Mar 6, 2014As a turn-based strategy game fan, this was my favorite of all time. I am a little unsettled that I had to shell out $40 for an upgraded, better version of the same game I played last year, but I won't let pricing effect the rating I give. I will, however, take a point away for running into a near miss campaign-ending freeze point during the base invasion. Luckily it wasn't during an iron man run or I wouldn't have been able to devise a plan to work around it. Great game. Now release a patch for the bugs and release any further expansions at expansion prices.… Expand
Nov 27, 2013This game I found almost exactly as addicting as it's predecessor, what makes it a true success isn't just the added little perks to game, but the additions to the story, showing a wider spectrum on the world and adding more flavor and ideas to the idea of a alien invasion. With the inclusion of a third party enemy looking to sabotage you, to the new inclusions in the story it actually feels very fresh. It's also harder, it forces your tactics to change from previous games and with additions like Training roulette it also guarantee's true uniqueness in your soldiers as you go forward. It's not really any different from "Enemy Unknown," but the additions it includes definitely makes "Enemy unknown" the lesser product between the two.
If you like strategy games, or if you liked Enemy Unknown pick it up, you'll enjoy it.… Expand
Nov 20, 2013This would've scored much higher if it wasn't for all the bs with regards to it being an expansion pack when in truth its more like a goty with shiny knobs on it. Don't get me wrong enemy within has a lot of interesting tech and other such stuff like the 2 additional ebemy types and new maps but the bottom line is this, if it really is an expansion pack then why the hell does it cost £30 for it? with the exception of WOW expansions this just a big a con as ultimate marvel vs capcom 3 which came out only a couple of months after the the original marvel vs capcom 3.… Expand
Apr 2, 2014This review contains spoilers, click expand to view. This game is surprisingly addicting. I enjoyed XCOM EU but Enemy Within just adds so much more. All previous DLC from EU, new characters and enemy types. You get new abilities, mechs, gene mods which make you character even more powerful and can give you a tactical advantage.
I bought this game after hearing about it, thinking it was the same as EU, I thought I was not missing out on much but I was wrong.
If you have not played EU though, you can still jump into this one simply cause it's a decent expansion.
If you're into squad based strategy games, this game in my opinion holds the crown(for console turn based RTS).… Expand
Dec 15, 2013Enemy within is a refined, improved version of enemy unknown. It adds a number of existing features that improve it whilst still keeping the same core game. It is, however, still buggy as hell. I've lost two save game files to glitches and framerate is terrible in places. Still worth it though.
Nov 18, 2013Xcom enemy within takes what was great about enemy unknown, and amplifies it tremendously. The new enmies are great, and the mech troops are very fun to use. However, there are a couple of things that are bad. First of all, xault are a joke, and are not a threat whatsoever. Secondly, the game is too easy. The inclusion of the mech troop and the gene mods means that you will reach the point of invincibility a lot quicker. But overall, a great game,… Expand
Mar 23, 2014Last year, the reboot to the XCOM was outstanding. Its deep strategic game play lead to careful scheming between every move you make. With enough tenacity and mindful planning, every shot to our out-worldly invaders felt all the more satisfying. XCOM was so finely balanced every way through, I couldn't imagine adding anything that wouldn't break the formula. Despite this, Firaxis has released an expansion to its sci-fi strategy game that slides in so perfectly into this flow. The new additions as well as new game play elements adds new dimensions into the already deep experience.
If you have played the previous game, you will understand XCOM's nature. You play as the commander of the XCOM project, a program in charge of handling the extraterritorial invasion of Earth. At the base, you control the project's income through XCOM council requests as well as managing research projects, building facilities to strengthen your program, and scanning the planet for any alien activity. On the field, however, game play changes as you are put in command of a small squad of soldiers through turn-based combat. Both layers are rewarding in their own ways and Enemy Within cleverly adds to both.
The most significant addition is a new currency system called Meld. With it, you can biologically modify your soldiers with alien powers, from jumping to previously unattainable heights to the ability to see cloaked foes. Having trouble with a Sniper's accuracy? Equip an eye buff that adds to aim and line of sight. Are you getting tired of your soldiers firing upon their allies after being mind controlled? Add a brain mod to add to their will and mental defense.
If biological modifications aren't your thing, you can also create MECs for your soldiers. MECs are hulking cybersuits that add strength and durability at the cost of the use of cover during combat. Once a
soldier is augmented for use of the MEC, they are removed of their class of Sniper, Heavy, etc. in favor of the new class, MEC trooper. This new class comes with its own skill tree as well as a buff that is
fully dependent on the previous class of the soldier before augmentation. MECs themselves are also fully customizable and have a tree where you choose its weaponry and skill. A kinetic punch for close quarters and a flamethrower that fires and spreads across the battlefield are just a few of its equipment options. Each MEC also can be armed with heavy weaponry strictly for its class only, such as a Rail gun or Mini gun making it a powerful chose for every squad to have.
Meld can be obtained throughout missions strictly. During certain missions, Meld counters appear on the Hub acknowledging Meld canisters are within the area. Once a solider is near one, a turn counter appears numbering how many turns remain until you can grab the Meld before it detonates. This adds pressure to the combat as the player can scrub whole plans aside in pursuit of this valuable resource.
Meld in its entirety doesn't remain in the bank for long so each trek can be profitable. Meld is a dangerous and profitable carrot on a stick adding to this already sweat-inducing formula.
The aliens won't make this pursuit any easier however. There are new enemy types as well to heat up combat situations. The new Seeker enemies are tentacle creatures that, as soon as they appear, cloak immediately and only reappear when they begin to strangle and stun your soldiers from actions. These new aliens encourage grouping your team together in close proximity to one another. The last thing anyone wants is their Sniper to be stunned and unable to support the team. Another new foe is the Mechtoid, a Sechtoid within its own MEC suit. These walking behemoths have the properties as the MEC making them a deadly foe on the field whenever one appears. Most are accompanied by a partner,
Sechtoid that adds a shield to these menaces. With its shields and high attack power, these tanks
become a walking powerhouse of chaos and cause for careful strategy.
XCOM: Enemy Within takes every element that made the original great and expands upon it. The numerous new features and enemies are fun to play with it and makes XCOM: Enemy Within the best way to play Firaxis’ reboot to the series. Anyone who loves a good challenge and an excellent sci-fi experience should give Enemy Within a shot.… Expand
Mar 13, 2014Enemy Within could be a great game. All the necessary ingredients are present, however that is not all that the game brings to the table. There are numerous bugs that force the player to start over like corrupted save files or the game locked in an unresponsive state that can not be remedied by a restart of the console. Other faults include, but are not limited to erratic enemy movement and lines of fire.
Some of these problem can be prevented by using only a limited set of features the game offers, others like a guaranteed crash of the game after certain amount of progress has been can not be avoided.
While these errors are not part of the product, they are what you pay for.… Expand
Dec 2, 2013All of the augmentations do not unbalance what was already a near-perfect formula. Do yourself a favour, step out of your genre-rut and buy this gem today. [Christmas 2013, p74]
Nov 11, 2013The game often throws you curveballs; you can easily have a rookie wander too deep into the battlefield and suddenly alert three units of enemies. However, dealing with the bad hands you’re dealt is what makes XCOM’s battles so exciting – and often leads to creative problem solving.