- Summary: Experience Syd and Filena's adventurous ascent through a treacherous tower in this action-shooter game, presented in an art nouveau style world that is on the verge of becoming post-apocalyptic, which merges the beauty of organic motifs with technology and action-packed gameplay. Shape-Shifting Battlefield: Navigate through a dark fantasy world where the intense battleground surprises you with new and challenging obstacles by changing its form in real-time. Two-Character Combination Actions: Syd and Filena perform actions as a pair-in some instances, that is the only way to overcome hurdles. Strategically perform combos for a more powerful, fierce attack against colossal enemies. Aesthetically Pleasing Gameplay Environment: Radiant colors and the mixture of organic elements complements both action and technology. Online Play: Continue your adventure with your friends in Team Battle and Battle Royale modes. [Tecmo]… Expand
I'm guessing that most of the poor scores come from two groups:
Critics that appraised merely the technical aspects of Quantum Theory, and overly hyped shooter fanboys who expected Socom: Gothic Edition.
I'm going to make it clear: The point of this game is not shooting people. The combat mechanics are very mediocre, despite permeating the gameplay. I think that disappointed a lot of people who wanted a revolutionary cover-shooter. Really, you can blame the advertising for most of that since the game tries really hard to sell itself as a bad*** shooter. In reality, the gameplay is meh. Nothing special. Yes, there are genuinely cool guns to use, and there's a solid dynamic cover system in place. However, the controls are a bit sluggish and the answer to almost everything is shoot it or smack it.
I still give this a 10, because the shooting mechanics are not the point of the game. Yes, combat is pervasive. You spend roughly 80% of Quantum Theory fighting. However, the real point of the game is mixed. It's about deciphering the highly original story, following the relationship between Syd and Filena, and surviving the murderous tower itself. Everything makes life difficult for you. Even the tower itself wants to kill you, and it accomplishes this by retracting the cover I tried to camp behind, and by rearranging the floor and paths to push the player into lethal situations. Between the very floor trying to kill you, and enemies popping out of every gap in the walls, there's a very real sense that you're in a hostile environment. Syd and Filena bond surviving this twisted place together, and the player ends up getting immersed in the struggle. I'm not sure how to explain this, but it's as if you bond with the game itself, as you survive everything that the tower, the gillskin, and the nosferatu throw at you.
The story is one of the most original I've played, although I'm not going to spoil it here. Furthermore, the boss fights are actually good for once. In most games the boss fights (imo) are nothing but tedium and repetition. In Quantum Theory, they're over relatively quickly, and they're given a sense of urgency as most bosses nearly require teamwork to beat. They're also relatively dynamic, as the tower will often spawn cover for enemies at the same time it removes it for you. It's a harsh environment that can only be survived with Filena's help. Thankfully, her AI is quite good and she never needs babysitting.
So, essentially, Quantum Theory is an unpolished but very original game, with an interesting story, interesting characters, and innovative methods of altering levels to increase replayability and force you to think on your feet. There's really no other game like it on the market, and although it could be better, you're in for a very underrated, misunderstood, but epic experience… Expand
One of the most under-appreciated games of the year. It seems like everyone jumped to conclusions about this game and followed the lead of gamers that failed to give this one a chance. Story was entertaining, game-play was challenging, voice acting was very good. The game was also innovative in it's use of environment. Those that criticize it say that it is a copycat, but is it that big of a deal to utilize a working dynamic? Call of Duty copied Medal of Honor's aiming system. Killzone 2 tried and failed to incorporate a similar cover system. Why criticize Quantum Theory for doing it, and getting it right? That aside, I feel sorry for those that did not purchase the game and missed out on a real spectacular multiplayer experience. That was the shining jewel of Quantum Theory. My only criticism about the game is the lack of an On/Off option for auto aim. Unfortunately, just as the internet is good for finding information, when misused, like it was on the harsh reviews, it can really kill a good game. It is not possible to find a multiplayer game anymore. That is unfortunate because it was a real blast when it lasted. For those of you who judged it by the demo, or did not give it half a chance, I am disappointed. What should have been a decent turnout for a spectacular game was killed by ignorance on the internet. Next time, actually play the whole game before you review it.… Expand
The game isn't terrible but it could have been a whole lot better, weapons although creative made very little difference due to the fact that almost all enemies died instantly from a headshot, lack of story didn't really help " die this" and "die that" they should have worked a bit better on the script. Too short and lacking in variation of enemies, the only other problem the game had was the 2 characters in the story barely had any relationship so players couldn't really feel any connection to the them. Considering that this was joint made by Tecmo and KOEI these 2 should have done better.… Expand