KickBeat's polarizing soundtrack is perhaps its toughest sell, but if you can overcome it with an open mind and dig into Beat Your Music, there's a really solid rhythm game underneath it that'll have you tapping your feet (and your fingers) for quite some time.
Let's get this out of the way: Kickbeat is a classic beat-matching rhythm game. If you don't like those, you probably won't like this one, either. It will kick your butt until you get used to the controls and the novel way that the rhythm cues appear. And like other beat-matching games, it becomes a "Zen" (haha) experience once you've developed enough skill to play at high difficulty levels and feel like a total badass.
The things that KickBeat does differently is that instead of a note highway or other stuff slapped on top of the action in the background, the fighting action IS the note highway. Each enemy comes from one of 4 directions, and you press the button for that direction when the enemy is close enough. In the easiest difficulty level, there are icons on the ground that light up when the enemy can be hit. This helps you get used to the positioning and the controls. But at higher difficulty levels, they are gone, so don't get too used to them. (Note: the icons show the X/Square/O/Triangle buttons, but you can also use the d-pad with your left hand too, which helps when there's lots of enemies.) There's also a double-tap control to collect powerups and chained enemies where you hold the button down for the first one and let go for the second.
Even though the controls seem pretty simple, like other rhythm games, it's about how they're matched to the music that makes it interesting. Punching guys to the beat feels really good and it's surprising that this is the first game to do it (that I know of). When the difficulty ramps up and your guy is flying around destroying mobs of enemies while the heavy, aggressive soundtrack blasts out at you, it gets your blood pumping and your fingers flying. It's like playing out a fight scene from a movie.
The other cool part of the game is the Beat Your Music mode where you can use your own music in the game. I've tried a few songs and some worked really well, but some older ones where the beat wasn't steady got off track and weren't as fun. Electronic music and rap generally works best since it's easier to tap out the beat and it doesn't usually change beat since it's done with computers and drum machines. The tracks that it makes aren't quite as good as the ones in the game that were done by hand but it's still awesome to have an unlimited supply of songs in the game. This is the first game that I know of since Dance Factory to let you use your own music in a beat-matching game (Audiosurf isn't beat matching, though it is still cool) and I have to give them props for how well they made it work, even with its limitations.
Overall you can tell that they wanted to do something new with the rhythm genre and give the game lots of replay value, and they succeeded. There are a few flaws like some of the note charts I think are off in places, and having to unlock everything, but all in all it's a very satisfying game if you are willing to put the time and effort in to get past the initial learning curve. I would give the game an 8.5 or 9 normally but because of the innovative approach and the fact that they tried something original in a genre I love, I'm giving them some bonus points.
KickBeat does get off to an awkward start. However once the mechanics click it's hard to put down this addicting rhythm game. Both the action and soundtrack are awesome. Multiple difficulty levels and other modes are sure to keep people coming back.
It's an interesting combination of brawler and rhythm mechanics that ultimately doesn't deviate too much from what most expect from the genre. You are still pressing buttons to follow the onscreen prompts to stay in tune with the beat, but the flashy action keep things more involving than they otherwise would be. With each color of enemy representing a different patter type (red enemies attack in pairs and blue quickly follow one another) there is a little bit more going on to keep gamers more directly involved in the action. The difficulty also helps with this. It offers a satisfying challenge that's fun to master on higher difficulties.
The tracks themselves are a particular highlight. Most rhythm games are more pop-oriented. KickBeat however features electronic rock, rap rock, and even a little metal. Artists like Pendulum, Blue Stahli, and Celldweller accentuate the action well. I just wish there were more tracks included.
The game has two story modes with different characters. The second campaign just serves as a way to finish up the story. However the only new content outside of a second character are the new cutscenes. You play through the same levels with the same tracks. Playing through the same levels isn't so bad, but I was disappointed to find out that the second campaign didn't add more tracks.
The story itself isn't the deepest thing out there, but it's got enough humor and charm to make me actually want to playthrough it all again to see how things played out. Even if they gameplay and music were exactly the same as the first time around.
While it hasn't got the largest collection of songs, what's here is still enjoyable enough to keep you going through the multiple modes and difficulty setting. With the story being so brief it's not hard to think that the game is light on content. However you are getting quite a bit for $9.99 should you attempt to truly master it.
Rhythm gaming has rarely been more exciting or action-packed. Kicking butt to some energetic tunes is a blast. Even if it's a little bit light on content this a great pickup on Vita. It's fresh, exciting, and most importantly fun. Truly one of the most addicting rhythm games I've played and it has a great theme to boot.
KickBeat isn’t a game that will stay with you for years, but the time you spend with it will be fun. It is a decent attempt at mixing up a genre that was getting tired. The ability to add your own music is a nice addition and adds a longevity to the game. It is more than worth your time and attention and another fine addition to the every growing Vita library.
KickBeat was a really interesting idea that with a little better direction could have made for a great rhythm game on the Vita which, I feel, is a platform that can handle rhythm games very well.
This just impressed me so much, it was exactly what i wanted and more.
The beat your music generator rocked, too.
Lets see, awesome story, amazing graphics, cheap price, fun gameplay...
This game rocks!
Totally buy it.
This game is awesome! I've always wanted a fighting rhythm game that was good. I love the songs, gameplay, and simple yet nice story. Nice game modes too such as free play, survival, story mode with a unlock able character, very challenging difficulty modes, and even a music generator where you can fight to tracks you make! This game is awesome and fun on both systems but I prefer it in the go so you can kick the crap outta fools to some catchy rock, rap, techno tunes!
After many Guitar Hero and Rock Band games used plastic instruments as controllers, KickBeat goes back to using a regular controller and gives you a standard rhythm game with a twist - Instead of pressing notes correctly, you kick enemies to the beat of the music. It's one of the few music games to have a story mode, although the plot is quite generic and forgettable. It is about Lee, the 'Chosen One' **** of monks who kick enemies to the beat via training with their leader, Master Fu. They play the songs from the Sphere of Music, a sphere that contains all music that has been or will ever be made. After the third stage tasks you with defeating the Mercenary Chief, the owner of a music entertainment company, Earth Entertainment steals all but 18 of the songs in the world. Lee's objective is to defeat the owner, named Mr. Halisi, and the enemies at Earth Entertainment's other locations.
The cutscenes are animated in a comic book style which looks visually nice. The training missions are important but not very interesting. I would recommend you start playing on Normal difficulty, as it's a good starting point for newcomers to the game. On this difficulty, you will be able to see which button to press as the enemies attack. Once you start playing on Hard, though, you have to know what buttons you're meant to press as the button indicators are gone, all you have is a white outline on the enemy when you're supposed to kick him. There are yellow guys, who are regular enemies who kick in no pattern. The blue guys are supposed to be hit quickly between each other and the red guys are supposed to be hit at the same time, meaning you'll have to press two (or even three on Expert and Master) buttons simultaneously.
There is a lot of content to unlock, a bit too much content since you have to finish the game on Master difficulty to unlock every last drop. This game can become quite frustrating and difficult at the higher settings, and even at the low settings if you are still getting used to the patterns, especially when some of the songs are 5 minutes long. You have a health gauge and a Chi gauge in the middle of the screen (which is also where your character stands). Chi can be used to increase your score multiplier and you can collect it by kicking people correctly.
The song selection is not brilliant, but it's fairly well chosen. The songs are a mix of late 90s heavy metal music and more recent (but not current) electronic music from people like Pendulum and Celldweller. However, I was a little more satisfied with the songs in Boom Boom Rocket (check out my XBLA Compilation Disc review for more on that). Unfortunately, there are a few annoying spikes in difficulty during the game, like the final boss where you have to double-tap the buttons to kill the purple orbs or a long song that you'll have to do all over again if you fail.
Once you finish, you are encouraged to continue the story with Mei, Master Fu's granddaughter. You also unlock the Beat Your Music mode when you finish, and it works quite well, from what I've heard. I couldn't try it since I have no music stored on my PS Vita. This mode would expand the life of the game, however, as you can kick to the beat of your own favourite music. You unlock Survival mode after finishing the game on Master difficulty, which is exactly what you'd expect - you survive for as long as you can while all of the songs play one after the other. I've encountered a few progress-related glitches, such as a trophy not unlocking and some cutscenes being locked in the Unlockables section even after I had seen them in the story mode.
Overall, KickBeat is a good rhythm game with a fresh twist and colourful (but not excellent) graphics. What brings it down is its song selection that (although good) could be better, its frustrating difficulty spikes, odd glitches and plain story. It's currently free on PS Plus for PS3 and PS Vita (but not for much longer) so if you have a Plus subscription and one of those consoles, I would recommend getting it. If not, buy it if you are interested in rhythm games or the concept of this one. A better version to get if you don't have Plus is KickBeat: Special Edition on PS4 or Xbox One or even the Steam Edition on PC. But if you don't like music games, you probably won't like this one.
An rhythm action game in which the player must press buttons in time with the music in order to defeat attacking enemies KickBeat isn't a bad game, especially if you are a fan of the genre, but it doesn't offer anything new and isn't as much fun as using instruments to play along to your favourite songs in games like Rock Band.
I like rythym games, I own almost all of them for PS3 and PC. This one is lame. Sorry. Pass........................................................................................
SummaryKickBeat offers players several innovative ways to interact with music. The game combines beat-matching mechanics with an acrobatic style of martial arts, turning every song into a raucous battle. The game also features a music analyzer that allows players to create new tracks from their own music libraries.