- Summary: The setting is Neo-Paris, 2084. Personal memories are now digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what seems to be a logical progression of the explosive growth of social networks at the turn of the 21st century. The citizens have acquiesced to this surveillance society in exchange for the comfort only smart technology can provide. This memory economy transfers immense power over society to just a few people. Remember Me is a third-person action adventure in which players assume the role of Nilin, a former elite memory hunter with the ability to infiltrate people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and powers arrested Nilin and wiped her memory clean. After her escape from prison, Nilin embarks on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.… Expand
Jun 2, 2013As the credits roll on this 11 hour journey, I’m pleasantly surprised to see such a great title come out of a brand new studio. The team at DONTNOD Entertainment have brought something unique to the table, giving us not only beautiful graphics and incredible sound, but also a new combat approach wrapped around a very engaging storyline.
Sep 4, 2013Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
Oct 27, 201310 because is art
10 because is cyberpunk
10 because of the lights and darkness and rain
10 because of graffiti everywhere
10 because of the innovations in gameplay
10 because we have to support indy games
Interactive movie from a great director!
You need to exprerience it… Expand
Jun 9, 2013Remember Me is an action/melee/platformer in every sense of the word. I've had a fun time playing this game and thought I'd break down my thoughts of why this is so.
Combat: I really like the customization feature of being able to select different moves (Pressens) with different benefits (power, regen, chain, and cooldown) and pick what combos are most comfortable for you personally as a player to pull off. You will learn additional moves as you go along, however the way this is done here is far from rpg-style gameplay; so do not expect that going in. You cannot button mash your combos as the game requires that you properly time yourself from one hit to the next. This, I think, has lead to a perception that the controls are unresponsive because the timing window from one hit to the next is very small. But, once I got the rhythm of a combo down I rarely had a problem finishing it. You fight a lot of multiple enemies, placed in arena-like portions of the map. Enemies tend to group up and their attacks will break your combos, so it is important that you plan ahead, gain space on individual enemies, dodge, and look for vulnerable openings. Sometimes, this is easier said than done as some enemies can leap from walls, block attacks, and so forth. If you just jump into a big group and start swinging or get yourself cornered, you'll get floored pretty quickly on any difficulty. Your special S-Pressens and your arm-mounted Spammer can also be great assets in the right situations; allowing you to turn robots on their masters and stun enemies for periods of time. All in all, the combat requires you to pay attention, be creative, memorize the rhythm of your combos, and think.
The World: NeoParis is an atmospheric and beautiful place. It really is a sight for the eyes. Familiar Parisian landmarks and architecture are spread throughout a world of flying drones, cables, slums, and futuristic skyscrapers. It is, unfortunately, linear. Not a great deal of open-world happens here. However, your objectives are always clear and helpful orange arrows give you tips on where to leap or climb to next. The game does hold your hand when it comes to directions and some gamers may feel it insults their intelligence which I can completely respect. I found the directional prompts useful largely because I didn't want to spend forever hanging from a pipe wondering where to go or what to do next. The non-enemy, non-essential NPCS do not interact with you very much. Some are busy in conversation with other NPCs, others talk to themselves, and some will give you a "I don't have time to chat" in one version or another. As long as you don't have a strong desire to be a social butterfly with NPCs, this means very little.
Collectibles: Like them or hate them, there are a few different collectibles to find in the game. Some, like the Mnemist Memories, give you information and backstory. Others, like SAT Patches, boost your health after every group of five that you find (which you'll occasionally get hints for via holo-screens). Despite being a linear game, collectibles are cleverly hidden around piles of trash, in building crannies, and sometimes behind shutters that you can open with your Spammer. I personally love to find stuff so having multiple collectibles was a great experience for me.
Voice Acting/Characters: Overall, not bad. The only hiccups I noticed is that Nilin's lips don't always sync properly when talking to Edge over the comm in her ear. The dialogue itself wasn't Shakespearean, but it was pretty well done, clearly heard, conveyed believable emotion for the most part, and suited it's purpose. Nilin is the only person in the game that really gets fleshed out as a character, but the devs did a nice job of making her a complex individual that is both driven yet also conflicted. It doesn't help of course that she has lost her memory right from the get-go and has to slowly work it back; forcing her to question herself and her decisions particularly during cutscenes.
Memory Remixing: This is a truely unique feature. You are able, at set parts of the game, to change the events recorded in someone's memory....or even accidentally glitch-out their memory. It basically works like a puzzle: You have to find the right things to change in the right order to get the desired result and complete your objective. Though you don't get these opportunities often enough, as has been one of the recurring criticisms, it's a very enjoyable part of the experience.
Achievements: If you're an achievement getter, prepare to be challenged. As a forewarning, snagging all of the achievements does require multiple play-throughs. But for the size of a game like this, it's not all that taxing.… Expand
Jun 18, 2013This game should not pass by as unknown, as it turned out to be innovative and very good—not a hit, but damn close to it. I can tell there is s someone on this design team DONTNOD that worked on Heavy Rain.
Starting out with its strengths, I’ll say that story-wise, it draws a little inspiration from Total Recall with the “memory” thing, but then takes it somewhere way beyond that into its own territory. I’m not finished with it yet, but nearing the end, and its getting more & more interesting.
Gameplay-wise, the fighting gets progressively better as she learns more and more combos. When executed correctly, they are very rewarding. It gets interesting to work with, in that there is healing and hurting combos, to name a couple. On another level of gameplay, the Memory Remix is fun to adjust, like altering memories by literally changing them, almost like going in and literally changing the past.
I only have one complaint: the camera can go haywire if you back into a wall or item while fighting. But other than that, a couple of the boss fights I found to be very original. I give this game an 8 or 9 easy. Don’t let it pass you by if you’re into sci fi or beat ‘em ups with innovation.… Expand
Jun 9, 2013I just finished this game and all I can say is wow. The graphics are nothing to special but they look nice and it is great to see a different style. The sound is cleverly done as well. The fighting system is nothing I hadn't seen yet accept that you could customize your own combos and what kinda power ups they gave you, which was a fantastic addition to the already very good combat system. The game-play varies from fighting a lot of enemies, climbing and a puzzle wrapped in a riddle here and there. Oh, and let's not forget that you get to change people's memory's, which gives you a great feeling of power. Last but certainly not least is the story which will leave you in awe till the very end. There are some good plot twists here and there, and accept for the sometimes awkward lines and strange bugs here and there, I had a great time with this game. It left me a great memory of a game with an epic story which also makes you think of the world we live in now. I suggest you go play the game now if you already haven't.… Expand
Jun 11, 2013I have revised my score down to an 7 from a 10. Here's why. Confusing interface for setting up fighting chains. Non-standard, oversimplified save function which caused me to lose about an hour of gameplay. If you could save at will and then see a list of your saved games, as is true in 99.9% of all game titles, this would not have happened. Underuse of the cool memory replay feature. What makes this game unique is underused and much more common platforming and fighting is overused. The linearity is too extreme. I don't want a game to highlight the next place I have to run or jump as if I'm playing a tutorial that never ends. Most of all I'm peeved about losing an hour of gameplay. They should put into place a normal save/load feature. Why anyone would not use such a standard feature is incomprehensible to me. I also see that I have already played 18% of the game. Given that I've only been at it for two hours (one of which I now will have to replay thanks to the save/load snafu) that means this is only a 10 hour game. That's not long enough for a full priced game.
Before I encountered these problems I wrote the below, which is still true, but qualified by the above.
So far so good. The person who said this is unoriginal compared to Cyberpunk 2077 must be from the future since Cyberpunk 2077 isn't set for release until 2015.
Remember Me takes place in a dystopian future Paris circa 2084 (a hundred years after 1984, get it?). In this way it's like the movie, Renaissance (which I recommend), except the setting is where the similarity to Renaissance ends; in this game, memories have been downloaded from people and are sold. People are addicted to them. Nice premise.
The acting is fine, the graphical depiction of futuristic Paris past its prime, and the gameplay (so far reminiscent of Arkham Asylum, Tomb Raider, and Uncharted) has been splendid.
But the real enjoyment is in manipulating the memories of others to help achieve your goals. That is pretty original and there are many ways to manipulate memories in a way that doesn't work at all, so it is something of a challenge. The mechanism for entering and winding memories backward and forward works very well. This is a significant element of the game and sets it apart.
The only negative is the poor explanation of how to create combos. I've created a few but am now sure how. That definitely needs to be explained more clearly.… Expand