Save the Moon in Counterspy, a title created by a team of incredibly talented developers and creators from many different mediums. Experience Bond-esque style in a brand new way.
It might be short, but I enjoyed almost every minute of my time with CounterSpy. The movement and gunplay are smooth and responsive, and the lovingly crafted presentation remains stunning throughout. This is a stealth game that makes you feel as silent as you are deadly, and is wonderfully, wholly refreshing.
Despite some issues, CounterSpy is a good action/stealth game from a new, tiny studio formed by ex Pixar and LucasArts artists. Too bad the procedurally generated levels are not enough to forget poor gameplay variety.
When the stakes are low, the incongruity between CounterSpy’s stealth and action components matters little, but at DEFCON 1, you’re looking at mutual assured destruction. It’s a bit ironic that a game about escalating international tensions stumbles when it comes to its own escalating action.
Counterspy is a fun and challenging adventure during the short time it
lasts. The game looks stunning and does a good job conveying the 60's
vibe thanks to an amazing soundtrack. Unfortunately, Counterspy is far
too short and the level design comes with almost no variation
whatsoever. At the end of the day it remains a solid game with a few
hours of great entertainment.
If CounterSpy doesn’t look like the kind of game you’d want to play, don’t. Even for indie fanatics it’s missable, though I doubt you’d want to give up the visuals or the procedurally generated levels.
The draw of the Cold War setting, the visual aesthetic, and the soundtrack only last so long. And all too quickly, Counterspy gets left out in the cold.
icked up this little gem at a discount, which should run through the holiday season of 2014. Good, simple fun. I love the art direction and at no time does it seem like the game is trying to achieve more than it sets out to achieve initially. A fun spin on the espionage/stealth system made popular in games like Arkham City or Assassins Creed. Mind you, this game is not those games, rather…
Really simple, really short. Also once you understand how the game and the AI work, it's super easy to speed-run the game on any difficulty and get all trophies within a few hours. It's a neat little addition to your library, if you're into unique approaches at espionage shooting experiences. I wouldn't say that everybody needs to have or even try this game, but I would call this is a good game. If it had a lot more content and if it was fleshed out more, this could have been something much greater.
Set in an alternate, and rather more comical, version of the Cold War CounterSpy is a 2d sidescroller with stealth elements. Playing the part of a counter agent players must infiltrate the bases of opposing countries in order to prevent either of them from launching their nuclear weapons at the moon (don’t ask!).
The game is mostly played on a 2D plane but, when taking cover behind objects, the game switches perspective to allow the player to aim their weapon in 3D space. If spotted too often or killed the players DEFCON level will rise. Should it rise to DEFCON 1 the player is then only given a limited amount of time to complete the level before it is game over and you have to start the level over. This mechanic certainly adds a nice level of tension to proceedings which, coupled with the rest of the gameplay and highly stylised visuals, gives the game a unique feel.
One slight let down is the procedurally generated levels. Apparently included to allow the game to be played through multiple times, on the unlockable harder difficulties, all this concept really does is lead to a lot of the levels feeling very similar. New weapons and ability upgrades, unlocked during the levels, do help to somewhat keep things fresh but I can’t help feel it would have been better for each level to have been individually designed.
CounterSpy will likely only take most player a 2-3 hours to complete the first time around (although there are a few difficulty settings) but it’s certainly a lot of fun and well worth playing at the bargain price for which it can be picked up.
Interesting idea and aesthetic. Boring gameplay. You open same doors, kill same guys, in exact same looking levels. Unlike certain things like abilities but need to buy them each level for some reason. Need to find multiple items to unlock single gun but because thats only on certain levels you dont progress with game. Made it to final mission but had only 3 guns and would have had to farm to get more. Also threat level is super stupid and once it gets to 1, which it will based on terrible cover, sneaking, and alert systems that are super finicky, youre screwed. Final mission impossible to beat when forced to gun fight 10 guys at once that shoot rockets at you. Some parts you cant sneak which is horribly done. Fun for a level or two, but gets boring real fast, and game systems are poorly done.
Stupid game! Misleading. The rogue like levels ruin all stealth and turn this into a cover shooter. At times you have to be discovered and just shoot your way through. You lose sense of player choice very easily. You cant even see enemies ahead of you or parts of the level at times and there is no camera control. So disappointing from a game with such uniqueness and potential. It can be fun but you really need to lower your expectations for this one. Becomes very repetitive very quickly. Im glad I got this for free with PS+.
SummarySynthesizing the spy mythology and the special aesthetics of the 50's and 60's and set during the Cold War, CounterSpy details the rogue third spy agency, C.O.U.N.T.E.R., which maintains distance between the globe's superpowers. As each side of an ongoing conflict nears the unleashing of a blow of earthshaking proportions, C.O.U.N.T.E.R....