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76While it still works and is a lot of fun, the differences are somewhat painful. If you're more interested in this game's party elements, pick it up for a different platform.
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75Thrillville: Off the Rails makes every part of building and running a theme park great fun.
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70Thrillville: Off the Rails is no revolution, given that it's a very similar package to last year's Thrillville. However, its light refinements mean that if you're interested in playing Thrillville then Off the Rails is the game to go for.
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Improved mini-games help Off the Rails elevate itself higher than its predecessor, but we still have issues with such a bipolar approach to the theme park genre.
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70A strange double edged sword of a game, as a collection of mini games it's probably the best on the PSP, so good in fact that the theme park management elements you're forced to keep an eye on actually become an irritation after a while.
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70If you can put up with some repetition and the simplicity of the management system, you'll enjoy yourself. Most of the mini-games are quite a bit of fun, too, and they make for some good multiplayer sessions.
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60A series of semi-amusing, unconnected activities: sounds a lot like a sandbox, which, once you graduate middle school, loses its charm unless you can bring your gat.
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