ClaDun x2 Image
  • Summary: Dive back into the world of Arcanus Cella with a new cast and a new adventure in ClaDun x2.
Score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. Sep 6, 2011
    87
    If you're into RPGs or action RPGs you really need to check this out, especially if you never played the first game.
  2. Oct 6, 2011
    85
    Nippon Ichi did a great job at creating a classic world with good old fashioned gameplay.
  3. Nov 8, 2011
    70
    ClaDun x2 offers no improvements over to its predecessor. Though some of the graphics will probably remind you of real classics like Secret Of Mana or Zelda, the game isn't in their league. The story is the most boring since Pacman and sound track is nothing special. The gameplay though is well done and very extensive, but you will miss a good turtorial explaining it all. The freedom of the game in character design is great, too, as are the controls. Who likes monotone dungeon-crawling will like this game, but real RPG fans won't.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. The first Cladun was rather imaginative by my standards. Though the story was rather basic, and the gameplay at a glance was none too terribly complex, beneath the gaze of the casual observer one would find the value of their purchase. Fans of NIS certainly found themselves immersed in the grind-fest of earning magic circles, searching for artifacts and trying to make the strongest builds. This latest entry, Cladun X2, is no different. In some ways the title was scaled back a bit; the most noticeable change right from the go is you'll be designing your entire party. You won’t be handed any characters to stock your ranks until after you've completed the game. The story portion, taking place mostly in small post-dungeon chunks after the final floor of a set, is a bit hollow but still provides a few confusing twists to keep it mildly alive. Added of course, is a more robust character creator as well as the ability to design your armor, weapons and shields as well as make your own music tracks and set up relationships, a completely optional feature with no impact on the game that is provided solely for the users amusement should they wish to do it. Fancy that, a feature solely designed to amuse the player with no rewards. If you haven't played Cladun: This is RPG, you should know it captures much of the grind and loot gameplay style that Diablo popularized and distills it alongside its own unique offerings. Only after sinking a fairly hefty investment did I begin to notice all the small details that really make this game shine. If you like dungeons and looting, X2 gives you plenty of reason to go in again and again. I also like to point out two moves which truly make the Cladun gameplay: sliding and jumping. In many games these features would be fairly standard, perhaps even gimmicky ways to get around. In Cladun however, many attacks and traps can be slid under and some can be jumped over. Also while jumping, you gain the benefit of your attack gaining the smash property which allows a greater control over your strategy as you learn the enemy’s weaknesses. Once attack ranges, sweet spots and exploits all come together, intentionally I might add, the player really begins to organically improve while their character does. Of course the RPG core is stats that play a heavy role in your ability to attack and defend. Cladun takes its own unique approach via magic circles. By placing other characters on your circles (of which there are a great number of types and play styles), you can use their mana to place boosting artifacts. This simple affair will spiral into a maddening obsession as you calculate and swap out, just how much power you can squeeze out of each character. Normally I’d be against this sort of gameplay but Cladun puts in a rather clever balancing mechanism. Those characters on your circles still have HP, and take damage in your place. If they fall, the bonuses their artifacts provided will also disappear and suddenly, and you are now left largely vulnerable. And the more potentially powerful the circles, the more effects like fatemate (which kills all characters with fatemate when one dies), HP reductions and other spaces will come into play. That’s the strength of Cladun. No matter how powerful you become, the game will throw something stronger at you. You are limited not just by equipment, but also by circles, artifacts, characters and your choices concerning them. In a highly entertaining move, the person you play as levels up in a way that promotes their status as a sub character, and vice versa! To truly reach the greatest potential, you have to play as all your characters! And once you do, the game will still have something to put you in your place and leave you scratching your head, saying, “Well, how will I deal with THAT?” One thing to warn you of though, the game has SEVERAL false endings and you will watch the credits NO LESS than three times. Is there a fourth time? Not sure. The story is over but there is one more boss the game challenges you to defeat, and one that will take a rather hefty commitment to overcome. Cladun is not a game for everyone. But anyone with an obsessive compulsive need to collect things, crunch numbers or level up, will be in heaven. And unlike most games that spoon feed you accomplishment, by the end of Cladun, you'll actually have something worth bragging about. Expand
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