There’s just so much that Snack World does right for a dungeon crawler that even without having any sort of serious story it manages to be one of the best in the genre with the sheer fun variety it offers. Anyone looking for a brand new adventuring title should give Snack World: The Dungeon Crawl – Gold their time as it’s surprisingly fantastic.
Snack World: The Dungeon Crawl - Gold is better than the sum of its parts. Some of those parts are frustrating, and some of them are a bit messy, but somehow, all of those parts come together to create a surprisingly pleasant and refreshing experience. Despite being laden with constant, unnecessary sexual innuendo, and despite being filled with systems upon systems of complicated menus and stats, Snack World manages to be fun above all else. And ultimately, that’s all you could really ask for.
I’m giving this game a 10 for 1 simple ****’s an awesome dungeon crawler with lots of gear etc. Idk wtf Snack World is, but I assume it’s a show or something because there seems to be certain inside jokes I’m no part of littered throughout the dialog etc. It’s an amazing isometric RPG with outstanding mechanics all round. From the movement to the battles and everything in between. It’s a surprisingly DEEP n rich game world and this definitely surprised me as I wasn’t expecting much but wanted a fun and well made crawler (run around maps fighting n looting etc.) it’s outstanding and I’m a 38 y/o hardcore gamer with a taste for old school simplicity and difficulty
This game has been a wonderful surprise. It's addicting and can last forever with its random dungeons. Many situations and characters are really funny.
A RPG for everyone. This is our perception about Snack World, an interesting dungeon crawler game with simple, but enjoyable, gameplay. It only fails in one important point: variety, and that's why it couldn't go further in the role playing games genre.
Snack World: The Dungeon Crawl - Gold is a journey with highs and lows. The gameplay itself is quite entertaining with cool weapons and slick movement. On the other end, it is also very grindy, with dialogue that can become real grating. Some of these problems fade away in multiplayer, which makes it such a missed opportunity to make that aspect a bigger focus. Snack World isn't a bad game, but it’s somewhat misguided in how it wants to present itself. If you can deal with the frustration, you will find that the dungeons themselves can be fairly entertaining.
There is no shortcut to boss doors, nor an opportunity to save outside them--you must traverse the preceding dungeon in its entirety again, which begins to disrupt and destroy the decent dungeon-crawling. As a result, despite the fact Snack World is initially most exciting when you're exploring the depths of its dungeons, that excitement is soon painfully wrenched into tedium. This phenomenon seems to permeate Snack World in its entirety: although it's exciting and captivating early on, each of its constituents become tedious before long, and all of its strengths are weathered away by repetition and a sense of feeling incomplete.
The game is not bad but ... it was not what I expected. I expected something more like Fantasy Life but simpler. I bought it thinking that being Level 5 the developer could still be fun but I was wrong.
They have translated and dubbed it into many languages, it has extra content, many hours of gameplay, graphically beautiful ... but it can't keep me playing for a long time.
I notice that they have put in a lot of effort and love but sometimes that is not enough. But as I said at the beginning it is not a bad game, is normal.
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El juego no está mal pero... no es lo que esperaba. Esperaba algo más como Fantasy Life pero más simple. Me lo compré pensando que al ser Level 5 la desarrolladora podría ser divertido pero aun así me equivocaba.
Lo han traducido y doblado a muchos idiomas, tiene contenido extra, muchas horas de juego, graficamente es bonito... pero no consigue mantenerme jugando durante mucho tiempo.
Noto que han puesto mucho esfuerzo y cariño pero a veces eso no es suficiente. Pero como dige al principio no es un mal juego, normalito.
Juego sencillo y muy repetitivo con toques de humor pero sin profundidad en la historia.
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Simple and very repetitive game with touches of humor but without depth in the story.
Like many others, I was a huge fan of Fantasy Life and although I knew that this was more similar to Diablo than Fantasy Life, I expected better. It's not that the game is bad, necessarily, it's just... not fun.
Probably the worst part of the game is the loot system and over reliance on RNG. I know a lot of people play these loot based games solely for the loot and maybe it's because I'm not used to games like this, but I don't find it fun in the slightest to play through a level, make it to the end, and realize I didn't get any good items or a single weapon as a reward. For each quest, they show you a weapon, which they call the ultimate prize or whatever, but you're not guaranteed to get it when you finish the mission. The game gives you a certain amount of treasure chests depending on the number of static objectives you met during that quest, with each chest containing a random item. More often than not, the chests don't contain the ultimate prize. I can understand that - it's called the ultimate prize, after all. However, if you don't get the ultimate prize for that quest at the end, you don't get any weapons at all. Basically, that's the only weapon you can get from that quest, and you could potentially play the quest 10+ times and not get the weapon if you're especially unlucky with the RNG. I haven't played much Diablo, but from what I remember, I was at least getting a few weapons each time I cleared a dungeon. They might not have been super powerful, but I at least felt like I was progressing and being rewarded.
To further slap the face of the player, this game is insanely miserly when it comes to giving out currency rewards for quests. Granted, I have only played about 7 hours and I just reached rank 3, so I'm not sure if the rewards get better as the game goes on. So far, the currency rewards are pathetic. I just completed a main story quest and I was given a whole 5.00 gravies (the game's version of dollars). This might not seem bad, but keep in mind that weapons generally cost 80.00+ gravies. So you rarely get weapons from quests and you don't get enough currency to be able to buy weapons frequently from the shop. What exactly are you supposed to do?! I guess on the bright side, as far as I know, there's no way to buy in-game currency with real money. Keep in mind, weapons aren't the only thing you can spend your gravies on, so it's even worse than it seems. You're expected to regularly upgrade your loot as well as your armor and accessories, but the game doles out gravies like there's a gravy shortage. I'm sure this system was designed to make you grind dungeons ad nauseam, but the combat isn't nearly good enough to justify that system. This leads me to my next point.
The combat is not the greatest. It's passable, but it feels sluggish. Actually, other things outside of combat have some sluggishness as well. I think the sluggishness comes from input delay. It seems like I press the attack button, the character doesn't respond to it right away. Each time you press the attack button, it locks the character into that attack as well. Combine this with the input delay, and there are times where I've pressed the attack button a few times but decided I want to dodge mid-combo. The game doesn't allow you to dodge in the middle of a combo, so you have to wait until the combo is done and more often than not you just take a hit instead of being able to effectively dodge it. Again, this input delay is also present in other areas of the game, such as trudging through menus. Interestingly, I didn't experience any input delay while moving the character or holding the B button to run. I've even tried other controllers and the game behaves consistently for me, so I don't think it's a controller issue.
Despite my criticisms, it's not all bad. The game has a few moments where the comedy really shines and I especially appreciate the pop culture references and character names. For example, there's a snack (basically this game's version of Pokemon) with a rock and roll aesthetic that's called Nikki Styx, which is a reference to both Nikki Sixx from the band Mötley Crüe and the band Styx. I also like the stylized, cartoon-esque art style.
Snack World: The Dungeon Crawl Gold isn't a horrible game, but it feels half-baked. Comparing it to other Level5 games, like Fantasy Life and Ni no Kuni makes it feel especially lackluster. 4/10
ok i really dont know how to start this review since all this anger bottled up for months now. so i only made an account to tell you how **** and utterly trash this game is, the developers of this game made this game because they knew people would buy a game they think is a successor to fantasy life. Bro this game aint even 5% of a fantasy life i loved fantasy life and played it soooo much on my 3ds its one iof the best games ever and then of course you think the developers of Fantasy Life on the next game on the far superior console will enhance everything fantasy life did, but nah bro these developers made a **** game thats one of the worst games ever made to just make quick cash of people that loved fantasy life. dude i tried to love this game i played it so much even tho i hated every minute of it just to get to the part where i could experience fun, but this game has no fun in it. Its all just a stupid grind without any purpose and everyone that writes a good review about this game just trys to justify their 50€ spend like i did but there aint no justifiyng a scam **** game that no one wanted. i will never buy a game of Level 5 again. These developers showed they dont care about you the player just about your money
SummaryBecome a heroic adventurer in this roguelike RPG, crawling through dungeons in your search for rare treasure, on a mission to seek revenge against the villainous Sultan Vinegar that violated your village! You can even tag along in teams of up to four to take down tenacious tyrants.