Simple but effective, The Last Door offers a great, chilling narrative experience. A little on the short side, episodes do not run longer than thirty minutes or so, but its levity is no reason to ignore this well written and conceived story of the supernatural.
If love a creepy atmosphere and you're a Lovecraft fan, you can't go wrong with this collection of adventures, developed in Spain. The story is able to give some chills, the interface is simple, clever and works great. Its pixel art it's wonderful too.
Before I played this game, I had never read anything by Lovecraft. Now I have digested 13 Lovecraft novels, and this game is the sole reason. The mechanics are quite simplistics, but the tension that the game builds made me want to play the next episode. And the next, and the next, and the next. The key element is the sound design, which might be the best I have encountered in any game I have played. The sound effects are perfect for creating an eerie setting, and the music is perfect too. The pixel art graphics work very well to obscure just enough to let the player imagine the rest, sort of when reading a book. Playing this game was a great experience. I truely enjoyed it. The first four episodes are available for free on Kongregate. If you are not trapped after playing two, you might as well stop. But I doubt you will want to stop.
I'm not a huge fan of point and click horror games but this one made me slightly scared and intrigued by the story and style of The Last Door.
I've loved this game and it's story so much that it's been helping me write ideas for movies and D&D campaigns.
With a great pay model — you give money to play chapters as they release to help fund further development, but each is eventually free — and no lack of dread-inducing darkness, The Last Door is worthy of the unflinching, lidless eye of horror and adventure fans. Be warned, though: you’ll be waiting a while for the answers Devitt seeks.
Once again proof of nice games being made by small teams. Extreme atmosphere and dark story ! The music is inspired and blends with the game. The pixelated graphics were a great reminder of my past gaming days, but I'm afraid they will not appeal to younger gamers. Loved the references to Lovecraft, Machen, etc. Can't wait to get the second season !!
Beautiful. If u played and liked "5 days a stranger"-series you will remain witched by the story, by the atmosphere, by the music. A good job. Must played with lights out.
great music, great atmosphere, very good story. those are the pillars on which an adventure must rest - and the last door has it all.
Especially in that case - i do have to question the developers choice of a pixel look though. While i do agree that the game works best with hand drawn sprites instead of some silly 3d or 2.5d, i do think they have gone too far here. A good example of a "good" pixel look is the Blackwell series. ( especially part 1&2 )
In case of the last door, the presentation kind of ruins it for me. As far as i understand the intention is to have ones imagination work harder by not going too much into detail on the screen - but it could have done better at - at least VGA resolution. I never started to get a real connection to the protagonist - mainly because he was never much more than a stick figure to me.
So i am quite sad that i have to dock points for the graphics - something i d want to avoid when graphics really should be secondary for a good story, but for me - it does ruin the storytelling more than it aids it.
The good:
- god DAMN what a first episode, what a sharp swerve from "oh a suicide to start, how dark!" to "oh a mild investigative man, let's follow him for a moment" to "OH MY GOD WHY TO ALL OF THIS??"
- the moody music. Love it.
The bad:
- everything after ep1.
The game takes a steep quality dive after the first episode and never recovers. The tedium is the worst bit and is applied in several ways:
- having to combine random things in hopes of finding the right random thing (and then having to figure out what to use THAT random thing on), with no hints
- needing to find/activate/change things that change based on something else you did that you don't even know changed anything so you just stumble on the change later and have no idea what you did to do that which means no idea how to do the same thing in MANY similar situations requiring you to change a thing to change other things later on
- your character walking v e r y s l o w l y in certain parts that you often have to pass through multiple times, and only because you're searching for something you don't know how to find, or has some iffy clues, or even the aforementioned clues that change
- that moody music actually becomes a problem because it gets really really repetitive and adds to the 'drag' factor when you're walking through somewhere over and over and over again.
- the story is full of random 'horror' tropes. References to mystical symbols, alchemy, chemistry, astronomy, religion, mythology, history, legend... but it all feels stuffed in without any real attempt to tie any of it into the actual story. Just "here is a thing, you've seen it in other effective horror stories, therefore it makes this an effective horror story!" Eh.... does it?
The worst bit is playing through all 4 episodes and then getting "continued in season 2!" I expected SOME sort of resolution in the chapter, since it was bundled into 4 episodes, but no, it just ends at a random spot. And frankly, having spent over 8 hours of playtime getting more and more frustrated, bored, and uninterested... that was the last thing I needed to convince me that what I need is to throw more time AND money in the direction of this game.
SummarySomething ancient and evil is stirring in Victorian England. Only you can stop it. Journey to the brink of madness and beyond as you set forth alone into the dark.