• Publisher: SCEA
  • Release Date: Oct 25, 2011
Metascore

Generally favorable reviews - based on 32 Critics What's this?

User Score

Generally favorable reviews- based on 53 Ratings

  • Summary: Vampires swarm New Marais, and revered superhero Cole MacGrath has been bitten. To save his soul and city, he has just one night to find and kill the head vampire. Featuring hours of new gameplay, themed environment settings and new characters/enemies, Festival of Blood explores the darker side of the inFAMOUS universe. Expand
Score distribution:
  1. Positive: 29 out of 32
  2. Negative: 0 out of 32
  1. Oct 28, 2011
    100
    Festival of Blood is campy, vampy fun and an absolute steal for $10. Best part: you don't even need Infamous or Infamous 2 to play it. Happy Halloween.
  2. Oct 31, 2011
    85
    While Festival of Blood is more of a bite-sized take on the Infamous experience, it's a great Halloween treat. If you're a fan you'd have to be batty not to pick it up.
  3. Dec 9, 2011
    83
    A short, but entertaining stand-alone halloweenesque action-adventure for the electric superhero Cole. Kill the vampire queen before dawn. It's a bit too easy for inFamous-veterans, though. [Dec 2011]
  4. Nov 18, 2011
    72
    The game is very playable and is an absolute bucket-load of bloody fun. And who doesn't fancy joining the undead for a night, or sending a few of the blood-sucking freaks back to their graves for good?

See all 32 Critic Reviews

Score distribution:
  1. Positive: 11 out of 12
  2. Mixed: 0 out of 12
  3. Negative: 1 out of 12
  1. 10
    Sucker Punch's Halloween follow up to Infamous 2 is extremely satisfying. It takes the Infamous 2 shell and adds in new powers and abilities, plus a few new enemy types. The new powers are stay simple (if they got any more amazing, the game would have to be disc based) and really show the Suck Punch style. Having the ability to fly really shows potential for later games (if a third main game is ever made, that is). The plot line is simple enough that you don't need to play the other two games, and the user made content system shines with the new cut-scene tool. The two user made missions that are integrated in-game are not even necessary to play; a quick system reset or even logging out of PSN disables them. The story lasts over an hour, but with more collectibles added in game, you can spend three times that, plus the UGC tools and missions add near infinite replayability. Even if it sold for twice the price, the game would still be necessary fun. There's a reason that it was the #1 PSN game for months. Expand
  2. 8
    Great value for the money, UGC missions, however there are no side missions, you lose some of the powers from inFamous 2, and the main story is too short
    (It only took me 2 hours to plat the game) I'd recommend Festival of Blood, but don't expect to get much gameplay out of it. It's a great game, just too short.
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  3. Sucker Punch has slightly changed aspects of the game. Blast shards and dead drops have been replaced with vampire equivalents. Instead of reviving or bio-leeching citizens you can bite or stake them. In addition to your normal ability to sense electricity, you can sense vampires, hidden runes and the collectables. The catacombs are a lot like the sewers of inFamous 1. Although the majority of the gameplay is unchanged, it's still a lot of fun to move around Empire City especially with the new ability to transform into a swarm of bats and FLY.

    I won't go into detail about the story, but it is interestingly told. The comic-style cut scenes have upped their game, which I didn't think possible. The fact that Cole uses evil powers exclusively in this game gives me hope that another DLC is headed our way in which Cole exclusively uses his powers for good.
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  4. Sucker Punch's halloween follow up to Infamous 2 is extremely disappointing. It takes the Infamous 2 shell and removes half the content and replaces it very little. The new powers are lack luster and do not offer the open world fun the original title held. Having the ability to fly ruins the open city by making every building a simple button press rather than a mini climbing puzzle. The plot is very simple and the only real character development is ruined by Sucker punch attempting to force it's user made content system in people's faces. Rather than the full voiced cut scenes we are used to they use the player editor to make the two missions, so the scenes are told in a screenshots with word bubbles format, which lowers the entire tone of the game.

    The content is also very short, lasting about an hour in total on most connections it will take longer to download from PSN than the game will take to finish. If it goes on sale for half price consider picking it up, other wise pass, it's basically the same length as a demo and offers nothing new.
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See all 12 User Reviews