User Score
8.0

Generally favorable reviews- based on 86 Ratings

User score distribution:
  1. Positive: 69 out of 86
  2. Negative: 11 out of 86

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  1. Apr 10, 2013
    7
    GOOD: Great Battle System, Funny Dialogue/Story, Scout System, Improved Frame-Rate, Tough Boss Fights, Multiple Endings, Dual Audio
    BAD: Designs for dungeons, baddies, weapons, costumes, etc reused from previous games Slow and excessively grindy start, cliche alt universe ploy.
    The third game in the Hyperdimension Neptunia series takes everything that we loved from the first two and
    GOOD: Great Battle System, Funny Dialogue/Story, Scout System, Improved Frame-Rate, Tough Boss Fights, Multiple Endings, Dual Audio
    BAD: Designs for dungeons, baddies, weapons, costumes, etc reused from previous games Slow and excessively grindy start, cliche alt universe ploy.

    The third game in the Hyperdimension Neptunia series takes everything that we loved from the first two and gives us plenty more to enjoy! I spent about 60 hours clearing HDN: Victory through it's true ending and after I hurdled the first 20 hours this RPG is certainly a gem. If you are not already familiar with the HDN universe, the game is a complete satire of the current-gen console wars between Sony, MSoft, Nintendo and Sega (Yes, apparently Sega still lives on somewhere). CPU's (Console Mascots Girls) are leaders of their respective console-nation in Gamindustri, fighting for shares, only to unite to destroy a global threat. The writing, the art style, the story and more are meant to be over-the-top and I found myself laughing several times at some of the jabs taken, particularly at the PSN Hack crisis.

    HDN: Victory takes place after the events of MKII in Gamindustri (Home of the fictionalized console wars) and things quickly get rolling as Neptune is swept into an alternate past dimension of Gamindustri. The cast largely remains the same from previous titles with the edition of Plutia (Planeptune/Iris Heart) and Peashy. Both add even more dysfunctional hilarity to the collection of CPU's with Plutia's sadistic transformations and Peashy's 'endowments'. Victory's story was well paced and light-hearted with moments of strange, the usual Japanese tropes and even some surprises to be had. Dialog is shallow, but suits each character perfectly with their quirky sayings, emotes and other such oddities each CPU has to offer. Neptune and Plutia are the worse offenders and, on occasion, their banter feels purposely padded. Quest and share management are nearly all optional in Victory which I found as a relief after MKII. Instead, after each chapter you are rated on a scale of 40 on the amount of quests you completed, Planeptune's shares, the new Scout System and baddies KO'd. My scores were usually in the low 20's, save for one chapter where I intentionally took the time to perfect the review score, and the score has no effect on the outcome of the story, just a helpful item as a reward. Item crafting makes it's return using loot picked up in dungeons to forge powerful healing items, weapons, accessories and costume tweaks. An additional game development craft system is added to Victory's mix as well. By fighting off optional Tough Boss fights you can earn either medals to redeem for a blank game disc or chips to craft the game. Hidden in the craft system are 'godly games' and 'terrible games' which grant a powerful boost or a debuff. Final Fantasy, Super Mario and Call of Duty all make a cameo in this optional craft system.

    The battle system is great blend of action and turn based elements. Each turn you can freely move your CPU's around the area and line up an attack on the baddies. You are given three different kinds of attack that can: build up hits for an EXE combo, hit for maximum HP damage, or chip away at a baddie's guard points. Deciding on how to build each CPU's attacks for bigger battles became a strategic addiction, and once you had access to a larger pool of CPU's; experimenting with different parties and attacks were essential. It became apparent from the start (more on this later) that baddies hit much HARDER and also recover quite a bit of HP/GP every turn in HDN:V. This is countered with the ability to change into HDD form at any point during battle at the expense of SP points and the AP system from the previous games are gone. Even a small dungeon crawl could turn deadly if an enemy went viral, giving them the ability to one-hit each CPU suddenly. CPU's are now given overpowered EXE attacks that are executed by powering the EXE gauge.

    While the game makes it quite clear that the CPU's cannot age as part of their powers, aging them well beyond their looks, this series can sometimes push the mascot girl trope a little to the point of 'uneasy'. Another review pointed out the series' sexism towards men which could generate a whole new discussion, but was pretty interesting take on the story as well.

    HyperDimension Neptunia Victory is a solid RPG and deserves your attention. The battle system is active and fun, the story is remains true to its satirical backstory with a crazy cast and goofy dialogue and there is a great deal of content to be explored. Aside from a few frustrations I completely enjoyed my time with this title and look forward to DLC content and future titles.
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  2. Apr 2, 2013
    5
    Hyperdimension Neptune series is definitely targeted for those who can actually stand virtual woman with incorrect body proportion with overwhelmingly varied breasts size standing right in front of you talking about other's chest size. Which may not apply to some. Although many praises this game, it should be noted that it's result of this game hitting their targeted gamer's requirementHyperdimension Neptune series is definitely targeted for those who can actually stand virtual woman with incorrect body proportion with overwhelmingly varied breasts size standing right in front of you talking about other's chest size. Which may not apply to some. Although many praises this game, it should be noted that it's result of this game hitting their targeted gamer's requirement with tremendous preciseness, and the result is something that normal gamers, such as those who can't stand watching virtual woman with incorrect body proportion with overwhelmingly varied breasts size without feeling ashamed, should stay away.

    I must say, combat is pretty good. Mix of traditional JRPG's turn-based combat, and real time combat causes combat situation to be very engaging. Although game requires lots of grinding as normal mooks can kill your entire team if you're unprepared, this engaging combat system keeps you entertained as you grind your character's level. Whether you're careful strategy person who thinks every single move, or straight-up button mashing guy, you'll find enjoyment in combat of this game.

    It's everything else that this game falls short on. It has terrible story, despite having interesting subject of "console warfare" as its focal point, whole story basically is stopping bad guys from attacking good guys' territory, which have done by other games countless times, and I expected more from story because its uniqueness of background. Also, this game features a lot of dialogue, filled with Japanese-styled humors. Problem is, those who who are not up-to-date with Japanese humor won't find anything humorous, other than few chuckles here and there.

    Graphic is not really important as I for the one believes game is not decided by its graphics, but It will certainly disappoint some as it haven't evolved much from the its predecessor, and sometimes frame rate drops to 30, which is problematic for smooth gaming experience. I won't be complaining about these factors if game had graphic that surpasses or remotely resembles the shock Crysis have brought onto gaming industry at that time, but with its PS2 graphic, it leaves something to be desired.

    It's pretty evident that this game was meant for Japanese crowd. Those who likes Japanese culture and accustomed with these sort of media will definitely find something to appreciate here, which will probably boost the game's score to even as high as 8 or 9. However, if you are neither, then nothing will satisfy you other than its combat, which will quickly slide away from your focal point as other factors of game is flat.
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  3. May 27, 2014
    7
    Story: 5/10
    - Not very interesting and it relies on fanservice often.
    Gameplay: 6/10 - Repetitive and frequently clumsy. Art: 9/10 - If you like anime, you will enjoy looking at these characters. Characters: 6/10 - Their personalities are interesting, but that's about it. There's almost no character growth throughout the game. Sound: 6/10 - Forgettable soundtracks. Enjoyment:
    Story: 5/10
    - Not very interesting and it relies on fanservice often.
    Gameplay: 6/10
    - Repetitive and frequently clumsy.
    Art: 9/10
    - If you like anime, you will enjoy looking at these characters.
    Characters: 6/10
    - Their personalities are interesting, but that's about it. There's almost no character growth throughout the game.
    Sound: 6/10
    - Forgettable soundtracks.
    Enjoyment: 8/10
    - I enjoyed the game for what it was.
    If you are not fond of fanservice or pretty anime girls though, this game is definitely not for you.
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  4. Sep 2, 2013
    0
    This is an underestimated game due to what you can see on images and reviews but behind Hyperdimension Neptunia Victory there's a deep system that many games classified as RPG nowadays doesn't have.

    If you played mk2 you should know that this game is very similar to it but with many improvements. So if you enjoyed the previous title, this game is a must play. If you're new to the series
    This is an underestimated game due to what you can see on images and reviews but behind Hyperdimension Neptunia Victory there's a deep system that many games classified as RPG nowadays doesn't have.

    If you played mk2 you should know that this game is very similar to it but with many improvements. So if you enjoyed the previous title, this game is a must play. If you're new to the series you will be able to understand the universe and the story but be aware that you must at least enjoy niche JRPGs and/or anime style. This is not an AAA title and has many aspects that you may classify as boring and poor.

    Graphics in cutscenes and events have been improved because now they use 2D animation instead of the cel shading, which works better with the anime style. On the other hand, 3D graphics have not become much better than mk2. Speaking of cutscenes, that's when I say that you must enjoy japanese humour. They are long, with many dialogs that sometimes doesn't add content to the main story. Not that it isn't good. Characters are charismatic, full of personality and the jokes are funny with metalanguage, something you usually don't see on games (Metal Gear Solid has some of it).

    The battle system is turn-based with free movement over the environment. It is fun and there's a good number of skills that you can use. There's also combined skills, something that I always enjoyed since Chrono Trigger. You can also transform the characters into stronger forms. One bad thing is that bosses usually do the same thing: one strong simple hit. I missed their use of skills to make the battle more dynamic. Frame rate drops during the animation of the skills but it's not a big deal.

    There's a lot of sidequests that you can make and items to find and forge. Secret monsters and areas can be activated by the Scout system and there's also an affection system to unlock combined skills. Like I said before, there's many content to find in the game if you have time to spend.

    There's a disadvantage for those who play only the main story without looking for extra content. The normal ending is disappointing and leaves many gaps in the story. It happens suddenly, making you ask "Wait, did I finish the game? That's it?". In order to have a better experience you need to spend more hours to watch the other endings, so I recommend looking for a guide to know exactly what you gotta do.

    Unfortunately, the game suffers from recycled content. Different dungeons have the same design and they change only the enemies. The game is cheaper than the standard price, and that may justify the use of the same objects. And even having some ecchi moments in the game, I don't think they're the focus.

    If you're looking for a great strategy JRPG and enjoy the anime style you should take a look at this game.
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Metascore
55

Mixed or average reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 2 out of 19
  2. Negative: 4 out of 19
  1. Jan 14, 2014
    75
    With top-tier writing and characterization, Hyperdimension Neptunia Victory does its series proud.
  2. Jul 17, 2013
    30
    For a JRPG, having no worthwhile character development or well-written plot is a death sentence, and Hyperdimension Neptunia Victory is guilty on all accounts. Its annoying characters will test even the most ardent of JRPG players and its ho-hum, dungeon-crawling gameplay leaves much to be desired. Even with the excuse of being a niche title, Hyperdimension Neptunia Victory doesn’t meet even the most basic requirements expected of the genre.
  3. 85
    An hilarious RPG that tries to be light-hearted, yet deep at the same time. Those who love Compile Heart style RPGs will fall in love with this sequel, but detractors will turn their nose up at it. Great for the fans but not a gateway game to bring non-fans into the fold.