Mixed or average reviews - based on 17 Critics What's this?

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Mixed or average reviews- based on 37 Ratings

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  • Summary: Challenge your imagination as you battle the mightiest villains in an exciting and action-filled adventure through GOTHAM CITY, METROPOLIS, ATLANTIS and other iconic locales from the DC Comics universe. Enjoy endless replayability with new, dynamic puzzles that feature a different mission every time you play.

    Bring out your inner super hero (or villain!) with the all-new Super Hero Creator by crafting completely original objects out of parts of existing DC Comics characters. Then assign unique properties to your creations and use them to solve puzzles, or share them online with friends - which they can use in game or further modify as they like.
Score distribution:
  1. Positive: 5 out of 17
  2. Negative: 0 out of 17
  1. Sep 25, 2013
    Even after completing Unmasked’s 12 levels, which took around 10 hours, I feel like I’ve only scratched the surface of the creative ways to unravel its enigmas - which makes me want to keep playing it even more.
  2. Oct 14, 2013
    This is a really fun mash-up that leverages the DC Comics license quite well, and it's sure to make any comics fan happy. Your love for the game will likely hinge on whether you're a fan of the comic characters, but even without that license, this is another enjoyable Scribblenauts romp.
  3. 75
    While the subject matter didn’t totally resonate with me there is no denying the strength of the DC Comics brand.
  4. Sep 27, 2013
    As a game full of puzzles that just happen to star DC characters, Unmasked isn't as fun as last year's Unlimited, which I'd suggest over this release for those who want the best Scribblenauts experience.
  5. Oct 5, 2013
    Getting everyone or everything to behave how you want in a mission or a puzzle makes thing just extra aggravating.
  6. Oct 30, 2013
    An idea that sounds better on paper, which isn't good for a comic book inspired game.
  7. Sep 29, 2013
    Scribblenauts Unmasked feels less like a video game and more like a chore. That’s a phrase too often thrown around in video game reviews, but it’s about as apt as a comparison one could draw.

See all 17 Critic Reviews

Score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
  1. Sep 24, 2013
    it was ok i scribblenauts unlimited was better but still, this will probably will become a hit, that subject of super heroes is good but they should introduced marvel superheroes too. Expand
  2. Dec 7, 2013
    Eh, it's Scribblenauts, that automatically makes it good! Unlimited it better, but this is also good! Enjoyable for DC lovers! Overall a good game, range of spawnable objects is amazing! Expand
  3. Oct 8, 2013
    After enjoying Scribblenauts Unlimited, Unmasked was hugely disappointing. The game felt rushed, too short and not nearly as creative as Unlimited was. Expand
  4. Aug 24, 2014
    This game annoys me. It's a good game, I can assure you that, but it just doesn't feel right when it comes to Scribblenauts. The DC tie-in bothered me from the start; it feels kind of tacked on and out-of-place. The story doesn't do a good job of explaining it, either.

    The thing that bothers me the most, though, is all of the characters that Unlimited introduced- they're completely absent in this game, unless you spawn them. This angers me. They gave Maxwell, Lily, and even Doppelganger extended personalities, but all of the potential to develop the numerous other characters is completely ignored. Of course, that does give me satisfaction in the fact that I can keep my headcanons for them, since they haven't been jossed, but it is kind of disappointing. They give us ALL these characters in one game, and do nothing with them.

    Oh yeah, speaking of Doppelganger. Making him a full-fledged villain doesn't sit right with me. I always saw him as the mischevious, recurring Team Rocket-type villain who's not too hard to deal with. I expected more sassy dialogue from him, but he felt more like the typical generic evil guy. (The tie-in comic DOES remedy this by making him grumpy and snarky, but still-
    OH YEAH. Tie-in comic. As cool as it is to see Maxwell and company further developed, it doesn't sit right. With games like Sonic, it can work, because the characters and world are already established, while still leaving room for new ideas to be inserted. With games like Pocket God, it can work because the characters are blank slates, as is the world- leaving lots of room to insert new ideas and play with the concepts the game has already provided.
    With Scribblenauts? It doesn't work as well, because it ONLY explores the DC universe, without touching on Scribblenauts's own universe much at all. Huge case of missed potential there. If the tie-in comic had become a thing while Unlimited was still the latest game, it would've worked, because like Pocket God, at the time the characters and world were blank slates to develop and play with.
    (It also jossed a headcanon I had for Dopps, which annoyed me for personal reasons.)

    Overall, the game is an enormous case of "this does not feel right". It's very good on its own, but it doesn't feel like a Scribblenauts game. It feels like a DC game with Scribblenauts hastily written in.

    Just stay in your own universe, Scribblenauts. Define your own world before you tie in with another one.