• Publisher: Atlus
  • Release Date: Jun 9, 2009

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 3 out of 12
  2. Negative: 1 out of 12
  1. Niche-dwelling masochists will thrive on mastering the murky depths of Heroes, but everyone else should throw a smoke bomb and run away. [July 2009, p.83]
User Score

Mixed or average reviews- based on 10 Ratings

User score distribution:
  1. Positive: 1 out of 4
  2. Negative: 2 out of 4
  1. Feb 4, 2013
    Class of Heroes is a pretty basic JRPG, using a first person view. Imagine if the classic role playing game Wizardry with a ridiculous difficulty scale. This game is simply hard to be hard and can get frustrating as hell very quickly. Full Review »
  2. Oct 26, 2013
    At first I was excited,this game was in a very small niche of RPGs I love (School-themed RPGs).I started to create my character (A bit disappointing,as I love the story school-themed RPGs seem to offer) but I carried on,creating my full party.
    The first thing I noticed was the annoying class system,there should have been a option to quickly select a possible class without doing a lot of math in my head,but the writing and art kept me playing.
    Once I entered the first dungeon and had my first battle,I just had to put the game down,the battle system was confusing,it was hard to keep track of who got hit and who needed healing,the battle also went on forever,almost 3 minutes for the first encounter..
    After I finished it I assumed I needed to buy the better equipment,but the store weapons/armor where extremely expensive.
    As a whole,this game is basically a Bards tale meets Magical starsign.
    This game only really suffers from "ATLUS" syndrome,they make a totally unremarkable RPG,add a special gimmick and then make it extremely tedious and hard to make it seem like the game is original.
    Full Review »
  3. ArisR.
    Jun 10, 2009
    At first, i was happy to create my own characters with custom stats, races, and talents.... the fun ended there. First going into the dungeon was like a really boring version of Dark Spire. The characters mini stat windows often made it difficult to see who needed healing and there was little excitement in just pressing X after awhile. I'll admit, ive been spoiled by Atlas's prior offerings of grid based combat, but this for me was below par. Frankly, if i wanted to delve into hardcore RPG, the time playing this game would be best spent starting a far more exciting paper and dice game of D&D. Full Review »