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92

Universal acclaim - based on 58 Critics What's this?

User Score
8.5

Generally favorable reviews- based on 470 Ratings

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  • Summary: This collection provides HD and 3D updates for PS2 classics Ico and Shadow of the Colossus.
Score distribution:
  1. Positive: 58 out of 58
  2. Mixed: 0 out of 58
  3. Negative: 0 out of 58
  1. Feb 2, 2012
    100
    If video games aren't art, then ICO & Shadow of the Colossus Collection is not a video game. It's a staggering compilation of two of the most creative, intimate and emotional pieces of interactive entertainment ever conceived.
  2. Sep 26, 2011
    100
    Whether you're new to this unique pairing or you've played one or both before, this splendid collection is pretty much a compulsory purchase.
  3. Oct 9, 2011
    95
    ICO and Shadow of the Colossus are two of the greatest games ever made, and they're still as emotionally gripping and visually astounding as before. This is the closest you'll get to perfection in 2011.
  4. Sep 8, 2011
    90
    A must buy for every single PS3 owner. The lack of extras is a shame, but the quality of the two original games and the good HD conversions grant to every Ueda fan what they're looking for. Enjoy this gem and wait for The Last Guardian.
  5. Both games are certifiable classics, and the HD visuals amplify all of the emotion Team Ico tenderly weaved into them. [Nov 2011, p.80]
  6. Sep 9, 2011
    90
    These are brilliant, memorable, inventive and emotionally involving adventures, and the combination of remastered visuals, 3D options, Trophies and a $40 price tag make them more irresistible than ever.
  7. Sep 8, 2011
    80
    It's difficult avoid feeling nostalgia after playing Ico and Shadow of the Colossus again after all these years, and while the core of each experience withstands the test of time, the control issues that were easy to overlook the first time around simply can't be ignored today.

See all 58 Critic Reviews

Score distribution:
  1. Positive: 62 out of 79
  2. Negative: 7 out of 79
  1. Sep 29, 2011
    10
    Let me start by stating the facts: not everyone will understand these games, not everyone will enjoy them, and there's nothing wrong withLet me start by stating the facts: not everyone will understand these games, not everyone will enjoy them, and there's nothing wrong with that. Certain people can't watch a movie unless it has explosions, certain people can't watch Public Television because it educates rather than entertains, and certain people will pick this up on the recommendation of another and feel 100% cheated because it doesn't involve wanton killing, busty women, rampant foul language and guns.

    If you are one of these types of people, it's okay. I'm not going to judge you or your tastes. I'll just let you know that i feel sorry for you, because whatever "eye of the beholder" thing it takes to truly enjoy these games, you don't have it, and believe me, your life is worse because of that. You don't know what you've missed.

    Ico is definitely the harder game to get into, out of the two games in the collection. It will involve you solving puzzles and leading a girl to safety by escaping the castle where the both of you are imprisoned. It will involve her speaking in a language you don't understand, and it will tax the part of the brain that won't help you fire a gun. For those patient enough to brave the journey, you may find yourself with an incredibly emotional experience at the end of the road, and you'll be amazed a video game could make you feel that way. I'm trying to spoil as little as I can for you, and I'm sorry if this sounds a bit paltry, but this is the gist of the experience.

    On the other hand, Shadow Of The Colossus is the most beautifully haunting game I've ever played. It too is about solving puzzles, but the goal in this game is not to figure out how you'll escape a castle, it's how to kill sixteen giant beasts that dwarf you in scale. No other game has made me feel so overwhelmingly powerful by making me feel so insignificant throughout the entire process - the expansive overworld with no enemies or even epic travel music, the loneliness between your character and the horse he rides, it all seems so pointless until you find your next enemy. The silence is the calm before the storm, and that storm is the next giant beast you will have to locate, climb and somehow kill. It will give you a sense of wonder, dread and most of all, it will prove beyond the shadow of a doubt that video games deserve to be called an artistic medium. As I said, it won't be for everyone. But if you find yourself looking for something that could make you proud to own your PlayStation, and you don't mind not shooting a gun or scoring a goal, then you may find yourself in for the best games that the previous generation had to offer. There's a very good reason why the PlayStation 2 was the home of the best franchise titles of the last hardware generation, and that didn't have as much to to with Grand Theft Auto, Resident Evil, Madden, Final Fantasy or God Of War as it did games like Ico and Shadow Of The Colossus. Now, these games have been given a 1080p HD facelift, and given trophies for the player to earn as well. Any individual who considers themselves a gamer, in any sense of the term whether broad or niche, needs to try these two games. You may find that you don't like them, and like I said earlier, that's okay. Caviar isn't for everyone, and one man's delicacy can be another's poison. If you're in the mood for something besides controller McDonalds, though, this is your wake-up call.

    For those who do pick it up and find themselves lost in the most incredible worlds, your curiosity will be rewarded hundredfold. Then, you'll understand why people like myself are so excited for The Last Guardian...and chances are, you will be too after playing through these two games (and especially SotC). Don't pass this up, whatever you do.
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  2. Apr 12, 2015
    10
    Both games are really great, ICO was very short but it felt complete when i finished, SotC was just amazing... I just regret i didn't play anyBoth games are really great, ICO was very short but it felt complete when i finished, SotC was just amazing... I just regret i didn't play any of them on the ps2 Expand
  3. Mar 2, 2013
    10
    There can be no argument that these games are something of an acquired taste I would never universally recommend them. There is a quiet,There can be no argument that these games are something of an acquired taste I would never universally recommend them. There is a quiet, elegant feel to them both that could be lost on some gamers, but ultimately for me they are probably the best games out of Japan for the last ten years, and are certainly in my Top 10 of all time. SotC is probably the better of the two with the awe inspiring colossi giving the game the edge over the more intimate castle environment of Ico. That said, the relationship between Ico and Yorda is one of the sweetest captured in games. I long for more games like this and can't wait for The Last Guardian (if it ever comes out!). Highly recommended to anyone who likes to play games that feel a little different (If you liked Journey, Braid, Year Walk etc you won't go too far wrong). Just a small warning the ending of SotC can leave you feeling a little conflicted! Expand
  4. Oct 11, 2011
    9
    Great collection of games! I will keep it short. This franchise of games reminds me of Zelda. To me this is this generations Zelda (I knowGreat collection of games! I will keep it short. This franchise of games reminds me of Zelda. To me this is this generations Zelda (I know Zelda is still currently in production). You get a great value for you money with two top rated games. Explore this wonderful world and enjoy a rebirth of 2 PS2 games on the PS3. Scores: Game play 5/5, sound 5/5, graphics 5/5, fun factor 4/5, replay value 4/5. Expand
  5. Apr 6, 2015
    9
    First off, Ico is about a boy of the same name. First thing I noticed was that he had horns. Unusual, but I wasn't questioning where he gotFirst off, Ico is about a boy of the same name. First thing I noticed was that he had horns. Unusual, but I wasn't questioning where he got the horns. Apparently having horns in his village is a bad omen, so these two village elders ship the boy off to some ruins and lock him up in a prison. Ico doesn't know what is going on and neither do I! Luckily, the prison has worn away and begins to crumble when Ico tries to break free. After some struggling, the boy falls out and smacks his head on the stone floor. As he helps himself up and gathers his surroundings, I noticed that there are several of these prisons. Seems like a lot of children had horns and were forced to exile. Now this game is one of those types that has virtually no tutorials. I like these kinds of games. The player doesn't need someone telling them how to move or jump unless it is done through an unusual method such as hitting two buttons at once. The controls were pretty simple, so figuring out things as I go was a cinch. Eventually Ico stumbles across a dark and eerie room with a few cages hanging here and there. In one of them is a girl, probably older than him as she seems to be taller than Ico, and she just looks so sad. Ico calls out to her and she seems to notice, but looks so helpless as if she was completely overcome with hopelessness and dread. This girl, Yorda, just doesn't think she can escape. Fortunately, we are here to prove her wrong.

    Since it has been over a year since I played this I have to try and remember what happened next. I'm sure a stick was involved and some creepy shadow creatures attack you, but basically you manage to set Yorda free. This part just gets me every time: to progress through this game you must hold Yorda's hand and guide her through the entire castle and break free of the time-weathered walls. Sure, she could just follow you, but sometimes you just have to hold her hand so she can keep up. It's just so touching. It's the little things like this that make gamers grow attached to the characters. Trust me, the rest of the game is puzzles that require both people to solve, shady creatures to fight, and moments that tug at your heart strings and make you weep! Difficult? Maybe if you rely on tutorials a lot. Fun? Loads of fun. Aesthetically pleasing to the eye? I see nothing that comes close to this game. The graphics aren't meant to be realistic. The game has it's own art style and everything just looks so smooth. Imagine this: there is a painting before you and you think "What if I could interact with this painting?" Ico feels just like that. A beautiful series of paintings that makes the player feel enlightened, calm, and just so happy. And that's just the first game. The spiritual successor to Ico, Shadow of the Colossus delivers so much more!

    SoTC, as some call it, lives up to Team Ico's expectations. Graphics are in a similar style, controls are simple, the goal is pretty apparent, and the story grabs the player and doesn't let them go for even a moment. SoTC starts off with a young man named Wander. He's just minding his own business (as I am lead to believe) and some voice from above tells him to kill some Colossi running around. Seems legit. Wander takes his sword and his faithful horse Agro. Now as a player, Agro is going to be very helpful in taking down these Colossi as the horse is useful for travel, moving and shooting arrows, and excellent for reaching certain areas. The game has nothing else in between the Colossi. No other enemies, no mini dungeons, no puzzles. Just a starting point and the expansive land surrounding it. Wander uses his sword to reflect the sun's light and this somehow shows the way to the Colossi that needs to die next.

    Never have I seen gameplay like this. Pure boss fights that are amazing, exciting, and filled with sheer, epic combat. Wander must climb the Colossi, find a glowing symbol, hold his sword ready, and thrust it deep within the creature's flesh! Of course the Colossus isn't going to just let you kill it. They shake, they swipe, they run, they do all they can just to make Wander fall off. Keeping a good grip is necessary to winning the fight. Each fight is different, too. Yes, they all require the player to climb, but bringing the Colossus down requires strategy. I will never forget each and every fight I had with these things. Sometimes I got a vague hint when fighting, but figuring it all out for yourself is the most rewarding feeling in the world.

    I think that just about sums up the two games without spoiling anything critical. Both show emphasis on companionship and look amazing to boot! I highly recommend anyone reading this to try out these revived classics sometime. It will be worth every minute of your time.
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  6. Oct 3, 2011
    7
    ICO in my opinion is boring. You explore a mostly empty castle the entire game, while there are occasionally some breathtaking views outdoorsICO in my opinion is boring. You explore a mostly empty castle the entire game, while there are occasionally some breathtaking views outdoors the game never truly managed to capture me in its atmosphere, which is all the game has going for it. The combat and platforming are very weak and the puzzles are either too simple or too obtuse, there is no medium. I used the word obtuse because the game fails to teach the player what is and is not possible, for example, swinging, the game never tells you how to swing and the controls are not intuitive enough to learn on your own, so I never knew that was an option until I read it in a FAQ, these instances sound silly, but they infuriate me because I attribute them to poor design.

    SHADOW OF THE COLOSSUS is a masterfully crafted adventure with, unfortunately, little to no replay value. I loved the game when I first played it on PS2 and I highly recommend anyone that has yet to experience this game to give it a try. The reason I cite the games lack of replay value is because the games allure was due to the wonder of seeing each colossus for the first time and discovering (on your own) how to defeat each one, when you replay the game a second time that allure is lost. Naturally the game will never live up to that first experience but the gameplay elements itself, while adequate, aren't enough to make me want to play through the game again. It's a game best played once and remembered for its greatness and uniqueness.
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  7. Dec 6, 2014
    0
    Shadow of the Colossus was horrible. The controls were bad and unwieldy. The sound track was good and the graphics were OK but that does notShadow of the Colossus was horrible. The controls were bad and unwieldy. The sound track was good and the graphics were OK but that does not excuse the game for its poorly designed controls. The game was so horrible that it has killed my love for the PlayStation 3. I would not recommend this game at all. Expand

See all 79 User Reviews

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