- Publisher: 2K Games
- Release Date: Jan 22, 2007
- Also On: iPhone/iPad, PC, Wii
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Sid Meier's Pirates! is able to be played for just a few mintues or hours at a time. Your PSP will thank you.
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91If you have never played the game, then absolutely, Pirates is a must have for your PSP.
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90It's unashamedly one of the PSP's brightest, most endearing, beguiling and long-lasting games, and its protracted residency in our PSP slot this month speaks as a louder recommendation than any number of orthodox, adulatory adjectives.
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90It's a port of a damn fine game - losing very little in translation and lending itself perfectly to a handheld frame of mind. Additionally, it retails for quite a bit less than your typical PSP release.
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90Everything that makes Pirates! what it is is here and in fantastic form. The most important elements, like ship battles, exploration and such are identical to what you 'd find on the PC, which is really what matters.
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90A charming and very entertaining game that translates perfectly on the PSP. It’s easy to get lost in this game’s open environment and since there’s a lot to do in this game the replay value is extremely high.
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90A charming game and one that will have you playing for what you believe to be an hour, only to look up and realize five hours have passed.
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90What's refreshing however in these times of relentless retro makeovers, is that despite the simplicity, there's considerable depth and longevity here, thanks to the varied outcomes of your every action.
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The combination of varied mini-games, relatively short and highly replayable campaigns, a save anywhere feature and an addictive 4-player ship battling mode make it a near-perfect fit for the system.
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Multi-player's a little lacking, but that's it. [Apr 2007, p.84]
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86The captivating PSP version of this classic PC strategy game captures all the charming fun of being a pirate of the Caribbean.
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85Anyone who's played "Sid Meier's Pirates!" on the PC or Xbox knows that it's an open-ended pirate adventure that lets you roam the high seas as you please, and this recent PSP port holds true to that style. [Apr 2007, p.84]
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83There’s just enough happening in each facet of pirate life to make it transcend the past days of simplicity, but not so much that you’d rather be playing it on your wide screen TV or monitor.
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82Over-all if you can remember the original Pirates game from the 80’s then you will love what Firaxis have done to the game, bringing the latest graphics without destroying what made the title a great game to start with.
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80Play takes a fair amount of dedication, but thanks to well balanced difficulty levels (and a higher share of the plunder being given to you to tempt you to try them) makes the game feel welcoming and deep, and it feels like the complete antithesis of many PSP games.
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80For Pirates! on the go, it's a very good effort and brings to the masses a franchise that was once only available to a select few with a decent spec PC, however the limits of the handheld market may annoy some.
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80The only thing you pretty much can’t do as a pirate is getting your own parrot, which is a shame but we’re willing to overlook it just this once.
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80What makes Sid Meier's Pirates! a game that every PSP owner should at least seriously consider purchasing is its sheer depth and replay value.
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The charming rogue of handheld gaming, Pirates! is a blast to begin with, but it can get tiresome if you're with it for too long. [Apr 2007, p.98]
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Timeless gameplay, expertly ported, Pirates! is a game to savour throughout.
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80One of the PSP's best games. The depth of this adventure will keep gamers enthralled for hours. Be it sword fighting, scoring hidden treasure or engaging in a massive multiplayer ship battle, the discoveries here add up significantly.
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Pirates offers the same great mix of addictive minigames to which we sea dogs have grown accustomed.
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The complexity of the game may not be quite where it needs to be but all in all this is a solid title that will transport you to world full of adventure.
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80Pirates!'s brand of potluck goofing around works outstandingly in portable form. Sure, it can get a bit repetitive over long sessions, but that's why a game such as Pirates! belongs on a stop-and-go handheld in the first place.
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80Sid Meier's Pirates is a shining example of how a game can be ported and made enjoyable for the PSP.
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There's loads to do, and if you've enough mates there's a four-player Wi-Fi mode to get to grips with as well. [Apr 2007, p.87]
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A good conversion of a classic game, it's a shame they couldn't have spruced it up just a little for this new launch. [Mar 2007, p.79]
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80Complex action games haven't proven especially successful on Sony's handheld but Pirates! succeeds by offering up simple yet intuitive controls and an easy to navigate interface. [Apr 2007, p.82]
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While it’s not flawless, Pirates! still delivers a lot of replay value and a lot of fun. And for my money, that’s a baarrrrrgain. Ahem.
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73Initially, Pirates! feels extremely open ended and multi-faceted, yet its varied gameplay features soon lapse into the uncomfortable realms of repetition and borderline monotony - there's nothing on offer by way of expansion over its PC and Xbox counterparts.
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Among clumsy PS2 ports and tedious retro collections, it comes as a bracing gust of sea air. [Apr 2007, p.103]
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When it comes right down to it, Sid Meier's Pirates for the PSP is a good game but a bad port.
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It’s the type of game that’s near impossible to put down once it’s been started and greatly encourages replay through the notoriety scoring system.
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A charming, refreshing change of pace for all PSP owners.
User score distribution:
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Positive: 11 out of 13
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Mixed: 1 out of 13
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Negative: 1 out of 13
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WeirdNeville6
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ZemZega8