Generally favorable reviews - based on 51 Critics What's this?

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Generally favorable reviews- based on 145 Ratings

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  • Summary: Guacamelee! is a Metroid-vania style action-platformer set in a magical Mexican inspired world.

    The game draws its inspiration from traditional Mexican culture and folklore, and features many interesting and unique characters. Guacamelee builds upon the classic open-world Metroid-vania
    style of games, by adding a strong melee combat component, a new dimension switching mechanic, and cooperative same-screen multiplayer for the entire story. The game also blurs the boundaries between combat and platforming by making many of the moves useful and necessary for both of these. Expand
Score distribution:
  1. Positive: 48 out of 51
  2. Negative: 0 out of 51
  1. Apr 9, 2013
    As a solid mix of combat, exploration, and heart, it’s a shining example for Metroidvanias everywhere.
  2. Apr 11, 2013
    True to its fanciful food title, Guacamelee serves up a saucy mix of eclectic influences in a fresh take on a classic dish. While there’s always the risk of sampling too many flavors, the end result is a delightfully diverse game that successfully showcases a different side of itself at every taste.
  3. Apr 26, 2013
    Simply put, Guacamelee! is a fun game with a great colour palette, excellent combat and plenty of laughs.
  4. Apr 22, 2013
    Guacamelee is an impressive effort from Drinkbox Studios. It's a simple, solid and well-made Metroid clone in a time when Metroid clones are nonexistent.
  5. May 30, 2013
    Unique, stylish and effortlessly charming. [July 2013, p.77]
  6. Apr 26, 2013
    A ridiculously fun action platformer with Mexico as a colorful backdrop. This indie adventure in 2D may be simple, but it successfully combines an engaging combat system with some very entertaining platform challenges.
  7. May 6, 2013
    It's definitely worth a try thanks to the great exploration and fluid combat systems, just make sure you have plenty of patience on hand.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 26 out of 27
  2. Negative: 0 out of 27
  1. Apr 9, 2013
    Hahaha, this game is hilarious. Definitely worth chicken' out, if you know what I mean. Beating the crap out of the undead always feels great, but the combat in this game feels especially fluid once you get a hang of the supers. Inter-dimensional platforming is also super sweet, and there are plenty of great challenges aside from the main quest line. Expand
  2. Jun 25, 2013
    The game talks itself. It is funny, the gameplay, story, effects and graphics are GREAT coming from a small company, and you will literally enjoy every single second of this game. Expand
  3. Apr 10, 2013
    It's GOOD!!!!!!!!!!!!!!!!!!!!!
  4. Apr 23, 2013
    Following a pair of Tales From Space titles, DrinkBox Studios has made a gem with deep roots in the old school, side scrolling, platformers. While inspired by such classics as the Castlevania and Metroid series, Guacamelee breathes new life into the once King genre with beautiful artwork (admittedly I prefer it on the PS3 for the visuals on a bigger screen), subtle RPG elements, modern internet humor, and a fluid combo-based combat system. This near perfect game is a must buy for any indie gamer, Vita user or fan of some of the greatest games of all time. Expand
  5. Nov 5, 2013
    Despite a few minor flaws, Guacamelee still can be awesome in every aspect, executing the story, gameplay and visuals with maestry, and having the sensation of epicness seen in other Metroidvania games. Expand
  6. Jul 5, 2013
    this indie game is pretty original i´m Mexican when i see the game for the first time i think is something racist but when i play the game they don´t fell racist they fell greet original with a game play they remember me metroid i felt in love with the game but the game is very shot to finish even if you want the platinum trophy Expand
  7. Apr 17, 2013
    Fun animation and combo variety satiate at first, but by the end the poor design, shoddy controls bleed through all the charm.

    The biggest
    mistake was mapping the dodge and plane shift buttons to the R2/L2 triggers. Both of these buttons are needed in precision mandatory platforming segments, and both fail to deliver the snappy responsiveness required that made games like super meat boy so great. There is no option to remap the controls. Besides this the animation on boss attacks are highly deceptive, both the timing of how long the hit area lasts and how big the hit area will be. Collision detection is also poor, you will often pass right through enemies with an attack and not effect them at all.

    Not a lot of glitches, although after fighting Javier for the 20th time or so and finally beating him, the game stuck itself in the cut scene which forced a restart before saving the progress, took another 15 times to finally finish him off without glitching.

    This is the kind of game where 5-6 hours feels too short, but because some of the issue that's really all I could tolerate by the end.

See all 27 User Reviews