The ceiling on combat potential has been shattered here, and using the new tools at players’ disposal can allow them to more or less combo indefinitely to their hearts’ content. While the breezy, fast and simple style of Musou isn’t for everybody, fans will undoubtedly have a blast pushing this one to its breaking point, should one even exist. Warriors Orochi 4 is an easy highlight in a series that has consistently improved (Dynasty Warriors 9 being an exception) over the past few years.
The fundamental gameplay couldn’t be
simpler, and the dialogue is terrible… but it’s
good. There’s a staggering 170 characters
to unlock, and you’ll soon find favourites.
With an enormous amount of content, online
and offline co-op (if you can
find other players; I couldn’t),
and some cool-looking moves,
it’s a shallow but entrancing
adventure. [Issue#157, p.88]
As a veteran of the series, stemming clear back to the original 1v1 Dynasty Warriors, I have been through the entire journey, including the abomination that was Dynasty Warriors 9. For years the series (excluding the special spinoffs) have been losing their magic for me - the magic that I felt the first time I played Dynasty Warriors 2 on my brand new PS2, or the mind blowing experience of DW3 and so on. Orochi 4 has done the impossible and brought back that nostalgia, and somehow given us the dream Warriors game with a level of polished never seen before in the series.
If you are a fan of the series, even slightly, then you would be doing **** disservice by not experiencing what I would argue is the best in the series you.
Warriors orochi 4 is a combination of Dynasty Warriors and samurai warriors with some characters from the other orochi games
biggest roaster of characters I have ever played with.
this time there are some gods involved and magic which makes the gameplay more fun
I love these games and will for a long time, this is a buy for anyone who enjoys these games
Omega Force slightly tweaks its musou formula to deliver a very good, fun and frenetic game. It's not meant to be a revolution, but it does deliver what musou fans can expect from the series.
The honest truth is that despite being a lot older, Orochi 3 is the game I'd prefer to play over Warriors Orochi 4. It feels more fully featured, more well-designed, more interesting to play, and it has a more interesting cast. If you're burned out on Orochi 3, then Orochi 4 might give you a nice fix. It's not a bad game — just a very by-the-numbers entry in the series. Fans of the franchise will probably get their usual enjoyment out of it, but there's little to strongly recommend it over most of the recent Warriors games.
Warriors Orochi 4 brings back the original musou gameplay, introducing a huge roster of 170 characters, four different campaigns and some interesting new moves.
Warriors Orochi 4 suffers from lots of problems and issues, and if you are not familiar with the series, think twice before going for it, as there are far better options available on the market. But for the hardcore fans of the genre, Warriors Orochi 4 can be entertaining, especially for those who doesn’t like the open world setting of Dynasty Warriors 9.
Warriors Orochi 4 is a disappointingly cheap sequel. Stripped back and basic, it feels like a quick and easy apology aimed at fans who were left disgruntled by the dire Dynasty Warriors 9. There's still enjoyment to be found here, with the series' trademark action holding strong, but poor presentation and unstable performance drag the experience down. Koei Tecmo really needs to get its Warriors games back on track, but until that happens, you're better off nabbing the far superior Warriors Orochi 3 Ultimate.
I actually think this was one of my favorite warriors orochi games, i played, 1 2 3, this was fun
I really hate warriors games as a whole, for being bland, empty, repetitive games, and prefer the empires, or orochi versions. and spinoffs, this one is really good.
you can use 3 characters at once, and that 1 mechanic makes it fun. games fun.
It gets really samey and repetitive though after awhile. but worth a play.
samurai and dynasty combined together make harmony
otherwise, those 2 by themselves are meh
Warriors Orochi 4 is a product that aims to wash away the aftertaste of Dynasty Warriors 9. It is almost an excuse, but it is an excuse that the publisher uses for not having spent much, but at the time sex earn more money.
For those unfamiliar with the title, the Warriors Orochi series focuses on mixing Dynasty Warriors and Samurai Warriors together. A plot that involves time travel and divine beings serves as an excuse to bring together all the characters from both properties in one game, and then we'll find ourselves with really huge lists of playable characters.
I've been a huge fan of the "Musou" genre of games since Dynasty Warriors 2, and that will continue to be the case. That being said, Warriors Orochi 4 is not making that decision an easy one. The multitude of systems implemented in Orochi 4 are smart and a joy to experience. There are loads of characters, musou attacks, magic attacks, weapons, moves, etc. There is SO MUCH to love about this game! But, In it's reach to try and be the best musou game ever created, the most important aspect of these games slipped out of its grasp; the actual gameplay.
The moment to moment combat is the one thing that HAS to be good in a musou game in order for any other aspect to thrive. It's like trying to build a house with no foundation. Sadly, Orochi 4's combat feels clunky, clumsy and cumbersome. To demonstrate my point, if possible, try this exercise; Play a lauded Musou game like Hyrule Warriors or Fire Emblem Warriors. Notice how when you move and attack, your forward motion remains constant. When your character slices through dozens of baddies each attack seems to flow flawlessly from one to the other. It feels good. The camera is the perfect distance always, at the perfect angle. The enemies react perfectly to your attacks and almost always remain in front of you so all your attacks land. Combat is smooth, cinematic, and most of all, fun.
Now play Orochi 4 and realize all these things are gone. There is a hard disconnect between when your character is running and when they are attacking. They seem to come to a dead stop while they attack, attacks don't flow smoothly from one to another, and the enemies are either standing around doing nothing or juggling you till you're dead. The magic system is great, but you're able to spam it almost endlessly to the point where your regular attacks feel like they aren't even needed. You're frustrated, and you don't know why. The answer; It's because your agency, what you want the character to do, doesn't have strong connection. The link between your mind and what the character does is muddled. It feels like you're not controlling a unique and skilled warrior but more like a robot that was hastily programmed to approximate ancient warfare.
You could do worse than Warriors Orochi 4, but you could also do a lot better as well. If you're looking for a game of this ilk and you've got a Nintendo Switch, pick up Hyrule Warriors. If you're playing on Xbox, PS4 or PC pick up Berserk. While I'm still a fan of this type of game, and a lot of the things Orochi 4 attempted to do, the game simply feels frustrating. After putting 200 hours into one of its better playing older brothers, I'd recommend one of those before you slip into the under developed mess that is Warriors Orochi 4.
To demonstrate my point, if possible, try this exercise. Play a lauded Musou game like Hyrule Warriors or Fire Emblem Warriors. Notice how when you move and attack, your motion forward remains constant. When your character slices through dozens of baddies you have constant forward motion and each attack seems to flow flawlessly from one to the other. It feels good. The camera is the perfect distance always, at the perfect angle. The enemies react perfectly to your attacks and almost always remain in front of you so all your attacks land. Combat is smooth, cinematic, and most of all, fun.
Now play Orochi 4 and realize all these things are gone. There is a hard disconnect between when your character is running and when they are attacking. They seem to come to a dead stop while they attack. Nothing feels like it flows from one attack to another. The magic system is great, but you're able to spam it almost endlessly to the point where your regular attacks feel like they aren't even needed. You're frustrated, and you don't know why. It's because your agency, what you want the character to do, feels like it's not a strong connection. It feels less like you're controlling a unique and skilled warrior but more like you're controlling a robot that was hastily programmed to approximate ancient warfare.
You could do worse than Warriors Orochi 4, but you could do a lot better as well. If you're looking for a game of this ilk and you've got a Nintendo Switch, pick up Hyrule Warriors. If you're playing on Xbox, PS4 or PC pick up Berserk. While I'm still a fan of this type of game and a lot of the things Orochi 4 attempted to do, the game simply felt frustrating after freshly putting 200 hours into one of its better playing older brothers.
SummaryPick from 170 characters: Heroes gather from the Samurai Warriors and Dynasty Warriors Universes. Assume the Power of the Gods: Enjoy brand new Musou action. Sacred treasures empowered by a miraculous power enable characters to evoke magic attacks. The infamous one versus thousands battle action sees new additions.