- Summary: The year is A.D. 2087. In the aftermath of World War III, Earth has been ravaged and the population decimated by a deteriorating environment. The countries that survived have joined together to form the Greater Unified Nations and turned their eyes skyward - to space. Edge Maverick and his childhood friend Reimi Saionji are chosen as pioneer members of the Space Reconnaissance Force, which was created to seek out new worlds beyond the stars. Their ship, the Calnus, takes its place on the lunar launch pad along with four other starships of the first reconnaissance fleet. These ships - humanity’s last hope - blast off one-by-one and sail into the awaiting wormhole that leads to the vast star ocean. And so, Edge and his crew begin their voyage in search of a new haven for humanity...and a second chance. [Square Enix]… Expand
Aug 25, 2010A great game, that should have gotten nothing but the highest of praise. The amount of depth is astounding - the ability/item creation, character progression, interaction with your party members, & the superb real time combat. Yet all the Western press could do was moan about Welch's "annoying voice". I'd much rather be playing this than some superficial garbage like Mass Effect (2). There was a time when depth & non-linearity were appreciated. Honestly, I don't know what's gone wrong with the gaming industry. Sad days.… Expand
Jan 2, 2014Maybe it's the space between save points, but Star Ocean: TLH proved to be a huge time sink. As JRPGs go, this game should be royalty; glorious options like Japanese audio and anime portraits go a long way and the fact that it's Tri-Ace and there's Motoi Sakuraba noodling keyboards (and familiar Star Ocean compositions) made me love the thing. As with all JRPGs there's a large chunk of melodrama to be had, a convoluted combat system to learn (then abuse) and some bossfights that will make you want to embed your controller in the nearest wall. What? It's great!… Expand
Jun 4, 2011I've been a Star Ocean fan since the very beginning of the series. I thought that this was a pretty solid game, and being part of the Star Ocean franchise had a lot to live up to. Sure some of the voice acting was bad and the dialogue was awkward sometimes, but those are things I can overlook. I felt the graphics were above average and the game play was very addictive. I've played through it 3 times now and while the story is getting old, the game play keeps me entertained.… Expand
Jul 26, 2013I rather liked the game, nothing revolutionary awesome but battle system is pretty good, not super simple like in old Japanese RPGs which is neat as usually it just gets boring with those games in quite short time. story and character interactions could be better though even if they are OK in my book, whole character interaction system is kinda funny. But still everyone won't find them good that's for sure.… Expand
Apr 24, 2011In the star ocean series one thing always got me until I was able to see the ending credits, and unfortunately that's not the story. The general plot-line in the star ocean is the space and the travels to various planets and even though this concept is very old and overused the interest of space travelling it's always a nice feature in games when it's used properly (look at Mass Effect to see what I mean). And I just wonder: why did they not develop this concept properly for this game? The story itself starts actually very good and you'll be actually interested in how this will end...but you'll just end up being very disappointed and frustrated after few hours. How can I even start? First of all the story doesn't have a natural flow: you are supposed to explore other planets, which are somehow VERY similar to each others, but soon enough the game puts you through many kinds of boring and sometimes useless fillers that anyone would couldn't stand, making you lose the interest of the story, without mentioning that if you count the story without the fillers this game would be a lot shorter. And also, if this game is called Star ocean, why do we have so much "fantasy-like" features like magic ? Although explained the magic in Star Ocean doesn't fit properly (and again, look at the "magic" of Mass Effect to see what I mean) The story gets worse "thanks" (sadly) to the characters that, in my opinion, are the WORST characters ever created for an RPG EVER: all of them are basically flat characters with very clichÃ¨ behaviours (the brave-but-stubborn character, the silent-but-cool warrior, the caring female that sticks only with the main character, and so on) and even though sometimes clichÃ¨s can be interesting if they are done right these ones are so bad that they look more like "parodies" of bad characters...and I beg you to believe me I'm not joking when I say that I didn't care a single bit for them when something bad happened to them because I HOPED that to happen all the time! At least there's one thing that saves this game: the battle system. As usual, the battle system of this series is made action based and it's very engaging and very fun to play, with upgradeable skills, the possibility to chain spells/moves and the possibility to chain the skills of 2 characters by using the rush gauge. Although fun, it's not flawless (It's kinda tricky to trigger the combo properly and not worth it, not all skills are useful and you can basicly use a mage to spam your magic for winning the match) but it's surely the best and only good part of this game. There are also other things like the crafting system and the quests system but both are useless and boring (you'll find better equipment from shops and the quests aren't very exciting). I'll give this game a 5 ONLY because of the battle system so if you don't mind a bad story but at least a good action-based rpg then this is for you...or else beware!… Expand
Oct 6, 2013This game has a lot of fails thats I put in bullet to be ease of read:
- Battle mechanics are really the key point of this game. It is dinamic and challenges you on every boss.
- Ok, battle is good, right? But that by the end of the and all bonuses level, if becomes incredible longer and frustrating (I will say this a lot in this review). It tooks around 30 minutes for these battle, this without calculates the retires.
- If the battle is long, so you need items, to survive, right? Forget it, you can keep only 20, that belive me it is not enough.
- For these longer battle you rely a lot in you AI allies, but forget it too. They are so dump to revive you when you need.
- I said "revive you"? Yes, expected to die a lot, really a lot... it is over frustrating, you need most of the time, swap character and revive the other manually. There is no synergy at all.
- Characters are not sympathetic. It doesnt convince you at all and are unlikeable. They way they talk and act doesnt seem real.
- CGs are not that cool, they are simple, with a lot of repetitive moves (like in the space battles).
- The story develops very slowly and even too much. Most of the time you are roaming with a clear go.
- Item creation is a joke. When you need a weapon/item that will help you with a boss, find the components from a enemy loot is a nightmare. Dont expect to create 100% of them. It is too much frustrating.
- Othe point that frustrates a lot, if the distant you need to walk between objectives, sometimes is ship city, but it too far. The game could had planned this to avoid desnecessary waste of time. You will really pass hours walking, if you plan to create items, complete missions, etc.
- Level a character takes too much time. Im saying that, because you will need to swap characters and if you leave one with too behind of the main party, you will have a good pain to level it up.
- Forget it about get 100% (platinum trophie) of this one. It tooks over 500 hours and 3-4 full gameplays. Most of this time is consulming doing redudant gridding to earn battle trophies (kill oponents in special conditions/actions). Have a life and try do it!
* I am a player usual with RPG games that looks to complete 100% when possible.
** all this review is based in a game play of 120 hours.… Expand
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