Jogo é muito bom, jogabilidade boa e fluida ,personagens bons,cativantes e com a história muito boa e eu tenho direito de falar isso ele não é muito sexualizado
I remember hearing this game out of no where and thought it was just another stupid indie game that would occupy 2 min of my time. I have now spent at least 30+ hours playing this game. The art style is beautiful and has the best controls i have ever seen in a fighting game. This game has the most in depth tutorials i have ever seen in any fighting game, and it is a must buy
The best thing Skullgirls, a moderately demanding fighting game, has going for a fighting game dilettante like me is the character design, which focuses its considerably creativity and love on a few characters.
There is a lot of positives to take from Skullgirls, everything from the art direction, to the game play itself. The game seems to have been made from the ground up by a team who love the genre and wanted to make a game that everyone could share. It is a great title and a wonderful addition to the library, but to get the most out of it, you need to spend out on that fight stick.
While there aren't a lot of characters or other modes, it's a very deep fighting game that will keep even old hands pleased and occupied. If you don't mind spending more than your share of time in practice mode, Skullgirls could just become one of the better fighters you've played in a while.
Skullgirls should have spent another year in development. What we got is good for what it is and will adequately fill a very niche void for serious fighters pining after a non-Blazblue Guilty Gear methadone, but it could have been so much more.
I actually bought the game on both platforms because I loved it so much and wanted to be able to play it with friends on each platform. The load times aren't as good on Xbox as the are on PSN, but that doesn't take away from the experience and there are certain things that are better on Xbox. This game is amazing. I think it's better than SFxT, and maybe my favorite fighting game of all time.
Absolutely beautiful visuals and very well design characters. But as a fighter, style and visuals aside, it is rather average. Combat is fun and engaging, combos are simple enough to pull off, but it also feels like there isn't enough depth. Move sets are limited and certain characters are far easier (and preferable) to play as ie. a bit unbalanced. While I do get that it is an XBLA/PSN title, it did really feel limited because of this. Character choice was rather sparse and I hope if they make a sequel expand the roster dramatically with more varied characters rather than more color palettes. Overall a great 2D fighter and hopefully the first of many from Reverge Labs.
Skullgirls is a very one dimensional and over all weak release. While there is a mediocre, combo dependent game hiding at its core, the barrier to entry in this game is far too steep, and the tutorial gives you none of the help you need to reach its potential.
While this game, and this studio, has tons of potential, the game isn't anything remarkable in its present state (at release). While it is solidly constructed, technically, many of the decisions seem shallow or poorly thought out. There are only 8 characters at launch, and each of those characters has only a handful of skills available to them, causing them to feel far too much alike. Yet, somehow, these characters manage to be unbalanced. A few of the characters have extremely limited mobility, and a few of them, like Parasoul, relentlessly keep you at range. No matter who you choose, you're either going to be frustrated or be frustrating someone.
What confuses me the most, however, is how this game has been toted as a beginner friendly game, when I've never seen a fighter that's been harder to get into. The tutorial teaches you how to play fighting games, but it doesn't teach you how to play THIS fighting game. After you're done learning concepts like poking, comboing, and so on, the game leaves you completely on your own to figure out each character. Because of the lack of skills, you're supposed to chain regular attacks in combos that are frustrating to use and to have used on you. However, the game does not give you any indication what skills are available to you. Instead, the game directs you back to your computer to look up all of their special skills online. Even the character guide that is provided online gives no indication what regular attacks (which are the backbone of the gameplay) are available to use, nor how they interact with each other, leaving new players far more lost than they deserve to be.
The only people whom I would recommend this game to are people who are huge fans of combo heavy gameplay, and fighting fans who are on a budget. Hopefully this studio will have better luck with its future releases and DLC.
I loved this game greatly, the aesthetics are all very pleasing, as well as the music which I feel suits the theme. As for the story; it was, to put it; pretty meh. Though fighting games aren't really known for things as plot and such, so I'll happily glide over the weak story. Props to Skull Girls for including a tutorial, teaching new players the techniques they would need when versing people online. I don't think I've really even seen a fighting game that went into as much depth as Skull Girls did. (Then again, I'm not too much of a fan for fighting games, this being my third or fourth fighting game.) Being the newbie I am with fighting games, I still have trouble with the multiplayer, and have to return to the tutorials and training rooms constantly. However, when I do occasionally manage to pull of a 25 hit combo and defeat a much stronger opponent than I, it feels incredibly rewarding. I highly recommend this game to both newbies and pros alike, as they bring styles from many other fighting games such like Marvel. ((An inspirational note to the newbies: Try to not give up, and I extremely recommend the tutorial if you aren't checking it out. Do not worry if you get stuck on some, I had a problem with doing blockbuster moves and was very close to just forgetting about them completely, however after a while of practicing I was able to gain muscle memory, and was easily able to pull them off. It takes patients to get good at these things, really.)) As for the multiplayer; I find it to be incredible. It is very fast paced and action filled. The fighting mechanics allow people to pull of miraculous combos, which aren't simply listed anywhere. Albeit the learning curve is pretty huge if you're a newbie, but once you get it down, the game only gets greater. I cannot stress the fact that you must buy this enough, as it's art is charming, the animation is fluid as the fighting, and the multiplayer is simply amazing. I am looking forward to more people to play against and (,hopefully,) beat.
A very good game while it lasted. That is, until censorship striked not only censoring the characters, but the GAME'S STORY.
I will state something clearly, so everyone can understand it.
I, do not, tolerate, censorship of ANY kind.
SummarySkullgirls is a fast 2-D fighting game that puts you in control of fierce warriors in a Dark Deco world. New game systems test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers. A modern take on classic arcade fighters with a hand-drawn high-definition twist, Skullgirls is an actio...