Metascore

Mixed or average reviews - based on 28 Critics What's this?

User Score

Mixed or average reviews- based on 50 Ratings

  • Summary: WWE '12 is the next iteration in this wrestling series with Smackdown vs Raw being no more.
Score distribution:
  1. Positive: 14 out of 28
  2. Negative: 1 out of 28
  1. Nov 18, 2011
    92
    WWE '12 offers fans an incredibly intense experience. The Predator technology, the great camera work and presentation, the Wake-Up Taunts and the huge roster are just a few of the many awesome improvements.
  2. Nov 25, 2011
    82
    WWE '12 is the best game of the series. It is the more polished and a very solid base for a new wrestling franchise to be built upon.
  3. Dec 14, 2011
    70
    It's a series that needs a lot of work and WWE'12 is the first step towards something that could be great. While it's nothing drastically different from what it was in the past, this game is still improving on a franchise that could have just as easily repeated itself into oblivion. The improvements made here aren't perfect but it manages to set the ground work for something great in the future and helps make this game stand out among its predecessors.
  4. Nov 26, 2011
    40
    Undoubtedly prettier and more incisive, this WWE 12 still suffers from some deep technical issues that undermine the fun. Even though the gameplay really did benefit from an added dynamism, it lost in terms of precision and variety. The matches, are less enticing and more repetitive, and sometimes chaotic when there's more than 2 brawlers on the ring.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 11 out of 18
  2. Negative: 1 out of 18
  1. 10
    The weak/strong grapple system from the past games has been removed. Characters now perform different moves based on their opponent's current physical state. Players now have a window of opportunity to attack while still in a downed state and can also interrupt moves and Royal Rumble eliminations with attacks. Similarly, the pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage. The game's artificial intelligence has also been adjusted to prevent players from overusing the same move. In addition, the ability to store finishing moves has returned. A new feature called "Dynamic Comebacks" will give players on the verge of losing the opportunity to successfully hit a combination of moves to gain two finishing moves. New "wake up taunts" bring a downed opponent to their feet for a finishing move (such as Randy Orton pounding on the ground before his RKO finishing maneuver).[1] Players also have the ability to target specific limbs during matches and perform submissions through a new "Breaking Point" submission minigame Expand
  2. One of the best WWE games. Great graphic, great roster and ohh new camera system and gameplay. For every wrestling fan and not only. Sometimes are funny bugs but I do not mind it very. Aha and the worst think in this game are serwers. Lags and you have to wait long Expand
  3. BDA
    5
    I've been buying the THQ Wrestling games since I was 14. I'm 21 now and I have to say that this game went in the right direction. However, just like every other year, THQ will hype the game up as the best wrestling game in the series and then it ends up being a glitchy (but fun) mess. I really enjoy the Universe mode, it's definitely the best feature in this game and for that alone this game is worth the buy. However, there is a lot of problems in the mode. For instance, in my Universe Randy Orton got injured by Brock Lesnar 3 weeks into the game. A great feature in the game but it has a lot of problems because the week after he was still wrestling even though he had a "career-ending" injury. Also, every time I made a Created Wrestler he would appear on RAW even though he's not part of the Roster. Small things like this takes the immersion out of the Universe mode. The Road the Wrestlemania is awful this year! The story is interesting but it's not fun at all. I can see what Yukes was aiming for in this mode but it was executed poorly. Here's an idea: In the next game, just remove the Road to Wrestlemania entirely and improve Universe mode a whole lot more because I think most people buy these games just for the experience that Universe mode brings. There is a lot more issues that I could be discussing like music playing during the highlight portion of the match, the bad textures in Create-an-Arena, Online not working and all the paint tool glitches. Also, what's up with the Day 1 DLC? Does THQ think their fans are stupid or something? Anyways, there was a lot of things that was done right this year. I really enjoyed the way the Wrestlers looked this year, the camera system and the Gameplay. Here's hoping THQ will ACTUALLY listen to their fans instead of saying they are when we all know they aren't. Expand
  4. Less of a revamp, more of an incorporation of features that they removed from SvR2006. The game out of the box is glitchy and bug ridden. The creation suite while expansive, is evidently stagnant in many aspects, despite the new CAA addition. Many major moves from the past were removed in favor of 20 different variations of the punches and toe kicks your favorite superstar does, all of which appear slightly different at most. Hit detection is still consistently non existent at times. AI's difficulty is still adjusted by the amount of reversals they do, rather than the in-ring psychology that they possess. The roster, while standard fare, is less impressive since they revealed the DLC characters already, indicating that it's likely the characters are already on the disc, and can be unlocked through a purchase code. RTW mania mode was fun, but the lack of storyline options compared to years before was simply stupid. Not everyone wants to play as Sheamus or Triple H. Many have praised the game being a markedly improved product compared to years past. That's not saying much really, as every Smackdown since SvR2006 have regressed through "innovations" that were poorly executed, most likely due to the poor direction of the project managers. Cory Ledesma and Bryan Williams better thank their lucky stars that they have the WWE brand to work with, and the audience they need to satisfy are easy to please kids who only cares that they have 50 different versions of each and every single one of Cena's moves in his rather limited arsenal. To say that WWE 12 would better serve as a coaster for your cup would be doing your cup injustice. Thank goodness for ebay, as someone was willing to buy into the hype and take the game off of my hands. I get to screw THQ and Gamestop in one transaction! Expand

See all 18 User Reviews