User Score
8.4

Generally favorable reviews- based on 85 Ratings

User score distribution:
  1. Positive: 74 out of 85
  2. Negative: 2 out of 85

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  1. Jan 7, 2013
    8
    This game has so much good things and has put the Ratchet and Clank universe a beautiful place looking like something from a Saturday morning cartoon and the cut-scene when Otto meets Ratchet is absolutely great and graphics are excellent by the standard. The only con is the camera because of the centering.
  2. Apr 11, 2012
    10
    Got so much joy out of it!
  3. Jun 11, 2013
    5
    This review contains spoilers, click expand to view. I've been a fan of Ratchet and Clank since the original released back in the PS2 era, While the camera angles weren't great and the weapon mechanics were broken, it was still an epic game with groundbreaking features!

    Size Matters on the other hand is a uncomfortable to play, it's easy at first, but the controls, awkward aiming mechanics and horrid camera control will drive you through the roof, While the game itself has an interesting story and fun platfroming gameplay, you will spend most of your time repeating a previous part of the level because you died falling from a platform you couldn't see or fell out of the arena on boss stages(Which BTW restarts the entire boss) Then we get to the combat mechanics, they simply aren't as up to scratch as the rest of the game and really let it down, for example; there is an enemy that takes 4 hits to kill, you shoot him 4 times, he doesnt die; as the enemy won't take damage until he has finished the flinch animation from your previous attack meaning it gets incredibly tedious trying to kill these enemies and incredibly frustrating when 5 of them swarm you and it seems like it takes forever to kill them all.

    Then the weapon usage, while you can strafe, it feels incredibly awkward to do so as you have to use the d-pad instead of a desperately needed second stick, which just mind-screws you if you've ever played the PS2 games, The aiming consists of pointing in their direction and spamming Circle, only 3 guns aim and only one gun feels as if it's even effective(The first one) and sometimes the game PREVENTS YOU FROM STRAFING; Why? a core mechanic that makes the aiming much easier, why just take it off us at random times, on the bits where it's stripped,l you will find yourself repaying that section even more.

    Then there is the "Filler" mini games that are forced just to waste time, most of the time they are really unfair and just rediculous, as to make the game last longer, but these are completely unnecesary and really feel like a filler for the already short game

    All this combined with the PSP GO's controls is complete hell, While this game has serious potential it will cause you to utter more swear words than a game like Ghosts and Golbins will,which is really bad, considering this is a flagship Sony series.

    In conclusion you will spend more time fighting the controls than you will enemies, I will try the PS2 port eventually hopefully it's better than this.
    Expand
  4. Sep 19, 2013
    6
    Ratchet & Clank: Size Matters is an achievement in the fact that it brings the Ratchet & Clank experience to the PSP almost completely intact. The gameplay, the combat, even the visual style is all there. All the voice actors you know and love make a return, and the cutscenes are nice too. Unfortunately, it's obvious the game wasn't developed by Insomiac as the characters don't have their usual mannerisms and personalities, and feel more like rushed emulations of Insomniacs creations. Quark is a particular example of this, being a whiney, pathetic oaf throughout the whole game. None of the selfishness, none of the dastardly schemes, just a big baby in a green suit. In addition, the weapons lack their usual creativity, and the balancing is terrible. In other words, you can empty all of your ammo in a level 5 weapon from the start of the game into an enemy at the end, and they won't die, meaning old weapons become quickly useless. Only about 2, maybe 3 of the games weapons are useful against the final boss who is a massive damage sink, unfortunately a trend which all of the games bosses follow, large health pools and hastily thrown together mechanics. Despite everything however, Size Matters is an enjoyable title and (sadly) part of the canon, and is worth playing one way or another. It's a tad shorter than it's big brothers, but still makes for a fun outing, even if the plot, characters and overall themes make you gag once in a while. Final Score: 6.2/10 Expand
  5. Apr 11, 2012
    6
    I have played R&C since the first one, I have played almost every game and of all of them they are enjoyable games for the most part,,, but this one was a real disappointment, and it just starts to resemble the limitations of the PSP system. The first problem is that some of the weaponry design is poor, an example would be a standard blaster that, when upgraded, turns into duel wield blasters, upgrade it again, and you get 2 double blasters on each hand this gun is also pretty weak in that sense, there is also a gun that shoots a laser beam but it has poor design in the sense of the amount of polygons (detail on the gun model). The second issue is the plot, it's just terrible, it's about microscopic creatures trying to take over the world, and the enemies lack character Dr. nefarious, Captain Quark, (from the first and second game) and hell, Drek even were pretty good enemies, some may say I just praise them because of their comic relief, but if they made a great evil bad guy or a comical bad guy, I would be fine with either, but this villain, Otto, he seems to be half and half and you rarely see him. Overall this is basically ratchet and clank, shrunk to the PSP size, with some flaws thrown in (in my opinion the series hardly had any flaws at this point because each game they made added improvement) Don't have high hopes for AAA brand games being made or ported to the PSP, (Battlefront, Jak, Call of Duty) and MANY MORE. Expand
  6. Sep 21, 2012
    9
    This review contains spoilers, click expand to view. This game is great maybe the best of the PSP.It´s filled with great ideas some new and some old but the game is always fun.My favourite part is when you control Clank´s little bots.It´s a great game and who doesn´t have it MUST BUY IT!!!!!! Expand
  7. Aug 10, 2012
    8
    This is a great psp title. It brings the ratchet and clank universe into the palm of your hand. The way you play the game can get hard at first, but after two hours i was a pro at playing. The story is a bit to short and the villans arent that interesting but challenge mode can keep you coming back. The graphics are good, the humor is great, the concept is great, the weapons are O.K at best, but if you like ratchet and clank, a good platformer, or just a solid gaming experience, get this game. Expand
  8. Jul 15, 2013
    7
    The game is pretty fun. it has great music, a decent story, and it has good graphics considering it's on PSP. however, it is too short, and the controls are awkward.
  9. Apr 24, 2013
    9
    If anyone wants some good ol' Ratchet & Clank action on the go, Size Matters is your game! It has a good story that, while it doesn't tie in with any other Ratchet games, still gets the job done.

    This game has the weapons from Dual Blasters to the RYNO, and they all feel exactly the same as they did in the PS2 games!

    The graphics are really good for a PSP game, and High Impact Games
    did a good job of replicating Insomniac's work.

    Multiplayer servers are down, but if your friends have this game you can play some Ad Hoc and it's still a blast! I mean, you can talk with Nolan North's voice!

    Overall the game takes roughly 4-7 hours to beat, but take on Challenge Mode and you've got yourself a 15+ Hour experience!
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Metascore
85

Generally favorable reviews - based on 50 Critics

Critic score distribution:
  1. Positive: 46 out of 50
  2. Negative: 0 out of 50
  1. It's refreshing to play a title that is both old school in its gameplay, but new school in its storytelling.
  2. A polished adventure indeed. Not all of its ideas work, but it's an excellent overall effort. [May 2007, p.76]
  3. Not small and not perfectly formed, but packs a wicked punch. Accomplished, but stops short of brilliance. [May 2007, p.60]