Mega Man X6 PlayStation

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Mega Man X6 Image
Metascore
65

Mixed or average reviews - based on 14 Critics What's this?

User Score
6.7

Mixed or average reviews- based on 41 Ratings

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  • Summary: It's been three weeks since Earth's near collision with the space colony Eurasia. The disaster was averted by Zero's heroics. Now, on a bruised and battered planet, tales of rampagning reploids are surfacing. It's up to Mega Man X to investigate these mysteries but it's not going to be easy.It's been three weeks since Earth's near collision with the space colony Eurasia. The disaster was averted by Zero's heroics. Now, on a bruised and battered planet, tales of rampagning reploids are surfacing. It's up to Mega Man X to investigate these mysteries but it's not going to be easy. Mega Man X must battle through a maze of levels and rescure reploids along the way. Return to battle agagin and again with the new Nightmare System, which randomizes level maps, enemies and endings based on how you play the game. Mega man X is back and now it's personal! Expand
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Score distribution:
  1. Positive: 6 out of 14
  2. Negative: 3 out of 14
  1. The plot is in badly translated Japanese and makes little sense, but still the game is curiously 'unputdownable'.
  2. Decent-looking and extremely fun,...fast, tough, fun and a solid 2D blast from the past that is priced just right at $30.
  3. The kind of game you can’t get out of your mind. Though frustration may make you set it down (I limited myself to about an hour a run) it’s a game you can always come back to.
  4. Game Informer
    65
    The environment designs are not as creative, the stages are way too short, and the boss battles are surprisingly easy. [Feb 2002, p.94]
  5. If you're a Mega Man fan, then you've already purchased the game and have been playing to your hearts content. You can move on to other parts of the web-site.
  6. Official U.S. Playstation Magazine
    60
    Actually worse than its recent predecessors. [Feb 2002, p.116]
  7. The once fresh and inviting Megaman franchise has grown putrid.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 7 out of 18
  2. Negative: 7 out of 18
  1. Jan 7, 2015
    10
    Muitos chegam a taxar o game pior que o X4, o problema está justamente aí, foi um primeiro Megaman de PS1 que jogaram, portando o elevam aosMuitos chegam a taxar o game pior que o X4, o problema está justamente aí, foi um primeiro Megaman de PS1 que jogaram, portando o elevam aos céus, o que na realidade não é. Megaman X6 é sim o game muito divertido e mesmo tendo de certo ponto atrapalhado o começo da série Zero, pode ser consierado um dos melhores jogos da série X! O game é fácil para os veteranos, mas as "quests" de salvar os Reploids são bem divertidas e vezes ou outras, bem difíceis. A lista de Powerups herdada do X5 também é uma exelente adição. Mesmo que possua uma atmosfera MUITO sombria, é um genuíno Megaman X (ou melhor, Rockman X). Ótimo! Excelente! E o melhor, o final do game é meio favorito dentre os da série X! AWESOME!!! Expand
  2. MeganD.
    Nov 15, 2002
    10
    The iz cool & the voices r n japanese. I think this game iz # 1 & u my think i'm strange but i am not strange,k?
  3. Dec 20, 2015
    9
    Is a game that may amaze many die-hard MMX fans, but its flaws make many gamers angry with it.
    Let me try to explain(for non Mega Man
    Is a game that may amaze many die-hard MMX fans, but its flaws make many gamers angry with it.
    Let me try to explain(for non Mega Man hardcore fans) why opinions are so divided about it:

    Rocks: Difficulty, Sound Compositions, Gives liberty to the players, Nice upgrades, PowerUp system, Gameplay remains solid.
    Letdowns: Story, Repetitiveness, Level Design, Last Boss, Frustrating for many.
    Expand
  4. ZeroWrath
    Mar 10, 2002
    6
    Better then Mega Man X5?... Um... Nah. Better then Mega Man X4? Not at all! The very few problems with the series is... How come X is able to Better then Mega Man X5?... Um... Nah. Better then Mega Man X4? Not at all! The very few problems with the series is... How come X is able to beat Zero? [Like in MMX2 ] in all reality if Zero is as powerful as the Mega Man X storyline makes it look like it is, Zero could slash X in half like a hot knife through butter. Number two [and this got better with MMX6] is that all the words of each level and conversation should have people say the things in english [or japanese, their choice] as there would be an option to do so. Also, it would be nice if MMX would have to battle Mega Man. As far as the levels go, I do not want them changed at all. [Off the subject, I have a fan fic about Mega Man X story line on www.ezboard.com] with the board called bzeroswrath you are free to read if you would like. I like the levels because of the difficulty. Besides that, give the player something to enhance replayability. Beat the game with Zero unlock X beat with X get Mega Man and so on. The story line would be as follows [Capcom, are you reading this?] X is captured by Dr. Wily while he got a message by Dr. Wily that Mega Man is revived and held captive by Dr. Wily, and Zero must destroy his own creator to save him. And as X, you try again to destroy Sigma, who now has captured Mega Man and that unlocks him and as him you find out that Zero's girlfriend, Iris is captured by Dr.Cain and and once you unlock her you get the rest of the flower battalion, Orchid, Rose... Read my fanfic. Also there should be a battle game for everyone you unlock. Sounds like fun, huh. I expect such a game for the PS2. Remember you heard it here first... By the way, if they let Zero have a son, his name is Kai and he looks like Zero but with a Silver body armor with black [or gold or whatever looks cool] hair. He has a staff and sword instead of a gun. I expect him [or someone like him if Capcom allows it] soon. I said my piece. Expand
  5. Apr 12, 2015
    4
    The worst thing that can happen in a platformer, is when the developers cannot tell the difference between challenging, and cheap, Mega Man X6The worst thing that can happen in a platformer, is when the developers cannot tell the difference between challenging, and cheap, Mega Man X6 falls into the latter with level design filled with obstacles that are extremely difficult to dodge, and they're usually instant kills as well. The control is the same as previous games but the graphics, while visually similar to X5, are significantly lower quality. The story is, to put it simply, stupid, Zero died in X5, and it was something that had to happen to restore the balance, apparently, in this game, Zero apparently just hid himself away while he repaired himself, which is stupid. As for the Mavericks, well, you should always start with Commander Yammark who is extremely easy with any character, and his stage is rather easy, but going after any other maverick first is a really bad idea, because they can either destroy you like nothing (Infinity Majinion), or their stage is ridiculously hard and/or tedious (Blaze Heatnix). And then there's the nightmare system, which was made for a nice replay factor, but instead, it makes the game random everytime you play it, you never know how the game will be because one stage that was fairly nice the first time, could be either pitch black, full of annoying blocks, or could make you go to random rooms that you may not want to go to everytime you replay the game, meaning there's no way to plan how to play a stage because it could change up on you at any moment, not to mention the damn nightmare enemies that will kill the reploids forever, even if they had a part that you may need, needless to say, it's not fun. Expand
  6. Nov 15, 2014
    3
    Level too easy? Just throw more enemies in it. Platforming not tight enough? Just throw in some enemies that don't have the same movementLevel too easy? Just throw more enemies in it. Platforming not tight enough? Just throw in some enemies that don't have the same movement restrictions. Player moving too slow for the enemy trigger traps? Just put in a collectable that both offers items (if any) unknown to the player at time of rescue and make it lost forever if the player can't get to it in time. Bosses too easy? Just give them more health. Minibosses not challenging enough? Give them tiny weak points. Level design or puzzle too basic? Instantly drop in about a dozen things that can damage the player.

    When a game causes you to lose, a good game will indirectly let you know what you did wrong. If you rushed the enemy and got gunned down, then you deserve to get gunned down. If you miss a powerup because you weren't skilled enough to take out a target while jumping, you don't deserve the powerup. If you miss a powerup and die because on your way to jumping to the powerup the RNG decided to have a rock fall in front of you from the top of the screen, then you just got screwed over.

    This game is brutal, and not in a good way. It has an unnatural affinity for spamming enemies and making the entire screen a "danger zone" where anything can hit you at any given moment (*cough* weapon center 2nd power core *cough*).

    The only reason why I pushed through the game was bragging rights to some friends. Honestly, I'd rather play X7 over this (even with all bad 3D sections and voice acting considered).
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  7. sdc
    Apr 5, 2015
    0
    A terrible game with cheap level designs and bad difficulty. I love challenging games, but... this is the WRONG type of challenge. GettingA terrible game with cheap level designs and bad difficulty. I love challenging games, but... this is the WRONG type of challenge. Getting blind-sided by enemies, getting dog-piled by enemies, random spawn enemies, this game is among the worst games of all time. Expand

See all 18 User Reviews

Awards & Rankings

#5 Most Discussed PS1 Game of 2001