fantasy XIII ultimately fails in the "game" part. It nearly plays itself; much of the game is spent running down repetitive corridors with no element of choice involved, and the combat and customization are similarly one-dimensional. As per usual for the FF series the graphics are fantastic and soundtrack is good, but they can't save a game that isn't any fun to play. Expand
  95. Jul 14, 2011
    3
    This is definitely my least favorite final fantasy game, and I've played them all. I had previously felt that FF12 was a real let down, and playing this made me sincerely miss 12. It was that bad. None of the characters were interesting at all, Vanille was annoying as hell to listen to, the plot was not particularly interesting, nor was it told very well, and the music was not at all memorable (which to me is perhaps the biggest let-down since the music of the previous games was arguably the best part). There were no towns to explore, shops to visit, NPCs to interact with, side quests to perform, or other basic RPG elements. The leveling system was really dumb: the tried to give the illusion of choice by having a pathway with branches so you could either pick like HP+200 or Str+50 for example, but each branch was only 1-2 elements long, so it's not like you could choose different ways to specialize your characters. The battle system was horrible because you really couldn't tell what was going on. Often I would upgrade a weapon or learn a new spell and try to use it in battle to see how much damage it did, but there are so many numbers flying all over the place it was really hard to tell who was doing how much damage with what. It basically devolves into mashing 'X' and switching to a more defensive paradigm if you're getting hurt too much. For all final fantasy games until this one, when the game was over I felt sad for a little while, like I wished it would continue because I missed the characters and places. When this game ended, I was glad I would never have to touch it again. I felt like I had finished a homework assignment. "That's done, now I can go do something fun." Please don't waste your money on this crap, and don't let square enix think it's okay to butcher their series like this. Expand
  96. Aug 15, 2011
    8
    Yeah this game has it's pitfalls but it doesn't deserve such awful press, ok it's not up to the standard of some other RPG's out there or even the other final fantasy titles. But after playing this on both the xbox 360 and the PS3 I feel this game does more right than it does wrong, the storyline has engaging moments although they do occasionaly fall through due to a bit of cheesy voice acting or the under development of some characters. The autobattle system takes away some of the thinking on your but the paradigm system more than adds an intruiging twist to the gameplay. The crystarium system is not a highlight of the game although there was some promise there. I agree the game is very linear and this took a point off my score. The game has stunning visuals and open enviroments and has a stellar cast of characters and as before stated the paradigm system adds a layer of depth hopefully issues and more depth will be added with xii-2 Expand
  97. Nov 18, 2011
    3
    Industry leading graphics, really good music (minus that disgusting fruity-pie song that was "popular" for a bit), and some really great menus and options. But why the failing score? For starters; the cast is completely forgettable. The story is predictable and poorly dialogued. And the game is very much on rails most of the time. The inventory system overall feels overly-simplified. Actually, the main problem here is: everything essential about this game seems too streamlined and simplified. I've been hoping since FF8 that the series would grow in complexity and challenge, and offer me an even bigger open-world to explore. But what's happened is that SE is only interested in making things "more accessible" to gamers. In this case it shows. And it shows way too much. No open-worlds to explore, just graphics, graphics, graphics. A boring, cheesy, lame-charactered snore-fest that should have never been included in the Numbered Series of FF. Not where games (especially RPGs) should be headed. It's an interactive movie with battles tacked on, with a weak character building system and world. This game broke my faith in the franchise. The final nail in the coffin for me. Expand
  98. Jun 12, 2012
    1
    The characters are uninspiring, flat, and disappointing. They're a badly cobbled-together cookie-cutter Jrpg bunch, and in a way that does no credit to the genre. The world is nonsensical. SE clearly has the money to put out eye-popping visuals -- why not spend a bit more time and make a good story/compelling narrative/creative world? Instead, they gave us a rehashed plot with blow-up dolls for characters. Disgusting and disappointing. If you're a FF fan, or a RPG fan: run from this game. Expand
  99. Aug 30, 2012
    9
    Linear some people say, but most of them had probably not finished the marks off. I think the game is well up there with most of the FF games with epic scenery´s, very good environment art work and a good story. However, I´m not fully satisfied with the characters personality wise even though the game overall did not let me down. I recommend this game, one of the best RPGs for sure for PS3. Expand
  100. Oct 1, 2012
    3
    This game is the abomination of everything Final Fantasy has ever been. You liked FF for its deep characters with interesting substories? Here you have lame characters with lame stories, a bunch of idiots that journey together almost without a reason (there is a reason, but, guess what, it's lame and thrown in there just to give the player a party). You liked FF for its cities, shops, npcs full of informations? All gone to hell: no explorable cities, no shops, almost no npcs. You liked FF for its immersive, complex and strategic combat system? **** it, just press "X"! You liked FF for its methods to acquire new abilities for the characters? There you go: the lamest progression method EVER. You liked FF for the summons? They changed every single one of them and made them totally useless in battle. You liked FF for the explorations? Sorry, only long corridoors interrupted by boss fights and/or cutscenes. You liked FFfor its epic score? Enjoy the lamest score ever put in a FF. You liked FF for its replay value and its mini-games? Only mini-game: go to point A, acquire mission, go to point B, defeat monster, return to point A, get the reward. You liked FF for the plots? FF XIII plot starts confusing, evolves intriguing and ends lame and incomprehensible. You liked old FF? Stay the hell away from this piece of s*it. Expand
Metascore

Generally favorable reviews - based on 83 Critics

Critic score distribution:
  1. Positive: 73 out of 83
  2. Negative: 1 out of 83
  1. 81
    As an RPG, it is an excellent experience that provides a beautifully crafted world and engaging battle system. However, as a Final Fantasy game, it falls short of expectations somewhat.
  2. Ten hours in you might have doubts, but stay with it and you'll be smitten right through to the frankly unbelievable end. [Apr 2010, p.104]
  3. An unexpected Final Fantasy. The 13th chapter has a great story and some of the most incisive characters of the whole series, and even the battle system works very well, being deep and complex (even if you control only a single character). But on the other side the overwhelming linearity of the plot, the absence of cities to explore, and the small amount of side quest will disappoint fans' expectations.