Generally unfavorable reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 0 out of 31
  2. Negative: 25 out of 31
  1. Objectively this is a game that basically sucks. It's technically limited, characterised by treacle-slow, far-from-original gameplay that's beset by niggles, and sorely unadorned by fancy cut-scenes or easy-to-navigate menus. But subjectively, in spite of all of its flaws, what emerges is something that has the potential to be hypnotically absorbing and, yes, even fun. [JPN Import]
  2. You could even call it Mobile Suit - but I prefer Immobile Suit, because few too many problems stand in the way of the gameplay being in any way entertaining or enjoyable.
  3. All of their energy seems to have been directed at making fantastic-looking robots that do interesting things, while everything else feels almost like an afterthought.
  4. Essentially a niche game, and for the huge army of mech fans, with a little persistence and a great deal of patience there is a playable game here. Better avoided if you are not a die-hard fan.
  5. A mech-based game would have been perfect to showcase the PS3, but Namco Bandai missfires with this rushed and bare boned actioner.
  6. No tutorial, no use of the sixaxis, wingmen that would just as soon walk into a wall as fight, things are looking pretty bleak. Melee combat with weapons is impossible to work.
  7. The graphics are poor, the frame rate is ridiculously slow, the gameplay is primitive, there's no online play, and simply no reason to play this game.
  8. I have nothing positive to say about this game. I even hate the menu screen. Perhaps the best thing I can come up with is that this miserable piece of trash is so awful that it’s destined to be the worst-selling game of the PS3 launch.
  9. 32
    Crossfire simply fails to do the one thing it has to do, and that's to entertain. It takes archaic forms of gameplay and tries to update them for the next-generation but fails in almost every respect.
  10. Avoid this title like a 12th century leper. It’s easily the worst game of the launch, the worst giant robot game ever, and front runner for worst anime-inspired game in history.
  11. Strike one: Piss poor gameplay. Strike two: Abominable graphics and sound quality. Strike three: A plot so thin, it would have no bearing even to collective fans of the anime.
  12. The controls are crap, the storyline nonexistent, and the whole game just feels like a giant slap in the face of Gundam fans who were hoping for an honest-to-goodness next-gen entry into the series.
  13. 20
    The game is an embarrassment to the Gundam name, and raises suspicions that it was rushed for the PS3 launch. Clearly, the series -- and the fans -- deserve better.
  14. 15
    The game was of incredibly poor quality and featured problems such as an abysmal frame rate, choppy controls, and gameplay dating back over 10 years. Subsequently, the tension and frustration caused by this game led to insomnia, nervous tics, loss of appetite, loss of self-respect, loss of friends, and severe mental anguish.
  15. 40
    While folks new to the license will undoubtedly be disappointed in the unmanageable controls and cheesy voice acting, die-hard fans of the series will not be terribly surprised by the subpar elements.
  16. 20
    Crossfire wouldn’t pass muster as a PS2 game, let alone a PS3 launch title. Onlookers will probably mistake it for a PS2 game at first glance. It’s not like we expected a Gundam game to set the world on fire, but even for a Gundam title, Crossfire is a special kind of bad.
  17. With flaw after flaw, not only is Mobile Suit Gundam: Crossfire the worst game on the PlayStation 3 and the worst launch title in recent memory, it's a prime candidate for worst game of the year.
  18. 20
    There's no online component whatsoever, and splitting the screen for local one-on-one match-ups just exacerbates the already intolerable frame-rate woes. The sad truth is that even the most hardcore robot battle junkie will feel ripped off by this mess.
  19. In the end, it proves too bland and generic for mech enthusiasts and just a poor game for the uninitiated.
  20. Pretty far from brilliant. [May 2007, p.120]
  21. In practice, Gundam: Crossfire is barely playable. We blame the game’s frame rate which we reckon must run as low as 10 fps and only as high as what looks like about 20fps. [Jan 2007, p.103]
  22. Sure, it's oddly satisfying to lumber around trading shots and crossing plasma swords with other stylized death machines, but the slow, stiff gameplay overshadows the cool stuff. [Jan. 2007, p.84]
  23. In the final analysis, Mobile Suit Gundam: Crossfire is just not worth your time...and this coming from a Gundam maniac. [Jan. 2007, p.73]
  24. 37
    It's a lazy attempt to make money on a new hardware launch, which utterly ruins the Gundam name. [Issue 148, p.70]
  25. Atrocious gameplay. Avoid this one at all costs, unless you're a huge Gundam fan. A huge, huge fan who hasn't played a video game since Tetris. But even then, no promises.
  26. Series fans should be outraged at this desecration of the Mobile Suit Gundam name.
  27. Let's hope that Namco Bandai issues an "oops" and ships the real game soon. [Jan. 2007, p.72]
  28. The problem though is the framerate, graphics, and controls are miserable and certainly don’t show off any of the PlayStation 3’s capabilities.
  29. We've not played anything this shoddy in ages. A disgrace on pretty much every level. [Feb 2007, p.76]
  30. Just forget this ever existed. It's honestly that bad, folks. [Apr 2007, p.61]
  31. Only the most blinkered Mobile Suit fetishist could love this clunky battle sim, which trades speed, finesse, and depth for...well, nothing, really.
User Score

Generally unfavorable reviews- based on 43 Ratings

User score distribution:
  1. Positive: 9 out of 19
  2. Negative: 9 out of 19
  1. Nov 3, 2010
    a pretty poor excuse for a gundam game . graphics look like it should be on the PS2 . not a big gundam selection . very short can beat it in less then 5 hours. missions arnt very intresting . story is dull . i was really hoping for some thing like gundam side story 0079 like on the dreamcast but bigger and better . even though i only paid $15 for this game 3 years ago still wasnt worth it the cash . hopefully we get a better gundam game for the US soon. Full Review »
  2. Nov 25, 2012
    The one I played was the one that was named "Mobile Suit Gundam: Target in Sight" instead, but from what I know, its essentially the same game.

    Back when I first played it some time ago, I thought it was a great game. Looking back, it did have some flaws, however the game is extremely under-rated. I remember the experience of going through the campaign to be extremely pleasing. First off, the soundtrack in this game is AMAZING. The epic music in the game is still stuck in my head after so many years, and it really improved the gaming experience. Visuals on the other hand, weren't exactly anything amazing, but it was never so bad that it took me out of the experience. Now on Gameplay, I remember having a bit of frustration here and there, but I remember getting used to the way the game played and still had a great time. The mobile suit customization system was pretty fun, and it was sufficient to make the mechs feel important and the experience more personal. And I remember having pilots stick with me throughout the game, and had them kind of grow on me. The damage and repair system was also very interesting, and it sometimes forces you into uncomfortable situations, which was something I loved. And yes, the actual combat was quite clunky, but that was what I loved. It just felt realistic and enjoyable. Although not on the level of something like Mechwarriors, it just felt right, and the shooting and all felt responsive. The only downer in combat is that the AI that accompany you aren't as useful as they could be, and every other supporting vehicle is essentially useless.

    Overall, it was a great experience for me, and "Crossfire" was a game that I never regretted purchasing and playing.
    Full Review »
  3. Jul 11, 2011
    i didnt like this game and not because of the graphics or the movement speed but because it is just so hard to hit anything in this game i wish there was at least an aming riticule or somthing that way i can tell where i am aiming at. the first mission does not even give you a tutorial it just says here u go go kill them and i bet given time i could figure out how to play this game with some efficiancy but it took me a long time to just do the first mission but i am not a patient person when it comes to games like this i wish they would have done better that way i could enjoy it bacause this is defenatly an interesting story Full Review »