Metascore
67

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 9 out of 34
  2. Negative: 3 out of 34
  1. My feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83]
  2. The game may be sharp as ever on the PSP's 16:9 screen, but not a lot of that matters when you're either played the game before or can get it for about $25 cheaper on an older handheld.
  3. An interesting gaming artifact, and very lovable...but essentially rubbish. [May 2008, p.79]
User Score
7.7

Generally favorable reviews- based on 31 Ratings

User score distribution:
  1. Positive: 11 out of 13
  2. Negative: 0 out of 13
  1. May 14, 2011
    7
    My first Final Fantasy was Final Fantasy XII so I'm quite a newcomer to the series. Since then I've played VII, VIII, XIII, III, and IV. Now before venturing into this game I was well aware that many thought this game only appealed to fans from long ago. In my experience however I've gotten quite addicted to it. I'm not really sure what it is about this game but other than the art much of this game is far too old. First off, the gameplay is not only extremely simple, but extremely easy. Much of your commands will involve holding down circle until one of your team mates are low on health, which will take a while. There are also quite a lot of random encounters, which really bugged me at first but I got used to them fairly quickly. You should also understand that there is no story in this game, you will relate with none of the characters and most of your quests are about killing someone to save someone or fetching something to do something. Probably my biggest criticism about this game is that is does nothing to help guide you to your objectives. The game's simplicity is perfect for playing on a bus or in a line but because of the extremely ambiguous goals, you'll often find yourself looking up what to do on a strategy guide. That being said I really do like the retro and simple feel of the game as well as the amazing art but it could have been much more fun with an objective marker. Full Review »
  2. Apr 2, 2014
    9
    I'm not really sure if I understand the negativity that this game is receiving. While this game is indeed intensely retro, the gameplay has been greatly tweaked (now we have MP - a MUCH needed addition), the graphics have been lovingly enhanced from the PSX version, and the music, like the PSX version, has been wonderfully reimainged, unlike other Final Fnatasy ports, where the music is 'new' but largely identical. The story in its elements is still good in a fairy-tale type of way, although as a cohesive whole, the story is quite weak, admittedly. While Final Fantasy, at least starting with part IV (II US), played out more like a novel or a movie, this original entry plays out more like a TV series or collection of fables, but these episodes or short stories are sometimes interesting. Lastly, in addition to the new MP system for magic, by adding Dash abilities, quicker leveling and removing some lackluster battle system elements allows this game to play out a lot faster than originally; I think you could probably beat the game in about half the time despite accomplishing just as much. Full Review »
  3. Oct 11, 2013
    8
    Based on the original where the "Final" fantasy sprouted, it is an update/remaster of the classic NES RPG.

    Story:
    During the time the
    original Final Fantasy was released there wasn't much narrative and story in most games and this still holds true to this remaster, while there is a story present, namely: the four Heroes of Light trying to restore elemental balance to the world, it is spread far and wide, usually leaving you searching for clues on where to go next, this didn't bother me, but people less patient as myself might be offset by this approach of story progression.

    Gameplay:
    This is where the game shines, while simplistic compared to current generation FF's, it is by no means bad, battles go well paced and you're always trying to get to the next town to increase your equipment or learn new white/black spells, the (over)world is well (re-)made with some extra dungeon's to boot, each holding a few new bosses from other Final Fantasy games.

    Graphics:
    It holds it's top-down view but has a tremendous graphical overhaul compared to the original NES version, and a far more crispier look then the GBA update, animations are smooth, spell effects are nice and the updated sprites for party members and monsters alike are everything you would expect.

    Music:
    Another high point, the songs are remastered and sound a whole lot better, with the new dungeons and bosses also comes new music from the games those bosses are from, I definitely like the improved Mount Gulg theme.

    All in all, Final Fantasy Anniversary Edition is an overhaul with minimal changes to story and gameplay but optimal changes to graphics and music. If you can overlook the simplistic battle system in this day and age then it is the best version Final Fantasy I has to offer...
    Full Review »