Field Commander PSP

User Score
7.8

Generally favorable reviews- based on 31 Ratings

User score distribution:
  1. Positive: 20 out of 31
  2. Negative: 4 out of 31
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  1. ZhouF.
    Mar 30, 2008
    3
    You can see the designers rubbing their hands in glee at the processing power they have, at the chance to one up their Advance Wars foe. But sadly, all this game does is show how well the AW games are designed, for every flaw they fix turns out to be a feature. See for example the air units that can go anywhere and pick off units at their leisure. The soulless 'serious' plot. You can see the designers rubbing their hands in glee at the processing power they have, at the chance to one up their Advance Wars foe. But sadly, all this game does is show how well the AW games are designed, for every flaw they fix turns out to be a feature. See for example the air units that can go anywhere and pick off units at their leisure. The soulless 'serious' plot. The crappy 3D graphics that make all vehicles look almost the same. The braindead AI that insists on taking out my infantry over my artillery. When I completed the survive 30 turns mission by totally annihilating the enemy in 15 turns, I decided to stop playing. Expand

Awards & Rankings

29
23
#23 Most Discussed PSP Game of 2006
22
#22 Most Shared PSP Game of 2006
Metascore
77

Generally favorable reviews - based on 53 Critics

Critic score distribution:
  1. Positive: 36 out of 53
  2. Negative: 1 out of 53
  1. PSM Magazine
    80
    The strategy angle comes from the different abilities of each unit...assuming they're each on a different level (air, land,etc.). [May 2006, p.85]
  2. Official U.S. Playstation Magazine
    100
    Turn-based strategy doesn't get any better than this. [May 2006, p.97]
  3. Play Magazine
    90
    If it's combat you crave, Field Commander won't disappoint. [may 2006, p.59]