Mixed or average reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 10 out of 45
  2. Negative: 7 out of 45
Buy On
  1. Sep 25, 2011
    The rewards for engaging, learning, and conquering Chronicles II are many, especially for those who enjoy falling into the sticky trap of co-operative online roleplaying games, where loot is hard-earned with time and skill.
  2. Jun 27, 2011
    It's definitely great value for money and if you love JRPG, than you really should check this out and don't listen to the naysayers!
  3. Sep 26, 2011
    Overall, while I still have a lot of WKC2 ahead of me, and more online to partake in, WKC2 has done something for me that many JRPGs have not been able to: it's kept me playing and pleasantly entertained.
  4. Jun 13, 2011
    It's not how it should have been. However, it's familiar to those who have played WKC, and the fact you get two games for the price of one (even though both are awfully equal in technical terms) is just not ignorable.
  5. Sep 25, 2011
    A captivating, nicely put-together game with tons of content, a great online component, a streamlined battle mechanic that is faster and more fluid, and some interesting characters.
  6. Jul 4, 2011
    White Knight Chronicles II is a good quality sequel that fixed most of the errors of the first episode. It's not perfect, not a next-generation RPG, not a masterpiece, but is a pretty good game, if compared to the (low) current rating of similar products.
  7. Jul 21, 2011
    Quotation forthcoming.
  8. Jul 18, 2011
    The world of White Knight Chronicles has a whole new story and the first game is also included! The gameplay is like the original game, but the fightingsystem has been improved and the multiplayer is really good and gives you hours of gameplay. Only we don't like the use of older environments from the first game instead of completely new ones and the story can be a bit lengthy.
  9. Jun 17, 2011
    White Knight Chronicles II is not an excellent role-playing game but can be a good alternative for those looking for a Japanese RPG with western influences and good multiplayer modes. It doesn't have a great story, but if you like the gameplay system you will have a lot of fun both in the campaign and in the online mode.
  10. Jun 13, 2011
    Following the legacy of the first chapter, but focusing on an interesting online mode, White Knight Chronicles 2 delivers a solid experience for RPG Fans.
User Score

Mixed or average reviews- based on 64 Ratings

User score distribution:
  1. Positive: 11 out of 23
  2. Negative: 2 out of 23
  1. Sep 15, 2011
    I am getting sick of hearing games get qualified as "JRPG" or "Western Developed" or "Old-School." Role-playing elements exist in every genreI am getting sick of hearing games get qualified as "JRPG" or "Western Developed" or "Old-School." Role-playing elements exist in every genre now, from third-person action games to first-person shooters. Coming from someone who has been devoted to role-playing for more than 25 years of video gaming, I still love to see companies try new things, but too often critics categorize games and belittle their finer points by forcing them into unecessary stereotypes. Japanese programmers often have a hand in developing Western titles, and likewise, American and European programmers are often brought in to assist on Eastern projects to make a game more appealing to the international market. Too much synergy and genre crossover occur in today's gaming market to call anything old-school or refer to them by national origin.

    That being said, White Knight Chronicles II (along with the previous WKCs on PS3 and PSP) attempts to appeal to both Japanese and Western markets, with robust single-player and online multiplayer options that allow gamers to approach the game in whichever way they prefer. This effort does not succeed on all points - story sequences feel shallow and incoherent at times, with sub-par English voiceovers doing little to elevate the game's presentation, and MMO features sometimes feel tacked on. Still, the accomplishments that WKCII gets right serve as redeeming factors overall.

    For years, I have looked for an RPG that brought many existing features together under one title - character creation, open-world exploration, a full day-night cycle, dynamic weather systems, seasonal changes, player housing, town construction, solo and multiplayer features, social elements, and branching storylines. While Mass Effect and Dragon Age do all of this except multiplayer, and Persona 3&4 contain their unique and refreshing take on many of these systems, practically no other games come close to completing this wish list of role-playing features. White Knight Chronicles II does not successfully integrate all of them either, but as you explore the massive world the game offers, it becomes evident that (despite shortcomings) the creators acknowledged all of the desires of RPG gamers and tried to deliver.

    The graphics in WKCII are clean and at times gorgeous. Like the first game, GeoRama features allow you to build a custom town and recruit residents to improve its functionality, though the whole thing feels like a glorified online multiplayer lobby. Customization is extensive, from creating a player character and changing out equipment to creating your own combo attacks. Combat itself is improved over the first game, though it still needs work. Exploration is also well-rewarded, and the game world is fairly enormous. But my favorite tweek to the whole package is the day-night, weather, and seasonal changes. This is an immersive quality that is largely overlooked by developers (or simply left out for programming, budgeting, or deadline restraints), but seeing trees sway in the wind, hearing ambient noise, or having environmental shifts affect combat are really valuable for drawing a player into the game world. Also, since you often backtrack in RPGs, these environmental factors allow you to see familiar locales in unfamiliar states upon revisiting them, which adds to variety and replayability.

    Overall, WKCII is worth the purchase, and in case you haven't played the first game, it's included in the North American release, complete with tweeks from the sequel retrofitted into the original. You can even carry your stats and equipment from one game to the other, which the online players will most definitely appreciate. I'm not claiming that this is the answer to all of your RPG dreams, but it is another step in Level-5's quest to bring all of the best RPG features into a single game. That's not an easy pursuit, but it is a process that I want to be a part of... and a goal that makes me respect any developer who tries for it.
    Full Review »
  2. Sep 13, 2011
    this game is really GOOD!! if you liked the first game you will like this game too, the graphics are better the updates in the gameplaythis game is really GOOD!! if you liked the first game you will like this game too, the graphics are better the updates in the gameplay Definitely make correct the mistakes made in the first game,the same good amount of time of gameplay and do everything in the game,now you raise you guild rank level much more quickly and dont saty behind of others playing,new weapons( now the weapons dont have penallity on VIT =) everything really good i just think that they could have change the chances to get some hard iten...they still whit itens that have 1 percent drop..that could be frustate sometines..and the history still practicly the same...anyway it dont stop the game to be one of the best choices of JRPG if you have the one you MUST have this one Full Review »
  3. Sep 15, 2011
    awesome jrpg i loved the first one n the second is even better online n offline if you love jrpgs def a must buy n must play and dnt getawesome jrpg i loved the first one n the second is even better online n offline if you love jrpgs def a must buy n must play and dnt get stupid this is a jrpg thru n thru it doesnt try to appeal to western audiences lke ff13 did if u love jrpg pick it up now Full Review »