Metascore
58

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 1 out of 10
  2. Negative: 1 out of 10
Buy On
  1. Playstation: The Official Magazine (US)
    Jan 13, 2012
    30
    Just a hack with a medium-hot license - play the real thing instead. [Feb 2012, p.85]

Awards & Rankings

23
10
#10 Most Discussed PSP Game of 2011
8
#8 Most Shared PSP Game of 2011
User Score
8.1

Generally favorable reviews- based on 40 Ratings

User score distribution:
  1. Positive: 32 out of 40
  2. Negative: 5 out of 40
  1. Nov 3, 2011
    9
    fate extra is yet another great jrpg on psp, with the added bonus of a great plot written by nasu of fate stay night fame. the choicesfate extra is yet another great jrpg on psp, with the added bonus of a great plot written by nasu of fate stay night fame. the choices provided during the game, along with the possibility to replay it using different servants, really boost the replayability factor, and the localization is one of the best seen this year. it plays like a mix of traditional dungeon crawler and turn based duels where you have to memorize enemy patterns in order to counter them, an interesting combination that feels really fresh compared with other games' stale mechanics.
    every type moon and jrpg fan should give this game a chance, it's really unique and well crafted.
    Full Review »
  2. Nov 17, 2011
    10
    Fate/Extra is a rather unique game basing its fighting like Rock/Paper/Scissor. The story line is pretty nicely done and the ending can alwaysFate/Extra is a rather unique game basing its fighting like Rock/Paper/Scissor. The story line is pretty nicely done and the ending can always be changed. I have yet to see a dead end yet but with 3 characters and multiple endings there is a lot of possibilities with this game. Full Review »
  3. Aug 1, 2012
    10
    I'm certain, after all these bad reviews for games of new styles with manga designs, that reviewers are trying to review it based on terms forI'm certain, after all these bad reviews for games of new styles with manga designs, that reviewers are trying to review it based on terms for which it doesn't need reviewing. This game is, for all intents and purposes, a visual novel and an RPG in about equal amounts. The visual novel part is like a choose-your-own-adventure deal, with multiple dialogue paths complete with permanent consequences--such as death, should you choose a path that leads you right to it. The game is *supposed* to have a lot of text, and what's most important is whether or not the text is interesting--and it most definitely is, with its wonderful localization team doing another fantastic job, to create individual characters with believable personalities. It's very, very well-written work, far from your usual video game fare, and it stays consistently interesting and, honestly, emotionally moving throughout. It's really hard to make an imported game based in a lot of text emotionally moving, but this game succeeds in that on many counts. The RPG part of things, which only happens after class is over and you can enter the Arena, is beautifully original and a joy to experiment with. See, you can't just power-level your way through every week and expect to win the extremely difficult duels at the end of ever week. You absolutely need information on your opponent first so you can maybe find some pattern, or to know what's particularly effective against them. Without knowing those, you have no chance, since it's a given that every duel is brutally unforgiving, and to be unable to predict your opponent's actions is certain death. Having said that, the level-up system isn't static and lets you choose which stats to advance, and you get to wear up to two pieces of "formal wear", i.e., gear, that all do different things. It's equally important to take full advantage of your gear and any abilities they unlock.

    The bottom line is that the audience for this type of game will have that "just one more day" syndrome, due to its consistent rewards that tend to appear at the beginning and/or end of every day. Anyone with any appreciation for a visual novel/RPG approach will adore this for its excellent localization, intriguing dialogue trees, planning your week ahead of time, gathering information on your opponent, and a far more strategic method of winning every week's duel with more than power-leveling. Very highly recommended for both PSP and Vita owners (the game works just fine on the Vita).
    Full Review »