AereA is artistically great, but it has some issues with its gameplay. Poor design choices and some bugs are the flaws in a game that is uplifted only by its wonderful soundtrack.
AereA is the same old action RPG, only with musical instruments. The gameplay is far from being original, the visuals are ok, and the idea is nice, but it's not enough to keep you entertained.
Aerea is too simple and repetitive to be considered a good game. There aren't changes of the rhythm of the gameplay and the game lacks its own identity.
It is too bad that what was good about AereA did not ultimately find a better game in which to reside. It is a bad game, but it is one that does not feel like a soulless cash grab. On the other hand, it is also not a game that stumbles because it is overly ambitious or because it banks on one or two game mechanics that just don’t work. It is a game that sets a low bar for its gameplay and then fails to hurdle it. It is hard to tell what, exactly was the goal of developer Triangle Studios when they developed this game, which is far too simple and repetitive to compete with any action RPG produced in the past 20 years. What is easy to conclude, however, is that AereA is not good, and regardless of your interest level in action RPGs or classical music, you will likely not enjoy it.
A severe lack of challenge, an overdose of technical problems, repetitive and uninspired gameplay... Well, the co-op's a bit fun at times, so there's that.
SummaryAereA is an Action RPG in which music is both your best friend and your worst enemy. As a disciple of the Great Maestro Guido you have to unravel the mysteries of Aezir. Find out what happened to the world and return the nine primordial instruments to restore balance and bring peace to the world.