Little effort went into trying to elevate the premise of the game (a young woman struggling with the evil side of her personality trying to emerge and cause deadly mischief) into something more psychological and frightening than what we ended up with.
Clock Tower 2 (Ghost Head en Japón) en su época lo compré sin grandes expectativas, al ver la intro del juego quedé asombrado, era hermoso y tétrico, sin dudas muy bien logrado. Al jugarlo lo encontré en un principio lento, pero al correr de los minutos te metes en la historia y quieres saber qué pasa en esa casa. De repente te das cuenta que llegas a un momento en donde debes tomar una decisión, te matan y descubres que has sacado el “primer final” de 13, por lo tanto te abre a la posibilidad de una gran cantidad de decisiones para poder lograr el final A.
Este Clock Tower como las anteriores entregas sigue fiel el estilo de juego del “point and click” , en donde lo importante es revisar tu entorno, escapar del asesino de turno, múltiples finales y lo más importante buscar lugares donde te puedas esconder. Creo que ha sido una entrega menospreciada por compararla a las entregas anteriores, ya que es un juego muy entretenido, una banda sonora única, la risa de la niña poseída persiguiéndote de lo más tétrico y una historia distinta de las anteriores entregas.
Este y los anteriores Clock Tower son un referente cuando se habla del terror en los videojuegos. Este tipo de juegos a inspirado a otros programadores a realizar juegos tan interesantes como la saga Remothered, espero que en un futuro podamos tener algún remake de la saga Clock Tower, todo depende de Capcom que creo que son los que tienen actualmente la marca.
Es uno de los primeros juegos de terror que me compre de ps1. La historia y las maneras de acabar el juego son buenas, es lamentable las mecánicas y lo lento que es para caminar, entrar a las habitaciones y las cinemáticas también, estaría bueno que salga un remake y mejore esos aspectos.
There's little in the way of excitement; you're given a goal and to accomplish it, you must find the right items, use them with the right things and click in the right areas. Only when you've got to outsmart or destroy a presented enemy does the game become even somewhat interesting.
It's slow as tar, and while there are plenty of frightening moments set in the dark, they aren't nearly as scary as the time my six-fingered uncle came over for dinner. Now that was scary!
It's neither smart, nor frightening, nor fun. Readers are better advised to look at either the most recent "Oddworld" or "Resident Evil" titles, and leave this one for the antique collectors.
Unlike the other installments in the franchise, Clock Tower 2 (or Ghost Head in Japan) takes a different approach. Rather than having various stalkers trying to hunt you down and the only way you can defend yourself is by hiding, you actually fight back in this game using things like guns, brooms, knifes etc and because of that, the game doesn't really feel like a Clock Tower game but rather as a Resident evil game. This game is somewhat scary but the stalkers never really feel threatening since they aren't programmed to find you. Something that does feel like Clock Tower however are the multiple endings and as always, the game doesn't tell you how you can obtain them. If you like the idea of Resident Evil and Clock Tower morphing together then I would recommend it. However, if you want a traditional Clock Tower game, i'd go with 3 or the first one (second one in Japan).
SummaryClock Tower II: The Struggle Within features all the suspense and terror that kept you on the edge of your seat in the original, but this time with a twist. Alyssa Hale must learn to control her split personalities as she attempts to solve this horrifying mystery. Having been burned alive, she has arisen and is out for revenge. Armed onl...