Jun 24, 2013It’s not only Vita’s prettiest game; it’s also a hell of a lot of fun to play. Immersive, stylish, and full of action, Muramasa Rebirth’s twin campaigns, multiple endings, hidden Demon Swords, massive exploration and other optional goodies are enough to keep you busy for a good long while.
Jul 9, 2013For fans of Vanillaware’s games, this is a no-brainer. Muramasa Rebirth is the more complete version of its Wii predecessor. With an amazing art style, fast action, and even some humor, sidescroller fighting game fans will find a lot to like here. This is one of the Vita’s prettiest games, and is fun to boot!
Positive: 10 out of 10
Mixed: 0 out of 10
Negative: 0 out of 10
Jun 25, 201310 out ot 10!
I'm an absolute fan of high quality 2D games. This game delivers in every single aspect: smooth gameplay, breath-taking sprites, sounds etc.
I almost bought a Wii just to have the oportunity to play this game alone, i'm glad that I have a PSV and can play it now!
So far, I've played about 6 hours with Momohime and enjoying every single minute of it!… Expand
Jun 30, 2013I adore this game. i loved it on the wii and I'm thrilled it's now on Vita.
The game has 2 things that make it magical: its unique 2D art and animation, and a beautifully melodic and high energy soundtrack that pushes you onwards even when the gameplay gets samey.
The game is very simple go left, right, explore, collect, level up, manage basic resources, get some light mystically flavoured storytelling, and mainly fight. You're collecting swords with crazy and inventive special moves throughout the game, and testing them out on all manner of incredibly designed and animated creatures & monsters. Like Okami, the game is inspired by traditional Japanese art and mural painting, and it really does feel like a painting come to life in a video game.
Very few games have this much charm. I rate it very highly indeed as one of my few keepers this last game generation.… Expand
Aug 8, 2013Muramasa is excellent game to spend time with on your Vita. It has bright vivid colors, action and a nice soundtrack.
Do keep in mind that this game does not include English audio, but it does have the required subtitles. Since I mostly play JP- audio anyway this does not bother me and as such did not impact my rating for the game.… Expand
Aug 20, 2013Muramasa on the Wii was my first Vanillaware game and I loved it. I played it several years ago, but I only played half of it due to various reasons. This time I played it all the way through and got all 6 endings as well as most of the achievements.
I'm sure it's been driven into the ground at this point, but I can't help but point out how amazing the artwork and aesthetic is. Definitely one of the most beautiful games I've played and the Vita's screen makes it look even better. The music is equally great and when combined with the art style creates an amazing atmosphere that fits the game's setting perfectly.
The gameplay is fun and never gets old (at least for me), though the areas in the game as well as the standard enemies can get repetitive. I imagine this is a turnoff for some people, but I never minded it. The story is simple but interesting. I would have also liked to see one more sword type in the game to vary up the combat a bit more. The game can be challenging on Chaos mode, and there's always the unlockable Fury mode for those seeking even greater hurdles.
All in all, this is a beautifully made and fun 2d beat-em-up that can be repetitive for some. If there had been more varied areas and enemies I would have given it a perfect score.… Collapse
Jun 25, 2013It's gorgeous. It's fun.
This kind of games (triple A quality 2D) are very scarce... If you own a PSV and didn't had the chance to play the original version on the Wii, do yourself a favor: PLAY IT NOW!
+jaw-dropping beautiful hand-painted 2D sprites
+simple, yet astonishing gameplay mechanics
+very good sound effects and music
+great replayability factor
-lack enemy variety (minor)… Expand
Jul 2, 2013Graphics. Hey, I like some good 2D.
++ Combo system. Simple enough to pick up, flexible enough to feel skillful.
++ Bosses. Megaman meets Metroid meets Castlevania-ish with a few brawler mechanics.
++ Difficulty options! Everywhere from button mashing cheese to "Beat the game with 1 HP".
== Standard run is ~6 Hrs ~6Hrs, for both Kisuke and Momohime. Can be MUCH longer if you try to plat it.
== Food animations. On one hand they're beautiful. On the other hand, you have to mash X a bunch of times. If you like the animations this is great, but a left-brained mechanic gamer is going to be extremely irritated.
== Japanese-only Voicing. Not a problem for me (I prefer originals over bad redubs) but for some people this will absolutely kill the game for them.
== Weapon customization is...ok. There are two major weapon types (Sword, Longsword) and then a bunch of special abilities and passive effects. The value of this system is heavily dependent on the difficulty of the game, and in many places you're "forced" to give up your favourite effect because the damage on the Sword isn't high enough. Unless you like hitting brick walls with a butter knife.
-- Backtracking. It gets slightly better near the end of the game, but as early as the FIRST LEVEL you're forced to go forward (fine), beat a boss (fine), and then walk all the way back through the area you just went through.
-- Some of the midgame environments are duplicates of the early game environments.
It's a pretty darn good game, but the $40/$35 price tag keeps me from just recommending it to everyone. Arguably a must-buy for PSV owners, but not much of a reason to pick it up for people who don't own a PSV yet.
True Score: 8.5. If the price drops by $5 $10 then the score jumps to 9.5.… Expand
Aug 3, 2013The game looks absolutely beautiful on Vita and graphics are the best thing on Muramasa. Story is but a necessity to be ignored, but the characters are quite well written, which makes it enjoyable nontheless.
Combat is fast, with responisve controls, but I'd appreciate if the enemies had less HP and more tricks up their sleeves, since it takes unreasonable long time to take down most enemies even when you are clearly superior and they can't put a scretch on you. Some enemy types are rather annoying to deal with like that, they can't harm you, but will happily deflect most of your attacks. Not much fun to be had then.
Boss fights on the other hand are quite different and much more enjoyable, since each comes with its own playstyle. The pinnacle of combat for me were the second endings of each character, which are super fast paced and 90% of attacks ends up witch clash of the blades. Kisuke's 1st/3rd ending boss fight also had a nice emotional drive to it.
What was really disappointing is the repetivnes of the game: Locations are greatly copy/pasted, and you are required to basically just run back and forth through them with random fights thrown in more than I'd care for the playtime gets ridiculously inflated with that. Also inventory navigation/use could be more user-friendly if you want to use multiple items, you have to re-open the inventory for every single one.
This being considered a metrodivania game, I'd expect gaining new abilities throughout the game, but you gain access to the new areas simply by obtaining a specific sword. And the swords, in essence, are all pretty much the same, thus the gameplay does not evolve a bit over the course of game, which is a real shame.
For a metroidvania game on Vita, I'd say the Guacamelee! is a better choice. But when you play a Vanillaware game, you play it mostly for the art.… Expand