Elite Squadron es una revolución de mecanicas a diferencia de sus predecesores, mecanicas muy bien logradas que hacen que el jugador realmente se sienta en su papel como soldado de una flota en medio de una batalla planetaria, tiene mucho que enseñar a los proximos juegos Battlefront del futuro, si bien las mecanicas de combate hacen que el combate sea mas largo y no tan disfrutable como en entregas pasadas, es comodo y era necesario para la consola para la cual se desarrollo, en general es un gran juego, con una gran campaña que cuenta la historia de dos clones sensitivos a la fuerza que tiene una premisa, desarrollo y conclusión de las mas epicas, lamentable que un juego de PSP pueda mas que EA.
Star Wars Battlefront : Elite Squadron for the Playstation Portable goes hand in hand with it's predecessor and any Star Wars fan will be proud to have this game in stock.
10/10
Star Wars Battlefront Elite Squadron is too linear in its development, and although it offers continuous action and has a good and well told story, it is not enough to make it a cult game.
Ultimately, while you can see the developer's good intentions, the lack of emphasis placed on some fundamental aspects mar what would otherwise be a solid sequel. Yet, the online battles are still intact and run and play well, so if one tires of the campaign, he can take out his camera/control frustrations on other Star Wars devotees who are also looking for some catharsis.
Like in the case of Dark forces 2 and Mysteries of the Sith, the developers didn't change a heck of a lot in this title. Mysteries of the Sith used Dark forces 2 engine and added some new features here and there. The case of Elite Squadron is very similar, as it uses the Renegade Squadron engine with some touch-ups. It plays like Renegade squadron, which is a good thing. Instead of having separate space and ground battles, the developers joined the two together. Battles are won not by capturing command posts(that feature is gone), instead the player is required to collect points. Points are earned by causing damage to the enemy capital ship in space, killing enemies and so on. Unlike the campaign in Renegade squadron, which had a decent plot, the story here is strictly by the numbers and isn't very engaging, the campaign is still fun to play
General:
When I picked up this game, I was excited about the promise of an expanded Battlefield. I have played every Battlefront Game put out and generally enjoy the series. In this case, I find some flaws with the new system. Much of the same old things were in this game; Conquest of spawn points, space battles, multiplayer mode and a campain. I was pleasantly suprised by the campaign. Its not well put together, with the story jumping around, and some of the levels are a simple repeat of the last mission, but it was more enjoyable in general then past campaigns. The class system is also been replaced by a general layout design. This works very well. On the downside, Galactic conquest is no longer the same sort of "build your fleet and go engage the enemy". It was replaced by a "move troops" function. There is also not a "default" galactic conquest mode. They are all "story based" with a small set of planets and sectors that you just move your troops around. I found this system not nearly as fun as previous installments.
Graphics: 7
For the PSP, it was better then on other versions and pretty good. Compaired to Battlefront 2, its very similiar. Compaired to "modern" games, meh.
Controls: 9
The Controls were much improved over the last game. I felt (especially with settings on Vita to allow for 2 joystick use) that I was in total control of my character and it made flying much easier. The auto aim, and sticky recepticle was helpful. I felt it on par with playing on a Playstation 2/3 controller.
Sound: 9
Good sound effect and background musice. Voice acting leaves alittle to wish for, but not too bad.
Story: 7
The last "act" has some fun in it, the rest of the story seems plausable in the Star Wars Universe. Some of the main story is alot of retracking, as well as a "Why do I have to do this" feeling, but the overall campaign was a generally pleasant experience for me.
Value: 8 For the PSP (I actually played this on my Vita), this game is better graphically and technically then the last PSP Battlefront game. There is little restriction compaired with the council installments and this game doesnt feel "cut down" to play on the Vita. Its enjoyable and a good way to waste time, and you can download it for $20 on the market. Considering that, it has a pretty good "value"
Nice game. It was my first PSP game and I enjoyed it. Later I realized that there was better star wars games out there, but that game stands out. The story was fun and its never a bad time to start a battle.
It has a few issues but they are acceptable.
SummaryFor the first time ever in the Star Wars Battlefront series, players can fight on multi-level battlefronts, on the ground and in space. Players can start the fight on foot, commandeer a vehicle to battle on the ground or dogfight in space, and land their craft and fight on capital starships. The battles waged on each front are all direct...