Overall, Section 8: Prejudice is quite the surprise. This is a lot of game for 1200 MS Points. TimeGate is promising that it plans to release further DLC on an "aggressive" schedule, but in the meantime get some friends together, hop online, and start blasting.
Best online multiplayer first person shooter ever of all time. Everyone needs to play this. Except sony fanboys. They should go back to pretending to like the last of us.
Campaign took me over 5 hours on hard. Gameplay was fun, it taught you everything as you went along. Story was ok, but if I want Story I'll just go play bioshock. Swarm is awesome. If you've ever played GoW horde mode or Halo Firefight its like that buy you can buy turrets and vehicles etc. The main thing (in my opinion) is the multiplayer and it is extremely good. All the weapons are fun and pretty balanced I've seen all of them being used though of course the Machine Gun is the most popular, ha. You have more customization options than any CoD. Loadouts can be changed at any time. Leveling is just the right pace and you unlock a lot of different ammo upgrade/skills all the way up to level 85. There is only one gametype called Conquest which is your basic there are 4 bases around the map capture them. However Random Combat Missions (RCM) which are side objects you get the most points doing them, for example kill every member of the opposing team in 3 minutes, protect the (AI) VIP. They are random and it is great never knowing what to expect. The game goes to 1000 points and you get 5 for a kill 10 per person for RCM etc.
I have only one complaint about this game and that is its graphics. Compared to most retail games it looks like Halo 3 I'd say, good but looks couple years old, However for XBLA nothing compares.
At 15 bucks this is a must buy game. I payed 4x that for black ops and I would trade black ops for this instantly. If your having trouble decided they have a full demo with everything for 30 minutes. You will not be dissapointed.
People looking for the next Halo will most likely come away disappointed, as will anyone hoping for a solid single-player experience. But those of you who are up for something a little bit different and more thoughtful will find a lot to appreciate in Section 8: Prejudice.
Despite the matchmaking quibbles and the occasionally stilted friendly AI, Section 8: Prejudice is a tremendous package, one that easily keeps up with -- and in some cases surpasses -- the retail competition.
It's only too bad this series can't get out of its own way at times, because there are moments when it's pure fun and others that feel at odds with the rest of the package.
One of the best xbox live arcade games. The DCMs which are side missions that you can do to gain points to buy vehicles, turrets, and support items. The use of that changes the game entirely. You spawn by halo diving in anywhere in the map, which is pretty awesome, you can also land on people if you have a lot of skill. You can use points to drop AAs which stop people from spawning in that area. It is a cycle, an amazing cycle that works as long as you have a great team. Also executions with a mech is awesome
The story is very short and the multilayer isn't the greatest Ive ever played but for 8 bucks it's worth buying. Note: The multilayer requires a lot of teamwork so if you don't like working with your team then this game isn't for you.
Prejudice is a big improvement over the first game,but thats not hard to be honest.Using a newer Unreal Engine model,its looks better,& has a smooth framerate,which is important in a game such as this.Most importantly,to me anyway,is the much improved,longer Campaign mode,with a much better story,& is not just a glorified tutorial,like it was in the first **** Co-Op Swarm mode is a very welcome addition too,& its great that this,& all the multiplayer modes can be played with Bots if you so **** a real shame & wasted opportunity though that theres no Campaign Co-Op.. In the next Section 8(if there is one),i would still like to see a longer campaign,that tells more background on Section 8.After all,they're called Section 8,named after people that would normally be discharged for mental instability.Theres a reason they're called Section 8,& i'd like to get to know the squad better,to find out why,woven into the story.Something that was only brushed on in the teaser for the first game.Campaign Co-Op would be amazing in a game like this too,so could we have that next time please.Great game on the whole though,& outstanding value for the asking price.Would have preferred to have bought it at retail though,even if it meant paying a little more.
Eurogamer is a site known to save its high scores for truly good titles, bestowed upon Section 8 Prejudice a 9/10. I was dazzled. To call this the best shooter since bfbc2 is quite a remark. Naturally I had to give this game a shot. I was ready for outdated graphics and lower than normal production values. I mean, green eggs and ham is actually quite good despite how it looks. I could repeat a lot of the awesome stuff that Eurogamer said, custom armor, weapon modifications, overdrive, mechs with fatalities, tanks that can hover in the air for a bit... This game has some jaw dropping ideas. Might as well start salivating. Warmed up a bit against bots and checked out the maps a little. Tempest is nice. Called up a friend and logged in to "share some ham together." DENIED! We can't be on the same team. A bot can't be moved for us to play together or else the teams would be uneven. I asked another player for help, and he said "Oh yeah the autobalance. Don't worry we can take care of ya." WHAT THE HECK?! Eurogamer's review said nothing about autobalance for teams. Sure, there is nice people on the internet and whole lots of jerks too, but I still want to play with my friend and friends. Is that too much to ask for in a modern game? Are we going back to those old days where pc games had server browsers but didn't let friends play together on the same team? Eurogamer is right about this game having some crazy balance mechanics. Ammo types that are anti-shield, anti-armor, short out jetpacks. Pistol extended mag or burstfire. There's lots to love here. But hot DARN it if I can't join a friend and go turning others into meat. Ya this game is balanced alright. AUTOBALANCED. Seriously if this feature wasn't in, I'd be loving this game like crazy. This game is not the perfect or super highly rated game it is until autobalance is REMOVED. I feel betrayed with the omission of that little and very important detail. Bloody contracts and fine print, except fine print ain't even there to read. Portal 2, oh yes, that game is all sorts of love. That game is... COOP-able! Guess the ham is over there.
With many positive reviews, I decided to drop $15. This is also after considering the fact the first game had a near non-existent community on the 360. I do not know how long the PC or PS3 communities lasted, but the forums were never a good indicator since the forums were more alive than the servers. There were many internal conflicts, especially on the PC side. Moving on...
The campaign is bad. Just bad. Voice acting, story, character development, all of it. There is some nice objective variety throughout the missions, the cutscenes can sometimes be cool, but that's it. The enemy AI is stupid, worthless, and makes Crysis 2's buggy AI look like deities, and simply heaven when they work. For a squad oriented game, you can't tell allied AI what to do like in Gears of War, and you can't rely on them to help you beyond attracting bullets while you regen. There are major difficulty spikes that make the game stupidly frustrating rather than challenging, especially midtier enemies that take well over 60-80 bullets to put down compared to grunts in 15-30. God help you when the midtier engineers can repair each other constantly while you try to whittle them down. It is just plain, bad, frustrating game design. I do not recall any smart uses of their jetpack or being incredibly mobile like what basic players can do in Halo Reach. I'll just end this and say that the campaign is a frustrating, poorly designed experience, and should not be something to look forward to by any fans of fpses. No one should have to endure this crap.
Guns kill faster than they did in the 1st game, but this isn't COD or BF. More like Halo Reach with 2x the health, roughly. Players can modify armor stats in tiny increments with bonuses against certain types of damage. Guns have many options, like the machine gun has emp ammo which rips shields and fails on armor, or incendiary ammo that does the opposite with burning damage. Then there are crash rounds to chew through vehicles better, but do poorly on infantry. However, all of the guns donâ