• Publisher: Atari
  • Release Date: Canceled
  • Also On: PC
Arthur and the Invisibles Image
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Summary: Directly inspired by the animated film of the same name, Arthur and the Invisibles allows players to relive the adventures depicted in the film, which tells the story of young Arthur who finds the magical adventure of a lifetime in his own backyard. Players assume the role of Arthur and his two companions in their mission to save the Land of the Invisibles and its Minimoy inhabitants destruction. The game incorporates filmmaker Luc Besson's rich Minimoys universe with the same richness and extraordinary visuals of the film. Gameplay is based on the concept of the "trio" - each phase of a puzzle or combat requires utilizing the skills of all three characters (Arthur, Selenia and Betameche); Each character has unique but complimentary powers which players must use to their advantage. The three heroes have their own particular objectives, but they must also aid one other; More than 20 hours of gameplay, fighting, puzzles, driving and flying; Players can watch integrated scenes from the film offered in the form of parallel action phases. [Atari]
Rating: E10+
Official Site: http://www.arthuretlesminimoys.com/
Developer: Etranges Libellules
Genre(s): Fantasy
ESRB Descriptors:Crude Humor, Fantasy Violence
License:Movie
Cast Credit
Benjamin Fleury Animation Workshop Lead
David Cros Set Workshop Lead
Frederique Blanc Assembling Workshop Lead
Sylvain Been Game Programming Lead
Xavier Crespo Game Programming
Laurent Dury Texture Workshop Lead
Jean Marie Nazaret Lead Game Design & Level Design
Jean Marie Nazaret Lead Game Design & Level Design
Jean Marie Nazaret Lead Game Design & Level Design
Edith Protiere Executive Producer
Vincent Ravier Game Design & Level Design
Vincent Ravier Game Design & Level Design
Michael Bolufer Game Design & Level Design
Michael Bolufer Game Design & Level Design
Eddy Leja Game Design & Level Design
Eddy Leja Game Design & Level Design
Ronan Soulier Game Design & Level Design
Ronan Soulier Game Design & Level Design
Thomas Jacquemin Game Design & Level Design
Thomas Jacquemin Game Design & Level Design
Gauthier Rousell Gameplay Coding
Christophe Champlong Gameplay Coding
Thomas Boissier Gameplay Coding
Wilfrid Girard Gameplay Coding
Catherine Fusier Set Workshop Lead
Jean-Christophe Blanc Kit Workshop Lead
Fabrice Giraud Background Workshop Lead
Marc Dutriez Cinematic Workshop Lead
Herve Masseron Storyboards
Nicolas Blanc Special Effects & Interface
Nicolas Blanc Special Effects & Interface
Guillaume Blanc Technical Director
Francois Jean Technical Director
Alexandre Assier Game Programming
Cyril Aymard Game Programming
Christophe Panattoni Game Programming
Sylvain Passot Game Programming
Sylvain Praloix Game Programming
Fabrice Bouillon-Laforest Original Score
Thomas Mitton Sound FX Designer
Designer/Producer/Programmer credits provided by GameFAQs.
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