I hope it’s a game that others embrace as a stepping stone towards understanding a history and culture that too many are too eager to dismiss as “weird” or different.
In a year full of JRPGs, God Wars still manages to be a standout. Following Kaguya's story through ancient Japan, dealing with warring factions and angry gods was a fun journey. I found it impressive that for such a lengthy game, the story pacing was well done and I never lost interest in what was happening. In fact, I found myself interested enough as the game progressed that I was researching the people, events, and gods depicted. The gameplay especially shined, with an incredible amount of customization and strategy that has been streamlined out of many console strategy RPGs. The Impurity system was a great addition and helped keep the strategy in this smaller scale game. It's certainly not without flaws, the soundtrack could have used more variety and the limited map size guaranteed that many allies went unused, but the strategy was top notch. Players looking for a mechanically deep strategy RPG with a unique backdrop will not be disappointed.
God Wars is the sequel to Tactics we never received, and deserved. Lest us all play God Wars and forget the **** gba titles we were wrought. Oh, let the archers be braless.
While not perfect, God Wars has a lot going right for it. For one thing, the story is fantastic, using a combination of the story of Princess Kaguya, Shintoism, and Japanese Folklore/Mythology. Cutscenes, as infrequent as they are, are extremely well animated, and striking to look at. And sometimes, story beats are occasionally presented like a manga page, so it does help make the game feel more stylized. Combat is mostly straightforward for a grid based, tactical RPG. Height, direction of your attacks, attack range, aggro, and planning is key to succeeding or failing in stages, though status problems can stack (for example, a Poisoned unit can be hit with Venom, which deals more damage each turn compared to regular poison). There is some occasional performance issues, that I've noticed on both Vita and PS4 (lag, and the cursor needing to be moved a lot more before it moves to the next square). And the game gets very grind heavy at times. Otherwise, this is a great game to recommend to SRPG fans.
God Wars: Future Past is certainly a JRPG from another time, when the tactical genre was a mainstay on the Playstation 2 (and even has the aesthetics to match). If you've been craving another tactical title in your life, God Wars is a pretty safe choice.
If complex, entertaining battles float your boat, and you can tolerate the lack of diversions or deviations, then you’ll be in your nostalgic element with God Wars: Future Past.
God Wars: Future Past offers a decent strategy RPG that keeps things straightforward by throwing away complex mechanics in favour of a well-built job system that calls back to the classic strategy RPGs, like Final Fantasy Tactics. If you enjoy the genre, I can see God Wars: Future Past being an entertaining title, but it’s harder to recommend for the casual fans, even with its less demanding strategy mechanics, because the story isn’t great, the battles can be similar due to some mundane and flat level design, and for people who adore great graphics, the dated visuals won’t do anything for them. Get past those problems and there is a solid strategy game at its heart.
God Wars has a surprisingly cohesive job and skill system under the hood. However, the rest of the game falls short in too many places to make it an easy recommendation in the genre. If you can't get enough tactical RPGs, God Wars can be worth checking out but it's not a stand-out in the genre.
This is the first game I play through twice. Not by choice though...I was completing Chapter 3 and the whole game crashed and my saved games were corrupted! I actually started again because I thought the game was worth it. This time I saved the game in the cloud as well every night, so that even if it get corrupted, I have a copy. This game is **** doubt, but I like the story and the Mythology. The second time around, I used the AI feature to level grind my Characters, but turned it off when doing the story. That Feature helps, but U find it hard to turn it off. you have to catch your character right before the AI moves it.... not that easy. I wish there was a menu screen to turn it off and on.
Definitely way better than Kadokawa Games' previous tactical RPG, Natural Doctrine. Ignore most of the negative scores. I was at first skeptical towards this game but I was pleasently surprised. While I agree that most of the game's aspects were copied from other games, they aren't badly executed like you would you think. And besides, the only RPG that blatantly copies from other games with no original ideas is Akiba's Beat.
A charming strategy RPG that wins you over with its style, charm and characters but has some weaknesses. It resembles Final Fantasy Tactics gameplay wise and is set in the mythological realm of Japan. You will play, meet and fight a lot of characters from myth and legends while also encountering themes of Shintoism and Spiritualism. It s start when princess Kaguya who is kept as prisoner in a golden cage is rescued by her childhood friend Kintaro. She was destined as sacrifice if the spirit of a volcano becomes angry again and threatens to destroy all lands around. Her sister suffered this fate before. They start a journey to find out the truth behind this as by rumors other spirits also recently became hostile. The story starts well and kept me engaged. Sadly the later parts drag on a bit too much and weaken the overall experience. Clarification: After some points it is often: No we cant do this and need this item first (or person, help). It feels a bit stretched because of this. The characters are likable and kept me engaged. It was sometimes hard to pick my favorite party for battles. The art-style is however truly amazing and there are fine anime like sequences. I wish for an artbook. Gameplay wise it has a job / character class system. Each character has access to 3 classes at any time where 2 can be changed as everyone has a fixed class or better said profession. You gain experience points for the characters and job points for the classes. As you progress in the jobs you unlock new ones (Example: A high level Warrior unlocks the Archer and Monk class). Later jobs require multiple unlock conditions. There are some that are gender restricted. Most jobs have their benefits but there are also some overpowered and underpowered ones. There are a few interesting mechanics: Status effects come in two grades. You can increase the effects (Example: Poison becomes Venom which takes twice as much HP away per turn). There is a limit break like meter filled by the whole party. You can use devastating skills with it if you unlock them. Also having a second class often helps (Fighter / Healer for an easy example). Unique is that you do not start with full magic points. You regain a set amount at the beginning of each round. This can be speed up with abilities or usage of items. Also you can equip 3 passive abilities like stats boost, buffs or the ability to use weapons that are class restricted otherwise. I think I give a few tips: Switch each character as soon as possible to priest as these have a useful passive ability that increases the gain of job points (Never removed it during the whole game). You can boost the gain of magic points with skills and Mages have a passive ability for it as has a unique character class for a certain character (forgot her name but she was the blond western looking woman if I remember correctly). Bosses are truly difficult and I read the solid advice “If you do not truly outclass normal enemies you are underpowered for the bosses”. Bows work very well in combination with the right classes (Even amazingly well for other classes) as do staffs with attack magic users. Finally there are Shrines with requests. If you fulfill all you get a hidden one with a unique item that is stronger / better than anything else you can get at this time. Back to the review: The game has of cause a few weaknesses: The new characters that join you are always not job leveled well. Later on I struggled to included them because it would be an increasingly burden to get them into shape and no one had the job point increasing priest ability if I remember correctly. There are many abilities I never used or would even consider using in many job classes. It also never reaches the heights of the better strategy games like Final Fantasy tactics or the Disgaea series. Lastly like already mentioned it drags a bit on in later parts and boredom became a problem. Overall this was a good experience but nothing to include in my top RPG list. I like its art style, characters and battle system but the weaknesses prevent me from a recommendation.
An extremely cheaply made and disappointing game. There is a strange delay on cursor movements that can completely destroy game feel, the graphics are far too zoomed out in the Vita version for you to see (or read) most things, the storyline is your typical anime love story, and the voice acting is dire. This games only real claim to glory is that it copies several aspects from better games from years before, though not very well.
One of the worst final bosses in a strategy game. Three damn turns in a row. Don’t play this boring trash. Not worth a cent of anybody’s time. Don’t make the same mistake I did, and play literally any other game than this filth.
SummaryGOD WARS Future Past is a tactical RPG that explores the untold history of Japan through folklore and strategic combat. Gamers will experience the traditional stories of Japan’s origin through the lens of three warring nations, with a massive expanse of options to develop their strategies from including a myriad of character classes and ...