User Score

Generally favorable reviews- based on 2118 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 24, 2010
    Before buying FF13 I knew of two crushing facts about it - no overworld map/controllable airship and extremely linear gameplay. One of the main reasons I bought a PS3 was for this game, so even after learning of the disappointments I still gave it a try. Now I've been an rpg fan for a long time. Playing through Chrono Trigger, Final Fantasy 6, and Secret of Mana were some of the most memorable expereices I've had. These games have a certain charm, a certain soul, that I believe Square has lost. Indeed, the brilliant minds behind these games are no longer working together (Sakaguchi, Amano, Uematsu, etc.). FF6 I believe was the pinacle, with my enjoyment declining with each subsequent release. There's something quite endearing about the old overhead-view and world maps. You're able to take it all in, your imagination turns, and you feel a real sense of the universe that's being portrayed. But now because of cut-scenes, fixed viewpoints or locations, and flashy graphics we're given a much more controlled and limited environment. With that said, I did enjoy FF7 and I wish they would have stuck with that format at least. I honestly cannot comprehend how they thought taking away a free-roaming world and airship travel would be received well by fans. Actually, I'm sure they realized it wouldn't be, but instead did not care and opted to appeal to a newer generation, thus making more money. Overall, this Final Fantasy is not for me, and I am ok with that. But it is a shame that the days of Final Fantasy as I knew it are gone.

    Ok, as far as FF13 goes... after 15 hours of playing I have completely lost interest. The story is the only reason I played this far, though at this point I feel as though I understand it enough to not continue with it. The major things that prevent me from finishing are the core gameplay (as I mentioned earlier) and the characters. The characters have stupid names. There I said it. Vanille, Snow, Lightning... Anyone of those is fine by itself but all 3 together? They act too childish. And with all their action, vibrancy of colors, their whining and shouting, I am somehow still left with a vapid taste in my mouth; not to mention how annoying some of the voices are. Most everything about this game comes off as way too contrived. Another thing that has not sat well with me since it was introduced are fight scenes, or cut-scenes in general. This is just a way of making the game more presentable and easier to consume by the masses, who by and large appreciate this and find it entertaining. I do not. I am not a huge movie/television fan to begin with so it does not appeal to me in the least. Maybe a few cut-scenes here and there are fine (like with FF7), but when it's done as much as it is in FF13 you feel as though you're playing an interactive movie, and in an essence that is really what it has become. So if you are new to Final Fantasy, I urge to to take a look at the older ones (or older Squaresoft games like Chrono Trigger or Secret of Mana), and try to have some patience and imagination and I am sure you will find a much more rewarding experience.
  2. Aug 2, 2011
    While still playing this game, I can assure you that Square-enix took one step in the right direction. In Final Fantasy XIII you will find everything a game should have: Great story, well-developed and compelling characters, stunning enviroments, one of the best musical scores of the series, entertaining battle system, and DIFFICULTY. Every role is vital, and strategies are key for some battles. For those who like to compare FFXIII to other FFS just remember how great were FFVIII & FFVII, but how easy they were as well. I found that FFXIII is the oppossite of FFXII. Whereas FFXII gave you the freedom you 'need', tons of quests, it offered, IMO, the weakest story and character development of the series. In contrast, FFXIII is brilliantly developed, as characters and story is concerned. Sure, some things can be improved, some towns and quest can be added, but I, for one, cannot complain, as this game exceeded my expectations and I can't wait for its sequel. It's not a 10, as I gave. I would probably rate it as a 9.5, but hey, some put 0s and 1s so I wanted to raise the user score. Expand
  3. Mar 29, 2011
    FF13 is an average RPG put in an amazing environment. The graphics are hands down some of the best on consoles and the visuals are very nice in a lot of areas. Character models and people look good as well. What's ruined is that most areas are mainly narrow paths which I feel is a step back from FF12. Battle system is unique. Square has been trying to keep Final Fantasy's fresh ever since 1 by adding new elements in every game and the Paradigm battle system is one of the worst idea's I think they've ever come up with. It becomes stressful and confusing mixing , matching and switching these to fight certain enemies, bosses and marks. What was wrong with the whole Attack Magic Item Defend style that they felt they needed to get rid of. The story isn't good. Though I don't think it's bad either. I had trouble getting into it for the first 15 hours or so which was about half of the game for me. I also was highly disappointed by the music it seemed like they used about 4 tracks in the whole game each had some form of rehash remix, which I felt got old after a while.
    I agree that Final Fantasy 13 is not as memorable as the older FF but it is the prettiest and probably one of the best looking games of this gen.
  4. May 15, 2012
    Final Fantasy 13 is a real disappointment. The characters are despicable and flat. Actually, if you would take a typical JRPG character, peel away all the game-specific personalization, cast some cheesy american voice actors and put on some typical japanese RPG clothes, you would end up with the characters of FF13.

    The story linearity is so frustrating you're ending up hitting X
    frenetically to get by the battles just to see if there's something else at the end of the tunnel. But there isn't. The voice acting is depressing and unrealistic, the satiric FF humor is completely gone and there's no sign of trivia nor exciting hidden quests nor interesting plots besides the main one. Sure, the graphics are stunning at first and the battle sequences really look gorgeous, but it's all emptied out during the first gaming hour and you end up on some kind rave from the 90s where absolutely everything glows, twinkles and sparks, leaving absolutely no surprises visually.

    The only positive thing with Final Fantasy XIII is that the next installment (besides FF13-2) will be better. Really, this is feels like something put together just to show off what the crystal tools for PS3 are capable of.
  5. Aug 24, 2010
    Shocked. The wait was not worth it. As someone who plays Final Fantasy for only the story telling aspect i was shocked to see such an unnecessarily complicated plot that it took away all meaning from the game. As an old school Final Fantasy player i was bitterly disapointed to find out the lead is not a blond haired male. Infact there were no traditional character roles at all. No summoner, no black magic specialist etc. What a disapointment. Expand
  6. Jan 8, 2011
    When I bought my Playstation 3, just a few weeks ago, I knew right away that my first game would be Final Fantasy XIII, in spite of all the criticisim from critics and fans. For the first 5 hours, the game, if not for the beautiful cutscenes and story, was for me quite boring and tedious. However, once I started to be given more Paradigms, which is the basis of the ATB battle system, battles became more fun and less tedious. After the 10 or 15 hour mark, I was thoroughly enjoying each battle, as each battle was different from the last. I rarely had, early in the game, to do any grinding to continue through the game, but in Chapter 10, the game suddenly became excruciantingly difficult, and I had to do hours of tedious grinding to handle a the chapter's second Boss Battle. After that, the game went back to its usual fun and engaging self. Putting that aside, the story in Final Fantasy XIII is great. It is wonderfully crafted and was almost (but not quite) in the level of the Metal Gear Series in terms os storytelling. I found all the Playable Characters great and engaging. I know that most people complain about Vanille's personality and voice, but I actually found her to be the most likable character in the game, and from the very moment she began to talk she made me smile. Lightning, Snow, Hope and Sazh were great characters, and their voice actors were excellent. Fang herself is also perhaps the second most charismatic character of the cast. As for the Secondary Characters, I was very dissappointed for the lack of development they were given, especially Cid Rains and Galenth Dysley. In graphics, I think its the best game yet. The enviroments, cutscenes and especially the character models, are beautiful and detailed. The characters themselves look extremelly realistic, even in cutscenes with the in-game engine. The only moment in which I found the graphics a little bland was in the Vile Peaks, where I saw many low resolution enviroments and objects. The rest of the areas were amazing, especially the "Lake Bresha", "Palamecia", "Eden" and "Nautilus". The soundtrack is great, but not the best in the series. I think it should have been more orchestral and less eletronic, and a few of the tracks became too repetitive for my taste. The best songs for mewere "Fighting Fate", "Born Anew" and "Fang's Theme". The voice acting was excellent all around, although on a few, small ocasions, the lips movements were not according to the words said. The battle system is most of the time fun, and it's both fast paced and strategic. The game is, until Chapter 11, very linear, but I didn't find it as extremelly linear as some critics said, and I think that the linearity can be excused thanks to the fun that the battle system gives. Also, about the lack of towns, well, I wasn't so annoyed at this after I realised that there were towns, just without NPCs and Shops, and that they were fun to see and explore. In conclusion, Final Fantasy XIII is a great, fun, beautiful game, with just a few small flaws that, thankfully, don't ruin the experience. I don't think it's the best of the series, in fact, I think that Final Fantasy XII was a lot better, but it is still excellent andnot nearly as bad as some critics said. Expand
  7. Jul 12, 2011
    i heard such mixed reviews from my friends and other on this game that i waited awhile to buy it and since sqaure's track record hasnt been very good lately on RPG's. the first thing ill say is wow the graphics are fantastic it looks amazing . then you start playing and you are like huh? what the hell is going on? and after 7 hours i was still asking myself that . the combat system just sucked and sucked so hard . honetsly this makes FF8's combat system look kinda good . the ability to control only 1 charicter just burned me . when i play a RPG i want 100% control on what my party is doing . not i control the leader which by the way swiches up every 30 minuites and annoyed the living hell out of me and have my other 2 party members doing what they want. so what they have instead is this switch tactics mode which feels so very very very very very off and HORRABLE! i mean usaully i can get through a crappy combat system if the story is solid like FF8 i mean that combat system in that game sucked but the charicters and story are very well done and i could get past that . but after 7 hours of going WTF IS GOING ON!? i couldnt do it any more . i mean the charicters seemed like they might get intresting and they wernt badly voice acted at all but after 7 hours i just couldnt care any more . Expand
  8. Jul 31, 2012
    FF13 is definitely one of my guilty pleasures, and this makes the game hard to recommend. It has its highlights, but the restriction required to get there isn't often worth it. The battle system is fast and fun, but easily exploitable. The plot is good but horribly executed. The characters are multi-dimensional but deliver rotten dialogue. The game's world is beautiful but restrictive. Every aspect of the game has at least one issue holding it back. Did I enjoy my time with it though? Oddly enough I did. You might be one of the few like me to get something out of it though. Expand
  9. Oct 23, 2010
    You know I can understand why some people would see the Environmental linearity as a plus; it keeps the action rollicking along at a fair pace. Okay. Sure, I can accept that. But what I most certainly do not understand is how anyone could not take issue with (perhaps their Zombies?) the phased linearity of the character progression. No sane person would enjoy constantly using the same 3 skills for hours. Expand
  10. Dec 4, 2010
    I absolutely loved the graphics and the gameplay.
    The story was detestable at best. It has a good base but it has way too many cheesy moments and doesn't make much sense unless you read all the data logs. It only had one cutscene that wasn't cheesy and had meaning (with Sazh and Vanille just before he gets his summon)
    The music was great and went well with the battles and environment, but
    I miss Uematsu's work
    The game was linear, but so was God of War.
    The voices are the worst part. Vanille's is the worst of the worst, with many of her sound effects sounding more like orgasms than pain. I would have liked an option of changing the voices to the japanese versions and having english subtitles.
    Overall, a huge disappointment but still worth a rent.
  11. Jan 16, 2011
    Seriously one of the worst games I have ever played. Why would anyone want to play a game that involves pushing 1 button. On top of that the story line is very weak. Don't waste your money.
  12. Aug 16, 2010
    Gamepro descriped this game best: "a long hallway toward an orange target symbol on your mini-map that triggers a cutscene, a boss fight, or both. Frankly for the first six chapters I thought this game had longest tutorial ever, with total lack of towns, exploration or people to talk to. In short anything fun. There are some good points in the game of course. Story isn't horrible, it isn't anything to write home about either, and combat is much improved, however all together game is just bad even with all the improvements. If you want to play final fantasy I suggest you play any other number from I-XII, they are all better than this one. Expand
  13. Oct 15, 2010
    This game sucks linear boring levels, garbage characters except for the **** he was funny.
    Weeabo wana be slants will only like this game. egggggggggggggggggggggg eggggggggggggg
  14. Jan 3, 2011
    Se claims the disappointment with this game is western audiences expecting open worlds. In truth this is a bad game even for JrPG and FF fans. So linear, confusing and boring story, battles that require you only to monitor classes if you wish, horrible characters...its all so bad. I want to love it but I can't . Skip this.
  15. Feb 8, 2011
    There is a lot to love and a lot to hate in this game. For starters the story in FF13 is absolutely pitiful. Nearly nothing is explained and the game insists on making you read these gigantic pamphlets on the back story that are just boring and destroy the pacing. The game play consists of walking down hallways (sometimes it can take up to 4 hours game time to get through a single hallway) and then hopping into fights. The fighting is just as pathetic in that all you do is press the "Auto-Battle" button which does all the work for you. at this point you watch the same 2 animations over and over and over and over and over and over again. Tedious is the word that best describes both the gameplay and story. However, this game still will not receive a failing mark from me. why? Art Direction. This game is strikingly, unbelievably beautiful. I forced myself to endure through all the pathetic fights, brainless dislikeable character's, long winded dialogue, and tourist pamphlets simply because I wanted to see what world I would have the pleasure of walking through next. Giant glacial walls stretching miles above you, vast green fields covered in fascinating creatures, crazy futuristic amusement parks. It's all awesome, and it is the single reason I made it through the whole game. To the casual gamer, I simply cannot recommend this. It's to tedious, to confusing, and to slowly paced. An art connoisseur like myself however still found alot of beauty and value in this game. Even with its overwhelming amount of shortcomings. I dream of a day when art directors from Square Enix go and join rockstar games or something, and make an open world masterpiece in a fantasy world like this. Expand
  16. Feb 28, 2011
    The Final Fantasy series has been on a decline ever since the release of FFX. This is just another push in the wrong direction. Hopefully Versus XIII will be better.
  17. Jun 29, 2011
    Final Fantasy is dead. This game is proof. It's a boring slog through one long corridor with little to no attention from the player. Everything is dumbed down to the point where an 8 year old could beat it with both hands tied behind their back. The storyline is needlessly complicated and just non sensical and all of the characters are insufferable. The creative well at Square Enix has been dry for a long time and this game shows it. Long gone is Sakaguchi and all that is left is a bunch of amateurs drowning in a kiddie pool. This series has become a joke. Expand
  18. Dec 29, 2012
    I wouldn't say I'm an avid FF fan. I've played about four of the games, and enjoyed every one immensely. This is no different. Sure, this game, at times, became 'boring'. But I use this word in its loosest sense. The game kept me on my feet, yearning for what was going to happen next. I enjoyed the character's stories and their relationships with others. Many people disliked the battle style, but I found it intriguing and different. So many games are just, *press b to slash* or *hit this button to use a special move*. But you actually had to use your brain for this. Tactics were needed instead of button mashing. I would have given this game a ten, hands down, but one thing. Towards the end, the story sidetracks, and you are placed in the middle of nowhere. You have to fight a billion (quite literally) monsters to be good enough to move on. It took me, personally, at least ten hours (also literally) to be even close to killing the monster in the next area. In some ways, I enjoyed this because I could see how much I improved not only by the amount of damage I could deal, but by the tactics I used. As soon as I finished the game, I immediately went to buy the next one. Final Fantasy XIII is not for everybody, I understand that. It makes you think, it keeps you on your toes, it incorporates a very different battle style to ones used so often today. If you like games that are straight forward, easy, and not satisfying, don't get this game. However, if you are like me, someone who likes to get into their games, who likes to wrap their minds around them, who likes to analyze them and work out the best possible strategy to defeat that certain enemy, buy this game right now. Heck, by a PS3 just to buy this game. Expand
  19. Aug 30, 2010
    Well I wouldn't say that the game was THAT BAD but it could have been SO MUCH BETTER. VERY disappointing as a FF game.

    I mean, I haven't bought the game but I've watched the entire thing on Youtube and from what I've seen, there wasn't really much to do other than walking around and fighting monsters...Not much room for exploration at all dude. I DID enjoy the characters. All of them in
    fact, but some of them could have used some more time to develop ( i.e. Serah, Snow and Vanille ). And many aspects of the story still don't make sense to me ( AND I've read the novels )

    The graphics were pretty tight though and unlike many people I really like that SE tried to go all futuristic with the series! Nothing wrong with trying new things! But you gotta succeed in doing so....
  20. Sep 13, 2010
    This review contains spoilers, click expand to view. Well... all I can say for FF13 is WOW.
    Good and bad, i found no in between here. All the good was amazing, the bad was... horrible.
    The story-line and most of the fighting styles were great, and put a new edge to the Final Fantasy series. Unfortunately, while the story and graphics were amazing, the fighting was great, I simply could not get my head around some of the changes from the old final fantasy elements.
    Turning summons into (for lack of a better word) mounts was ridiculous, and many boss fights were just pointless. Unless you were a longtime FF fan and knew how to defeat certain types of enemies, the only way to defeat some enemies was grinding levels and hoping for the best.
    While i HAD to play it because of it being part of the FF series, I would not suggest this game to anyone looking for a reminder of past Final Fantasies.
  21. Sep 13, 2010
    I got this the same day i got god of war 3 and i kid you not after playing the two, it took me 2 weeks to go back and play the GOW3. it is that good. A lot of people say the game is "linear" all because they are too used to running around like headless chickens for hours in free roaming games. honestly i think this game was brilliantly made so that if your the type of person thats in a hurry you can play through the the in 25 hours flat and move to something else. Then if you want to do all the sides missions all you have to do is turn around and take care of it. its that simple.
    if you ask me.. I'd say whats the point going into areas where the bad guys will kill with one swipe at the start of the game? its not the regular cliche of boy meets girl, love and unicorns no. Its deeper than that.
    And the battle system keeps you on your toes every second. If you thought Final fantasy X-2 was fast your in for a huge surprise.this game moves at a blistering pace. when i see games like fallout 3 rated at 90 and this beauty of a game given a measly 83 i'm crushed. Where have the real gamers gone..
  22. Dec 25, 2012
    This review contains spoilers, click expand to view. I tried hard to like this game but no, FF13 is meant for people who like movies where they can interact a little, if you like to play an j-rpg where you actually are holding the controls this isn't for you, this game was meant for people who decide oh golly what is on the television while hitting the x-button on the controller.
    Even though you can choose paradigm's later on it still has so little impact, there is no reason to do anything else than choose a good paradigm then auto-attack to win since it takes a lot longer to stack different attacks, and since the AA chooses the best ones automatically there is no need for that.

    Characters.... you hate almost everyone one of them since most of them are irritating and annoying, Hope is this whiny brat who is such a huge mama's boy, vanille is this girl who accidentally smashed his happy pills with depressants and hogged everything in. Snow is just a normal brute who got brain of an oyster. Now this is only 3 of the very boring.
    in conclusion they did character design wrong, i'm supposed to remember, but instead you gave me these champs that you want me to like but tried too hard.
    And the early part where hope see's his mom dropping to her death is not sad it is fu**** irritating first you see she is dropping hope is like NEJ! then after snow drops no biggie. in later of the game you can see hope blaming snow for killing his mom...... mind-blown... genius story telling.

    They say you can forgive a lot of a game if it has a good story. I call bs on this one. I like a good story in a video game. I can forgive some story if the game-play is good and vice versa. but the problem is story is told so boringly. if they would throw me constantly with a flowing story i would appreciate it. Here it is part of a story followed by a loooooong and i mean LOOOOOOOOOOOONG corridor with nothing in it, you get baddies, some random lines, but there is no main plot inserted here. The only reason why there are long a** corridors is.... there is none. it feels like busy work. but on with that in a sec.
    so in the end. the story would maybe been good. but i just could not play long enough to enjoy it.

    Simply.... there is none. As for roaming there is nothing. Only hallways, long hallways.
    Battle system? there is no challenge, all you do is hit x. but sometimes on boss battles you get a hard blow on your squad so what you do? if i remember right.. R1 up X X X X X R1 down X X X X... Repeat that for like 40 or 50 times and bam you win the boss battle. As i said there is no challenge, and boss battles don't differ in any way... Or maybe in one way. they are 100 times longer.

    In the end. you don't control the game, you just watch it from a distance ask if you can do anything you pat the game 3 times in the head and sit back.

    It delivers nothing, if you can see i typed something wrong on the details THAT is just because that is the impact this game has left me... absolutely nothing.
    In games i respect quality over quantity. I hate when there is little quality and so much useless content. Wonder where the 1 singer star comes from?
    There is nothing good in this game. characters are forgettable, story is told slowly, graphs were nothing extraordinary (dunno why people praise this game for graphs). music is horrible AND forgettable. Leveling up system is busy work, the interaction of merchants and shopkeeper's have been deleted. EVERYTHING i love bout j-rpg's is gone in this game. This is no j-rpg, this is an slightly interactive document, a boring one that is
    and the challenge is all gone, POOF TO THE GULAG, boss appears, you die. you did not save? no worries since there was a checkpoint 10 ft away and you can keep all your stuff and exp.....
    There is no penalty
    Wonder where the 1 point comes from?
    the 1 point comes from the battle themes violin part, i actually liked that. But i'm a sucker for violin played themes.

    So who can i recommend this movie? People who don't have anything ANYTHING at all to do.
    Casual gamer's, those kinds of casual players who think solitaire is hardcore.
  23. Feb 15, 2011
    This review contains spoilers, click expand to view. This game was very much a mixed bag for me (thus the five)....most of the other reviews here have covered anything, but I'm going to add mine because maybe it'll help me feel a little bit better about the 50+ hours I just sunk in to this game. Did I enjoy the story? Yes (I can handle some melodrama, that's fine...and sure I can swallow some of the awkward writing). No surprise about the game being beautiful (and it really, really is, especially in HD). Then there's the gameplay: linear, linear, linear. Walk cutscene, fight, walk, fight, cutscene. Ok, this mean the story needs to keep me interested (and it did, I kept going).


    Then Orphan shows up. Death To All? Really? So if I don't have the right accessory then I have to rely on luck to not instantly die? REALLY? 50+ hours later and I'm screwed--I don't have the gil to buy things, and my saves are at the I guess I lose. Thanks FFXII.
    All I can say is make sure you read a walkthrough/guide, or expect to be really frustrated at the end.
  24. Jan 9, 2011
    By far the worst Final Fantasy game. It was still decent, but anything with the name Final Fantasy attached has built up certain expectations. I feel that the franchise is losing its luster with each release. This game was so linear it's ridiculous. As a player I felt like I was just running from battle to battle, cut scene to cut scene. The story was interesting, but the game play has no depth. The visuals are very nice, but there is not much beyond that. Expand
  25. Jan 14, 2011
    What a waste of money. Only a FF fanboy could like this drivel.
    Amazing graphics. Silly story. Mindless combat (kept waiting 4 combat 2 get interesting). Annoying cliched characters. Good voice acting.
    Worst rpg in long time. Dragon Age is way better. Hell, Eternal Sonata is better (combat has element of strategy).
  26. Jan 28, 2011
    I feel exactly the same way like Igndsgn
    Final Fantasy has lost they soul. The last good Final Fantasy was FF9, and FF8 was a total crap, a little better them this ridiculous FF13.
  27. Feb 19, 2011
    Most in depth battle system Ive ever seen in an RPG maybe any game. A game clearly driven by its narrative the 1up review the best Ive seen. Is it linear? Yes, but I believe it served a purpose the second best RPG behind Valkyria Chronicles for me.
  28. Feb 20, 2011
    Okay, this isn't want everyone expected but several things you have to understand. It's not 1998 anymore, it's a completely new battle system. And if you were able to control all the players it wouldn't be the paradigm system at all. The linear storyline is to help newer fans know where to go, but the game isn't easy at all. You have to actually learn how to play and learn the system. If you go through the game in a good pace, it plays out well. This game is linear yes, but all RPGs are just their sandboxed most of the time. In my initial playthrough, I raced through it, and I started resenting the game because how hard it got during gran pulse, the doom clocks, and if the main character dies it's game over. But you can start right back where you left off, don't have to reload a save and waste hours. Many long time RPG fans have to realize that games like FFVII, Chrono Trigger, and other classics are considered dated game dynamics now. Even the reviews for the remake of DQVI pointed that out. We RPGers have to evolve, and this game is nowhere near as bad as crazy RPG fans think it should always stay the same. I love turned based, controlling all characters too, and free exploring and more eastern elements but you can't just rip on a game because it's not just like your dear favorites. As a hard core expert RPGer for 15 years I can say this game is a well worth edition. Just learn how to stagger and save your party, and then the game will be much more enjoyable. Expand
  29. Apr 10, 2011
    Final Fantasy XIII is probably one of the biggest disappointments of the 7th generation of gaming. Role-playing elements are inexistent, combat mechanics are anything but innovative, you need very little strategy and tougher enemies are beaten with the same formula you use with weaker ones. Its level design is simplistic and uninspiring. The story is cliche and boring, so as the characters. Everything is told with cutscenes making the player feel that there's a wall between him/her and the game world. In-game visuals are average at best and the soundtrack is forgettable. Square Enix's only purpose to make Final Fantasy XIII was to tell a story but forgot it was supposed to be a game. Expand
  30. Apr 1, 2011
    Poor game. To call it a game is an insult to the modern video game. I played FFX and FFXII and loved them both. I'm not one of these anti-progress types who insists that games from 20 yrs ago are better. As I said, I loved FF XII and the main reason I bought the PS3 was this game. In the meantime I played Oblivion and thought 'this is amazing, just think how amazing the new FF could be!!'. It could have been amazing but it was terrible. It's basically a nice looking, barely interactive movie with a poor story. The player's input into this game is so limited. You follow the line on your mini map fighting utterly boring battles, just waiting for the next cut scene, waiting for the game to come alive. Never once did I give up hope that all the mundanity was a pre-cursor for an explosion of the usual FF charm, ingenuity, beauty (more than surface beauty), incredible story, characters. I had faith but I was horribly let down. This is nothing more than a badly acted soap opera. Awful. Expand
  31. Jun 3, 2011
    Ok first off I am a HUGE RPG fan and Final Fantasy is one of my favorite series.But 13 let me down.The story was confusing the battle system is boring in my opinion and I don't really like any of the characters other than Lightning and Fang.The graphics are great but to me that doesn't make up for the game-play.I couldn't even finish this game I was so bored with it but after spending $60 bucks I felt in titled to review it.It may be for some, I sure as hell wasn't one of them though.It's linear game play,I still can't get over that it's FF after all.I waited for this game since the first trailer and info was out,but it wasn't worth it. Expand
  32. Jun 20, 2011
    While it still has the production values one would expect from an AAA game, Final Fantasy XIII ultimately fails in the "game" part. It nearly plays itself; much of the game is spent running down repetitive corridors with no element of choice involved, and the combat and customization are similarly one-dimensional. As per usual for the FF series the graphics are fantastic and soundtrack is good, but they can't save a game that isn't any fun to play. Expand
  33. Jul 14, 2011
    This is definitely my least favorite final fantasy game, and I've played them all. I had previously felt that FF12 was a real let down, and playing this made me sincerely miss 12. It was that bad. None of the characters were interesting at all, Vanille was annoying as hell to listen to, the plot was not particularly interesting, nor was it told very well, and the music was not at all memorable (which to me is perhaps the biggest let-down since the music of the previous games was arguably the best part). There were no towns to explore, shops to visit, NPCs to interact with, side quests to perform, or other basic RPG elements. The leveling system was really dumb: the tried to give the illusion of choice by having a pathway with branches so you could either pick like HP+200 or Str+50 for example, but each branch was only 1-2 elements long, so it's not like you could choose different ways to specialize your characters. The battle system was horrible because you really couldn't tell what was going on. Often I would upgrade a weapon or learn a new spell and try to use it in battle to see how much damage it did, but there are so many numbers flying all over the place it was really hard to tell who was doing how much damage with what. It basically devolves into mashing 'X' and switching to a more defensive paradigm if you're getting hurt too much. For all final fantasy games until this one, when the game was over I felt sad for a little while, like I wished it would continue because I missed the characters and places. When this game ended, I was glad I would never have to touch it again. I felt like I had finished a homework assignment. "That's done, now I can go do something fun." Please don't waste your money on this crap, and don't let square enix think it's okay to butcher their series like this. Expand
  34. Nov 18, 2011
    Industry leading graphics, really good music (minus that disgusting fruity-pie song that was "popular" for a bit), and some really great menus and options. But why the failing score? For starters; the cast is completely forgettable. The story is predictable and poorly dialogued. And the game is very much on rails most of the time. The inventory system overall feels overly-simplified. Actually, the main problem here is: everything essential about this game seems too streamlined and simplified. I've been hoping since FF8 that the series would grow in complexity and challenge, and offer me an even bigger open-world to explore. But what's happened is that SE is only interested in making things "more accessible" to gamers. In this case it shows. And it shows way too much. No open-worlds to explore, just graphics, graphics, graphics. A boring, cheesy, lame-charactered snore-fest that should have never been included in the Numbered Series of FF. Not where games (especially RPGs) should be headed. It's an interactive movie with battles tacked on, with a weak character building system and world. This game broke my faith in the franchise. The final nail in the coffin for me. Expand
  35. Jun 12, 2012
    The characters are uninspiring, flat, and disappointing. They're a badly cobbled-together cookie-cutter Jrpg bunch, and in a way that does no credit to the genre. The world is nonsensical. SE clearly has the money to put out eye-popping visuals -- why not spend a bit more time and make a good story/compelling narrative/creative world? Instead, they gave us a rehashed plot with blow-up dolls for characters. Disgusting and disappointing. If you're a FF fan, or a RPG fan: run from this game. Expand
  36. Jan 15, 2011
    A lot of the characters are unlikable, the game is incredibly linear and it is short for a Final Fantasy game. The combat is the best part of the game and the music is still beautiful, but I'm not going to say the game is great because of the graphics, as there are glaring holes in the gameplay department, and I only care about gameplay.
  37. May 13, 2011
    You need to be aware of the following things before you buy this game. First, this is not like any other RPG you've played. That's not a good thing. It's extremely linear and you only get to wander around during one of the thirteen chapters. Second, the story and characters are extremely disappointing compared to well known Final Fantasy titles. The story is boggled and all over the place and the characters act is alarmingly predictable and stereotypical ways. This is a first for a Final Fantasy chronicle title, as normally the characters are either extremely life-like as in Final Fantasy IV, VIII, and XII or they are simply silent and shallow like FFI, II, and III. They have rarely been blatantly annoying and forced into your face with cut-scene after cutscene. Third, the graphics and soundtrack and phenomenal. No video game has ever come close to creating as beautiful a setting as in FFXIII, and the soundtrack will keep you in euphoria, that is until Hope starts screaming about his mother or until Snow starts rambling about destiny and heroes or until Vanille and Fang share a lesbian moment. Play this game knowing that this is not going to be a Final Fantasy we will remember like IV, VI, VIII but as a FF you will forget but play because at the moment, there's really nothing else to play. Expand
  38. Jan 22, 2011
    A grand journey like any Final Fantasy should be, sadly trimmed down to just bare essentials: flashy cutscenes and combat. As fine as both of them are, quite a bit of what makes an enthralling JRPG has been culled as well and the result is a linear and vapid ordeal of preciously little else than running and fighting for 50 hours. Sure, the story and the characters weren't bad at all but overall, the game is worthy of just one gigantic, heartfelt meh. Not because it wasn't what some of us stubborn FF purists wanted it to be but because it's not even a particularly memorable representative of its genre. Not exactly bad or good. Just... Meh. Expand
  39. Jan 4, 2011
    Didn't like the idea that the entire game was all about fighting and pretty much nothing else to do on the side that didn't have something to do with fighting. You hear people talking about how it takes like 10 hours before you get to the part of the game that you can really appreciate....and that would have worked 20 years ago when people were living at a slower pace, but this is the 21st century. I know I'm taking this out of proportion, but if I want to learn how to do something, I would like to learn how to do that quickly, not have to take a gradual step - lots of fighting and then another small step. Now I'm not saying the fighting is bad, in fact it really is kind of impressive - oh wait, all I have to do is set the damn thing on autopilot and it does it all for me! Now that's 21st century right there. *sigh* So the review is not 'all' bad. The graphics are to die for, and the story line will echo in my mind for a long time. It was musically heart warming and the relationships between the characters developed very very nicely. Oh and the weapon upgrade system was retarded. Expand
  40. Jul 23, 2011
    I'm not surprised that people say that the game has no challenge. This isn't true, as it is arguably is one of the most difficult of the series, but it takes so long before the game actually gives you a challenging fight. The first time most people will die is usually the eidolon boss fights, but you only have to be aware of your characters primary role to overcome them. If you exclude these as challenges then you may spend close to 20 hours of gameplay before you come across a challenging boss. For people who have a few hours of play time a day, this is going to be hard to take. Those who are used to playing hours on end won't find it to be a problem. Those who state that you can mash "x" to win are correct, as you can use auto battle throughout the whole game, but you just need to use the correct paradigms at the right moments. Linearity is fine, but repetition isn't and this game rarely stops to take a break from fighting. There was nothing like the Golden Saucer to mess about with for a while. This game doesn't even try to hide it. I felt that the music was disappointing as it was mostly atmospheric music rather than the memorable, melodic songs that have been in previous installments (to zanarkand/fishermans horizon/melodies of life). I don't believe that the open world of Grand Pulse makes the game any better, as you are still just fighting/grinding, except you now have a chance to get lost rather than just travel in one direction. It certainly isn't enough for the amount of time it takes to get there anyway. The saving grace of the gameplay is the boss fights in the later stages of the game, which provided enough challenge to make the game decent for me. Without them, it would have certainly been a poor game. Expand
  41. Jun 7, 2011
    So finally picked this game up after waiting for it to drop in price after reading alot of reviews. I thought they might have been just final fantasy haters. But 6 hours in, and I am about ready to snap this disc in disgust. Annoying characters, terrible story, and so damn linear its not even funny. In fact I can't think of any point up till now where I've had to make a choice story wise. The combat isn't too bad and I like the system they have implemented, just a shame that everything else fails. Shame Square-Enix. Expand
  42. dz9
    Jul 22, 2011
    Starting off my review, I must say that the reason why I give this so low of a score is not because Square made changes to FF that took the franchise in a different direction... it's because the changes they made were terrible. I understand Square has to evolve FF to a more action styled experience to accomodate to the times and to compete with bioware games... so it was no surprise that the turn based style was more active. Although they evolved the game, they should not have completely left everything that made FF so special; guided yet open exploring, deep engaging characters, incredible story, immersive world, and strategic gameplay... And only one of those was even close to being fulfilled. The characters were all cliche's: Lightning was the tom-boy, Fang was the clone of Lightning, Hope was the vulnerable child, Snow is the jar-head, Panille is the free spirit, and Sazh is the only character who contains depth. That is honestly all they tell you about the characters, and that's also all you need to know. As for story, the story was not BAD, mainly because it wasn't even really there, the story is vague and barely engaging at all, and the pacing is awful. The only real story development is actually character development, which I have already stated that the characters are uninteresting empty shells. As for the open world? Simply put...THERE IS NONE. The world the game puts you in looks nice enough and on the exterior seems amazing but due to the lack of characters, story, and the extremely linear feel of the game... the seemingly awesome world is reduced to nothing. The gameplay is really the only place the game shows innovation. Don't get me wrong, it's far from perfect, but for Square's first "crack at it," it presents a good milestone for them to improve and perfect in later titles. The main drawback to the gameplay is the level up system, you are held back to "level up" by milestones in the story. Example: You cant excede level 1 warrior until you reach the next chapter even though you have enough crystal points. And for the game mechanic titled "Paradigm," it promotes side jobs but the level up system punishes you for venturing into side-jobs... it's extremely counter intuitive. For example: For Lightning to level up her warrior to level 1 costs 10,000..... but for Lightning to level up Sentinel to level 1, will cost 1,000,000. This by itself does not RUIN the combat , but all the minor flaws with the combat do add up. The Good: Although graphics are nothing more than scenery, the game is gorgeous and presents a lot of detail in design. And square does-in-fact show a few innovative ideas which however werent entirely capitalized on. The Bad: Simply put... Square takes away everything that FF fans and RPG fans alike would expect. If this game was any other RPG game, i would give the game a 5.5/10, because it does have a few fun moments and amazing graphics. But for the final fantasy game it was suppose to be, it's barely worth a rent at redbox Expand
  43. Aug 26, 2011
    The worst game quality/price that i had ever played. Only graphics game. Really hard end it. In the beginning i was expected, some hours later i was deathly bored. Frustrating pay more than 100 euros for it + guide. The worst buy in my life.
  44. Nov 2, 2011
    Way too linear as everybody mentions, what happened to the choice in exploring and return visits for necessary missions ? Very limited in this regard. A trigger happy x button child could complete 90percent of the game successfully. Too slow to start and leveling up above level 4 was just painful. This could have been a good game but poor story line and limited choices spoilt it. Glad to complete it and stop wasting my time. In the end feels like they all failed and the l,ice was successful in destroying cocoon after all - what a disappointment . Expand
  45. Nov 25, 2011
    Like most negative reviewers i was deeply and utterly disappointed with this game. Looking at the amount of positive reviews this got, they just can not be true FFFs. I remember getting this game it was a friday (the day of release) i was extremely excited as i just purchased one of the greatest rpg series around. within 2-3 hours in i HATED it. I've played FF7-10 and within the said time i became completely immersed (read ChristopherC. reviews) in the final fantasy world, but not his rubbish. I hated the characters i couldn't careless about them, in fact i REALLY hoped (no pun intended) hope was killed in the most horrible way. His constant whining was giving me a headache and i still hear vanille's voice when i close my eyes. Also am i the person who felt that the characters DIDN'T actually look like there represented ages?? Snow looked AT LEAST 25+ and serah looked 12. It was disgusting to say the least and i just DIDN'T feel anything for them when serah turned to crystal/ice, i just didn't care at all.

    everything from summoning to battles was just out of place and disjointed. RPG is meant to immerse the player make them feel that they are they for the long haul and at the end you'd get a sense of happiness and enjoyment; that the world is now saved. how this game got such a high score when it is soo badly linear is beyond me i don't care how well presented the game FF is all about character development, rich graphics and a happy ending. this game has none of those.
  46. Feb 2, 2012
    Purchased the game at launch and in almost 2 years I could not bring myself to finish it. For even a linear RPG it's far too linear. Mazes, dungeons, or instances should never be just strait hallways all the way through. The battle system is basically auto play, and trying to do otherwise will result in failure. I usually like to keep my games, and until the system dies I usually buy new. This game has gone into the small pile of trade-ins of unplayable games. Expand
  47. Jun 19, 2012
    I thought this was a decent entry. Not the best, but not the worst. I've played much worse FF series than this. Anybody remember the rusty FF1, the terrible FF2 or the mediocre FF3? How about the boring FF11, the bland and slow FF12, or the disastrous FF14? And dare I say that we should not be reminded of titles like FFX-2, Dirge of Cerberus, or Revenant Wings? Again, I have played much worse than this title.

    Story was average, but could have used some tweaking. It looks like there was something that had been well developed, but it was not tightened enough. It seemed like SE wanted to go complex, but don't seem to understand that a complex storyline does not always mean a good storyline. I think what got people was the very big bombastic confusing beginning (remind you of Inception in that regards readers? Confusing as hell beginning but then flattened out?) They should have used characters like Hope and Vanille as exposition like Tidus was in FF10. Tidus may have been whiney, but he was good to get exposition provided.

    Gamplay was decent, I was interested in the Paradigm shift because it gave a different kind of control towards the players. I was able to get to my medic, spell-caster and attack class at much more easily. It even made me use the status ailments more often, which is something I thought was a bother in the past installments. Now rebuffs and buffs have a much bigger and better purpose. But the only thing that this system could have done without was the auto attack button. Maybe then this battle system could have worked. Much better than the slow tedious gameplay of FF12. Still, I think the turn based combat was not broken, so SE I have to asks why they felt the need to fix it?

    Linearity did not get to me, but I do believe that that could have been broken up with some openness. I did enjoy Lightning, Sazh and Fang (I'm on the fence with Snow), but Hope and Vanille were pretty bad characters. It seems like these two were the product of cranking the "Tidus and Yuffie" personality to 11 and this is the result of what happens. It's not like these personalities have not shown up before in the FF, but they do plague the series. Hopefully Square can get rid of these kinds of characters in future installments. I did have more connection to these 3 characters I liked than any of the bland characters in FF12. Thankfully Lightning did not turn out to be nothing more than a ruse of a main character like a certain character I know *coughcough-Vann-coughcough*. Sazh was one cool dude and Fang

    All and all, I'm giving this an 8 out of 10. That seems like the the most fair sense I did not give into any of the hype of FF13. In fact, I did not buy this title until 6 months after the game came out because FF12 had given me such a bad taste of boring and bland. I was satisfied with my purchase and love to see Versus 13 and how that story will handle the Etro mythology. Good luck to you Tetsuya Nomura!
  48. Jan 16, 2013
    The worst final fantasy game by a long shot. It is essentially a no surprises typical JRPG with the "goofy" characters, the angsty characters, and just the out right retarded characters. The gameplay is also your typical JRPG fair, just grind a **** ton until you win. The level design is just one huge **** corridor repeated over and over again with an occasional reskin, it may branch off occasionally, but you hit a dead end and have to go back onto the corridor. The story is just outright stupid, and I won't even bother explaining it. Not to mention to keep up with the story you have to read a bunch of stupid journal entries, which is fine in small doses, but TO KEEP UP WITH THE PLOT?! **** that. And seriously? an 8.0 for this game? what horse **** it's probably from the final fantasy fanboys who have been spoon-fed the same bull**** for many years and that's all they want to eat now. This series is just dead, there is nothing redeeming about this series anymore, and there is nothing redeeming about the fanbase anymore either. Seriously, this review is gonna get downvoted to hell, all because of some raging fanboys who think "How DARE he insult this perfect game series", well, **** YOU, go back to masturbating to your creepy final fantasy porn, **** head Expand
  49. Oct 1, 2012
    This game is the abomination of everything Final Fantasy has ever been. You liked FF for its deep characters with interesting substories? Here you have lame characters with lame stories, a bunch of idiots that journey together almost without a reason (there is a reason, but, guess what, it's lame and thrown in there just to give the player a party). You liked FF for its cities, shops, npcs full of informations? All gone to hell: no explorable cities, no shops, almost no npcs. You liked FF for its immersive, complex and strategic combat system? **** it, just press "X"! You liked FF for its methods to acquire new abilities for the characters? There you go: the lamest progression method EVER. You liked FF for the summons? They changed every single one of them and made them totally useless in battle. You liked FF for the explorations? Sorry, only long corridoors interrupted by boss fights and/or cutscenes. You liked FFfor its epic score? Enjoy the lamest score ever put in a FF. You liked FF for its replay value and its mini-games? Only mini-game: go to point A, acquire mission, go to point B, defeat monster, return to point A, get the reward. You liked FF for the plots? FF XIII plot starts confusing, evolves intriguing and ends lame and incomprehensible. You liked old FF? Stay the hell away from this piece of s*it. Expand
  50. Oct 30, 2012
    Here is a game riding in on all the fame and glory of the final fantasy series. A legedary rpg franchise with core elements weve come to expect. Towns with npcs stores with weapons and gear not to mention the large story and history filled worlds.....all of which are absent from this entry. Only having controll of 1 character is the first of my dissapointments followed immediately by the healing after every battle factor. In past games youd stock up on phoenix downs potio.s and ether before setting out giving it the true feeling of a journy to come. This game simply heals you entirely after winning the fight which is a serious downgrade to the nature of the game. Next is the summons being transformers.... And of course the fact that the game is 1 set path with no towns or npcs. All stores are on the save cubes making it feel more like shopping at amazon than an ff game. These are just basic rpg elements to emmerse you in the world but dont exist at all here. I wonder how many people noticed that various soundtracks from every ff game ever made were absent as well. The story was ok but several enemies that looked to be interesting only showed up once removing the feeling of having that non final boss arch enemy. Another dumb down factor us paradigm shift. In previous games the class system provided you with the meens to build or use prebuilt classes so you coukd structure the most efficient team. However with paradigm shift everyone can be every class all at the flick of a button mid fight. The combat system LITTERALLY plays itself. Set everyone to ravager and stagger the enemy then switch to assult and kill them. This meens boss fights can be won without looking at the screen when rotating between the 2 with a full medic paradigm in between. Auto attack lets your character do the most effective attacks without you ever even having to think. The game has lost all the rpg elements created a combat system that requires no thought a healing system removing the need to stock items and the lack of a mana bar to pay attention too. Its the perfect final fantasy for any 2nd grader with downsyndrom Expand
  51. Dec 29, 2013
  52. May 20, 2011
    This game got high praise because of its name, and because it's got very shiny graphics. As a game, it fails. Player involvement is minimal, and uninteresting when it does actually need you. There's no exploration at all, and for most of the game not even a need to go any direction other then forward. As a corridor simulation it's great, though.
  53. Oct 5, 2010
    Final Fantasy is a great game that is both rich in graphics and gameplay. My only flaw is that the game can appear a bit boring for some, but it can be easily avoided if you stay away from long grinding sessions. I would happily recommend this game to anyone.
  54. Jan 23, 2011
    Final Fantasy XIII takes awhile to get the ball rolling but once you get in there's no coming back. The graphics are beautiful but that was almost a granted with this game, the battle system also takes a road somewhere between tradition FFX or FFVII battles and FFXII's complete departure. At first the game may seem simplistic but don't let that full you, I found it (in terms of pure enemy strength) to be the hardest in the series. However it is the least punishing as well, and deaths won't set you back to your last save point but right before the battle. The game walks you down a linear path in the beginning, but this helps more then it constricts. It lets you focus on becoming a master of the battle system before your thrown to the hellishly difficult open world where you'll die again, and again, and again. The story is certainly not the best in the series but it is still interesting with plenty of twists to keep you interested, also there is a ton of life in the game, enemy life mostly, but the world will always feel alive in some way. Finally I must state that I was disparaged with other reviews that criticize this game from departing from series trademarks like towns and airships. This new focus is more easy, all shopping is done through save points and teleporting around the world of Pulse means you'll never find yourself walking for 15 minutes just to get where you need to go. This is a bold step in the right direction for the series and Square Enix is best to ignore the detractors when making 13-2. Expand
  55. Dec 30, 2010
    Perfect. The graphics were completely amazing, the battle system was just the way it was like before, storyline shocked me significantly through many changes, and it should be in part of Game of the Year. Not only that, I think the linear nature of the gameplay is still fine because although it wasn't challenge, it did make the gameplay more easier in my opinion and allows players to concentrate their battles on bosses more than the dungeon itself. That way, people can fight along the way than to just ignore them and get beaten Expand
  56. Mar 3, 2013
    I can't stand to play more, and I've gotten about 6 and a half hours in. I don't need to explain my rating, as every other review giving this a mediocre rating contains exactly what I would say.
  57. May 14, 2011
    The dream that Square ever has brought us, definitely it has over. There isn´t trace of the great components that que has make great games. Since we see a game play very rigid, sometimes the battles are funny, but there no more. Linear as a few, the game weary, bore and tire. The composition of the BSO is only his salvation of burn.
  58. May 14, 2011
    Not a game I would recommend to my friends or for people viewing this comment. They have good looking characters in it, I love Lightning, but the game is just not good enough. The story, character backgrounds, the ending, the sexual gasps being heard from Vanille is just bad. The trailer might be good but those are only the best parts of the game, the rest is just awful. And I am a fan of this game, but it's just not good enough. Expand
  59. May 14, 2011
    This is the best Final Fantasy game I have played in years, since FFVIII in fact. I love the old FF games. I've played FFIV and FF VI over and over again and was hesitant to get into this 'new fangled' game, but I ended up loving it. I know there has been a lot of criticism of the linear format of the game, but I actually liked it, I thought it worked. Besides, there is plenty of room for free, independent quests while completing the missions in Chapter 11.

    The characters are cool, the battle system is fun and interesting and as a whole the game is challenging. I really like that the lead character is female, Lightning is great, the best lead I've seen in a long time, my favourite FF female since Celes in FF VI!

    Looks wise this game is gorgeous and Masashi Hamauzu's fantastic soundtrack is haunting and memorable, I often found that the game's music was stuck in my head even when I wasn't playing the game.

    I wasn't crazy about the fact that there were no towns and I had to get used to the upgrading system and how hard it is to get gil, I sort of wished that your levelling up didn't completely stop with the crystarium, but those are small flaws. I liked the freedom of not having to cure after every battle like in some of the previous FF games that had the player so dependent on buying items.

    This game has restored my love for Final Fantasy and I can't wait for FF XIII-2
  60. Jul 24, 2011
    To put in simple, this is not a final fantasy, this is not even a jgdr.
    There is no exploration, no freedom in character upgrade, no strategy, no city, no secondary mission, is only a long, very long highway.
    The combat system is spectacular but very ripetive, you can win almost battle with the same formation, with one button only. you may need just one or two more formation for the boss
    battle. The gameplay is surprisingly linear and in the end very boring besides the the difficulty of the game is too low.
    The characters don't leave you anything and soon you forget them, especially they are very poor if you compare with the glorious character of the past (cloud, terra, tidus).
    The story may be attractive but is too confused and the characters with there poor dialogues don't help.
    Is my personal opinion but i believe that this game don't offer anything beyond the graphycs, is better replay the real Fianal Fantasy, FFVI-VII-VIII-IX-X, the game of the squaresoft.
    Probably the Final fantasy Saga, the real Final fantasy games, is dead.

    PS sorry for my English.
  61. Aug 15, 2011
    Yeah this game has it's pitfalls but it doesn't deserve such awful press, ok it's not up to the standard of some other RPG's out there or even the other final fantasy titles. But after playing this on both the xbox 360 and the PS3 I feel this game does more right than it does wrong, the storyline has engaging moments although they do occasionaly fall through due to a bit of cheesy voice acting or the under development of some characters. The autobattle system takes away some of the thinking on your but the paradigm system more than adds an intruiging twist to the gameplay. The crystarium system is not a highlight of the game although there was some promise there. I agree the game is very linear and this took a point off my score. The game has stunning visuals and open enviroments and has a stellar cast of characters and as before stated the paradigm system adds a layer of depth hopefully issues and more depth will be added with xii-2 Expand
  62. May 11, 2012
    This is not what Final Fantasy is supposed to be. If anything, this is Final Fantasy for Dummies. There is no exploration, no leveling up, and no incentive to keep playing. The story is boring, the gameplay is UTTERLY linear, and the characters are annoying. Not only that, but it is way WAY too easy at first, then takes a drastic jump in difficulty. As for the individual characters, Hope is so annoyingly whiny he should be named Shinji, Vanille sounds like she's making sex noises all the time, Snow says stupid idiotic one-liners like "Heroes don't quit!" ALL THE TIME, Lightning goes through mood swings you wouldn't believe, and Sazh... well, I liked Sazh. He was funny, and the only character that didn't actively annoy me. I could forgive this game its shortcomings if the battle system actually required much input, OR if you could actually explore the beautiful environments, OR if it were more focused on gameplay and less cutscenes, OR if it were actually fun. Honestly this game came across as nothing more than Squenix trying to make a movie but failing, and then deciding to turn it into a game. If this is the big fantastic HD Final Fantasy game people have been clamoring for for years, then give me PS1 graphics back. Maybe then, a little more effort could be put into the gameplay. A mark of a good game is one that I can't wait to play again. THIS game, however, I can't wait for Gamefly to receive so they can send me my next game. Now excuse me while I go play a real RPG, like Xenoblade. Expand
  63. Sep 21, 2011
    Major disappointments with this game. It doesn't live up to expectations from the previous series. Boring storyline, gameplay, game design, linear straight path for the most part of the game. A real disappointments for those buying a ps3 just for this game.
  64. Sep 21, 2011
    Pros: Amazing graphics. Details are impeccable and all aspects of the game ,visually, is wonderful. The gameplay is also ridiculously addicting and fun to explore.

    Cons: Terribly forced dialogue which leads to forced emotions which leads to an awful way to present an already boring story.
    Typical character line-up; angsty protagonist, comedic relief, hot-head, annoying girl, etc. The plot
    is linear: you cannot go between worlds or revisit worlds. Side quests are a joke.

    Over-all, I didn't care much for the game. My emotional attachment to is none existent.
  65. Oct 14, 2011
    After playing IV to X of Final Fantasy series, I must say that I had such high expectations of this...
    But sadly, the game was just a long long, long movie :/ Played about 5 hrs, then quit.
  66. Nov 4, 2011
    Final Fantasy should be called Final Corridor XIII or Final Hallway XIII. This game is so linear and doesn't live up to the previous Final Fantasy titles at all. Never get this game. Wait for Kingdom Hearts 3 or Final Fantasy versus 13 , because this game is horrible.
  67. Jun 30, 2013
    It just isn't very fun I'm afraid. Very linear and rather dull. The world is lovely but I cannot explore. The story is interesting but it's hidden in the datalog while the game focuses obsessively on a bunch of characters shouting about the same things over and over again. The gameplay looks great but all I am doing is watching it. It's like the game doesn't want me as a player. Give this once great series a break and just go and make films SE. Expand
  68. Jan 10, 2012
    I played this game for 25 hours. I really wanted to enjoy it. Even after i had heard that it was linear, with no real overworld, I still wanted desperately to believe this was a great addition to a great series of games. Once i got to the 25 hour mark, i realized that I could not go on deceiving myself. The story of the game was fairly engaging, but to understand all of the things going on, there was an encyclopedia that was there to basically enhance your knowledge of the world that you found yourself in. As i spent more and more time reading these entries, I did not feel a connection growing with this world, rather it felt like boring reads that added nothing real to the game. When I play RPG's i tend to enjoy overleveling myself. this allows me to enjoy the story of the game without having to worry about the combat as much. When I discovered that there were caps to how powerful your characters could get at any given point in the game, it was upsetting. The combat itself was much less engaging than just about any other game i have ever played. I found myself analyzing my enemy, and selecting auto-attack over and over again, as the game would pick the best abilities to use anyway, and my input was hardly needed. this removed me further from the actual game, and made me feel more like i was watching a movie than playing a game. One of the things that really hooked me when I started the game was the graphics, but once the allure wore off, i began to realize that amazing graphics, while nice, did not make up for horrible story and gameplay. Square likes to change things up between Final Fantasies, and they definitely did that here. I will not condemn that, they did something innovative and new, even though it did not work out. Expand
  69. Feb 8, 2012
    Final Fantasy XIII is the worst Final Fantasys I have played. I started out with IV and each Final Fantasy follows certain JRPG conventions that have stuck throughout not only the series but also other games because they work. Final Fantasy XIII ditches these conventions to create a more mainstream experience. This makes for an extremely dumbed down game with none of the excitement from past titles and a whole lot of boredom. The list of why this game is bad is so long that it makes me angry just thinking about it. The plot is boring. The characters are uninteresting and the only thing theyâ Expand
  70. Mar 19, 2012
    GRAPHICS ARE THE MINOR ASPECT OF A GOOD RPG GAME. Final Fantasy XIII is not a RPG game for me and another million of FF fans. Yes, the graphics made stop playing and stare at the scenario many times, but this is it. The development system SUCKS, It's linear, there is no "level-up". You can't talk to people (actually there are not so many people around to try to speak with). The game is so linear that if someone who never played Final Fantasy before plays it will call it an ACTION game. WHAT HAPPENED TO ALL THE MAGICS AND THE KNOWN MONSTERS?!?! The battle system is different, but far, VERY FAR from better than the older series. Side mission? What side mission?! Ah, you mean that cieth stones... Come on... What were they thinking about while they were developing this game?!?! There are no SHOPs, no INNs, only some F%$#&* flying computers where you do everything. Where is that epic harp melody that everybody loves on the Main Menu?! I can't tell more, it's frustrating, I can't believe it, the SquareEnix killed it... You you are a FF fan, pretend this game never existed at all... I gave it 1 only for the graphics, but a prefer to play Final Fantasy 2 on NES than this one... Expand
  71. May 5, 2012
    Even though this Final Fantasy game has beautiful graphics and breathtaking locations it cannot save this entry from being one of the worst. The game structure is too linear and it keeps the game from being any fun. There are no towns, no overworld, no gameplay variety and barely any NPC's (non-player characters) and when the game starts to open up the game you will already have almost completed the game so when it comes to this it is one of those "too little too late" really upset me. Combat gets way too hard especially the boss fights the bosses feel almost invincible and you will spend hours using the crystarium and upgrading your weapons just to get past a boss, the lack of control in battle is also infuriating because you can only control one character during battle and once the character you are controlling dies then it's Game Over. The story is also problematic all it is is just a bunch of cutscenes crammed together and in turn it makes it feel too much like a long boring movie than a game that is supposed to be enjoyed. Plot twists, characters, and story development are badly done they are predictable and cliche and they screw up in more ways than one. I have been a RPG and Final Fantasy nut for a long time but this entry takes the cake this game does not live up to any of the series standards (apart from the graphics). Whatever Square Enix is doing they driving the series in a bad direction with this entry I had high hopes but they have been crushed big time. If you are a fan of older entries like Final Fantasy 5, 6 or even 7 you are better off playing those but whatever you do avoid this Final Fantasy game at all costs I beg of you. Expand
  72. Aug 13, 2012
    Final Fantasy XIII is awful.

    I consider myself a FF fan, but I am not a hardcore fan. I
  73. Aug 30, 2012
    Linear some people say, but most of them had probably not finished the marks off. I think the game is well up there with most of the FF games with epic scenery´s, very good environment art work and a good story. However, I´m not fully satisfied with the characters personality wise even though the game overall did not let me down. I recommend this game, one of the best RPGs for sure for PS3. Expand
  74. Feb 7, 2013
    OK, i can go on and on about how much i hate this garbage but lets put my hatred to this game very simple,the entire game is a corridor....Enough said!
  75. Jul 3, 2013
    The timeless score of the series is ditched for J-Pop which sounds dated the moment it was released, the World is nothing more than a pretty painting in the background in which you cannot interact with AT ALL EVER, the story is cliche, the characters are shallow, the voice acting is okay at best, the gameplay is insulting, the strategy is non existent, the ending is, well lets just put it this way, there are three games in the series so tell me how good you even think the ending is, the number of spells are limited, the summons are the worst since the japanese FF 3 (maybe, never played actual the actual FF2 or 3) and they turn into vehicles but guess what, you never get to control the vehicles.

    Worst in the series hands down, and downright an insulting entry for the JRPG genre. The strangest part of all is, people are actually defending this title.
  76. Feb 7, 2013
    Final Fantasy XIII is a mess. That simple. It has not only changed the face of the series, but has also damaged the image of the JRPG to the world. With an amazing concept of the floating world above Gran Pulse, where the people have been enslaved by god-like beings called the fal'cie, amazing a beautiful art, as well as memorable and majestic music, the game itself was only destined to fail. Then, what happened? Aren't these things enough to make a good game? No, they aren't. Final Fantasy XIII is one of the most awful and annoying RPG's I've played. Indeed, the game can only be compared to a cheap iOS game in modern days. The story is so boring and confusing, that people can't even get what are Lightning and friends talking about. Not to mention the gameplay, which, again, was a good concept terribly executed. These new Final Fantasy titles are sinning of having extreme complexity, which it is supposed to be good, but this case is not. The gameplay is boring, frustrating and hard for both, simple gamers and hardcore RPG gamers, like me. The great factor that joined all these together, is the linearity of the game. You, are practically not playing at all, as 2/3 of the entire party is played by the AI. The linearity is described by Motomu Toriyama and Square Enix as a "story driven game", but don't cheat on me, it's like if you were playing a visual novel. I can't save much of Final Fantasy XIII, except the great wasted music, as well as the nice visuals, but this time Square Enix, that didn't save your game at all. Expand
  77. May 26, 2013
    It doesn't matter who are you FF fan or not, this game sux anyway. Press X to win gameplay, boring storyline, uninteresting characters, terrible soundtrack... Yeah, CG amazing but i play games, not CG.
  78. Jun 26, 2013
    I'm a bit biased because I'm a FF fanboy but I dont think it's as bad as people make it out to be, but it's still pretty bad. But before I start a review a bit of a warning: DONT TOUCH THIS GAME IF YOU PLAN ON PLAYING IT ON XBOX. It takes the tiny bit of enjoyability out of the game. The reason? It's not in HD. The box claims it is but thats a lie. Here's a link to an explanation:

    The ps3 version easily contains the greatest cutscene graphics I've ever seen in a video game. As for everything else....its pretty bad. I enjoyed the story and managed to suck up the awful battle system to continue with the story but it really is the only redeeming quality other than the cutscenes. But therein lies the problem, you must first suffer through the battle system to experience the story. Actually, calling it a battle system is unfair. It's not a battle system it's an interactive cutscene where you just mash the X button. Square added an "auto battle" button which essentially ruins the point of playing a video game. You're not really playing the game, the game is playing itself.
  79. Jul 11, 2013
    Utter game. Awful gameplay, terrible story, characters without depth, amateurish dialogues, no sense of exploration or adventure, soporific combat system. This game is so bad that it hurts. It doesn't deserve to be among the Final Fantasy franchise.
    The fact that it got a good score around the professional critic shows how rotten this gaming-journalism industry is right now. Don't be
    fooled: ff13 has gorgeous graphics, but as a game it is really really bad. Expand
  80. Aug 18, 2013
    I've heard a lot of people harp on the complaint of the game being linear however this cannot be true as Final Fantasy X was very linear and achieve greatest, so why did this game utterly fail? There is nothing from with changing mechanics however Square changed their core engagement. Why do you play a Final Fantasy game over every other game?

    The two main element would be exploration
    and story with idles of being on a hero's quest perhaps. Now Final Fantasy X was linear however the world varied enough, while juxtaposed with times in towns and peaceful settlements with battles to create a flow while Final Fantasy seem very little various and takes too long for it to happen; run through the same jungle with three difference groups of characters. Now, Final Fantasy X had a slow start for sure but Final Fantasy 13 flat out beats this without tell us anything basic about the world and only leaves us more confused unless we continue or read up on it. The exposition dumps fro Final Fantasy X were annoying but they fit because they were teaching Tidus, a everyman thrust into a new world with us, they were teaching us the player, meanwhile FF13 doesn't want to teach us anything but the world or it's characters. Both FFX and FF13 are linear but FFX had colourful characters and world so we didn't notice or it didn't matter while FF13 has spent all its money on graphics and paid for it.

    You can say FF13 got a good score but did it? Every single FF since six has gotten anywhere from 8-11 points above this one so while it could be "good" it is bad as a FF. However, this is where my argument breaks down as I didn't get to finish FF13. I know that the world opens up, and I've seen the gameplay of it, about 20 hours in but honestly to goodness my system caught fire after 18 hours. Perhaps it does get good after this point but than the 18 hour long tutorial was bugging me a bit.

    See with the loss of Sekaguchi FF has lot its way. Final Fantasy moved over to the playstation for more disk space and this served them well because they used it to teach a better story while the story here seems best suited to serve the graphics. Maybe there was a story but it wouldn't explain it self or let me in to understand it at all. Instead, I'm on the outside wondering who these people are or why I should care.

    I should talk about the simplification of the combat a bit. Now normally the slow turn based menus are great for tactical play and allowing you to control all your characters but the moment you speed things up controlling everyone isn't possible. This isn't bad, games like Kingdom Hearts showed us a good way to do this. However, Final Fantasy 13 throws you in and doesn't explain a thing. Not only that my input on the battles is very loose. Now, again I've seen gameplay of later in the game in which it does appear to get a bit hectic however, does this mean that the first 20 hours are all tutorial? If it was meant for the game to progressive and get harder as we go, well that's a good idea but it never came. 18 hours in and I was still doing nothing but changing classes for when I needed to heal, the curve never came. Also, I must admit being healed to full after every battle killed the game and took all challenge away. I know you want the game to be easy so all can play but all tension is now gone. However, I must admit FF has been off the combat I like for a while. FF9 was great because each character had a set of skills and that was all they had. Not only did they have to work together but it gave the sense that their skill (lets say black magic) was something hard that they had mastered and not everybody and their dog could do it.

    If you're just scrolling down to the end to see what I'm going to say I'll repeat. Final Fantasy 13 fails not because it's linear but because it changes the core engagement. I play a FF game for a well crafter stories with colorful characters in a varied world. FFX showed us that linear worlds aren't a bad thing but FF13 shows that that unvaired repeating ones are. While save points that heal you to full made earlier games too easy, being healed after every battle is beyond overkill to take out any challenge or tension. Finally, FFX may have had exposition dumps but it served to explain the world while FF13 doesn't care to. FF13 doesn't care to explain itself at all but throw a bunch of proper nouns at me and never explain a single one nor teach me or give me anything likeable about the cast.

    I"LL SAY IT AGAIN. FINAL FANTASY 13 FAILS NOT BECAUSE ITS LINEAR BUT BECAUSE IT CHANGES IT'S CORE ENGAGEMENT!! Everything we love to see in FF game is not here for changes no one asked for and a pursuit of graphics over gameplay, story, or world. This may be the lowest rated FF in the main series in the best 20 years for a reason guys (and only because those games ((FFV)) are being judged by today's standards).
  81. Sep 20, 2013
    This review contains spoilers, click expand to view. bad game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 Expand
  82. Jan 27, 2014
    Final Fantasy 13 is nothing less than pure garbage. It spits on the foundation of RPGs as we know them. It's linear, enough said. Final Fantasy is never linear. There is no customization that doesn't involve formations. I heard that it gets good, but when you've played through 20 hours of boring x-mashing gameplay, and you've just now gotten the entire party together, you say F**K THIS! The characters are bland, the story sucks, and is hard to follow because it's so boring. There is one path, gear is the last thing on your mind, enemies are forgettable. The only thing you remember about the bosses is how long they took. You just mash x, sometimes use a potion, and wait to stagger it. The summons are nothing more than transformers. But that brings me to another point. Why does the main black character dual wield guns, have a summon that transforms into a car, and has a chocobo living in his afro? Why does Square think this is a good game, and give it TWO sequels? Seeing Lightning in Cloud's costume, is a disgrace to the series' former glory. Don't buy this, or the sequels, and if you have any of these games, trash them. They're a waste of time and money. Expand
  83. Feb 11, 2014
    This game is an insult to fans and an insult to anybody who bother to pay for this absolute trivial excuse for a game.
    Final Fantasy is horribly written, has terrible combat and does everything in it's power to make you hate the experience.
  84. Sep 12, 2010
    If you're looking for a good story, comparable to any of the previous FF's, you will not find it here. However, the Battle System is great. But that's all I find enjoyable about this game. I am very turned off by the direction the franchise is going, and I have pooled a lot of money into merchandise, video games, guides, and time, based on the franchise. This game has left a very sour taste in my mouth and I wish I had waited for the reviews to come out. As a stand-alone game, if you remove the intellectual property and give it a randomized name, then it just turns out to be a linear RPG with no ground breaking leveling or character improvement systems. Just about the only interesting / fun aspect of the game is the battle's. In the past, I have also ended up purchasing the sound tracks to the game, for nostalgia's sake, but I will not be doing so with this game as I am not impressed by the soundtrack either. At this time, Amazon is selling this game for $20 - well worth it, in my opinion, if you just need to feed your RPG appetite for the time being. However, Final Fantasy die-hards beware, this game has a high probability of disappointing. Expand
  85. Dec 13, 2010
    As you'd expect, FFXIII offers a significant amount of tactical depth as well as being stunningly beautiful. The linear game play however, limits the enjoyment the gamer can have. As fans of the series know, some of the best parts of these game are seeking out side-quests and EXP grinding off the beaten track. This is strictly limited until the later parts of the game. If this was not a FF game i would probably rate it higher, but as it is, I have very high expectations which were not met. Expand
  86. Mar 14, 2011
    After 70 hours I really wanted to hate this game but I can't. It's a long way from perfect (other than graphically) the story needed some clarification and some more character development wouldn't have been a bad thing. The battle system while responsive was a bit oversimplified for every battle but the major bosses and the stats adding was far too linear. As I played though I grew attached to the characters and the story does have merit the surroundings change although they have to considering the linearity. Not perfect but if you like JRPGs pick it up. Expand
  87. May 18, 2011
    Having Played Several FF games over the years i was deeply disappointed in this title, Bland uninteresting Story, Forgettable uninteresting characters, Unengaging Combat that practically plays the game for you.. color me unsatisfied
  88. Apr 20, 2011
    Not the greatest Final Fantasy by any means, but it is still great. The story is okay, not the best, but it fits the game world. The characters are good, but can be annoying at times. The gameplay is fast, fun, and addicting, and has extreme depth later on in the game. It is linear until you get to a certain point in the game (Then it opens up). The sound/music is good, but a bit disappointing. The original Final Fantasy theme is not in the game, at all, which may throw some people off. Overall, the game is really good, but not the best Final Fantasy out there. Expand
  89. May 2, 2011
    This could have been oh so much better. The graphics are astonishing. Backgrounds are truly pleasing to the eye, and you'll find yourself, even 50 hours in, just rotating the camera and taking in the sights. The battle system is good. Not fantastic, not what Square wanted, either (Battles of equivalent excitement to Advent Children), but it's really interesting for about 35 hours. (this game has a ridiculously slow and tedious learning curve, not putting much trust in the player.) Unfortunately, you'll be spending at least half of your time with very unpleasant and unlikeable characters. All they do is whine, have irrational flashes of anger, and pout. During loading screens, a scroll tells you what the characters are feeling, and why they're acting so poorly. Ever hear of 'show, don't tell,' Square? Voice actors are OK, with the massive exception of Vanille, who spends the entire game making little gasps, grunts and sighs. It is embarrassing. I am serious. No matter the levity or gravity of a situation, Vanille's reaction will be some sort of awful giggle, or moan. The plot doesn't go anywhere for the first 30 hours of the game. It just meanders as the characters all slowly grow up and decide to act like decent human beings. Only Sasz and Fang act decently. Vanille probably does too, but it's impossible to get over the voice acting. The bosses, and villains of the game stink. They have paper-thin motivations, and are cackling 'mu ha ha ha' stereotypes. The various gameplay systems are not nearly deep enough for a game of this length, they are hideously dumbed down. But I keep coming back to the characters. I didn't want to spend even an hour with them, why would I want to spend 70? Square failed in every conceivable way with this plot. It bores us with its lack of direction. It annoys us with its self-pitying 'heroes' by circumstance only. You will spend half of your time with this game bored and annoyed. Worst of all, this doesn't feel like a Final Fantasy game, and I've never really felt that of one of the core titles before. There are chocobos.... The spell names and some item names are familiar... that's it.

    In the end, I played this game for two reasons: it was a graphical showcase for my new-to-me PS3. And I played it out of obligation, like many old Square fans. No more. Square has been living off the legacy of FFVI, Chrono Trigger, and FFVII for far too long. I've played exactly two Square games worth playing in the last decade (that wasn't a re-release): The World Ends With You, and Final Fantasy XII (and hey, they fired the director of that game). I'm done. Every Bioware game, or Shin Megami Tensei/Persona game, I've played has been better than all the Square games of the last decade combined. That's coming from someone for whom FFVI is still the best game ever, who used to be a giant Square fanboy. Don't reward Square's awful, juvenile, melodramatic, garbage storytelling with your money anymore. This game is not good. This game's story is a catastrophe.
  90. May 23, 2011
    Purely Epicness! Gameplay is great, story is interesting, characters are memorable and graphics are AWESOME! So far best game what I have ever played. Yes I'm FF13 fanboy.
  91. Jun 4, 2011
    This certainly isn't the best Final Fantasy, but it's not the worst either. I thought the game play was a tad oversimplified as others have mentioned (spam Auto-battle for pretty much 95% of the battles), but the graphics were very impressive and I personally thought the story was very good. The linearity didn't put me off very much because I tend to play Final Fantasies very linearly during the first few hours anyway. Those who are giving the game anything less than a 5, if you played up to Chapter 11 I guarantee you that your opinion of the game would change. The last 3 Chapters really felt like a more nostalgic FF experience. Expand
  92. Mar 4, 2013
    Unbelievable that SE released something like this. Its just going straight running from one cutscene to another and auto battling enemies. The story is not worth to mention, characters are annoying as hell and the soundtrack is the worst, that I ever heard in a Final Fantasy game. The graphics are not that bad though.
  93. Jun 9, 2011
    I don't see how people don't like this. It has excellent characters, excellent game-play, and an excellent plot. The voice acting was wonderful and it is very challenging at some points. Looking for a challenging time killer? This is for you. Oh, and the graphics are also wonderful.
  94. Aug 25, 2011
    I've never seen a Final Fantasy game that is so big, even Cloud Strife ever had a sword. Final Fantasy XIII is without a shadow of a doubt, the best game of 2010. Call it like you mean it, but with a phenomenal set of battle systems, impact challenges, and even new characters like the always talented Lightning, the fans keep spreading the word after almost 25 years of JRPG awesomeness. I'm am so dying for a sequel to Final Fantasy XIII because it's coming out next January. Until then, maybe I'll spend time playing hour after hour until I may die tryin'. But Final Fantasy XIII is the best game since Final Fantasy X. Expand
  95. Feb 4, 2012
    I love this game. So beautiful and action packed with a story line that is entrancing as it is involved. I will continue to love this game for all time and it will go down as the most beautiful console game to date. The grinding will get on your nerves a little after the game is complete, but that should only worry the Platinum hunters. Oh yeah, that treasure hunter trophy is a nightmare and is definitely missable. I will support this franchise from here on. Expand
  96. Dec 22, 2011
    I play the Final Fantasy series since the V. I really love RPGs and, like many others, VII is my favorite and it will always be. But I think many people people simple don't understand that not only games changes as time passes, but also our preferences and desires. Final Fantasy XIII is far from the previous ones for its linearity and an optional auto battle. A game consists not only in gameplay, but also plot, soundtrack, graphics and fun. Each FF offers you new experiences, and that is why the series get high rates in most websites. Games must innovate in some way. We don't want more from the same, like most shooters. Square makes some mistakes, but they're trying. And gamers should recognize it, because one day Square can make something really awesome. My life changed a lot since FF V. Today I work, I have a girlfriend, social life, personal projects and family to give attention. I don't have time to explore 100% of what the game offers. FF XIII has an advantage on its linearity: if you have short time to play games and if you love RPGs, FF XIII is great for you. I loved it and I'll buy FF XIII-2. If you want to focus on traditional gameplay and more from the same, maybe you should take a look at some shooters out there, like Call of Duty. Maybe a lot of players didn't like FF XIII, but no one can deny that each time you get a new FF you'll see something different. And that is something many companies aren't capable of. Open your mind for new experiences: it will be good for your games and your life. Expand
  97. Jan 6, 2012
    Great story, great battle system, and an amazingly beautiful game. Sure there are no towns and the game play is linear but when the story is about these characters fleeing from the purge, is it realistic that they have time to poke around towns with NPC's being friendly, or to wander on meaningless side quests as if they had all the time in the world? Sure these things could have been written into the story, but it wasn't and I respect that decision. The game was worth the $60 I paid at its release and it is surely worth the $20 it costs now, especially with its sequel XIII-2 coming out on 1/31/12, which will have towns and side quests etc. I highly recommend this game. Expand
  98. Jan 16, 2012
    Amazing visuals, amazing gameplay. This is my first final fantasy and since the start of the game i've been dragged into the plotline, its not the perfect game but it has a thrilling battling system that will keep you constantly involved in the combat and not just the usual turn for turn rpg. Yes it has his flaws like the slow develop of the gameplay but once you are in the 4th chapter of the game the battle system will begin to build itslef and will become extremly fun. Easly controled and no tedious waiting for attack turns since when you are not attacking you can use objects or watch the other npc's attack the enemies, despite the fact the other 2 members of your party ar ai controlled you'll have a truly "final fantasy" experience. I highly recommend this game to those who are beautiful graphics and strong story lovers. Expand
  99. Feb 17, 2012
    This review contains spoilers, click expand to view. Millions of things have been sad about this game, and I have to agree with anyone who says this game does not feel like Final Fantasy game at all.

    The premise of the game sounds promising at first glimpse, a large, futuristic town (Cocoon) built to protect its citizens from the wild world (Pulse) that lies beneath. Due to certain reasons, some inhabitants of Cocoon are supposed to be purged to Pulse, and in that progress our heroes arise because they are somehow connected with the purge. Sounds promising, right? You would expect epic clashes between the two different worlds, exploration of two gigantic areas with an enormous amount of different places, towns, NPCs, travveling between the two worlds and lots of characters with interesting stories to tell, right? Well, you don't get any of that. what really bothered me is that what sounds like a simple idea is twisted around and made so unnecessarily complicated that even people like me who play these games mainly for the story will become confused. Sometimes, keeping it simple works best, but they decided to go the exact opposite way.

    Until the end, I failed to understand what the deal with Pulse is anyway, and I forgot the names of 90% of the bad guys just because they were that unappealing and boring. Wasn't that what FF used to be about? Memorable villains like Kefka or infamous Sephiroth? The game is that fast-paced that you won't even have the chance to think about the story, there is no balance between tough areas with lots of enemies and towns to relax. From the first moment, you force your way through all kinds of enemies. No towns, no time to relax, just dashing forward and never look back, much like Resident Evil 5.

    The characters aren't very appealing either. I really did like Lightning as the main character, as she fits well with former characters, straight-forward, silent, brave and merciless but with a big heart. The other characters don't offer the variety former casts did, and most of them will only be a nuisance.

    Storytelling-wise, all kinds of new things and names are thrown at you during the cutscenes, but as soon as you regain control it is the same rushing and fighting non-stop until the end. The game even teases you by having a pilot in the party and giving you an airplane twice, only to have it shot down shortly after. The feeling of slow advancing, getting a kind of vehicle to enable you to reach an area that was unreachable before, a world map that slowly grows, it is not there.

    Despite all that, I still finished this game to platinum status, and I will tell you why. For one thing, I really like Lighning. She gets some ridiculous phrases ("worst birthday ever") but her bad-assness paired with her fighting abilities, sense of fairness and her serious tone just makes me like her. Second, this game is gorgeous. Sometimes, I just stood around somewhere, enjoying the scenery, especially on Pulse. (You will know the place when you see it)

    The main factor why I wanted to mater this game was the fighting system. It appeals me in a strange why, maybe because there are some optional enemies that really force you to become a master in that system. As a Final Fantasy game, this game fails in almost every aspect except graphics. If you can get into the fighting system and the challenge the optional bosses offer, it can still be a somewhat worthwhile experience.
  100. Mar 5, 2012
    A FINAL FANTASY at a height of the saga. It is possible that it is linear in excess but in the rest of other aspects it dazzles. Very nice the history of lu´cie and the fal´cie, Cocoon, Pulse, Lighning and Serah. The beautiful recreation, your powerful sonorous band, the intelligent system of combat or the emotion of your prominent figures, complete an excellent game. It is not FFVII, not X, but it is Final Fantasy undoubtedly. Expand

Generally favorable reviews - based on 83 Critics

Critic score distribution:
  1. Positive: 73 out of 83
  2. Negative: 1 out of 83
  1. 81
    As an RPG, it is an excellent experience that provides a beautifully crafted world and engaging battle system. However, as a Final Fantasy game, it falls short of expectations somewhat.
  2. Ten hours in you might have doubts, but stay with it and you'll be smitten right through to the frankly unbelievable end. [Apr 2010, p.104]
  3. An unexpected Final Fantasy. The 13th chapter has a great story and some of the most incisive characters of the whole series, and even the battle system works very well, being deep and complex (even if you control only a single character). But on the other side the overwhelming linearity of the plot, the absence of cities to explore, and the small amount of side quest will disappoint fans' expectations.