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Mixed or average reviews - based on 30 Critics What's this?

User Score

Generally favorable reviews- based on 17 Ratings

  • Summary: Gods Eater Burst is the enhanced successor of the PSP hit God Eater.
Score distribution:
  1. Positive: 13 out of 30
  2. Negative: 0 out of 30
  1. Feb 20, 2011
    88
    Has the looks, the controls and the missions to keep you coming back. Good alone, better with friends and a real tough nut. [Issue#202, p.88]
  2. Mar 8, 2011
    85
    Gods Eater Burst represents a truly good debut for Namco Bandai. An entertaining combat system, a deep customization of various aspects such equipment, clothes, bullets and much more makes the game a paradise for action RPG fans. Despite the atrocious analog stick and some bad camera movements, we believe that a sequel on the PSP 2 would be something to wait for.
  3. Mar 25, 2011
    71
    Gods Eater is a good game if you're a Monster Hunter fan. It offers more of the same, but with enough content to still be fresh.
  4. May 25, 2011
    70
    In the end, Gods Eater Burst certainly does enough to differentiate itself as not just a Monster Hunter-clone, and easily provides good amount of portable enjoyment. Whether or not it works as a story will be completely dependent on how much players can stomach overused anime tropes, especially the execution, but does at least arrive with interesting setting and premise. RPGamers who enjoy experimenting should find the battle system an excellent laboratory, especially with the superb bullet creator.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 7 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 0 out of 7
  1. If this is just a Monster Hunter clone, (I would give that award to the horrible, Lord Of Arcana), which it is not I would play this game forever this post-apocalyptic tale is a game, with an anime flavor. I enjoyed this game soo much, I wasn't able to put it down clocking over 60 hours into this game, and I have only finished the main story arc and haven't even scratched the Burst arc. It has a very anime-style to it, which makes it rather pleasing to the eye, and a story that kept me invested all the way through. A sequel is going to be coming out, and I will definitely buy. I have both the Japanese release (known as God Eater) and the English release. I can't recommend the Japanese unless you know fluent Japanese, without that experience you will be completely lost on what to do and how to defeat your enemies.

    I would definitely classify this as a buy, for being a unique and enjoyable game.
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  2. A very good game, with only the flaws any other would have.

    Gods Eater Burst is a metric ton of fun. The graphics are good, and the difficult
    y curve is not too bad for those who expect it. There is a lto of talk about Gods Eater being a clone of MH, and they're right. But as clones go, this one has made its mark and has differentiated itself well. It shares the same mechanics and premise as MH- person goes around, kills monsters, makes clothes from their body parts, rinse repeat, profit- but it has a faster pace. No longer do you have to plan as much, or move around sluggishly. On GE, you can dash, sprint, doublejump; and the best part is, there is nothing detracted! There's the same feeling there- the same immersion as you smash a dinosaur into oblivion, as you come within a flea's pube of death only to be saved by a quick dash, etc etc. It's also very well suited to an individual's playstyle. Want to attack fast? Grab a Short Blade and a small shield and get slashing. Want to flatten an Aragami with raw power? Buster Blade and huge-ass cannon. Fancy sniping from a distance? Pick a Sniper Gun and pop some heads. This and the bullet customisation menu makes for an immersive (if initially confusing) set of options that will satisfy any player.
    Plus, the difficulty curve is excellent in this game. The game allows you to start off easy, and work your way up slowly. Many of the missions are entirely optional- it gives you a set mission to advance the story, and nothing more. If you wanted to, you could go through the game without beating any of the extra missions- though it is advised you don't. This game is still capable of chewing up the foolhardy player and spitting him out in pieces, and it is all down to what equipment you have, what you use it on, and whether you're proficient with it.
    Another major thing Gods Eater has over MH is the story. GE actually gives the player a reason to go about killing things, and it is very welcome indeed. The story is well thought out and it meshes with the gameplay well in order to create a plot that you will actually want to fill out and complete. In addition, the Burst version adds a huge chunk of plot onto the end that ties up a ton of loose ends, which the original GE left around. The only real problem with it is that the plot follows a lot of cliches and tropes seen in your average anime, and once in a while you may find yourself trolling your eyes and thinking 'did she REALLY say that...?'

    In short, Gods Eater is an immensely satisfying game. It's great to pick up and play, and has a huge array of options and playstyles. As long as you don't mind similarity and the occasional niggle, this will become a quick classic.
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  3. 10
    I must say this game it's actually a lot of fun, even if they consider this a "clone" of Monster Hunter, and the best thing that I loved of this game is that even though it gives a "good" challenge at the higher levels of the game (I'm at difficult 5 so far) the game itself never feel "impossible", and it really helps that you can bring 3 allies with you and offers you the possibility to revive your allies AND to be revived by them...or else you'll just respawn. However it has its flaws. First of all the weapons are kinda few and lacking since you just have ONE weapon but that can be modified in 3 slots (Gun, blade and shield) and 3 subcategories: not necessary a bad thing but the parts are basically different versions of the same weapons you have (not all of them of course) and you can either buy them at the merchant or make them yourself...but you'll just end up making them. The swords actually give you a different approach of gameplay (the fast, the normal and the slow one), the gun is just different on how you shoot (the "sniper" rifle, the rapid fire and the mortar), while the shields are just different on the speed of "opening", but usually you'll go for the best in stats: these aren't bad details but in general you'll just go for one "style" in each slot and probably never change. Second: the game is challenging but in a sort of "wrong way": the new monsters are gonna be tough to beat fast and that's ok...but later you'll basicly fight the same monsters again, but with 1) different elemental attribute 2) together with X number of monsters. It surely is challenging but I would have prefered harder monsters to beat instead of beating 4 of them all at once. And third...no online?! What the hell did you make a multiplayer-based game for if there's no online feature! Unless you find friends with a psp and a copy of this game you'll just play alone doing those missions on your own, which leads to the fourth and last "rant" from me: the game gets very repetitive very fast and I got tired very quickly of doing the same areas (which are few, I gotta say...) for the same kind of mission (kill the monsters and you're done). I'm gonna give it a 7 because I enjoyed this game but I REALLY wanted different missions (we're in a post-apocalyptic world and none asks me to find stuff for them?) and more weapon choices (big swords are cool but they can get tiring after a while). Expand
  4. Gods Eater Burst is NOT just a copy of Monster Hunter, although it will undoubtedly appeal to many of the same players as Capcom's popular portable series. I just recently purchased the game, and I am sorry that I did not do so earlier, as I had originally planned on importing it, decided to hold off for the American release, then allowed mediocre reviews to dissuade me from following through. As an avid Monster Hunter fan, I was afraid that God Eater (I prefer to call it by the original and less awkward Japanese title) would end up the same as Lord of Arcana, a disappointing and uninspired rip-off that disguised itself using the obscure but devout Lord of Vermillion legacy. In the first half-hour, players will immediately recognize care and artistry in the game's design. From a sweeping and diverse soundtrack (ranging from techno and j-pop to classical and heavy metal) to some of the best visuals on PSP, God Eater is a treat for the senses, and the creature designs are far cooler than those found in Lord of Arcana. Some people may even prefer the modern / sci-fi themed God Eater universe to Monster Hunter's dino-monstrosities and Viking villages. But beyond the "hunt big things with groups of four" premise, the comparison to Monster Hunter isn't really valid, as the anime cut-scenes, above-par voice acting, and interesting story make GEB feel completely original. NPCs have a lot more personality to them than in similar games, and the action is fast-paced and responsive, save some issues with camera control (but that's a common symptom of the single analog stick that everyone's used to by now). Character creation is some of the best in any portable game on the market, and the ability to craft new equipment and specialized bullets to suit your play style really enhances the personal connection you form with your in-game counterpart. You can also switch on the fly between a gigantic blade, a massive gun, or an invaluable shield, all of which can morph into a gaping mouth that devours fallen enemies. Some strategy also comes into play when fighting later enemies, which may be more vulnerable to one attack type than another. Missions are plentiful enough, and there's already some free DLC available, but if there was one major complaint that I had about GEB, it would be the repetitious zones and enemies. Keep in mind that Burst is an improvement in this area, as well as some tweeks it made to control, but the game would certainly benefit from having two or three times the variety of locales and creatures instead of the elemental swaps that stand for new adversaries. Either way, God Eater will serve up enough challenge and content to fill 40+ hours on a single-player campaign, and that's not including the time you could spend doing ad hoc runs. And by the way, in case you're a fan of Monster Hunter but don't like depending on other gamers to topple the bigger baddies, God Eater allows you to take some very cool NPCs on the hunt to fill out your four-member squad. Gods Eater Burst is a solid first entry in what could be a growing franchise, and if the rumors are correct, we could be getting a bigger, better God Eater 2 on Vita in 2012. Start building your stats now, New-Type! ***As one final note, there have been several games compared to Monster Hunter Freedom Unite, the reigning champion in the portable action-RPG market. These include White Knight Chronicles: Origins / The Dogma Wars, Lord of Arcana, God Eater Burst, and Phantasy Star Portable 1&2, to name a few. Hardcore fans of Monster Hunter may wish to wait for Freedom 3 to be relaesed stateside, but if you're debating between the look-alikes to fill your time, Gods Eater Burst is easily the best alternative. I have played them all, and God Eater is far more enjoyable than the rest.*** Expand

See all 7 User Reviews