An hilarious RPG that tries to be light-hearted, yet deep at the same time. Those who love Compile Heart style RPGs will fall in love with this sequel, but detractors will turn their nose up at it. Great for the fans but not a gateway game to bring non-fans into the fold.
Dwelling somewhere between mediocrity and greatness, Hyperdimension Neptunia Victory isn't a bad game by any stretch of the imagination. It's just not a very good one either. A nuanced, rhythmic, and generally entertaining combat system awaits alongside a nascent story for those that can endure more than their fair share of suffering.
If it weren't for the game play of the first game I would have a harder time saying this, but HDN V is definitely the best game of the series at the moment (Rebirth should change that)
Best game play by far though I would say not as charming as the first game.
If you've played the Japanese version or read the original script you'd know the terrible localization NISA gave this game which is one of my biggest complaints easily.
Either way best game of the series, but definitely don't start playing the series from here and going backwards, it's hard to adjust to the game play getting worse.
Hyperdimension Neptunia Victory does have its issues but if you can move pass the graphics and sometimes dated gameplay, there is actually some gaming gold to be found. In terms of completion, we completed this title is just over 40 hours which is huge and definitely gives you value for money, especially if you like Japanese RPG.
On paper it’s wrong in far too many ways to count, but in practice it’s actually pretty fun overall. The strong battle system manages to salvage Neptunia’s faults, and once you fall into the game’s tempo, the story is light and fluffy rather than the cliched obnoxiousness it could be.
There lies within Hyperdimension Neptunia Victory the core of a great franchise. Unfortunately, everything surrounding the satirical premise serves to dilute it to the same level as the fluffy nothingness that makes up most of the game.
With a vaguely intriguing overall story that never shines through the juvenile and sexual drama and a remotely interesting battle system that gets old due to way too much grinding and lack of variety, Hyperdimension Neptunia Victory buries what could have been positive aspects under the sheer ridiculousness, annoyances, and poor craftsmanship of the rest of the game.
This is, by far, the most otaku game I've ever come across. So much so, that its blend of pervy silliness and fan service for hikikomori lovers can run on one's nerves pretty quickly. And since this RPG hasn't got much else for itself than its busty manga babes and pseudo games system (in truth, a pretty empty one) when you factor in that it's ugly, poorly produced, and has frame-rate issues as well as the dullest plot ever, I don't see how it could appeal to anyone.
Gameplay 10/10. Graphics 10/10. Sound 10/10. Overall 10/10. If you like the series for what it is, you probably won’t find anything to complain about here. This is probably the peak of the series. They've perfected Neptunia's formula.
V has the best story of the Neptunia PS3 trilogy, but lackluster performance is still holding the game game back. Like I said on the previous 2 games, the Vita versions are the way to go.
Wow. It's better than I expected. This is a great game for people who have been following the console wars since the early 80's and are looking a unique representation of it.
The best parts of this game are the dialogue and acting (Japanese voices). But be prepared for 30+ minute stretches of dialogue before you're able to save or get to the gameplay.
Many other low-budget Japanese RPGs have their dialogue drag on without any story progression or additional characterization (Digimon: Cyber Sleuth comes to mind). This game doesn't do that: Almost all dialogue has value, primarily by giving console war references or by having the characters interact with conflicting characters in interesting ways.
The story is an anime girl representation of the console wars. There's many clear references to the console wars and many more vague ones. At some point, you're led to believe that particular characters and plot points aren't at all related to the console wars, but the game gives you a great twist near the end that ties everything together very satisfyingly. Though you might not understand the twist or some of the references unless you've been playing video games since the early 80's.
The characters are simultaneously serious and not serious. They're constantly aware of the player's point of view and that this is a game, but at the same time, they treat the game events as real. The characters don't occasionally break the forth wall, like in similar games. Instead, the fourth wall is constantly broken. This sounds like it would be a mess, but they somehow pull it off beautifully, I think primarily due to the great Japanese voice acting.
As for the contents of the dialog, you'll get console war references, video game references, breast size jokes, references to how characters in previous Neptunia games were portrayed/received by fans, and interactions between duplicate characters from two dimensions. Throughout the dialogue sections, I never went long between bouts of laughter or having my mouth agape in shock. Though keep in mind that the dialogue will appeals most to people who can tolerate typical comedy anime shows.
My primary issue with the story is that the most interesting dialogue and console war references drop off at around the mid-point and don't pick up again until near the end. This is also the point in the game where things start to feel a bit generic and you become more aware that you're just going from bad guy to bad guy (and frequently repeating bad guys) until you get to the ultimate bad guy.
I had a great time with the story and characters, though the mid-section was about 15 hours too long.
The combat is turn based and position based. There's a large number of skills, but I only used the most powerful ones. As I got new skills, older ones just weren't used anymore (except for healing skills). Though the special "Inafune" skills are hilarious. There's an EX gauge that increases as you take actions in combat. If you fill it up enough, you can perform a super attack that does 5x-10x your normal damage. That's pretty much it. After you get past the visual flare of battle, it's all quite basic.
Grinding, good god, the grinding. The game is obviously influenced by early MMOs (and some current Asian MMOs) where people somehow have fun by killing the same monsters in the same manner for hours at a time. You can easily get through a dungeon only for the boss to one-shot your party. Then you must reload, gain 3-5 levels for each of your characters and try again.
Quests in the game are as fetch-quest as you can get. They only exist to get you a bit of extra money, items, and more score at the end of each chapter (which thankfully isn't required to see the best ending). You'll be able to complete about 40% of the quests through your normal dungeon runs, but the rest require rare items or rare spawns. So be ready to get your grind on if you want to complete them all or get the best quest score.
Item crafting is how you get the best items in the game. The system is very basic. You just give certain monster drops to the shop and they give you the item. And you guessed it, the good monster drops require lots of grinding.
3d graphics, models, and animations look like they're from a low-budget vita game. All of the characters have only one real costume. The other costumes are just color swaps.
It took me over 55 hours to complete the game, and I was trying hard to do as little grinding as possible. The game will easily take you over 80 hours if you like to grind. On the plus side, it's easy to get the best ending, as long as you watch all events, and locate all of the hidden dungeons (through Scouting).
This game is for people who are interested in the console wars, like comedy anime, like good Japanese voice acting, are a bit perverted, like turn-based combat, like grinding, and don't mind low production values. If you match most of those, give the game a try.
What an atrocity this game is. From Plutia, to Peashy, to Rei. I am only giving this game a 1 instead of a 0 because of Anonydeath, Copypaste and Mr. Badd.
The soundtrack was meh, when it wasn't pr0n music
The mechanics continued to downgrade
The scout system exists
The story is boring and overbloated to extremes
I don't really want to get into it too much, because it boils my blood to even think about this game.
SummarySeveral years after preventing Arfoire's revival, Gamindustri has remained at peace without any major issues. The CPUs and their younger sisters have been enjoying their quiet lives for a while... Then one day, the CPU of Planeptune-Neptune-is sent to another dimension. This new dimension feels very much like her own...except it has only...