Metascore
58

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 1 out of 10
  2. Negative: 1 out of 10
  1. Dec 4, 2011
    85
    If viewed as an RPG with a tiny world and far too much text, I would imagine players walking away from Fate/Extra feeling unsatisfied or bored. However, when taken as what it really is-a visual novel with a superb level of gameplay-then it can only be appreciated as the fine effort that it is.
  2. Dec 21, 2011
    70
    Aksys Games nailed the localization with Nine Hours, Nine Persons, Nine Doors and they've done it again with the excellent writing in Fate/EXTRA. Unfortunately, a sea of monotony and repetitiveness plagues the game's potential for being one of the PSP's elite RPG's.
  3. Nov 13, 2011
    62
    There are better visual novels and better RPGs out there than Fate/Extra, and with similar themes to boot, so skip this title and play The World Ends With You; Chaos Rings; or 9 Persons, 9 Hours, 9 Doors instead.
  4. If it didn't suffocate you with screens of sub-par writing [a clumsy nod to Fate's visual novel roots] it could almost look the Persona series in the eye. Almost. [July 2012, p.117]
  5. Jun 17, 2012
    60
    The plot is compelling, the visual style is gorgeous, but the combat can't hold up its end of the bargain and sustain excitement. [Issue#219, p.80]
  6. May 21, 2012
    60
    Fate/Extra is an intriguing game that features a brilliant story, solid characters and good art, but when it comes to the RPG aspects it's all a little uninspiring, and at times tedious and boring, with too much repetition in gameplay and design. If you like to play RPGs for the story and aren't worried about a basic battle system based around luck, then by all means check Fate/Extra out, you'll certainly get a well worth kick from its story, just don't expect to be blown away by its gameplay.
  7. Dec 5, 2011
    60
    Were it not for its great boss fights and fascinating story, repetitiveness and sparse exploration might have derailed Fate/Extra.
  8. Nov 2, 2011
    60
    All things considered, Fate/Extra simply isn't a game I can recommend to everyone, but those who can accept the game's many imperfections will likely enjoy their time with it.
  9. Jan 9, 2012
    50
    It's a serviceable package, but could have been so much more if its mechanics matched the sweep of its story and the story didn't wear itself out on tangents. The participants in the Holy Grail War are nuanced, cleverly designed characters, but they gutter and die before becoming truly awesome.
  10. Just a hack with a medium-hot license - play the real thing instead. [Feb 2012, p.85]
User Score
7.9

Generally favorable reviews- based on 30 Ratings

User score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. Nov 3, 2011
    9
    fate extra is yet another great jrpg on psp, with the added bonus of a great plot written by nasu of fate stay night fame. the choices provided during the game, along with the possibility to replay it using different servants, really boost the replayability factor, and the localization is one of the best seen this year. it plays like a mix of traditional dungeon crawler and turn based duels where you have to memorize enemy patterns in order to counter them, an interesting combination that feels really fresh compared with other games' stale mechanics.
    every type moon and jrpg fan should give this game a chance, it's really unique and well crafted.
    Full Review »
  2. Nov 17, 2011
    10
    Fate/Extra is a rather unique game basing its fighting like Rock/Paper/Scissor. The story line is pretty nicely done and the ending can always be changed. I have yet to see a dead end yet but with 3 characters and multiple endings there is a lot of possibilities with this game. Full Review »
  3. Aug 1, 2012
    10
    I'm certain, after all these bad reviews for games of new styles with manga designs, that reviewers are trying to review it based on terms for which it doesn't need reviewing. This game is, for all intents and purposes, a visual novel and an RPG in about equal amounts. The visual novel part is like a choose-your-own-adventure deal, with multiple dialogue paths complete with permanent consequences--such as death, should you choose a path that leads you right to it. The game is *supposed* to have a lot of text, and what's most important is whether or not the text is interesting--and it most definitely is, with its wonderful localization team doing another fantastic job, to create individual characters with believable personalities. It's very, very well-written work, far from your usual video game fare, and it stays consistently interesting and, honestly, emotionally moving throughout. It's really hard to make an imported game based in a lot of text emotionally moving, but this game succeeds in that on many counts. The RPG part of things, which only happens after class is over and you can enter the Arena, is beautifully original and a joy to experiment with. See, you can't just power-level your way through every week and expect to win the extremely difficult duels at the end of ever week. You absolutely need information on your opponent first so you can maybe find some pattern, or to know what's particularly effective against them. Without knowing those, you have no chance, since it's a given that every duel is brutally unforgiving, and to be unable to predict your opponent's actions is certain death. Having said that, the level-up system isn't static and lets you choose which stats to advance, and you get to wear up to two pieces of "formal wear", i.e., gear, that all do different things. It's equally important to take full advantage of your gear and any abilities they unlock.

    The bottom line is that the audience for this type of game will have that "just one more day" syndrome, due to its consistent rewards that tend to appear at the beginning and/or end of every day. Anyone with any appreciation for a visual novel/RPG approach will adore this for its excellent localization, intriguing dialogue trees, planning your week ahead of time, gathering information on your opponent, and a far more strategic method of winning every week's duel with more than power-leveling. Very highly recommended for both PSP and Vita owners (the game works just fine on the Vita).
    Full Review »