Recreates some of the humor and visceral energy of the Chinese novel that loosely inspired it. But the characters and dramatic movement in this story of war are given enough time, thought, and care to come into a life all their own.
Very few games are able to build a world the way Suikoden does, and Suikoden II manages to skirt the line of having it all, while losing nothing in the process. From emotional beats, to showcasing characters, connecting with the previous game, managing to make a great villain, and a battle system that keeps up the entertainment; Suikoden II isn't just a classic, it's a master piece.Suikoden II starts out with a clear focus on three characters, Joey, Naomi, and the player. Throughout the course of the story their bonds with each other, the hopes they have, and will to fight are constantly pushed to the brink. In a lot of ways, Suikoden II is just about this trio, and it's what helps set a focal point for newcomers that only played this game. As the trio go along their village and witness their lands getting into war, they realize they have to flee, and end up becoming apart of a new band of revolutionaries. This new bunch of revolutionaries not only consistent of characters from the previous game, but help structure their growth from Suikoden 1 to 2. It really is amazing how subtle the story deals with Suikoden 1 references, but they are abundant yet never distracting.Luca Blight, is easily one of the best villains ever to grace gaming, and his reign of tier is showcased throughout the game; never satisfied with just telling how much of a monster he is. As the game comes to a head, more interesting developments happen, and largely they are all because of him.This is a Suikoden game after all, and on top of the story, we have a great cast of characters, roughly 108, as we build the army to defeat Luca Blight. Due to having a large cast, not everyone gets the chance to shine, but we do get plenty of chances to see a lot of characters have a moment. Heck, there is even an entire mini-game based on Iron Chef that cook for the army does, with a full plot. The main problem with a lot of these moments tho is how they are timed and limited. If you aren't falling along with a guide or don't know a thing or two before hand, you will likely miss a lot during your playthrough of Suikoden II. And even if you do everything right, there is still a whole other side story that is completely timed, although I'd suggest you be looking around alleyways as much as you can when you are in Muse.From turn based combat, to war rock paper scissors, Suikoden II's combat is a nice way to showcase the armies might. Largely, like any Suikoden game, you are given roughly 6 slots to use for a party, and each character will often have a special weapon or magic they can help use. On top of this, Suikoden II gives you unity attacks that act as a special of sorts when you have 2 or more characters that work well together. Suikoden II's battles are a very basic and bare bones map turn based tactics game where you engage in a sort of rock paper scissors style match that lowers both teams amount of units, although sometimes nothing happens to either side. Either way, you are always given a nice scale of how the army is growing, and just where exactly you are at in this game.Really Suikoden II just packs way too much content that it's hard to explain why it's as loved as it is, but I feel like everyone has different reasons for it. To building your army, to emotional story beats, to even the iron chef mini game; Suikoden II gives you a lot while never letting you down.
A true sequel in nearly every aspect, Suikoden II manages to achieve the rare feat of actually picking up where the former game left off, taking gamers for a familiar ride that proves to be deeper and much more detailed than the original.
Fans of the first Suikoden game will love the sequel - it improves on everything that had made the first game memorable. Suikoden II brings nothing new to the genre, but it executes well enough that no one will really care.
Even though they did try to clear up a lot of issues some people had with the game, it just didn't seem to come off like the epic that was Suikoden I. It's not a bad sequel at all, it's just more of the same.
Maybe one of my most favorite games the games is full of mini games Some good Ass stories good pixel animation and cool gameplay . Suikoden 2 is a materpiece
I'm replaying this as a 36 year old, having the greatest memories of playing it when it was released.
I'm only a few hours into it, about to get my castle and really start experiencing the "meat of the game" as I remember it...
But i gotta chime in on the first several hours of this game. It's so braindead. Run here......talk to this person, run back to town, run to the Inn, talk to this person, run back and talk to annabelle at **** while getting random battle encounters, that can pretty much exclusively be won by using the Buddy attack unite ability. I mean you can almost not heal or change equipment at all for probably the first several hours(with the exception of the first mist boss who wrecks you regardless)
I really hope this game becomes more challenging.
It's alright, though the villain's kinda an overrated cartoon edgelord. It is interesting though, there was this clown man named Kamek85 on gamefaqs forums for Diablo 3 using that game as an example for saying something stupid like "Yeah, I think video games have a good 50 years to go before they start to become riveting stories. It's funny how far visual novels have come in the past twenty years but story seems to be stuck in the 16 bit era." Of course, all of this he said is objectively incorrect garbage, games like Planescape Torment, Baldur's gate 2, Amnesia, Soma, Jade Empire, To The Moon, Finding Paradise, Mgs3 Snake Eater, Wandering, Chicory a Colorful Tale, Disco Elysium, Opus Echo of Starting, Rakuen, Edith Fitch, Night in The Woods, Kentucky Route Zero, Norco, Papers Please, Obra Dinn, Bastion, Transistor, Pyre, Hades, Citizen Sleeper, Beacon Pines, Sephonie, Epiphany City, Stanley Parable, System Shock 2, Thief the dark project, Thief 2, Firework, Far Away, The Rewinder, 1428 Shadows over Silesia, The Plague Doctor of Wippra, Manafinder, Blood Nova, Roadwarden, Lacuna, The Case of the Golden idol, Deadeye Deepfake Simulacrum, The Last Hero of Nostalgia, Persona 4, Persona 5, Smile For Me, Agent A a Puzzle In Disguise, Shadow tactics, Cruelty Squad, Legend of Hand, Football game, The excavation of Job's Barrow, the Monkey Island games, The Witcher games, The first seasons of The Walking Dead and The Wolf Among Us, and countless other story driven games that released the past few years or decade or longer that all prove that video games already do often have better than riveting stories. Video games will always be video games, there will always be gameplay, but there are people who triumph at both gameplay and story. Suikoden 2 itself has plenty of strength in it's own plot, but it was never the best game ever, and that's fine.
Nicht so großartig. Die Geschichte ist nicht ohne Löcher, aber die Anzahl der großartigen Charaktere, die tatsächlich entworfen wurden (mit Design meine ich die Motivationen und Hintergründe der Charaktere), ist viel besser als die meisten Charaktere, die man in modernen Videospielen finden kann ", dieses ganze Schloss mit großartigen Charakteren ist überwältigend.
SummarySequel to the early PlayStation RPG. As a member of the Alliance, a military force only really hinted at in the original, you play the unwitting hero of the game: an orphan who has been raised by a quiet, unassuming battle hero in a seemingly ancient war. Alongside you in the ranks is your best friend Jowy, a boy born of nobility but who...