PixelJunk SideScroller PlayStation 3

  • Publisher: SCEA
  • Release Date: Oct 25, 2011
User Score
6.8

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 15 out of 23
  2. Negative: 4 out of 23

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  1. Feb 15, 2012
    6
    I felt quite ripped off, it was fun for the tiny amount of time it lasted, but it certainly doesn't compare to the pixeljunk shooter titles.
    If you do get this game don't play it on casual, even if you are dying constantly on normal thats because you are meant to die alot to make the game last a decent amount of time. I am currently going through the game again on normal and its more
    I felt quite ripped off, it was fun for the tiny amount of time it lasted, but it certainly doesn't compare to the pixeljunk shooter titles.
    If you do get this game don't play it on casual, even if you are dying constantly on normal thats because you are meant to die alot to make the game last a decent amount of time. I am currently going through the game again on normal and its more satisfying even though there is lots of cheap deaths and areas with too long between checkpoints.
    Its a decent game but they are charging far too much for something so small and simple, wait for a sale and if you don't have pixeljunk shooter 1 and 2, definitely get them first.
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  2. Oct 27, 2011
    10
    Pixeljunk Shooter is a classic space shooter game with a few tricks up it's sleeve. It engages you with great visual flair inspired by the earlier video games (the display screen even looks like an old tv) and a fantastic soundtrack by usual collaborators High Frequency Bandwidth. The gameplay consists of shooting down waves of enemies, while avoiding dangerous fluids like fire and acid,Pixeljunk Shooter is a classic space shooter game with a few tricks up it's sleeve. It engages you with great visual flair inspired by the earlier video games (the display screen even looks like an old tv) and a fantastic soundtrack by usual collaborators High Frequency Bandwidth. The gameplay consists of shooting down waves of enemies, while avoiding dangerous fluids like fire and acid, among other environmental hazards like lasers and spikes. At the end of each of the three acts you face a screen-filling boss, that requires you to recognize their attack patterns to overcome, said battles are one of the highlights of the game.

    One of the coolest things about the game is seeing how recognizable enemies from Pixeljunk Shooter 2 are reintroduced to a different genre. You'll see a lot of familiar faces and scenarios (granted, in a different art style) and that will probably bring a smile to your face. However, if you're not familiar with the previous games, the references will go right over your head.

    To summarize, Sidescroller is a pretty good space shooting game with a lovingly created art style, that is specially charming for people who love the Pixeljunk Shooter series. The only negative aspect about it is it's very short lenght, but i think people who enjoy the genre or the precursors of this game will feel they got their money worth.
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Metascore
76

Generally favorable reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 20 out of 33
  2. Negative: 0 out of 33
  1. Jan 30, 2012
    85
    PixelJunk SideScroller is a title that I could sit and play it for hours if wasn't for the need to sleep and other necessities. The simplicity of the game's design and the ease of use controls make it an easy game for anyone to pick up and play. Though it's totally up to the player if they have the determination to make it through 13 levels of enemy filled levels and creative bosses. If that's not enough then there are Leaderboards to top and trophies to earn for those looking for more of a challenge. IF you haven't already started downloading PixelJunk SideScroller you should be. Fun starts with the drop of a few coins.
  2. Play UK
    Jan 9, 2012
    77
    Harder than a cage fighter on Viagra. [Issue#213, p.97]
  3. games(TM)
    Jan 9, 2012
    70
    If you recognised the clever retro nods in the visuals without having them pointed out then this will appeal. If not, scroll on. [Issue#117, p.119]