Aside from learning curve for the gamepad, the addition of it is what really makes Pikmin 3 a successor to its predecessors. Along with looking really pretty, and having a fairly engaging story, Pikmin 3 gives a lot to help make newer and older fans of Pikmin feel welcomed. While its a shame that certain extras don't appear again, overall Pikmin 3 is bigger and better than any other Pikmin game before it, and helps give reason why the Wii U gamepad can be an essential piece to making games better.
Call them your slaves, minions, little kids or whatever. Pikmin are there to help you. Together you will explore a beautiful game. The best Wii U title to get, its got a huge x-factor.
Pikmin 3 is a great refinement of the original formula and is still a joy to play. But after nine years we expected some more content, and the final stage is really disappointing.
You really can't go wrong with Pikmin 3. It's a beautiful, addictive and unique little strategy game that will keep you hooked on your couch all the way through the end of this summer.
Clocking in at around 10 hours, Pikmin 3's solo campaign isn't as lengthy or as continuously challenging as those of its predecessors, but the number of excellent enhancements made to a already sound gameplay model indisputably make it the Wii U's best game to date.
Pikmin 3, is a pikmin game that tries to capture the essence of the original 2 pikmin games on the gcn, but fails to capture the essence without understanding basic concepts and how the added to the base game. Pikmin 3 fails at a couple important aspects, those being plot, linearity, and collectables. Pikmin Is a game franchise with a heavy emphasis on collecting items, battling enemies, and managing resources. it is a amazing rts game filled with puzzles and challenges. However, a part of the main experience of pikmin is collecting objects. In the first game, it is the ship parts, and the second, hundreds of unique objects which tally up to a total to let your progress, the parts are a requirement to progression. this is one of the most important parts of the game, and pikmin 3 has failed at making it interesting and essential. In pikmin 3 you collect fruit, and this fruit is supposedly essential to the main plot, but all it does gameplay wise is make sure you dont fail, and run out of food to survive the game. This is a bad decision on many parts, the only addition the fruit adds is more time, fruit is not required and adds nothing other than more days to get to the linear goal, which is always solving puzzles to get to a single boss fight. this leads all of the game to be set on a linear story driven path, where nothing you do except following it progresses the game itself, which is a downside to the very nonlinear setup of the first two games. The collectables are also boring: in the first two games the collectables were interesting and unique, the ship parts had a cool look and were unique in their own way, and pikmin 2 had you collect stuff you knew, chapstick, but in pikmin 3 you collect the same type of fruit, and alot of them are repeats. this is detrimental to pikmins core design and hinders the experience. I play pikmin to explore and collect, but I am not incentivised nor required to do so to progress the plot, and the game loves to stop you to force you to do something. The game is very linear, and its short too. The biggest part of the two pikmin games was collecting and here it serves no purpose to progression other than letting you continue the linear path it has set for you. in the first two you had to collect and find stuff to continue, and that was where most of the strategy came.. but all it seems like now is the puzzles and combat, which are done well I will have to give credit. In my eyes pikmin 2 is a stronger title than this but if you want to ease into pikmin play this game first.
Extremely overrated game as usual since it's a Nintendo game (they tend to get extreme scores by their fans regardless). It gets a 7 at best because 1) the time limit is annoying 2) the fighting mechanics are convoluted, annoying and nonsensical and 3) you are being attacked out of nowhere in some cases without any indication of what's going on.
This was overall a decent experience. This is one of the most beautiful games I've ever played. The enemy designs were great and they did a great job making the areas as good as possible. However as a Pikmin veteran I have some complaints. The biggest being the time limit. Even though in reality I would have to play like an 8 year old to actually lose I still hate the feeling that you have a set time and that's it. It was this thing **** at me for my entire playthrough. Another thing I hate is that there is no Piklopedia. If you don't know what that is it is basically the best thing in Pikmin 2. I'm not saying this is a bad game I'm just saying that it needs improvements to be a truly great game. There are other things I dislike about this game but I don't want to be typing until 3am.
Simply put, this game is inferior in almost every way shape and form to the previous entries in terms of gameplay. It ranges from little issues such as the character not adjusting to the camera when moving which forces you to stop moving just to recenter and fixed camera angles which force you to move around until it breaks free, to big problems such as guiding the Pikmin with the C-Stick being taken out entirely or the fact that the whistle ranges is far too sensitive and does not cover nearly enough space as it needs to.
My biggest problem however, comes from organization. The areas are now so big that they require load screens to change areas which are actually quite fast. Here's the thing though, you change screens instantly while your Pikmin do not. As such Pikmin can get stuck in a load screen while sunset is approaching and get left behind before they can change screens. Pikmin also have a new feature in regards to piles of fruit or bridge pieces in that they will return to gather more upon delivering the piece they are holding.
This sounds good in theory, but seeing you'll have more than enough Pikmin to gather up the entire pile in a single trip it just makes you wish the Pikmin would stay at the base as opposed to returning to the location and standing idle. Even the whistle has now got some serious issues. The whistle's sensitivity is too high and as such can be tricky to aim when trying to gather a group of Pikmin.
During boss fights you are often in a large room that the Pikmin will be thrown around in and it's frustrating trying to gather them all up when you can't move your whistle appropriately and lose Pikmin that you could have saved in the other two games.
It's just a miserable experience when you really think about it as you play.
SummaryPikmin 3 is a reimagined, mass-action strategy title from the critically acclaimed Pikmin series. Players take control of 3 explorers and an array of cute Pikmin in a struggle for survival. By exploiting the unique abilities of these little Pikmin creatures, players solve puzzles, battle dangerous predators and forage for food needed to ...