- Publisher: Sega
- Release Date: Jan 30, 2007
- Also On: iPhone/iPad, Xbox 360
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In the end, Sonic nuts will love it. Everyone else should stay away.
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The 3D elements do not gel well, and controlling Sonic feels awkward and hasty. Sudden deaths are far too common for a modern game. Old school (un)playability does not work this time. [Feb 2007]
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Some good ideas and lush graphics marred by bad game design. [Apr 2007, p.66]
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52A crushing disappointment for those who thought Sonic had finally found his feed in 3D. Uncontrollable, twitchy, awkward and confused, this game will kill off all hope of there being another decent Sonic outing ever again. [Issue # 149, p.66]
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It is worth a rent, however, just to savour the few good bits, laugh at all the glitches... and to start crying when you remember what Sonic games used to be like in the '90s. Sob.
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46If you're willing to withstand the constant onslaught of glaring issues regarding the control, you might be able to revel in some of those aforementioned highlights, but it won't last. In the end, you'll find yourself wishing for the good ol' 16-bit days.
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42Sonic the Hedgehog is a mess. While there are a few glimmers of hope early on when players take control of Silver and his cool telekinesis ability, it's quickly realized that the game's design never really capitalizes on it.
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42Sonic the Hedgehog may share its name with the Genesis original, but this game is even more broken than most of the other recent Sonic games have been.
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40Thanks in part to an atrocious camera, extremely dislikeable characters and a handful of amazingly frustrating sticking points, all this iteration of Sonic The Hedgehog manages to achieve is a yearning for the old days. [Apr 2007, p.129]
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40Every installment has us hoping for a return to glory, but each one further craps on the hedgehog's legacy. The redeeming qualities here are few and far between, and it's just plain not fun.
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40Wrought with visual glitches and pre-existing issues with poor camera angles, the mixture of zippy running missions grows tedious at near-Sonic speed, with limited control and boring exploration sequences. This one hits a brick wall, for sure.
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The most muddled and irritating Sonic game yet. [May 2007, p.110]
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Possibly the lowest point in Sonic gaming, sloppy camera and terrible level design let this down badly. [Mar 2007, p.53]
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30Sonic has been on a slippery slope for years and SEGA has done nothing about it, and this has culminated in what can only be described as a complete disaster.
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20In short, the game is simply awful--though, to be fair, at least the FMVs are decent. [Apr 2007, p.88]
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Some scenes take so long to load up that they induce nostalgia for the days of tape drives and 300-baud modems. Glitches and a jittery camera don't make the game unplayable—just profoundly unpalatable.
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12Not only are the voices horrible, as is the case for most Sonic games, but the story makes very little sense. Its like if you took any basic Nintendo story like Mario saving the Princess, lengthened it to several hours long, and filled it with mindless details that make no logical sense at all.
User score distribution:
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Positive: 9 out of 37
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Mixed: 2 out of 37
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Negative: 26 out of 37
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JoshK.4
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10