Kingdom Under Fire 2 has gotten off to a solid start, and I honestly had a ton of fun playing. Unfortunately, for me, the gender locked classes are a pretty big deal, and having issues with finding groups to do things can be frustrating.
Kingdom Under Fire 2 fulfills what was promised 10 years ago and offers an experience that can be especially satisfying for lovers of the MMO genre. The addition of RTS elements is a success and offers a different kind of gameplay compared to other similar games, and that is surely its greatest strength.
Kingdom Under Fire II is one of the most internally divisive games I've ever played. Some parts are genuinely fantastic while others are mind-numbingly horrible. The third-person character combat is up there as one of, if not the best I've ever encountered in an MMO. On top of that is a fun and engaging strategy element, one where you can seamlessly move between commanding your troops and yourself, to fighting on the front lines with them. However, the MMO part in-between the fighting and strategy is interminably boring, showing a dated sensibility and more time-wasting than could ever be reasonably expected. I genuinely thought I was going to hate it, going by the start, but I now genuinely, almost begrudgingly, like it and against all odds I will be playing more.
Kingdom Under Fire II is far better than it first seem but still not enough to stand next to giants like Final Fantasy or TESO despite its own strengths.