- Summary: The setting is Neo-Paris, 2084. Personal memories are now digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what seems to be a logical progression of the explosive growth of social networks at the turn of the 21st century. The citizens have acquiesced to this surveillance society in exchange for the comfort only smart technology can provide. This memory economy transfers immense power over society to just a few people. Remember Me is a third-person action adventure in which players assume the role of Nilin, a former elite memory hunter with the ability to infiltrate people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and powers arrested Nilin and wiped her memory clean. After her escape from prison, Nilin embarks on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.… Expand
Jun 2, 2013As the credits roll on this 11 hour journey, I’m pleasantly surprised to see such a great title come out of a brand new studio. The team at DONTNOD Entertainment have brought something unique to the table, giving us not only beautiful graphics and incredible sound, but also a new combat approach wrapped around a very engaging storyline.
Sep 4, 2013Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
Oct 27, 201310 because is art
10 because is cyberpunk
10 because of the lights and darkness and rain
10 because of graffiti everywhere
10 because of the innovations in gameplay
10 because we have to support indy games
Interactive movie from a great director!
You need to exprerience it… Expand
Jun 9, 2013Remember Me is an action/melee/platformer in every sense of the word. I've had a fun time playing this game and thought I'd break down my thoughts of why this is so.
Combat: I really like the customization feature of being able to select different moves (Pressens) with different benefits (power, regen, chain, and cooldown) and pick what combos are most comfortable for you personally as a player to pull off. You will learn additional moves as you go along, however the way this is done here is far from rpg-style gameplay; so do not expect that going in. You cannot button mash your combos as the game requires that you properly time yourself from one hit to the next. This, I think, has lead to a perception that the controls are unresponsive because the timing window from one hit to the next is very small. But, once I got the rhythm of a combo down I rarely had a problem finishing it. You fight a lot of multiple enemies, placed in arena-like portions of the map. Enemies tend to group up and their attacks will break your combos, so it is important that you plan ahead, gain space on individual enemies, dodge, and look for vulnerable openings. Sometimes, this is easier said than done as some enemies can leap from walls, block attacks, and so forth. If you just jump into a big group and start swinging or get yourself cornered, you'll get floored pretty quickly on any difficulty. Your special S-Pressens and your arm-mounted Spammer can also be great assets in the right situations; allowing you to turn robots on their masters and stun enemies for periods of time. All in all, the combat requires you to pay attention, be creative, memorize the rhythm of your combos, and think.
The World: NeoParis is an atmospheric and beautiful place. It really is a sight for the eyes. Familiar Parisian landmarks and architecture are spread throughout a world of flying drones, cables, slums, and futuristic skyscrapers. It is, unfortunately, linear. Not a great deal of open-world happens here. However, your objectives are always clear and helpful orange arrows give you tips on where to leap or climb to next. The game does hold your hand when it comes to directions and some gamers may feel it insults their intelligence which I can completely respect. I found the directional prompts useful largely because I didn't want to spend forever hanging from a pipe wondering where to go or what to do next. The non-enemy, non-essential NPCS do not interact with you very much. Some are busy in conversation with other NPCs, others talk to themselves, and some will give you a "I don't have time to chat" in one version or another. As long as you don't have a strong desire to be a social butterfly with NPCs, this means very little.
Collectibles: Like them or hate them, there are a few different collectibles to find in the game. Some, like the Mnemist Memories, give you information and backstory. Others, like SAT Patches, boost your health after every group of five that you find (which you'll occasionally get hints for via holo-screens). Despite being a linear game, collectibles are cleverly hidden around piles of trash, in building crannies, and sometimes behind shutters that you can open with your Spammer. I personally love to find stuff so having multiple collectibles was a great experience for me.
Voice Acting/Characters: Overall, not bad. The only hiccups I noticed is that Nilin's lips don't always sync properly when talking to Edge over the comm in her ear. The dialogue itself wasn't Shakespearean, but it was pretty well done, clearly heard, conveyed believable emotion for the most part, and suited it's purpose. Nilin is the only person in the game that really gets fleshed out as a character, but the devs did a nice job of making her a complex individual that is both driven yet also conflicted. It doesn't help of course that she has lost her memory right from the get-go and has to slowly work it back; forcing her to question herself and her decisions particularly during cutscenes.
Memory Remixing: This is a truely unique feature. You are able, at set parts of the game, to change the events recorded in someone's memory....or even accidentally glitch-out their memory. It basically works like a puzzle: You have to find the right things to change in the right order to get the desired result and complete your objective. Though you don't get these opportunities often enough, as has been one of the recurring criticisms, it's a very enjoyable part of the experience.
Achievements: If you're an achievement getter, prepare to be challenged. As a forewarning, snagging all of the achievements does require multiple play-throughs. But for the size of a game like this, it's not all that taxing.… Expand
Jun 29, 2013Coming off a stellar release season of "The Last of Us", "Tombraider", and "Bioshock" I was desperately looking for a game that might come close to the production values of those games....I am happy to tell you that, "Remember Me" is that game!! The story and the main character of Nilin is so compelling you are delighted to help her get justice against this futuristic evil corporation. The Paris of the future will overwhelm you with its gorgeous despair. It's refreshing to get know her through memories, and the combat system becomes second nature as your progress in combat and game play....Each chapter is a delight with visual surprises and more compelling challenges,,, It is fun without frustration....Please get this one. you'll enjoy!!… Expand
Oct 25, 2013remember me is a game that play's very well. And every sci-fi fan should play it. The story keeps you going till the end of the game and dosent make You tired. The combo system is Fun and tactical. Remember me is a great new game which offers a good story, a rare to find combat system, boss fights, action and graphics. I was lookin out to this game the same way after playing the demo for mass effect 2. I wanted to know what happens next!… Expand
Jun 5, 2013An underrated game, DontNod Entertainment has created a beautifully crafted sci fi adventure. The detail to this world is mezmorizing. While the combat can get repetitive, I enjoyed the unique craft your own combo system and special powers. Its an astonishing accomplishment that such a game can arise from a first time developer with no previous triple A games under their belt. Everything about the game is solid...not amazing, but gets the job done so it doesnt infere with unraveling the story which is the focus of the game. Remember Me works very well as a cinematic gameplay experience. The platforming, puzzles, and combat fit nicely into the game. The main attractions of this game no doubt though are the amazing environments crafted within this sci fi world. Remember me is a game that gets better and better as it progresses, with the combat becoming more fun as you unlock new powers. While the story didn't blow me away, going through it certainly was fun. I would recommend this game to anyone who enjoys a linear cinematic story-driven gameplay experience!… Expand
Jun 4, 2013I will admit I was excited for this game. I felt it would have been a create mix between Assassin's Creed (for the climbing and going after high valued targets seemed to be indicative of this), Batman Arkham Asylum/City (the fighting style seemed to resemble this), and Deus Ex: Human Revolution (for the futuristic aspect and the environment interaction with the HUD).Before I begin into the negatives of this game, let me point to some of the more positive of the game.
-The voice acting is wonderful. Whenever the first cut scene played, it truly bought into the story of the three people who told the viewer of how wonderful the memory technology was and the elderly woman's story and voice acting made me feel as if that was a real person.
-The story created a desire for me to go forward and find out what was around the corner. Although the names Capcom gives some of their characters breaks the illusion of this game being a game about survival, sabotage, kickin' in faces, and being public enemy number one.
-Being able to create your own combos was such an interesting ideal that it warrants being a positive; however, the execution was a bit underwhelming.
-Remixing memories was such an enjoyable trail-and-error aspect.
Now that I have got that out of the way. Here are some of the things I felt (and you may feel) made the game lesser than what it could have been.
-It leads you by the hand... Forcibly. I played on the hardest difficulty (Memory Hunter) and was still bombarded with an icon that tells me where to go when I am climbing with no discernible way to turn this off. It is as if it did not even trust you find your way, to make your own mistakes when climbing to a location, or Capcom felt that did not do a good enough job on some of the camera angles that they felt that it would be necessary to put an icon at every ledge you should go to.
-Do you like the thrill of exploring (even in linear games) and finding upgrades for yourself? It is as if the game thinks you have around two brains cells and gives you an image of where an upgrade (for health and focus) is NEARBY. I can understand that they wanted to stick with the whole memory idea and this was another way of introducing their idea, but if you are anything like me, I prefer to make my own mistakes and explore to find collectibles without assistance even if I look in some of the most inane spots to achieve this, you will not enjoy this feature.An apt comparison is Metro Last Light. It took me 12 hours to beat a 7 to 8 hour game because the game created a desire for me to go an explore. I saw buildings in the distance or rooms away from where my OPTIONAL objective locator told me was the right way to go and thought to myself "Is ammo in there? What about another weapon? Journal entry?"
-I would have loved for an OPTIONAL breadcumb device like in Dead Space to show me where I should be going beyond climbing up. In Dead Space and Metro games bringing up that device caused me to want to explore. I would see "Hey, I need to go here. There is a strong chance that I might not be able to return to this area, so let me explore the other doors." However, in Remember Me, the game although forcibly shows you where to go when climbing, it does not allow to check where your current objective is. There has been multiple times where I have forgone exploring another doorway because I thought it may be where I should go. Turns out it was not and whenever I went through the other doorway, I could not return to the previous location.
The game was alright, but not worth the $50. I would really wait until the game is on sale.… Expand
Apr 5, 2014Remember Me brings in a a lot of new and innovative ideas, but unfortunately those new concepts and ideas take up about 5% of the actual gameplay. The majority of your time spend playing this game will be spent in one of two modes. Either you will be leaping from ledge to ledge for 45 minutes like Prince of Persia without any action scenes, or you will be in the action scenes, in which case you will be spending 45 minutes fighting using what essentially feels like the Batman combat system, only before it was ever beta tested and ironed out.
The shining, unique, and engaging parts of this game are so few and far between that it becomes a chore to muscle through all of the other experiences of the game, most of which you have seen a better version done elsewhere.
It's all really another rather unimpressive installment in the Square Enix name.… Expand