• Publisher: SCEA
  • Release Date: Apr 19, 2011

Mixed or average reviews - based on 64 Critics

Critic score distribution:
  1. Positive: 23 out of 64
  2. Negative: 2 out of 64
  1. Apr 20, 2011
    For the multiplayer shooter fan, especially for PlayStation 3 owners, there is one solid game to be found in SOCOM 4 and that's with the Competitive mode -- single-player is too generic and Cooperative mode can get old fairly quickly because of limited maps and objectives. It's accessible and easy to get into, but it may grow old far too quickly for most fans of this genre.
  2. Apr 14, 2011
    A good SOCOM game but it rewards teamwork and tactics less than previous iterations. Its abundant contents will keep fans interested for a long time.
  3. Jun 6, 2011
    Whilst its hordes of mindless, generic, evil kamikaze AI make for great target practice, there isn't much else on offer if you're a veteran third-person gamer.
  4. Apr 20, 2011
    The problem with a game like SOCOM is that it can't fully commit to either its tactical roots or the more action-oriented demands of industry trends-the result is less interesting than the sum of its parts.
  5. May 31, 2011
    With a gripping solo campaign, its depth of online modes and its passionate following of online players, SOCOM 4 has enough ingredients within its makeup to keep its disc firmly locked inside your PS3 console. Even if you are not a fan of the online element I recommend that you still check out its solo campaign. You might even be surprised that after you have beaten the single-player mode you might transfer over to its online side. At least that is what its developers hope you will do.
  6. May 5, 2011
    As a single player experience SOCOM 4 is a decent game. That being said, there is nothing really new here, but if you're craving a tactical shooter experience on the PS3, or are simply a fan of the series, I don't think you can go wrong.
  7. Apr 12, 2011
    It's an antiquated shooter that's trying to hang with the new blood and failing at every turn. The fact that it's thoroughly broken serves only to rub salt in an already stinging wound.
  8. Apr 20, 2011
    SOCOM 4: U.S. Navy SEALs still maintains its hard-nosed action reputation that it has always been known for. While it isn't a huge leap from its predecessors, it's still a fun leap in the right direction.
  9. May 8, 2011
    After some hit-and-miss experimentation, SOCOM needs refreshing, and this more aggressive approach is aiming in the right direction, even if it isn't a direct hit. [June 2011, p.93]
  10. Apr 12, 2011
    Special Forces is not without its moments of drama and excitement, but ultimately there is an overriding sense that you are simply going through the motions – Move or no Move.
  11. Apr 22, 2011
    Considering the fast-paced action of the singleplayer campaign and its rich multiplayer, the only ones who might be disappointed of Zipper Interactive's work are those looking for a really hardcore strategic experience. Compared to older iterations of the franchise, Special Forces is in fact much more simple and accessible.
  12. Apr 20, 2011
    SOCOM: Special Forces is a game that may cause disappointment to most classical players, but attract those who want a game with more action and spectacle.
  13. May 5, 2011
    The single player campaign is not the strongest out there, and lacks intelligent AI and an abundance of tactical options. Coop and multiplayer has a satisfying focus on teamwork, which is refreshing in a genre where most players only aim for a high kill/death ratio. Zipper Interactive haven't forgotten their core fans, and the Pro-mode is a good way to please long time SOCOM players.
  14. Apr 16, 2011
    SOCOM is nothing different from the series. The game has tactical aspects that can "make the day" of the hardcore gamer, single and multiplayer (thanks to the brand new Bomb Squad mode). Some AI problems and poor graphics prevent the game for being a must buy.
  15. Apr 21, 2011
    SOCOM4 might not be the big player it once was back in the PS2 heyday, but it's definitely worth a confrontation for fans of tactical 3rd person shooters.
  16. May 31, 2011
    I've played less than ten games on my PS3 and reviewed only three and I'm proud to count SOCOM 4 as one of those games. Playing this game solo brought back memories of Full Spectrum Warrior with all the squad-based tactics and ordering options, and playing co-op was like reliving all my best Tom Clancy moments, and the online versus modes had all the fun of MAG with the added bonus of the incredible Bomb Squad mode. And while it may never be able to compete with Call of Duty in sheer popularity, SOCOM 4: U.S. Navy SEALs definitely wins when it comes to reality.
  17. Apr 12, 2011
    While SOCOM 4 is one of the few "hardcore" titles to implement Sony's PlayStation Move, I wasn't impressed when playing the game with motion controls. The Sharp Shooter peripheral is heavy and cumbersome to use, even if the trigger action is admittedly satisfying.
  18. May 25, 2011
    Taken as a whole, there's a lot of content in SOCOM 4.
  19. Apr 20, 2011
    Quotation forthcoming.
  20. May 9, 2011
    SOCOM 4 doesn't make the once-amazing franchise shine. Instead, it stands as just another shooter among others, whether they're tactical or not.
  21. Apr 20, 2011
    Unlike his predecessors Socom Special Forces is filled with action. Its strong multiplayer mode makes up for its disapointing campaign.
  22. May 24, 2011
    The reintroduction of the campaign in the new SOCOM doesn't manage to offer anything memorable -save for the inclusion of the Korean female character- along with the disappointing absence of the co-op option. Fortunately, the multiplayer portion of the game succeeds in providing well designed maps that deliver intense battles.
  23. May 23, 2011
    SOCOM: Special Forces isn't an epic single-player game, but it's not trying to be. The plot is mostly predictable but better told than the same story in other shooters, and the glitches are surprisingly absent when you take the game online. It's very obviously oriented towards the multiplayer experience, so if that's what you're after, this is one of the most enjoyable and complete tactical combat experiences in the current console generation.
  24. May 25, 2011
    If you want a battle simulator with support roles and a grand tactical battlefield, play MAG. If you want an old-school test of reflexes and headshot-ing skill, SOCOM 4 is just what the grenade spamming sniper doctor ordered.
  25. 50
    As a tactical shooter, it starts out rather well, but quickly goes down hill. The AI is bad, the level design disappoingly linear and overly reliant on scripted events, the story is entirely forgettable. And as for the gameplay, it quickly devolves into a mediocre cover-based shooter rather than tactical variant it claims to be.
  26. Apr 18, 2011
    Zipper Interactive promised one of the most tense and strategic action games ever, but we didn't get any of that. Still it's quite fun in multiplayer.
  27. May 6, 2011
    The best SOCOM in years. Doesn't do anything fresh, but it's handsome, polished and fun. [June 2011, p.78]
  28. May 22, 2011
    Successfully plays on the strategy roots of the Socom series with impressive results. [Issue#109, p.96]
  29. Jul 9, 2011
    Slightly above-average game with dull campaign and relatively distinctive multiplayer, which is ruined by unpleasant mistakes.
  30. Apr 14, 2011
    A sturdy campaign, challenging cooperative mode, and boisterous online multiplayer help SOCOM 4 make its predecessors proud.
User Score

Mixed or average reviews- based on 114 Ratings

User score distribution:
  1. Positive: 25 out of 53
  2. Negative: 21 out of 53
  1. Apr 24, 2011
    One of the greatest playstation franchises has officially died, and socom 4 is the final nail in the coffin. The key features that made thisOne of the greatest playstation franchises has officially died, and socom 4 is the final nail in the coffin. The key features that made this franchise stand out amongst everything else, leave you asking WTF? The single player is no longer a tactical mission, it plays out like any other shooters SP. Where you walk into an area as quietly as possible, yet the enemy some how knows you are there. The cover sysem is a nice addition to the game, but again its nothing innovative since so many other shooters are using it as well. And as for the multiplayer, its a total nightmare. There will be times in classic mode as soon as the match starts, everyone spawns, than about 15-20 seconds later it allows you to respawn. And by the time you even leave your spawn, you are hit with a nade or gun fire. The camera view doesn't do this game any favors either, the over the shoulder view blocks out any peripheral vision that you have. And going around objects makes the camera zoom into the back of your characters head. Lack of weapon customization and character customization really hurt this game as well. All in all socom 4 is a mediocre game, that tries to imitate all the other shooters out there. Not worth my $60 Full Review »
  2. Apr 19, 2011
    Best SOCOM since SOCOM 2. After SOCOM 2 zipper pretty much fell off for me. Then Slant 6 came in and I loved their work on the PSP, but whenBest SOCOM since SOCOM 2. After SOCOM 2 zipper pretty much fell off for me. Then Slant 6 came in and I loved their work on the PSP, but when it came to confrontation it was just as bad as Zipper's last project, but Zipper came back to change all that and as a diehard SOCOM fan I must say they did rather well. Sure their are issues, but playing in classic mode is a nice change of pace for things. Definitely can't play this game like or compare this game to other modern day shooters. This one actually takes time, teamwork, and patience. Overall what I expected. Full Review »
  3. Apr 22, 2011
    As a fan of the original SOCOM's on the PS2, this game totally strays far from its original roots. A very poor OTS Camera view with tonsAs a fan of the original SOCOM's on the PS2, this game totally strays far from its original roots. A very poor OTS Camera view with tons camera collision, random bullet spray instead of actual recoil, and a cover system that promotes heavy camping. This game was meant to cater to the semi-retarded ADD players of COD. That is not what SOCOM is about. The previous SOCOMs were all about teamwork, communication, and skill. I do not see any of these in this installment of SOCOM. Currently, the game makes it almost impossible to play with your friends. Include that with a shotty mic system that hardly works and a socom engine where gunfights are determined by luck rather than skill, this game just simply isn't SOCOM. They simply added the SOCOM name to it to improve their sales because we all know this game wouldn't sell if it was called "Third Person COD and Every Other Shooter Out There Rip Off" Full Review »