• Publisher: SCEA
  • Release Date: Jan 26, 2010
Metascore

Generally favorable reviews - based on 83 Critics What's this?

User Score

Generally favorable reviews- based on 536 Ratings

  • Summary: 2026: The Post WW3 political climate forces the world's superpowers to eliminate their military and turn to Private Military Corporation. The three largest PMCs engage in a Shadow War to control the global, paramilitary contract market. Enlist and enter the world of MAG. Join a Private Military Corporation and begin your paramilitary career. Intense 256 player FPS battles are fueled by a simple Command & Control system. Gain a personal advantage by working as a team. Enlist and pursue the career of your choosing with one of three different PMCs (Private Military Corporations). Customize your look and select your skills and equipment to create your own custom warrior. Each victory will strengthen your PMC’s standing with the Global Superpowers; resulting in faction and player benefits. Your contributions matter. [SCEA] Expand
Score distribution:
  1. Positive: 54 out of 83
  2. Negative: 0 out of 83
  1. 91
    MAG is unlike anything else on PS3. In fact, it's unlike anything else on any console system.
  2. 85
    If you are looking for an action packed, top caliber shooter, consider deploying with MAG.
  3. It's not perfect, but for what MAG was setting out to do, Zipper has scored and unequivocal hit.
  4. The bottom-line is that MAG is a game that requires a pretty serious time-commitment in order to enjoy. You won't get involved with the Shadow War until you've been playing for a while, and most of the individual leveling seems to be designed with hardcore players in mind, possibly taking hundreds of hours to fully level-up.

See all 83 Critic Reviews

Score distribution:
  1. Negative: 16 out of 173
  1. NickC.
    10
    This is really incomparable to games like MW2. If you play call of duty style you will hate this game die a lot. If you at least attempt to work along with your teammates and form strategies it becomes one of the best experiences you can get from a FPS. Even if your not the best FPS player, you can still do decent and have fun in this game. Collapse
  2. This was a fantastic experiment in large-scale FPS action. It shines in rewarding team coordination, and in capturing the scale of its largest battles. A fundamental flaw that was never addressed was that MAG locked a player into a faction (one of three), and gave every incentive for the most competitive to gather together in one of them. There was no balancing mechanism, and so SVER became, and remained, the "easy mode" for MAG. The oft cited map and weapon inequity issues are minimal or nonexistent; the fundamentals of this game are excellent, and if they'd added a real incentive to balance factions I would still be playing it. Expand
  3. I really wanted to love MAG. As in, by now I've devoted a great deal of time to progression and unlocking, just to get a real insight into all three factions. the good news is, its a deep game, progression of sorts is never ending, with a (potentially) constantly evolving conflict. the key word there is potential, and that's where the cracks start to show. MAG felt more like a proof of concept, a taste of something grander in a stale genre. I just hope lessons are learned for the next installment as the combination of 50%+ sniper teams, exploitable spawn points and dart control system make this a hard game to truly enjoy... Expand
  4. JustinC.
    3
    256 players is the draw, to bad they didn't supply a good shooter to back up the large numbers that can play this... got me a trade in I guess. Should have came to Metacritic earlier before buying to learn up on it :( Expand

See all 173 User Reviews