Mega Man X6 PlayStation
  • Publisher: Capcom
  • Release Date: Dec 4, 2001
Metascore
65

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 6 out of 14
  2. Negative: 3 out of 14
  1. The plot is in badly translated Japanese and makes little sense, but still the game is curiously 'unputdownable'.
  2. Decent-looking and extremely fun,...fast, tough, fun and a solid 2D blast from the past that is priced just right at $30.
  3. The kind of game you can’t get out of your mind. Though frustration may make you set it down (I limited myself to about an hour a run) it’s a game you can always come back to.
  4. Full of great gameplay and action, great graphics, great sound, great control, and great frustration.
  5. 80
    A bit of a step backwards in comparison to MMX5, which is still my current favorite in the Mega Man X series. That said it's still an excellent 2D action game that Mega Man fans won't be able to pass up.
  6. 80
    Ultimately, MMX6 will appeal to fans of the series, but gamers looking for more than strict jump-n-shoot fare should look elsewhere.
  7. Despite these shortcomings, it's still Mega Man, and the gameplay is still entertaining, making X6 an attractive package for hard-core Mega Man fans.
  8. The environment designs are not as creative, the stages are way too short, and the boss battles are surprisingly easy. [Feb 2002, p.94]
  9. If you're a Mega Man fan, then you've already purchased the game and have been playing to your hearts content. You can move on to other parts of the web-site.
  10. Actually worse than its recent predecessors. [Feb 2002, p.116]
  11. It’s not an intense game, but the decent 2D gameplay is as solid as ever.
  12. A game rusted stiff by recycling and repetition. The gameplay is still there and the challenge has taken some steroids, but there's no heart.
  13. I thought I’d sooner see Sasquatch ride a Chimera bareback through the streets than a bland series like Mega Man X last through six installments. [Feb 2002, p.172]
  14. The once fresh and inviting Megaman franchise has grown putrid.
User Score
7.6

Generally favorable reviews- based on 18 Ratings

User score distribution:
  1. Positive: 6 out of 10
  2. Negative: 1 out of 10
  1. Mar 26, 2012
    3
    Megaman X6, the chink in the chain of the X series. All was going well until this game came along. Though the sprite animations are some of the best seen in the series, X6 has many flaws and outweigh what good was done. I felt the puzzles and difficulty in X6 were quite a bit harder and less sophisticated than previous X games. Even though some times the goals felt impossible in a cheap kind of way, X6 was hard to put down. I give it a base score of 6 point for consistent solid game mechanics. Level progression was interesting and much more dynamic. So far it is my favourite evolution of the original MegaMan formula that I've seen. The formula that was tried and true for So many iterations. I'll give them a point for trying something other than the usual and in my opinion succeeding. The Nightmare system is something that add's a sense of urgency to game progression. Emergencies and secret bosses are always getting in the way of your master plan. It really makes me feel like there's a crisis at hand. The music was bogus. Nothing compared to the standards of composure set by the original X. It sounded like it was produced entirely on someone's home keyboard, which in an 8bit world is fine. When your playback is full digital audio, synthesizer strings and percussion just sound ugly. I found at critical points the atmosphere didn't fit the moment. The Dr Light moments are noteworthy. I also got the impression that it was trying to dynamically change the music as I went through the level and it just wasn't working for me. The music direction really didn't work. 2 points from X6. Music is really important factor for my immersion, and if it doesn't fit well, it chafes me. As far as story went, it's like the entire thing was a denouement. Where ever there was build up, it was always very anti climatic. Though playing as zero was a good time and all, it messed the canon up. I would've rather you had a different mystery partner the whole time, because with x6 ruined series creator's plans for the Zero series. What would have come of the next evolution if X6 left canon as canon. The Bosses. No style. Pretty flat and easy to be fair. I hardly even remember what bosses were there, because they were boring and flat. What difficulty was created was with cheap patterns that weren't memorable to who they were at all. Pretty much the only reason this game got any points at all was due to the fact the mechanics are fun to control and the sprites were always very responsive to my input. They made me feel powerful like I could take on those impossible challenges... Standing there thinking "Are you kidding me?" while still knowing it was possible with X's upgrades. They did that well. For these reasons, I couldn't put this one down despite it's flaws. Full Review »
  2. Jul 14, 2011
    7
    Weird, but still the Mega man that we enjoy and hope too see to come in the next couple years, the Japanese translation feels awkward, and do not feel appealing for an already known franchise. But thats not a flaw, the only flaw was the level design and little annoying trends. Full Review »
  3. Supersean
    May 29, 2005
    5
    Man o man. Ever since X4 it just hasn't felt like megaman x. X4 was the last good one, and 5 was a little worse, but X6 is a disgusting pile of flaws. Picking megaman or zero before every level? Then you get to a point to where the other one is the only one that could pass? The weapons suck, the story is crazy, and high max is a flaw itself. This game got near impossible [you only pass some flaws by another flaw in your favor] and full of flaws. I don't know what they were thinking, and just when you think the story is going to change, it just becomes the same again and again and again. Full Review »