- Publisher: Midway
- Release Date: Nov 15, 2006
- Critic Score
- Most active
- Publication
- Most clicked
-
90It's not quite perfect but it's as close as you can get on the PSP for now, and until they design a new MK release specifically for Sony's handheld, this is definitely a worthwhile purchase for beat 'em up fans who enjoy the gore and novelties that the MK series has always provided.
-
The loading times are a bit long, but once the limbs begin to fly, it's hard to deny this game's gory charm.
-
80With tons of additional modes, a massive roster of fighters and of course buckets of blood and gore MK Unchained finally gives the series a good name in the handheld market.
-
Trimmed down, but still excellent - the gameplay experience is intact, even if the character roster isn't. [Jan 2007, p.80]
-
75This is what fans have been waiting for. This is the definitive Mortal Kombat title for handhelds. You have more fatalities, self-fatalities (hara-kiri), stage fatalities, more characters, four deep modes of play, unlockable Krypt items, and online play.
-
70Midway took the one title with the most variety and replay value in the entire MK stable and shined it up nice. We'll take it.
-
It's no "Tekken: Dark Resurrection," but baby-proof controls and some intriguing extras make Unchained an above-average face-rearranger. [Dec 2006, p.90]
-
Fast, furious and typically fierce, MK: Unchained is an accomplished fighter made all the more interesting by the addition of unusual play modes.
-
70Due to some system constraints, poor camera issues and control problems, a great game is literally relegated to a just decent fighter on the handheld.
-
70Don't be surprised if the strategic Chess Kombat and the Super Puzzle Fighter-esque Puzzle Kombat overshadow Unchained's main event. [Feb. 2007, p.83]
-
70As a port of a 2004 console game, Mortal Kombat: Unchained is spot on. Unfortunately the fighting system hasn't aged as well as you would hope and some of the extra modes are just as pointless today as they were two years ago.
-
70If you've already grown weary of the series, Unchained definitely won't change your mind; but if you have a few more fatalities in you, pick it up. Who knows? Its unique, cathartic brand of violence may prevent a road-rage incident.
-
It's the two-player mode that really makes this one tick but if you've already got the PS2 version with the online modes, you're way ahead of this game.
-
64Based on 2004's Mortal Kombat: Deception, this version gains some extra characters but little else to make it worthwhile for fans of Midway's gory fighting-game series.
-
60Ultimately, skipping Konquest mode altogether doesn't seem like such a bad idea, considering that all the characters are unlocked from the start, which was the main reason to play through Konquest mode on the home consoles.
-
60Basically a port of a two year old title - if you liked Deception, then you're getting more of the same. There are barely any upgrades made at all to the game, which is disappointing considering how long it took for the title to come out.
-
Inspired from the somewhat average Mortal Kombat: Deception on PlayStation 2, this reduced version features too many omissions to be as enjoyable.
-
60My main gripe with this game, besides it's overwhelmingly average feeling, is its load times. Simply stated, they are HORRIBLE -- and there are lots of them.
-
60The whole game is supported wonderfully by wireless play.
prev
next
Page:
- 1
User score distribution:
-
Positive: 5 out of 5
-
Mixed: 0 out of 5
-
Negative: 0 out of 5
-
GioD9
-
JimJ.10
-
NickB.8